The 'Shroom:Issue 140/Pipe Plaza
It's getting colder outside. Winds, rain and grey skies all around. Luckily, here in Pipe Plaza, we have so many hot facts to keep you warm this month. Feeling too hot? We also have cold, hard facts to keep things fresh around here. Have a good read.
I've got rad news and sad news here. Firstly, our long-time writer LudwigVon (talk) has resigned from writing The 'Shroom Report to focus on real life commitments, but will luckily still be able to write Monthly Report. Thank you for your service! Secondly, Alex95 (talk) will be concluding his Upcoming Game section next month. Enjoy the... upcoming section while you still can! But I also have some of the Rad news- Hooded Pitohui (talk) and Raregold (talk) will be officially starting The 'Shroom Recap today, creating content every other month. Welcome! Finally, remember last month when we had two interviews? This month is just as mirthful. See below for details.
Section of the Month
Analysis of The 'Shroom's history and the achievements of its writers.
Welcome back, readers! Take a look at this month's Monthly Report, coming kindly from your Statistics Manager. Just as a reminder that, in this section, I give you an overview of various statistics of the Super Mario Wiki. The wiki stats for November, compared to the previous month.
That’s all for this month’s report. I hope you enjoyed your reading. See you next month!
Hello, 'Shroom readers! Welcome to this month's interview, where I pick a random person to pull the life story out of! This month, we're going down under, so we can get a good solid look at Crackin355! Joining in 2009, Crackin's been here eversince, consistently showing up and involving himself in the community. He's never tried for any staff jobs or anything, but that's not essential to being a community mainstay. So let's jump right into it and see what he's got to say!
Hello everyone and welcome back to NIWA Spotlight, a NIWA-focused spotlight that covers one article from all of our partnered wikis that need help. These can range from articles that need more information or created to images that need replacing or uploaded. Notice something on a different wiki you can't fix and want to get the word out? Let me know on my talk page or in this forum topic and it will be added to a future issue. For our Mario-related topics, check out the current The 'Shroom Spotlight!
Last month I put Epoch Tetris in Wanted Articles, when it should've been in Stub Articles. Whoops!
Something of a quick announcement, I stated in my Upcoming Game and Could Have Been sections that I'll be leaving those after the year ends. But for NIWA Spotlight, I want to see if I can keep it up. So I'll still be part of The 'Shroom, I'm just shortening my workload so I can focus on other projects and life aspects I need to. With that said, here's this month's list!
Poll Committee Discussion
Hello and welcome back to the Poll Committee discussion, I’m Fun With Despair, but if you read the title, you probably know that. If you did, I’m proud of your observational skills. If not, how’s third grade treating you? Anyway, I’m filling in this month for Roserade, so consider this a special guest episode, which is fine by me, because I’m the best character on the show anyway.
Dumb joke intros aside, we’ve got a whole bunch of polls lined up and ready for discussion, so let’s dive in.
Which Super Smash Bros. Ultimate newcomer are you looking forward to the most? (The Pyro Guy (talk) and Roserade (talk), November 11th, 2018)
What Super Mario subseries should receive more representation (fighters, trophies, stages, music, etc.) in Super Smash Bros.? (Hooded Pitohui (talk), November 4th, 2018)
What is your opinion on potential leaks of upcoming Mario information? (The Pyro Guy (talk) and Hooded Pitohui (talk), October 28th, 2018)
What is your opinion on the "Super Crown" meme (Bowsette, etc.)? (Fun With Despair (talk), October 21st, 2018)
Which of these gameplay mechanics would you most like to see return in Luigi’s Mansion 3? (Hooded Pitohui (talk) and The Pyro Guy (talk), October 14th, 2018)
The Mario franchise has created many spinoff games, such as Mario Kart and Mario Party. How do you feel about how many games they have? (Superchao (talk), October 7th, 2018)
Well, this has been fun and all, but alas, my second day in the spotlight is about to come to a close, and the curtains are about to be drawn on my magnificent performance. Or something like that, anyway. My own theatrics would be nothing without you, the reader though, so do me a favor and keep reading, because both me and my talent agent generally appreciate it.
Anyway, that’s it for this month’s article. Be sure to pop in next month for even more Poll Committee adventures, and don’t forget to vote on the polls yourself, because who knows, your chosen option might get talked about, and then you’ll technically be famous. Pretty cool, huh?
