Level B-15

From the Super Mario Wiki
Level
Level B-15
MvDKTSB-15 3DS.png
World-Level B-15
World Bonus 2
Game Mario vs. Donkey Kong: Tipping Stars
Time limit 300 seconds
<< List of levels >>

Level B-15 is the seventh course in the Bonus 2 set and the fifteenth Bonus Level overall in Mario vs. Donkey Kong: Tipping Stars. It is set in Winding Ravine and is unlocked by earning 60 trophies.

The level features one Mini Peach, one Mini Toad, one Mini Pauline and one Mini DK.

Overview[edit]

Level map

The stage is composed of numerous different pathways, profuse in Pink Block spaces and Rock blocks arranged in-between platforms. Minis will often come across Hammers that are used to break the Rocks that litter the area, sometimes needing to do so in order to rescue other Minis or simply to gain access to other items. There are also many Long Spring slots scattered across different levels; when turned functional, they help the toys bounce up to higher floors.

The only Mini that can initially be used is the Mini DK, which starts at the left side of the stage, on a heap of Rocks blocking the exit. Located a floor above is the Mini Peach, which is trapped behind a wall of Rock blocks that the other Minis must break with the pair of Hammers found beside the Rocks. Further up to the right lies the Mini Toad, directly facing a wall of spikes which cannot be avoided until another Mini arrives from beneath with a pair of Hammers to destroy a few Rocks that block a gap through which the Mini Toad can escape. Finally, the Mini Pauline, located further towards the right side, is also facing a spiked wall and must be recruited by another Mini as it falls through the Pink Block gap above from the right.

When all toys are recruited, they should head towards the exit on the far left, breaking through the Rocks in front of the door using Hammers.

M Coin[edit]

The M Coin is located on a higher level in the middle of the stage, within a tight space between a spiked wall and a cluster of Rocks. The Minis should first acquire the Hammers at the far right and quickly head back towards the coin using Long Springs. As they break a short wall of Rocks, they soon have to fall through a gap that opens to the coin. Immediately after collecting it, the Hammers will come in handy again as it is used to smash the cluster of Rocks, preventing the Minis from changing direction and touching the spiked wall.

High scores[edit]

The following high scores apply in both the Nintendo 3DS and the Wii U versions of the game.

  • Bronze trophy: 7000 points
  • Silver trophy: 10000 points
  • Gold trophy: 16000 points

Statistics[edit]

The following data applies in both the Nintendo 3DS and the Wii U versions of the game.