Banjo (series)
From the Super Mario Wiki
The Banjo series is a spin-off of the Donkey Kong series, based on the main character Banjo's first appearance in Diddy Kong Racing. Many elements of the Donkey Kong series and the Banjo series were developed by Rare, a second-party company once owned by Nintendo. The stars of the series are Banjo and his friend Kazooie. The main antagonist throughout the entire series has been the witch Gruntilda. Besides Diddy Kong Racing, there have been fives games in the Banjo series: Banjo-Kazooie, Banjo-Tooie, Banjo-Kazooie: Grunty's Revenge, Banjo-Pilot, and Banjo-Kazooie: Nuts & Bolts. The first four titles were licensed by Nintendo, while the last title was licensed by Microsoft. After Rare's founders and Nintendo sold their shares of Rare, the company was briefly a third-party developer before being purchased by Microsoft, then becoming one of its first-party developers.
[edit] Franchise History
[edit] Games
[edit] Diddy Kong Racing
- Main article: Diddy Kong Racing
[edit] Banjo-Kazooie
Banjo-Kazooie is the first Banjo game in the Banjo series. It was released for the Nintendo 64.
[edit] Story
Gruntilda, an evil witch, wants to be the prettiest in the world and asks her minion Dingpot who the prettiest witch in the world is, a reference to Snow White. However Dingpot tells her that Tooty, Banjo's sister, is the prettiest instead. Gruntilda gets angry, boards on her broom, and leaves her lair and kidnaps Tooty, so she can transfer Tooty's beauty into her own body using a machine she and Klungo built.
Banjo and Kazooie walk out and find Tooty gone. Bottles, a mole that saw Grunty kidnap Tooty, tells Banjo about the kidnapping of Tooty. Banjo sets out into the enormous lair to save Tooty from Grunty by traveling through various world and defeating various bosses and enemies.
[edit] Banjo-Tooie
Banjo-Tooie is the second game of the Banjo series, also released for the Nintendo 64. After her previous defeat at the hands of the heroic bird and bear, Grunty returns as a zombie-fied skeleton, and a machine that sucks the life out of living beings.
[edit] Story
The story begins, two years after the first game, with Grunty the Witch being revived by her sisters with the help of Klungo. Meanwhile, Banjo, Mumbo Jumbo and Bottles are playing cards. Mumbo had most of Banjo's cash. Mumbo hears something outside and goes to investigate. Grunty is planning with her sisters, watched by Mumbo. Grunty spots Mumbo and gives chase, firing energy blasts at him. As Mumbo reaches Banjo's house, Grunty begins to charge up energy.
Mumbo runs inside, and tells everyone to run. Banjo belives Mumbo, and runs. Bottles, however, does not. Outside, they watch as Banjo's house is blasted. And out of the door Bottles walks. He then falls, and dies. Banjo and Kazooie go on a quest to revive their friend. A long the way, they discover that King Jingalin, the king of the Jinjo town has been zombified by Gruntilda as well.
[edit] Banjo-Kazooie: Grunty's Revenge'
Banjo-Kazooie: Grunty's Revenge is a Banjo series game for the Game Boy Advance. The events of the game take place before Banjo-Tooie and after Banjo-Kazooie.
[edit] Story
Klungo, unable to free Gruntilda from under her boulder prison she was buried under in the first game, constructs a Mecha-Grunty robot, which Grunty's spirit now inhabits. The Mecha-Grunty kidnaps Kazooie, then travels back in time to prevent Banjo and Kazooie from ever meeting, hoping to alter the time-stream and preventing the duo from defeating her in Banjo-Kazooie. Banjo finds out about this, and with the help of his friend Mumbo, travels back in time to stop Grunty.
[edit] Banjo-Pilot
Banjo-Pilot is a Banjo series racing game for the Game Boy Advance. It can be considered a spiritual sequel to Diddy Kong Racing.
[edit] Playable Characters
- Banjo
- Kazooie
- Mumbo Jumbo
- Jinjo (purple)
- Humba Wumba
- Gruntilda Winkybunion - "Grunty"
- Klungo
- Bottles (Unlockable)
- Jolly Roger (Unlockable)
[edit] Courses
- Spiral Mountain
- Jinxy's Dunes
- Freezeezy Peak
- Hailfire Peaks
- Treasure Trove Cove
- Clanker's River
- Grunty Industries
- Gobi's Valley
- Freezing Furnace
- Mayahem Temple
- Steamy Vents
- Jolly Roger's Lagoon
- Witchyworld
- Breegull Beach
- Terrydactyland
- Cauldron Keep
[edit] Banjo-Kazooie: Nuts & Bolts
Banjo-Kazooie: Nuts & Bolts is a game in the Banjo series, and was released for the Xbox 360, being released 8 years after Tooie. It is considered to be the third game in the "main" series. The first mention of this game was actually made in the Banjo-Tooie at the end of the game, when Gruntilda mentions she will be back for "Banjo-Threeie". Throughout time, Rare decided to think of a more creative name.