Written by: Hooded Pitohui (talk) and Raregold (talk) Welcome to the full debut of The 'Shroom Recap. Every other month from now into the foreseeable future, this section will present an in-depth examination of one user's history with The 'Shroom and look back on the development of some of the paper's well-known sections. This month, we feature The 'Shroom's current Sub-Director in the user feature and ask a few questions about Interview in the section feature.
Superchao (talk) has been a part of this community for most of its history, having been here basically from the start. He's seen or knows about most everything that's unfolded on the Super Mario Wiki and Super Mario Boards and in their extended community, and he's a rich repository of information. Unsurprisingly, this unofficial community historian also has extensive experience with The 'Shroom, though he may not have written as many sections as you'd expect since he debuted in Issue III in March of 2007. While much of his work has been in the background, with the Staff, Perch's involvement has certainly shaped this publication in significant ways. That said, it seems reasonable to take a closer look at what all he's done in his time with The 'Shroom.
As mentioned, Perch first appeared in The 'Shroom in Issue III while writing Quiz for Fun Stuff, though it was simply called Fun Section back at that time. Much like Fun Stuff, Perch went by a different name in those early years, being called TheGreatBlockyBoo. His quizzes appeared in Issue IV and Issue VI, as well, and they all had the same basic format. Perch offered ten questions about the Mario franchise, often drawing questions from the RPGs. In the first two editions, the questions were multiple choice, and he provided four options. The third and final edition instead used a true or false system of questions. Perch hid the answers at the end of the quizzes and offered commentary on the reader's knowledge of Mario based on the number of questions they answered correctly. In Issue VII, Perch's Quiz is briefly mentioned in the Director's Notes, where Plumber states that the Quiz is missing but will be added in a few days. Unfortunately, the Quiz never did become a part of the issue. After this initial burst of activity, Perch retired from The 'Shroom in Issue VIII, with Plumber using the Director's Notes to encourage other users to take Perch's positions starting in Issue X. Though Issue VIII was the start of his hiatus from The 'Shroom, it thankfully was not the end of Perch's involvement in the publication.
Still called TheGreatBlockyBoo (though also acknowledging that some might know him better as Superchao), Perch reappears in Issue 64 with a special section, Dangan Ronpa Explained. Yes, being that the game wasn't localized at the time, Danganronpa was split into two words for the original article. As the name implies, the section explained just what it was that inspired everyone's favorite forum fad. Perch says it best when he notes that “myself and several other people got name changes around a month and a half ago to a bunch of different Japanese names. These characters originate from the Japanese-only game Dangan Ronpa.” Perch explains the nature of Danganronpa, explains why it had recently became popular, and asks a few other users to explain what they find enjoyable and interesting about it. On a side note, this special section isn't the only place where Perch is present in Issue 64. In his Forum Update, MCD announced Perch's promotion to Forum Moderator, a position in which he continues to serve today.
Since his return, Perch has continued contributing to The 'Shroom as a writer and Staff Member. It's easier to follow the remainder of Perch's story by grouping sections and positions together, rather than continuing with a chronological approach. That said, there's a few miscellaneous sections Superchao has written either out of a desire to write a special section or as part of another community organization. Speaking as the Awards Committee Organizer, Perch contributes his thoughts in the Awards Committee Commentaries in Issue LXVI. He once again offered his reflection in Issue LXXVIII, this time as the Sub-director of the Awards Committee. Wanting to write a special section, Superchao spent some time collecting his thoughts and opinions on exploration in 3D Mario games for Holiday Issue LXXXI. He wrote the Anniversary Announcements in Pipe Plaza for Issue LXXV, announcing the upcoming Awards Mafia III and providing updates on Guess the Results, polls, and other tournaments. As part of the 8th Poll Committee, Superchao analyzed the results of 2017's Awards Ceremony in Issue 126's Awards Analysis. Just this past September, Superchao wrote another set of analyses, this time focusing on 2018's Awards Ceremony results, in Issue 138.
Superchao hasn't just written for The 'Shroom; he has taken up a number of Staff positions over the years. He become Activities Manager in Issue LXXIX, before retiring from the position without an immediate successor in Issue LXXXII. Why did Perch retire and why was the position left vacant for a short time? In Issue LXXXII, Perch became the Director of The 'Shroom. This development also offers an explanation as to why the position of Activities Manager was not immediately filled, though that explanation will be returned to momentarily. Before moving on to his tenure as Director, it's worth noting that Perch again became the Activities Manager in Issue 107. He remained Activities Manager until Issue 126, at which point the position was dissolved.
