The 'Shroom:Issue 138/Pipe Plaza
Hello, readers! I've been hard at work preparing lots of things for you to read and take in. There's this load of analysis, for example. I hope you enjoy everything that we've got here!
You may notice that there's no Interview this month. However, there will be something a lot more noticeable next month- 2 Interviews! That's right- Superchao (talk) had to hold back this month, but is doubling up for a fantastic October issue, I hope. Look forward to that. However, there's also some news of a gloomier tone, as LudwigVon (talk) has decided to step down from writing New Articles. I'd like to thank him for all of his work towards this team, and it isn't exactly a farewell as he's still writing Monthly Report and The 'Shroom Report! Regardless, I appreciate all of his effort and will miss a third of his Pipe-Plaza-related work dearly.
Section of the Month
All the latest writers and all the milestones of the current ones.
Hello readers! Another Monthly Report for you, coming directly from your Statistics Manager. Just as a reminder that, in this section, I give you an overview of various statistics of the Super Mario Wiki. So, let’s take a look at the wiki stats for September, and compare it with the previous month.
That’s all for this month’s report. I hope you enjoyed your reading. See you next month!
Hello again! This is the September edition of Anniversary Announcements!
Distribution of prizes has begun! People will be called to pick theirs one by one, and have 24 hours each to do so.
On the topic of tokens, ever since Steam made the storing and distributing of items harder, it's been harder to keep an expansive list of interesting prizes. Some people have also voiced that they don't necessarily participate in tournaments for the prizes, but for the fun of the tournaments.
Also be sure to read the Awards Analysis featured this month, in which the Poll Committee breaks down the results of the Mario and Fail Awards.
Tournaments are slowly coming to an end! In the table below, you can find information about the current and recently ended tournaments. For more information on each of them, go to their respective forum topics.
Thus we are at the end of this month's and also this year's Anniversary Announcements! I hope you had fun! I know I had!
All information above was correct as of 21 September 2018.
Hello everyone and welcome back to NIWA Spotlight, a NIWA-focused spotlight that covers one article from all of our partnered wikis that need help. These can range from articles that need more information or created to images that need replacing or uploaded. Notice something on a different wiki you can't fix and want to get the word out? Let me know on my talk page or in this forum topic and it will be added to a future issue. For our Mario-related topics, check out the current The 'Shroom Spotlight!
The missing Devil Sword information was provided by L95, and the missing Powers icons were done by me. Additionally, I noticed past NIWA Spotlight topic Dirt Block was created on Pikipedia. Please, feel free to share this section (as well as the rest of The 'Shroom, of course) around! Even if you don't think you can do something, there may be someone else that can.
Poll Committee Discussion
Hey there, everyone! It’s me, Fun With Despair, finally having clawed my way out of the abyss that makes up the latter half of the Awards Analysis. If you’ve already read those ones of mine, then welcome, because it’s time for me to talk about something that isn’t Sticker Star. If you haven’t, then it’s gonna be awkward because I spend a chunk of those begging people to come read these, but you’ve already DONE that and…
Well, whatever. Go read those anyway, they’re funny, or something like that. We’ve got a great bunch of people that all worked pretty hard to bring you some in-depth looks at our Mario Awards poll results, and it’d be a shame if you missed out on the glorious fruits of my- I mean uh, OUR labor.
Anyway, onto the real reason you’re here!
Where do you believe Nintendo should focus its resources in order to deliver its legacy content to fans? (Hooded Pitohui (talk), September 2nd, 2018)
Are you happy with Daisy's inclusion as a playable character in Super Smash Bros. Ultimate?(Roserade (talk) and MsRetroGeek (talk), August 26th, 2018)
Did you enjoy the implementation of the Capture mechanic in Super Mario Odyssey? (Fun With Despair (talk), August 19th, 2018)
Do you think you will get WarioWare Gold? (Meta Knight (talk) and Superchao (talk), August 12th, 2018)
Ah well. That’s just another day on the Poll Committee. Sometimes people love Captures, sometimes people hate Daisy, and sometimes people really hate WarioWare Gold. Thanks for stopping by and reading these nonsensical rambles of a man driven mad by this year’s Fail Awards.
Seriously though, go check out the Awards Analysis. We’re running out of sacrifices to the Creativity Gods, and we really don’t want to resort to throwing Superchao in the funeral pyre. He’s useful.
The 'Shroom Report
Hi, ‘Shroom readers! It’s your Statistics Manager, LudwigVon, with a new edition of The 'Shroom Report. First, I want to apologize to my readers for the absence of The 'Shroom Report in the last two issues. I was very busy and it affected the presence of some of my sections in here.