The first trailer was released in 2007, and originally, Rare had intended to make it a platformer like the originals. In programming, they decided to add a new twist; vehicles. Players can build their vehicles and use them in challenges to win Jiggies.
The game has received heavy criticism from Banjo fans, many expressing their strong dislike of the new, blockier graphics and the fact it does not play like a Banjo game anymore, due to the vehicles. Other complaints are about the poor plot, the fact there are only 6 worlds and also the introduction of several characters fans are not pleased with.
[edit] Plot
Eight years after Banjo-Tooie, overweight, out of shape Banjo and Kazooie, are lazily playing an Xbox 360 and eating pizza, when the remains of Gruntilda hop on by hoping to get revenge at last. The two rush over to the bodyless Grunty and before the two duel, a computer-like figure named the Lord of Games (also known as "LOG") appears. He claims to be the inventor of all games ever created, and he decides the only way to settle the differences between Banjo and Gruntilda is for them to enter his world and compete in challenges, races and such. He then makes Banjo and Kazooie skinny and athletic again (but takes away their moves from Tooie) while also giving Grunty a body. LOG then opens a portal to Showdown Town for Banjo, Kazooie, and Grunty to battle it out with new machines.
[edit] Characters
[edit] Banjo
- Main article: Banjo
[edit] Big Al
Big Al is a rhinoceros employed by Witchyworld in Banjo-Tooie. He operates the theme park's burger stand. Big Al does not know exactly how he got the job, but according to him he used to clean the park's toilets before his current position. Additionally, he has low standards of hygiene; although he has a terrible cold, he often coughs onto the food he serves to customers. He also states he sells hamburgers that have fallen on the ground.
Big Al's burger stand was closed when Banjo and Kazooie first arrived in Witchyworld. After the duo activated a special switch, the burger stand opened for business. Big Al was then able to offer Banjo and Kazooie a burger. He would only give the pair one burger at a time, saying he has run out if Banjo and Kazooie asked for another.
[edit] Blobbelda
Blobbelda Winkybunion was the "big" sister of Gruntilda, Brentilda and Mingella. She aided in the rescue of Grunty and an accessory in the murder of King Jingaling and Bottles the Mole.
Blobbelda apparently dies, along with Mingella, when a one ton weight crushes her due to her being on the oppisite side of the winning circle on Grunty's Tower of Tragedy quiz game, at the hands of her sister, Grunty, herself.
Blobbedla carries an unnamed pet cat with her at all times which appears to have died with her.
[edit] Bottles
- Main article: Bottles
[edit] Brentilda
Brentilda Winkybunion is Mingella, Blobbelda, and Gruntilda's sister. She helped Banjo in Banjo-Kazooie, telling him Grunty's quiz answers throughout the game. She was never seen again, although she makes a cameo in Banjo-Tooie in a potrait.
[edit] Canary Mary
Canary Mary was a character in the game Banjo-Tooie. She was first encountered in Glitter Gulch Mine, where she was trapped in a cage in a poisonous cave. After Banjo talks to her, she says that she used to take care of the mine-carts in Gusty Gulch, but was trapped in a cage by unknown forces. Banjo and Kazooie decide to free her, after which she returns to her old job. After letting her free, Banjo and Kazooie can find Canary Mary near an old mine-cart. She will explain that after escaping from the cave, she found the mine-carts in a need of repair, so she fixed them. She will then say that she needs to stretch her wings after being trapped for so long, and challenges Banjo to a race.
Although the race is seemingly unfair, as Mary can fly and Banjo has to use the minecart, Banjo eventually beats her. As a prize, she gives him a Jiggy. Banjo then has the option of racing her again, and if he accepts and wins once more, he will receive a Cheato Page. Canary Mary will then thank him for helping her stretch her wings, and fly off into the sky.
Banjo meets Canary Mary again in Cloud Cuckooland. She informs him that she is happy to be back in the air, and challenges him to another race. This race must be done on a toy mouse that oddly has the ability to travel through the air. Mary is much harder to beat this time, but the prizes are the same as before: first time, a Jiggy; second time, a Cheato Page.
[edit] Trivia
- If Banjo does not race Canary Mary a second time in Glitter Gulch Mine, she will never go to Cloud Cuckooland until she is raced in Glitter Gulch Mine.
[edit] Cheato
Cheato is Gruntilda's ex-spellbook, who has been abandoned by the witch herself, and currently resides in her ruined lair.