In December of 2013, Superchao entered the Director election in Issue LXXXI. He ran on a platform which included a promise to improve The 'Shroom's announcements on Facebook and Twitter, to make it clearer to potential writers that they could submit ideas for new sections, to work with the Awards Committee for 'Shroom Awards V, and establish a system in which Staff positions would be filled by holding an open application. That last bit was rather important, since that basic system of applications is still used for Staff positions like the Team Directors. As a well-known community member with respectable credentials and the only candidate, Superchao won. Superchao then went on to lead The 'Shroom through 2014, beginning with Issue LXXXII, and into the first month of 2015 with Issue XCIV. His tenure as Director saw a number of changes in the Staff, with a fair number of users retiring and others filling those positions. Superchao set out his plans for the year in Issue LXXXII. In addition to the goals he discussed in his platform, he made it clear that he would continue working to improve the archives by saving externally hosted images and fixing broken coding. He also implemented a policy of sending out reminders to writers at least a week before their deadlines, which current writers may know are still in place today. Superchao oversaw the a special holiday Issue (XCIII) in December and a Mario Kart 8 themed special in July in Issue LXXXVIII. Nothing caught fire and burned to the ground, so Perch's stint as Director went rather well.
Of course, as the Director, Perch had quite a bit of housekeeping work to do. He wrote the Opening Statement from Issue LXXXIII to Issue XCIV, the Closing Statement from Issue LXXXII to Issue XCIV, and set up the Poll Chairperson Election in Issue LXXXVII. Though it isn't recorded, he certainly must have done the background work that comes with being Director, as well. In addition, Superchao listed the Section of the Month results from Issue LXXXV, when he took over from his Sub-Director Turboo, to Issue LXXXVIII, after which Mario4Ever wrote the section. Superchao returned briefly to write the Section of the Month for Issue XCIII, after which Edofenrir wrote it for one Issue before the Section of the Month ceased to be a seperate section altogether. Of course, Superchao had previous experience writing the Section of the Month, having previously covered for Tucayo in Issue LXVIII.
Perch's experience as Director didn't end in January 2015, though. Understanding how he again became Director requires starting with Issue 112. After Super Mario Bros. retired with Issue 111's release, Pi was promoted from Sub-Director to Director in Issue 112. With the Sub-Director role vacant, Perch stepped in to fill the position. This arrangement continued until Issue 115. At this point, reading the Staff History reveals that Perch officially became Director, though the story isn't quite as clean cut as this suggests. For Issue 115, Pi disappeared, and Superchao was forced to put up the Issue at the last minute. When it was clear that Pi wasn't returning, Perch was made the Interim Director for Issue 116 and Issue 117, with Meta Knight as his Sub-Director. With a ticket which listed Meta Knight as Director and Superchao as Sub-Director, Meta Knight and Perch won the Director election in Issue 117. Perch, officially serving as Director for the month, made way for Meta Knight as he brought in 2017 with Issue 118. From that point to this issue, Superchao has served as Sub-Director under Meta Knight, and has done a wonderful job working with the rest of the Staff to make The 'Shroom as great as it can be. As part of his duties as Sub-Director and Director, Superchao has written the Staff Notes/Director's Notes from Issue 112 to Issue 139.
At this point many long-time readers might be wondering why there's been no mention of a particular section that is heavily associated with Perch. Yes, ever since he took over Interviews from Stooben in Issue LXX, Perch has been known for conducting informative and often entertaining interviews with a number of community members. Perch has a rather casual and approachable style and personality which make his interviews unique and enjoyable for both readers and the interviewee. That he has interacted rather extensively with a great number of users doesn't hurt Perch's interviews, either. With a characteristic “Greetings, 'Shroom readers!” (which attentive readers may notice still starts Perch's sections, though as "Hello, 'Shroom readers!" today), Perch begins his long career of interviews by sitting down with Bop1996 in Issue LXX. He went on to win his first Section of the Month award for his interview with the current Fake News Director, MCD, in Issue Issue LXXI. From this point to Issue LXXXV, Superchao faithfully provides readers with a new interview each month. He continues with Pi, Threek, Shoey, Gamefreak75 (for the seventy-fifth issue, centered around Gamefreak75, fittingly), Mario4Ever, Turboo, Brock, Mason (Puddin), Packy, Shokora,
With Porplemontage as the capstone, Perch then ceased conducting interviews, or, he did until Issue 130. Now a part of the Pipe Plaza team, Perch's Interview has made a triumphant return this year. Since starting with a not-so-Honoka-free interview with NEXandGBX, Perch has interviewed Meta Knight, Stargazing, The Pyro Guy, GBAToad, 2257, Lakituthequick, LudwigVon, and Lord Bowser. With interviews planned for the remainder of the year, more can certainly be expected from The 'Shroom's prolific interviewer.