Secondly, since it's back in the paper, I want to remind you how it works: in the First-time Writers section, I will mention writers who had their first ever section featured in our last issue. For the Milestones section, writers will get mentioned every 10 team sections and every 50 overall sections, team will get mentioned every 100 sections, and The 'Shroom will get mentioned every 500 sections. Finally, for Most Sections Written, every section ever written by that user is counted. All information in this section is based off our Historical Sheets. This section will cover Issues 135, 136, and 137.
Now, without further ado, let's take a look at this!
Hello everyone! Alex95 here with another Upcoming Game article, as expected! You may have seen this teaser back in March: Inklings are seen splattering each other, running around and having fun. Then everything goes dark, and a bright light appears behind the Inklings. The girl Inkling turns and sees Mario and Link, under a blazing Smash logo. This got everyone hyped for a new Super Smash Bros. for a while, and then it was announced more information would come at E3 in June. Fast forward to then and Masahiro Sakurai opens up the Smash Bros. segment with this long trailer. First shows Mario, then Samus Aran, Link's new look, and Ike getting both his outfits, among others. The Ice Climbers walk back into the game, along with Solid Snake, both having been MIA for the past decade. With this, the tag line "EVERYONE IS HERE!" appears, and it doesn't lie! Pichu and Young Link return from Super Smash Bros. Melee, Pokémon Trainer and Wolf O'Donnell from Super Smash Bros. Brawl, and every third-party character we expected to be cut from Super Smash Bros. for Nintendo 3DS / Wii U returns! We are then finally treated to the title of this game: Super Smash Bros. Ultimate!
Yep, everyone is here! Every fighter that has been around since the start or was ever cut from a sequel game returns in Ultimate. But they aren't just carbon copies, pretty much every fighter has some new tweeks to them, whether it be animations or move changes. Let's go over some of them!
Mario stays true to how he was in Brawl and Smash 4 for the most part, though he now has outfits based on his Wedding and Builder attire from Super Mario Odyssey. Cappy even appears in some of his moves and taunts, and two taunts were also changed. Princess Peach now has a Toad assisting her in some moves and Bowser's Giga Bowser Final Smash has been changed up and Donkey Kong's now delivers quick punches (with DK's being from Donkey Kong Jungle Beat). Link has been changed to his incarnation in Breath of the Wild, and his moveset has been adjusted accordingly. His bombs are now remote controlled, he can fire two arrows at once, the Master Sword can fire a sword beam at 0% damage, and his Final Smash now acts more like Zelda's Arrow of Light. Speaking of Princess Zelda, her and Sheik have been changed up as well. Zelda takes on a look of a mix of A Link to the Past and A Link Between Worlds while Sheik looks like Link's Sheikah outfit from Breath of the Wild, and their Final Smashes have been changed as well. Ganondorf receives a significant upgrade, no longer being constrained to Captain Falcon's moveset. For the Smash attacks, Ganondorf pulls out his sword he was only shown using in Melee, which makes sense as he's been reverted to his Ocarina of Time look most fans like. Fox McCloud, Falco Lombardi, Little Mac, Pikachu, Sonic the Hedgehog, King Dedede, Zero Suit Samus, Pit, and Solid Snake all get a new Final Smash. Shulk can cycle through his Monado Arts easier, Samus Aran can charge her Charge Shot in the air, Charizard keeps Flare Blitz but loses Rock Smash, Ness, Lucas, Mega Man, and Shulk have their friends join their Final Smashes, Marth and Lucina's Shield Breaker can be angled, Ike's Eruption can send more flames ahead of him, and Little Mac's Jolt Haymaker no longer puts him in a helpless state.
It wouldn't be a new Smash Bros. game without some new characters! Inklings were the first newcomers to be confirmed, available in both colorful boy and girl variations. They use their Splattershots and various other Splatoon weapons to lay ink on the ground, and any fighter covered in ink will end up taking more damage. Ridley from Metroid was also finally confirmed as a playable character, after his large size became debatable. His attacks are incredibly powerful and he's fast, though his size does make him a large target. King K. Rool from the Donkey Kong Country series was a surprise reveal at the end of the Nintendo Direct in August. He uses a mixture of moves from his appearances, and is a welcome addition to the Donkey Kong cast.