Banjo and Kazooie first met up with Cheato in Banjo-Kazooie, while they were exploring the lair. Due to his dislike in Grunty's ethics, Cheato revolted, providing the bear and bird with magic spells each time they found him, with which they could use to increase their egg and feather capacities. Grunty threatened to destroy Cheato for helping the duo, but she was defeated before any damage could be done.
Two years later in Banjo-Tooie, Grunty was revived by her sisters, Mingella and Blobbelda. Angry as ever, Grunty stormed her lair, found Cheato, ripped his pages out, and banished them across the Isle O' Hags. Although Cheato now seemed worthless at this point, he was willing to once again provide Banjo and Kazooie with spells for every five pages of his that they returned.
Cheato reappears in a small appearance for Banjo-Pilot. Here, he trades special rewards and prizes for any of his pages the character obtains while racing.
Cheato is not to be confused with Rip Cheato, a character from Paper Mario, or Ghost Book, a character from Donkey Kong 64.
[edit] Gobi
Gobi is a camel that appears in the Banjo series. He is very helpful; however he hates Banjo and Kazooie.
When Banjo and Kazooie first find Gobi, the camel is tied down, complaining about the heat in Gobi's Valley. When he is freed, Gobi runs off and rests next Trunker, but refuses to share his water with the tree, until Banjo and Kazooie physically force him to spit up water.
Later, when Banjo makes Gobi cough up an Empty Honeycomb, Gobi angrily announces his departure from the valley.
Gobi later turns up under a large flower in Click Clock Wood, where Banjo makes him give up his water once again. Finally, he is fed up, and decides to leave for a "lava world", introduced in Banjo-Tooie as Hailfire Peaks. Here he is with Chuffy the Train and he helps Banjo so Chuffy can access the icy side.
Also, in the sequel, Gobi is seen wearing a beard and is thus dubbed the "Ancient Bearded Camel". If the player goes to see him first as Banjo alone, Gobi reveals that the beard was put on him to make him more popular, but it's not working.
[edit] Trivia
- Gobi was supposed to appear in one more Banjo-Kazooie level, Mount Fire Eyes, which was removed. This is why Gobi says that he will be leaving to a place "where Banjo won't find him" meaning the area Banjo can't go to.
[edit] Goggles
Goggles is Bottles's daughter. She likes to play with her Donkey Kong toy. She's the younger child.
When Banjo and Kazooie meet with her in Banjo-Tooie, she'll give them the Amaze-O-Gaze Glasses.
Goggles is also a name Kazooie calls Bottles in Banjo-Kazooie (trying to be rude).
[edit] Gruntilda
Gruntilda (full name Gruntilda Winkybunion or just Grunty) is the evil witch in the Banjo series and Banjo's worst enemy. She has three sisters, Brentilda, Mingella and Blobbelda. Her assistant is Klungo. She lived in her lair with her minions, but also has a residence at Cauldron Keep.
[edit] Biography
[edit] For Beauty
Gruntilda first appears in Banjo-Kazooie, as the main villain of the game. She asks her cauldron, Dingpot, who the fairest one in all the land is. Dingpot answers that Tooty, a young bear cub who happens to be Banjo's sister, is the much prettier than Gruntilda. In a rage, Gruntilda hops on her broomstick and flies to Spiral Mountain. She grabs, Tooty, and flies off, while Bottles the mole witnesses the whole thing.
Gruntilda attempts to turn Tooty into a much uglier and bigger version of herself, but before she gets a chance to, Banjo arrives. After a long battle, Gruntilda is thrown off the top of Spiral Mountain. She falls deep under the earth, and a rock seals her grave.
[edit] Grunty's Revenge
In Banjo-Kazooie: Grunty's Revenge, Klungo, Gruntilda's assistant, creates Mecha-Grunty a robot that Grunty's spirit possesses. After that, Klungo (under Grunty's command), kidnaps Kazooie and takes her to the past using a time machine. Banjo sets out to save and her, and after a long journey, frees Kazooie and defeats Mecha-Grunty.
However, Gruntilda has another plan. She plans to go back in time to stop Banjo and Kazooie from ever meeting. The duo confront her and are able to defeat her before she can perform this dastardly act. Mecha-Grunty then breaks apart, and the witch's spirit returns to it's grave.
[edit] Grunty's Return
Ever-resilient, Gruntilda returned yet again in Banjo-Tooie. In the beginning of the game, Klungo is shown trying to move the rock that covers her grave. Help comes in the form of two of Gruntilda's sisters, Mingella, and Blobbelda. With there giant machine, they destroy the rock and unleash the skeletal form of Gruntilda.