Interviews aren't all that Perch has done recently, though. In Issue 109, Superchao joined Strategy Wing with Let's Play Showcase, a section in which he introduced to readers Let's Players that he liked. He continued writing it on a bi-monthly schedule until Issue 117, only having to skip Issue 115. Superchao started a new Strategy Wing section in Issue 138. This section, titled Mach Speed Mayhem, offers an in-depth exploration of every F-Zero character's role in the franchise. With four years of content for the section at a monthly pace, Superchao should have a long future with this section. It's long life isn't the only ambitious part of this section; Perch is aiming for reader involvement. Starting with the release of this Issue, readers are encouraged to go to his forum thread for the section and vote on which character he should feature in each month's edition of Mach Speed Mayhem. He's covered Captain Falcon, Black Shadow, and Samurai Goroh, but he has a great list of the rest of the F-Zero cast for readers to choose from.
In Issue 139, he made his Palette Swap debut with another new section, Touhou (Remix) Project. Currently writing it on a bi-monthly schedule, Perch uses each edition to select one piece of music from the Touhou franchise and examine a collection of fan remixes of the selected piece.
That's it in terms of sections, but there's still a bit more to Perch's history with the Staff. Before he was Director, he was the Fun Stuff Director. He started as Fun Stuff Director in Issue LXXVI, taking over the position from Shoey. He continued as Fun Stuff Director in Issue LXXVII and Issue LXXVIII before Smasher took over the position. He then returned as Fun Stuff Director in Issue 105. While Super Mario Bros. appears on the page, he credits Superchao and Tucayo for putting it Fun Stuff together in that Issue. Superchao was the Fun Stuff Director proper for Issue 106. These two Issues were the transition period between Packy and Andymii, so Superchao helped out by covering.
Even with all of that, there's still one more of Superchao's accomplishments to discuss, and it's a rather large and recent one. As LudwigVon noted two months ago, Superchao has directed all six of The 'Shroom's teams. Actually, he's directed for all six during the course of 2018. In issue 130, he directed Pipe Plaza between Yoshi876 stepping down and The Pyro Guy stepping into his new position. He returned five Issues later to cover for The Pyro Guy for a month. In the interim, Perch directed Critic Corner while Anton was moving during the release of Issue 131 and returned to a familiar position when he covered for Lord Bowser as the Fun Stuff Director for Issue 132. In Issue 134, he directed Fake News as as a stand in for MCD and directed Strategy Wing to help out Meta Knight. To complete the year, Perch then took over for FunkyK as Palette Swap Director in Issue 138. Needless to say, it's been a busy year for The 'Shroom's Sub-Director.
And, with that, we've covered every one of Superchao's accomplishments and contributions on the record. Even with all of this, though, we haven't been able to look at all of the work Perch has done behind the scenes. As someone with extensive knowledge of the community and The 'Shroom and a great deal of direct experience with both, Perch will continue to be a great asset and source of information for the publication and the community as a whole. With plenty left to write about for Mach Speed Mayhem and the recent creation of sections like Touhou (Remix) Project, it will certainly be worth keeping up with and reading Perch's work in the coming months and, with any luck, years.
Welcome back to The 'Shroom Recap's section feature, and thank you for joining us for the first proper issue of the section. After some deliberation with my co-writer Hooded Pitohui (talk), we have decided to start lining up the section and user features to focus on the contributions of a prominent community member. This month we are focusing on another old section written by an even older member of the boards and wiki. Though this section has moved teams and seen various incarnations, it has found a home in Pipe Plaza and become one of its most prominent sections. So without further ado, I would like to present “Interview” for you viewing pleasure. Please enjoy.
Debut and Early History
Initially, “Interview” got its start as its own section in Issue V of The 'Shroom. It kept today’s theme of messaging prominent community staff and contributors such as 3Dejong (talk), but Xzelion (talk)'s work held a much different tone than its modern structure. The interviews were a lot more formal and involved a quick question-answer exchange. In fact, the interviewer did not even respond to questions and simply moved on to the next one after receiving a response. Without any of the modern banter, the section ended up being much shorter than it currently stands.