In the large reveal trailer at E3, Lucina and Dark Pit were given the title "Echo Fighters" as Nintendo's way of officially acknowledging clones. But they weren't the only ones! Join the roster as new Echo Fighters are Daisy as Peach's, Chrom as Roy's, and Dark Samus as, uh, Samus's. These characters share the same moveset as their counterparts (aside from Chrom, who has a different Up Special than Roy), but they have different properties. Exactly what these differences are yet is hard to tell, but the visual differences are apparent. Isabelle from Animal Crossing is a different kind of Echo Fighter. She takes inspiration from Villager, but has some additional moves of her own. Standard attacks, Pocket, and Final Smash all appear to be mostly the same, but she has other moves like a fishing rod and burying a Lloyd Rocket.
Among all the crossover games, none is more inviting to third-party characters than Super Smash Bros. At the start of the August Nintendo Direct (a day after an accidental leak), we were treated to Luigi taking on some more realistic monsters than he would find in his mansions. One encounter doesn't end well for him and he gets his soul ripped out of his body and taken by a grim reaper creature by the name of Death. A chain whip with a mace on the end comes flying into Death's face and striking him, and the whip returns to its owner: Simon Belmont. The new fighter takes many cues from his Castlevania home series, but he also has some moves inspired by another character… As he takes a hit from stage boss Dracula, Simon's descendant, Richter Belmont steps in. The two new fighters take cues from each other, with Simon having some moves inspired by Richter's abilites, and Richter having some moves inspired by Simon's abilities. Richter's a new Echo Fighter, but they'll both feel unique to Castlevania fans. And don't worry, Luigi is okay.
Of course, what would all of these characters mean if you didn't have a way of using them? Anyone who has played a Smash Bros. game should already know they offer a variety of game modes. The main one being the aptly name "Smash", which is the standard fighting mode for up to 8 players to duke it out with their favorite characters. Sudden Death works a bit differently, though; instead of Bob-ombs raining from the sky, the screen and blastlines close in. Tournament Mode returns, working like how it did in Brawl and not the internet-restricted-now-defunct one in Smash 4, with up to 32 players (good luck with that) participating. Classic Mode returns, taking more inspiration from Melee and Brawl, with the stages being based on what character is playing though the mode and the stages are even given special names! As for a new mode, Squad Strike has two teams of either three or five with each character dropping in when the one before them is defeated. For those of you that decided to sit through Smash Tour in Super Smash Bros. for Wii U, it's the fight that takes place at the end of that mode, but there's no "party" board to move around this time!
Like with new fighters, there are also new Assist Trophies! We have Krystal from Star Fox, the Moon from Zelda: Majora's Mask, Klaptrap from Donkey Kong Country, Zero from Mega Man Zero, Rodin from Bayonetta, Knuckles from Sonic the Hedgehog, and more! Perhaps the most surprising of them all is the inclusion of indie-game character Shovel Knight. For an indie-game character, being brought into Smash fights in any way is a HUGE step up! You can even fight them as if they were regular CPU fighters.
Everyone is here, and so are almost all of the stages! Almost. There are a few missing from the line-up currently, but there are over 100 stages to choose right from the get-go! Many are returning from previous games and all of those have been completely reimagined! None of the stages are locked, so you can pick your favorite one. Stage selection also occurs before you choose your character, which is… going to take some time to get used to. But, alongside picking the Omega Final Destination form, stages also all have a Battlefield variant! AND, you can choose two at a time! Stage Morph allows players to pick two stages, and the fight will transition between them either in set intervals or at random times. AND, have you ever wanted to battle on the likes of Spear Pillar but didn't want to be affected by the stage hazards? Well, now you can turn them off!
There's already so much packed into this game, and it's still not done! The game releases worldwide for the Nintendo Switch on December 7th, and there could be more announcements until then. Every character will be revealed before its release, and that was said after the most recent reveal of King K. Rool, so there's still more. Personally, I'm a little upset they made Chrom and Dark Samus Echo Fighters, the latter of which even showing its full potential in Smash 4 as an Assist Trophy, but I have no complaints with the roster overall.
Nope, not even upset at the exclusion of Waluigi. His reveal as an Assist Trophy during E3 sparked major complaints from the fan base, if you can even call those people as part of the fan base anymore. It's fine to be upset when a character you like doesn't make it to playable status. It is not okay to send out death threats to the creators over it. They work hard to give you this content, guys. There's no need for this crap. Nintendo is very much aware of the amount of hate they got about Waluigi, to the point where Reggie Fils-Aimé had something to say in an interview with game review site Waypoint:
Just thought I'd take the time to say that the fans should cool it with the overwhelming support of #WaluigiInSmash or whatever. Nintendo is painfully aware of it, and that's not good. If anything, all these rants paint Waluigi in a bad light and actually worsen his chance at gaining any playable status in Super Smash Bros.
Anyway, rant over. Enjoy the rest of The 'Shroom!