Mumbo Jumbo was outside and saw the entire thing. Unfortunately, the witches catch him spying. Gruntilda fires a few bolts of energy at him, but the witch-doctor escapes into Banjo's House. Gruntilda then fires a large energy ball right into the house, in attempt to kill all of the residents.
But, Mumbo was able to get inside and warn the others (who were playing a game of cards) that Gruntilda had returned. Banjo and Kazooie escape immediately, but due to being tricked by Kazooie earlier, Bottles thinks it is a joke and stays inside. He is, tragically, killed in the resulting blast. Gruntilda and her sisters then quickly left to Spiral Mountain, but not before leaving behind a regiment of monsters (including Klungo) to stop the survivors.
When they reach Cauldron Keep, Gruntilda is introduced to B.O.B, a large laser with the power to suck life power out of living things. Her sisters explain that they will use the laser to give her her original body back. Delighted, Gruntilda decides to zap King Jingaling, because he had given Banjo and Kazooie a Jiggy. The blast turns the king into a zombie, but barely fills up B.O.B's energy meter. Gruntilda is all for blasting the entire island, but her sister's explain that B.O.B has to recharge first. Gruntilda says that that's okay, with Bottles dead and King Jingaling a zombie, the bird and bear won't get a chance to get to them anyway.
Obviously, Gruntilda is wrong, because Banjo and Kazooie do get to Cauldron Keep before the laser can recharge. After fighting their way past Klungo, Mingella, and Blobella, (and restoring life to Bottles and Jingaling via the reverse button on B.O.B) Banjo and Kazooie challenge Gruntilda on the roof of the building. However, Gruntilda is inside the Hag 1, and thus has more defense than ever before. Gruntilda tries many tricks, including poisoning the air and summoning monsters, but eventually, Kazooie sends a Clockwork Kazooie Egg into the machines main engine chamber, destroying it and sending Gruntilda's skeleton scattering in different directions.
Even after this the witch still does not disappear. Her head is seen at the end of the game, vowing revenge as the heroes play kickball with it.
Gruntilda is playable, in skeleton form, in the multi-player mode of Banjo-Tooie.
[edit] Other Events
Gruntilda was also playable in Banjo-Pilot. In this game, she is in her mortal form.
[edit] Powers and Forces
Throughout the Banjo-Kazooie series, Gruntilda has shown the ability to work well with both magic and machines. In Banjo-Kazooie, she uses her magic more than anything else, flying on her broom and casting spells. She apparently does not need a wand to cast spells, unlike Brentilda. In Banjo-Kazooie: Grunty's Revenge she is actually transported into a mechanical body, which she uses with apparent ease. In Banjo-Tooie she uses magic to blow up Banjo's House in the beginning of the game, but during the boss battle she pilots the Hag 1.
Politically speaking, Gruntilda is not as powerful as villains such as Bowser or King K. Rool. It is revealed in Banjo-Tooie that her spellbook Cheato, her sister Brentilda, and her cauldron Dingpot are actually all allies of Banjo. By the end of Banjo-Tooie, her personal assistant Klungo had deserted her, and two more of her sisters Mingella and Blobbelda are supposedly dead. Many monsters are seen in and coming out of the Hag 1, which make up some of Gruntilda's forces.
[edit] Trivia
- In Banjo-Tooie the entrance to Grunty's Lair has one eye missing; Gruntilda's eye falls off in the beginning of the game, a Gruntilda doll missing an eye is found in Jolly Roger's Lagoon and at the ending of Banjo-Tooie, her eye falls out again.
- During Banjo-Kazooie, Gruntilda only spoke in rhymes. However, she is told to stop by her sisters in Banjo-Tooie, the first time she says anything that does not rhyme.
[edit] Honey B.
Honey B. is a giant, beautiful queen bee who lives in a large beehive on the Plateau on the Isle O' Hags during Banjo-Tooie. She offers extra energy in exchange for Empty Honeycombs.
She reappears in Banjo-Kazooie: Grunty's Revenge in a beehive located in the Spiral Mountain of the past. She has the same role as in Banjo-Tooie.
[edit] Humba Wumba
Humba Wumba is an American Indian shaman and the rival of Mumbo Jumba.
Humba Wumba first appeared in Banjo-Tooie. She basically replaced Mumbo Jumbo as the shape-changer of the game (Mumbo Jumbo becomes a playable character instead) as Jamjars did with Bottles's move teachings. She is first introduced in Mayahem Temple where she introduces herself as "the greatest shaman in Isle O' Hags". Banjo mentions that he and Kazooie have heard that Mumbo was the best, a claim which Humba vehemently opposed. Humba appears frequently in every level throughout the game, turning Banjo into many different forms. She uses a large purple pool to transform the duo.