With its second writer, Glitchman (talk), Interview took on a more personable tone. While much of the interviews would be the simple exchange of words that the section started as the writer would not hesitate to interact with the interviewees. Some of the ever famous interview banter got its start under Glitchman. This would typically happen towards the end of the interview where he would typically ask “Is this the last question?” which would really throw the conversation off the rails. Though similar to its predecessor in its more formal nature Glitchman did help set the tone for modern writers of the section.
Though they were only writer for a single issue, Grapes (talk) still made some noticeable changes to the section format. The section actually took on a somewhat more serious note than with Xzelion, though still retained a trace of the informal work of Glitchman. “Interviews” returned to the simple question and answer exchange minus a single joke at the end. Enumerated questions were perhaps what set Issue XXIII’s section apart from its predecessors. Though likely these were all a set up for the pun made at the interview’s conclusion.
Yoshario (talk) if anything worked to carry the tradition created by their predecessors and did not add much new to the section. The question pool was similar to those used by previous writers as well as the interactions between both the interviewer and interviewee. In his sections, however, they did abbreviate their names to help make the section slightly more compact that it was previously. While Yoshario’s changes were small they were welcome.
While not offering the largest change in terms of style Cmario17 (talk) did help make “Interview” into the lengthy section it is today. They also continued the trend started by Yoshario of abbreviating the names of the interviewer and interviewee. There were more past trends they drew from as well by ending off the interview by asking “Is this the last question?” and trying to bring back enumerated questions, albeit only for a single instance in the section.
“Interview” started to look very familiar to its current incarnation when Stooben Rooben (talk) took over as the writer in Issue XXXVI. Having been the second longest writer of the section, it is fair to say they have had a great impact upon the section. At the start of his tenure, he reworked “Interview” to give it a sleek new look with opening and closing sections to help break up the massive wall of text that it had become. Stooben also included bolded names in order to make it easier to differentiate who was speaking. Beyond the structural aspects, they also helped give a new spirit to “Interview.”
The section received tons of personality upon Stooben taking over and it was no longer just the simple question-answer exchange it had been since Issue V. There was plenty of banter and witty comments which are still currently seen in the section today. In regards to overall contributions to the section, Stooben has perhaps made the greatest single improvement to “Interview.”
With New Super Mario (talk) as the head of the section, “Interview” went back to its roots as a more basic section. The interviews decreased in length and became a pretty straight forward Q&A once more, however, some of the questions were quite different than the ones asked in the past. These questions went into more of the personality of the interviewee instead of just their activity on the boards and wiki and marked a welcome departure from tradition.
While not using the format provided by Stooben in Issue XXXVI, Super Mario Bros. (talk) has more than enough personality to make up for it, just like their predecessor. The section does not feature an introduction or closing portion and instead relies on the typical one line of text naming the interviewee. The content of the interview itself is not quite the same, however. In the text there is a lot more thought put into each individual message by the interviewer and interviewee which really helps give the section its own sense of character.
Baby Mario Bloops (talk) continued in much of the traditions set by former writers of the section in length and formula. Similar to New Super Mario they also introduced a new pool of questions often molding them to fit whoever they were interviewing. They also introduced more personality as compared to some of the earlier writers of the sections which made it a solid addition to the history of The 'Shroom.
During Superchao (talk)’s first stint as the writer for “Interview”, he used the style Stooben Rooben had introduced to the section after he resigned. The introduction and closing sections were rather informal, but the main interview contained all the character that came to be expected of his predecessor. Banter and jokes were the highlights of the section as it once again regained its informal nature and made for a more enjoyable read for the reader. Superchao did their part not so much with the format of the section, but by staying with it for 15 consecutive issues which is more than can be said for past writers.
Banjonator1 (talk) and GutsehMan (talk) rebranded “Interview” as “Banjo ’n’ Gutseh’s Late-Night Actually Legit Interviews” when it transferred over to its new home in Pipe Plaza. The two also provided a new take on the section with two interviewers. In terms of structure and content their take was pretty similar to what was written by Stooben Rooben and Superchao during their first stint. Where it deviates is the section gets even more informal than its predecessors through more frequent use of language throughout the interviews and other sorts of gags. Past that the section remains largely true to its past takes.
In Superchao’s second stint as the writer for “Interview” they offered up a more polished section after a three-year break. It does not offer any major updates as the section had already settled into a new format by the time he took over originally, though formal introductions and closings are now included. The section is improved upon in more subtle ways by reading more like an exchange between two friends than the tradition of formality “Interview” once had and represents a new age for the section.