Humba is generally perceived as an American Indian, as she lives in a wigwam and does not speak perfect English. She has long dark hair, an native headdress, and a seemingly primitive dress.
She appears at the end of the game, at Mrs. Bottles's celebration party. Humba, Mumbo, Banjo, Jamjars, and Kazooie all arrive late, and Mumbo claims that it was Humba's fault. The end of the game has all of the characters who were late playing volley ball with Gruntilda's head.
Humba was a default character in the game Banjo-Pilot. Oddly, Bottles' replacement Jamjars does not appear in the game.
[edit] Jamjars
Drill Sergeant Jamjars is Bottles the Mole's brother. After Bottles was killed by Gruntilda, Jamjars took his brother's role of teaching Banjo and Kazooie special moves in Banjo-Tooie. He also shows a certain amount of contempt for his brother, as well as Kazooie. Jamjars first meets up with the duo in Mayahem Temple, and after hearing what happened, he vows to help them save his brother. He teaches them many moves throughout the whole of the game.
At the end of the game, Jamjars arrives at the party at his brother's house prepared to have some fun, only to find that all the food has already eaten. So he, Banjo, Kazooie, Humba Wumba, and Mumbo Jumbo head back to Cauldron Keep to play a game of catch with Gruntilda's head.
Jamjars is also one of the playable characters in the first person shooting hunts in multiplayer mode. He shoots with a portly, unnamed, duck.
Jamjars uses mechanical silos as opposed to Bottles' molehills, as he is said to be more high-tech. He also creates teleportation systems in every world. If the light at the top of his silo is red, it means he needs to teach something to Banjo and/or Kazooie. If it's green, he's already taught them the special move.
[edit] Kazooie
Kazooie is the sharp-witted Red Crested Breegull who serves the secondary protagonist of the Banjo series, in which she rides in the backpack of her best friend Banjo and assists him in fighting the evil witch Gruntilda.
[edit] History
[edit] Diddy Kong Racing
Kazooie was referenced briefly in the Diddy Kong Racing instruction manual. In Banjo's character description, the manual alludes to her future adventures in Banjo-Kazooie, stating that the events of Diddy Kong Racing occurred prior to their future adventures together.
[edit] Banjo-Kazooie
Kazooie's first appearance was in the game Banjo-Kazooie. She lived in Spiral Mountain with Banjo. More specifically, she lives in Banjo's backpack. When Tooty is kidnapped by Gruntilda, Kazooie sets out with Banjo to save her. Actually, seeing as she lives in Banjo's backpack, she would seem to have no choice in the matter anyways.
Without Kazooie, a great deal of the game would be impossible. She helps Banjo get to high places, can shoot Blue Eggs, and can help Banjo travel faster. Kazooie is also very rude to many characters in the game, and calls various characters insulting names.
[edit] Banjo-Tooie
Kazooie was again a main character in Banjo-Tooie. She, along with Banjo, Bottles, and Mumbo Jumbo, are playing cards in the beginning of the game. In a way Kazooie was semi-responsible for Bottles' death. When she realizes she is losing, she tricks him by saying that Gruntilda had returned. Thus, when Gruntilda actually does return, Bottles thinks it is a trick and stays in Banjo's house as the witch blows it up.
Kazooie can finally get out of Banjo's backpack when he learns the move Split-Up. Interestingly, she will always be given less health then Banjo when she is out of his pack. She is also much faster when she is out of the pack.
Kazooie shows the least, remorse about Bottles' death, actually making a few wisecracks about it. She resumes her rivalry with Bottles via his brother Jamjars, and often breaks the fourth wall by making comments such as "We'll have this game finished in no time."
[edit] Banjo-Kazooie: Grunty's Revenge
In Banjo-Kazooie: Grunty's Revenge, which takes place after Banjo-Kazooie but before Banjo-Tooie, Kazooie gets kidnapped by Gruntilda and Klungo. She went back in time with Gruntilda and Klungo and they kept her in a cage. Banjo went off in an adventure to save her.
Once saved, Gruntilda had another plan to stop Banjo and Kazooie from meeting each other. Banjo and Kazooie stopped the witch's plan once again and returned to their own time.
[edit] Banjo-Pilot
In the racing spin-off Banjo-Pilot, Kazooie is a racer and always separate from Banjo.
[edit] Banjo-Kazooie: Nuts & Bolts
Kazooie once again joins Banjo in Banjo-Kazooie: Nuts & Bolts, as he goes on his newest adventure after not having an adventure for years.
[edit] "N-Gang vs. Nintendo"
Kazooie appeared in the N-Gang comic "N-Gang vs. Nintendo", where she played on the same soccer camp team with Banjo, Wario, Yoshi, Peach, Donkey Kong, and Lanky Kong. Mario refereed the match. As she did in Banjo-Kazooie, the bird stayed in Banjo's backpack.
[edit] Trivia
- In the beta version of Donkey Kong 64, Kazooie made a cameo appearance. A magnet on Donkey Kong's shower stall in Donkey Kong's tree house featured Banjo and Kazooie's faces. However, in the final release of the title, Rareware opted to remove shower stall and cameo appearance.
[edit] Klungo
Klungo is Gruntilda's assistant first appearing in Banjo-Kazooie. He is shown helping his mistress in various cutscenes throughout the game, but is never actually fought by Banjo and Kazooie. He does not even offer help during the final fight when a rock is pushed on top of her grave.
In Banjo-Tooie, it was shown that Klungo had spent two years trying to move the rock that covered Grunty. However, he was unable to do so. When her sisters finally free her, Klungo is left behind to guard the entrance to Jinjo Village. Thus Klungo is fought for the first time, and eventually defeated. Klungo later fights with the duo again, this time guarding the entrance to Terrydactyland. During this fight he has notable scratches, presumably from injuries from the last fight, or beatings from Gruntilda. Klungo is fought for the final time in the first room of Gruntilda's Castle. He has even more injuries during this fight. After this battle Klungo says that every time he fights Banjo and Kazooie, he grows uglier, making Mrs. Klungo unhappy. He says he will not fight any more. This claim is supported by the fact that he is seen sleeping at Bottles's house at the end of the game. It is also said that he ate all the food Mrs. Bottles had prepared for a celebration.
During each fight, Klungo uses a different potion. Which potion he will use in which fight is completely random. He will use either a potion that makes himself invisible, a potion that makes him grow giant-sized, or a potion that makes multiple copies of himself.
In Banjo-Kazooie: Grunty's Revenge, Klungo was a boss. He was also a playable character in Banjo-Pilot. He also appears in Banjo-Kazooie: Nuts & Bolts. In this game, he owns an arcade.
[edit] Personality
Klungo is often shown to be naive yet very intelligent, able to create complicated machinery and make potions and monsters to aid his mistress, the wicked and sadistic Gruntilda. His speech however can lead one to assume that he is not very intelligent as he will say sentence fragments and refer to himself in the third-person. His grammar is also very poor; he often uses the singular form of words instead of the plural form when the plural form is needed. He is shown to be very obedient to Gruntilda, as after each fight he proclaims how he hopes his mistress will punish him for his failure.
[edit] Mingella
Mingella Winkybunion is sisters with Gruntilda, Brentilda and Blobbelda. She appears in Banjo-Tooie. She took part in freeing Grunty from underneath a giant boulder. Mingella apparently died, along with Blobbelda, when a one ton weight crushed her for losing a round in Grunty's Tower of Tragedy quiz.
[edit] Mrs. Bottles
Mrs. Bottles is Bottles's wife. She lives in Jingo Village in Bottles' House with their two children, Speccy and Goggles. She only appears in Banjo-Tooie, wondering why Bottles is late for dinner. The reason is because Bottles was murdered by Gruntilda, however Banjo and Kazooie don't tell her the news.
[edit] Mumbo Jumbo
Mumbo Jumbo is a major character in the Banjo series. He is a shaman whose head looks like a skull.
Mumbo has the power to turn Banjo and Kazooie into various forms, as introduced in Banjo-Kazooie. Rarely he sometimes failed and turned them into a laundry machine (he quickly then fixed them).
In Banjo-Tooie Mumbo Jumbo was a playable character. When he stepped on Mumbo Pads he could cast powerful magic, such as bringing a statue to life, fixing a train, etc. His rival Humba Wumba replaced Mumbo Jumbo's previous role of transforming Banjo and Kazooie.
In Banjo-Kazooie: Grunty's Revenge Mumbo Jumbo was able to send Banjo back in time.
Mumbo is also playable in the multiplayer mode of Banjo Tooie.
[edit] Roysten
Roysten is Banjo's pet goldfish from the Banjo-Kazooie series. Initially, Roysten lived in a goldfish bowl in Banjo's house. Roysten would swim around repeatedly in his fishbowl, and every so often, he'd tap the side of his bowl three times.
When Banjo and his friends were celebrating the rescue of Banjo's younger sister Tooty at the end of Banjo-Kazooie, Mumbo Jumbo, the shaman was seen grilling Roysten on Banjo's barbecue. Roysten is still seen on the barbecue in Banjo-Kazooie: Grunty's Revenge, the next game chronologically in the series.