Though it was slow and had many setbacks along the way, “Interview” has improved thanks to the dedicated work of its many writers. It has moved from a short and formal section to a lengthier and more interactive one. This, of course, was for the better and is thanks to Stooben Rooben who overhauled the section. Though Superchao really helped make the overhaul tradition and really cemented a standard of quality. Overall “Interview” has come far from the days in from when Xzelion wrote it for the first time in Issue V, and of course, it will continue to get better in the days to come.
Thanks to Crocodile Dippy (talk) for the coding in the tables, as well as LudwigVon (talk) for allowing us to modify them. The information in the above article is accurate to the best of our knowledge as of Issue 139.
Hello everyone! I am Alex95 and welcome back to Upcoming Game! The Nintendo Direct on March 8 gave us plenty of surprises: It gave us new info on Mario Tennis Aces, the Octo Expansion for Splatoon 2, WarioWare Gold, and of course, the reveal of the next Super Smash Bros. title. But there was one that left most of us… confused. Coming off of the remake of Mario & Luigi: Superstar Saga, Nintendo thought they should do it again and we got Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.
Well, first, let's go over what it is. This game with a super long name is an enhanced remake of Mario & Luigi: Bowser's Inside Story that released for the Nintendo DS in 2009. And it was a fantastic game, arguably the best in the Mario & Luigi series. The game takes the subtitle to the literal extreme; a majority of the game has the Bros. explore the depths of Bowser. While that may sound gross (and it is), Bowser's inards are filled with platforms, enemies, and puzzles that the Mario Bros. need to overcome. And why are the Mario Bros. exploring the depths of their arch enemy? Bowser was tricked into eating something known as a Vacuum Shroom and started inhaling most of the Mushroom Kingdom; the Mario Bros., Princess Peach, and the other residents included. Story unfolds, and the Mario Bros. and Bowser ending up having to work together to save Princess Peach and the Mushroom Kingdom from the return of Superstar Saga's chortling beanhead villain, Fawful.
As you can probably tell by the "+ Bowser's Jr.'s Journey" part of the title, the game adds a secondary plotline to the main adventure. In a similar vein to Minion Quest: The Search for Bowser from Mario & Luigi: Superstar Saga + Bowser's Minions, the side story follows Bowser's son, Bowser Jr., as he goes to find out what happened to Bowser. Bowser Jr. can command various other troops like Goombas, Koopa Troopas, and Boos to fight against Fawful's troops. That's about all we have on this sub-plot, so moving on!
This is a rather confusing choice of a remake for a few reasons (Warning: Opinionated info ahead). First, they skipped an installment. Mario & Luigi: Partners in Time released between Superstar Saga and Bowser's Inside Story, also for the Nintendo DS. This installment didn't do as well as Bowser's Inside Story, but maybe it would have if they remade it! With this skip, it seems like Nintendo is trying to ignore it and we may not get an enhanced remake of a great game you should all play. Second, this is obviously trying to cash in more on the recent remake of Superstar Saga. Did we really need another Mario & Luigi remake so soon? And with an additional sub-plot that is essentially the same as the original idea that came before it? And finally, why remake it at all? The original game can still be played on Nintendo 3DS systems, so a remake for the same system seems largely unnecessary. Superstar Saga's remake is understandable: the original game is the only title in the Mario & Luigi series that cannot be played on a Nintendo 3DS (it is on the Wii U's Virtual Console, however). What makes this even more pointless is the game can only be played in 2D…
Thoughts (or final thoughts, rather)
Don't get me wrong, I'm all for Bowser's Inside Story getting an enhanced graphical overhaul. It was a great game and the remake looks amazing! But the timing and execution on this whole thing is just terrible. One Mario & Luigi remake after another, and of a game you can already play on the same system (if you still own it, anyway). Maybe if this game came out for Nintendo Switch instead, a completely different system than the other M&L games are on, I wouldn't be so conflicted. So this all comes down to if you've played the original game or not. I have the original game and can play it on my 3DS, so I don't have much of a reason to buy this myself. But if you missed out on the original story, you gotta pick this one up, it's a great game! And if you've played the Superstar Saga remake, but didn't play the original Bowser's Inside Story… expect more of the same in Bowser Jr.'s Journey.
Now for a quick announcement: Next issue will be my last Upcoming Game. I've been going over my priorities and I need focus more on other life matters, and The 'Shroom sections have been taking something of a backseat lately for me. I decided to round out this year with Upcoming Game (and Could Have Been in Critic Corner), and then hand off the section to whoever else wants to do it.
But be sure to come back for next issue for a last look into 2019! See you around!