At the start of Banjo-Tooie, the third game chronologically in the series, Banjo and his friends flee his house after a vengeful Gruntilda hurls a magic spell straight at the house. As a result, Roysten is hurled from the barbecue and becomes stuck underneath a rock near the front of the house which collapsed on him from the resulting rubble. When Banjo later investigates the rock, Roysten begs Banjo to break the rock so that he can escape. Banjo comes back when he has learned the Bill Drill move, so that he can break away the rock for Roysten, who then asks to be returned to some water. When Banjo puts Roysten in the nearby river, Roysten teaches Banjo a move that increases the speed of his swimming, and also increases the amount of time that he can stay underwater.
During the character parade at the end of Banjo-Tooie, Roysten turns up in another unfortunate situation. He's blackened to a crisp on a plate, with Bottles the Mole sitting at the table ready to eat him for dinner.
Roysten also appears in the Game Boy Advance game Banjo-Pilot. He can be seen on a shelf in the game's Trophy Room.
[edit] Trivia
- In the game Grabbed by the Ghoulies, Roysten can be found in a fishbowl in the classroom of Ghoulhaven Hall. Like in Banjo-Kazooie, Roysten will swim around in circles and occasionally tap his bowl three times.
[edit] Snorkel
Snorkel is a dolphin in Banjo-Kazooie. He is trapped under an anchor of a ship in Rusty Bucket Bay. Banjo and Kazooie can help him and he will reward them with a Jiggy.
[edit] Speccy
Speccy is Bottles's son. He enjoys outings with his father and airplanes. He is the older brother of Goggles. In the beginning of Banjo-Tooie, Speccy provides Banjo and Kazooie access to the Isle O' Hags via his personal secret passage.
[edit] Tiptup
- Main article: Tiptup
[edit] Tooty
Tooty is Banjo's little sister, and the damsel-in-distress of Banjo-Kazooie. She is shown at the beginning talking to Bottles the mole, and is quickly kidnapped by Gruntilda the witch. She is kidnapped because she is prettier than Gruntilda, so to have revenge the witch decides to kidnap her and make her ugly. Whenever the player turns the game off, a cut scene is shown with Tooty turned ugly. She finally is rescued at the end of the game.
[edit] Trivia
- Tooty originally was going to be named Piccolo and be Banjo's girlfriend instead of sister.
- Tooty did not appear in Banjo-Tooie. However, a giant milk carton in one of the levels has her picture on the back and says "Tooty, missing since "Banjo-Kazooie."
- Tooty also has a cameo in Banjo-Kazooie: Nuts & Bolts. She is featured on a sign in Showdown Town that advertises "Tooty Fruity Ice Cream." She also appears in a picture in Banjo's house.
[edit] Bosses
[edit] Banjo-Kazooie
[edit] Boss Boom Box
Boss Boom Box is a boss that's encountered in the level Rusty Bucket Bay in the game Banjo-Kazooie. He's a giant Boom Box, and presumably their leader.
When Banjo and Kazooie entered Boss Boom Box's territory, the pair noticed a Jiggy out in the open. However, before they could grab it, Boss Boom Box makes his presence known and attempts to attack the duo.
Boss Boom Box doesn't feature any attacks, but he can hurt the duo by touching them. The duo can fight back with direct attacks or eggs. After Boss Boom Box takes some damage, he splits into smaller Boom Boxes. Banjo and Kazooie must continue to destroy the smaller boxes until Boss Boom Box is truly defeated.
On a side note, the player can't rematch this boss after it's defeated. Additionally, these Boom Boxes don't explode like the normal Boom Boxes.
[edit] Conga
Conga is a boss that's encountered in the level Mumbo's Mountain in the game Banjo-Kazooie. He's a giant ape that's quite protective of his territory.
When Banjo and Kazooie entered his area, Conga would attack by throwing oranges at them. In order to deal with the giant ape, the duo will have to steal one of Conga's oranges to give to Chimpy, a monkey that's fond of fruits.
Once Banjo and Kazooie get high enough to attack Conga, they have to fire Blue Eggs at him. For each hit, Conga will hurl some additional oranges at them. Once he's been hit enough times, Conga will surrender his Jiggy, but will start attacking again once Banjo and Kazooie grab the prize.
Conga later appeared in Banjo-Tooie, where he runs Witchyworld's Big Top Tent. Although Banjo and Kazooie never fought him, he wouldn't allow the duo into the tent without paying four tickets and learning the ability to fire eggs while airborne. When all requirements were made, Conga would run off, never to be seen again.
[edit] Nipper
Nipper is a boss that's encountered in the level Treasure Trove Cove in the game Banjo-Kazooie. He's basically a giant hermit crab. When Banjo and Kazooie first met him, Nipper offered the duo assistance in finding treasure, but was soon enraged when Kazooie started to make jokes about him.
Nipper attacks with his pincers, but he does rest long enough for the duo to perform the Rat-a-tat Rap on him. With each hit, Nipper will speed up his attacks. Eventually, he'll retreat back into his shell. Inside his shell is a Jiggy.
Nipper can be fought again by leaving Treasure Trove Cove and then returning back to the level.
[edit] Banjo-Tooie
[edit] Chilli Billi
Chilli Billi is one of two bosses fought in the level Hailfire Peaks in the game Banjo-Tooie. He's a red dragon with a large neck, and he lives in the fire side of the level. His brother Chilly Willy lives on the ice side.
When Banjo and Kazooie first met Chilli Billi, he mistook the two for pizza delivery boys. When he finds out that the two don't have his pizza, he decides to eat them instead. If Banjo and Kazooie defeated Chilly Willy first, he'll also mention that he thinks Banjo and Kazooie also tormented his brother.
Chilli Billi attacks by spitting fire balls at the two. His only weakness is to Ice Eggs, but his head is so high up that Banjo and Kazooie will have to use the cannons placed around the battlefield to attack him. After taking some Ice Egg damage, Chilli Billi will try to strike the two with his tongue. Each cannon allows up to three Ice Egg shots. Once Chilli Billi has taken damage from a specific cannon three times, it'll disappear.
When Chilli Billi calls it quits, he decides to not have the pizza order, but states that his brother may still be waiting for his order. If Banjo and Kazooie defeats Chilli Billi after defeating Chilly Willy, they'll receive a Jiggy.
On a side note, if Banjo and Kazooie face Chilli Billi first, his attacks will be slow and he doesn't have much health. However, if the player defeats Chilly Willy and then faces Chilli Billi, his attacks will be much faster, and he needs to take more hits before accepting defeat.
[edit] Chilly Willy
Chilly Willy is one of two bosses fought in the level Hailfire Peaks in the game Banjo-Tooie. He's a blue dragon with a large neck, and he lives in the ice side of the level. His brother Chilli Billi lives on the fire side.
When Banjo and Kazooie first met Chilly Willy, he mistook the two for pizza delivery boys. When he finds out that the two don't have his pizza, he decides to eat them instead. If Banjo and Kazooie defeated Chilli Billi first, he'll also mention that he thinks Banjo and Kazooie tormented his brother.
Chilly Willy attacks by spitting ice balls at the two. His only weakness is to Fire Eggs, but his head is so high up that Banjo and Kazooie will have to use the cannons placed around the battlefield to attack him. After taking some Fire Egg damage, Chilly Willy will try to strike the two with his tongue. Each cannon allows up to three Fire Egg shots. Once Chilly Willy has taken damage from a specific cannon three times, it'll disappear.
When Chilly Willy calls it quits, he decides to not have the pizza order, but states that his brother may still be waiting for his order. If Banjo and Kazooie defeats Chilly Willy after defeating Chilli Billi, they'll receive a Jiggy.
On a side note, if Banjo and Kazooie face Chilly Willy first, his attacks will be slow and he doesn't have much health. However, if the player defeats Chilli Billi and then faces Chilly Willy, his attacks will be much faster, and he needs to take more hits before accepting defeat.
[edit] Hag 1
The Hag 1 is a giant tank equipped with a drill. In Banjo-Tooie, Gruntilda's sisters Mingella and Blobbelda used this machine to free Grunty from her rocky grave. Afterwards, they used the machine to plow through Isle O' Hags to get back to their base in Cauldron Keep.
The Hag 1 is also the final boss of the game. Upon reaching the top of the keep, Banjo and Kazooie encounter this giant tank along with Grunty riding in it. The battle with the Hag 1 features a lot of phases, as the tank boasts a large assortment of weapons.
[edit] Phase 1
To start the battle, the Hag 1 will start spinning with two lasers activated at opposite sides. After a few seconds have passed, Grunty will pop out and ask a question. If the player gets it right, Grunty will use her slower spells. However, if the player answers wrong, she'll use her faster spells.
After answering the question, Banjo and Kazooie will switch to the Breegull Blaster mode. At that time, the duo must fire eggs at Grunty while dodging her spells. Almost any egg will work, but the Grenade Eggs tend to be the most effective. However, the player can only lower Grunty's HP to 90 during this phase.
[edit] Phase 2
After taking some damage, Grunty will go back into the Hag 1. She'll repeat the same tactic as in phase 1, but she'll activate all the lasers during the process.
Again, before alternating to the Breegull Blaster, the player will be asked another question. Answer right to get slow spells, but answer wrong and the spells will be fast. Lower Grunty's HP to 80 to start the next phase.
[edit] Phase 3
Grunty will change attack tactics for this phase. She'll deactivate the lasers and activate the mortar cannon. During this point, Grunty will spin the Hag 1 so that it faces the duo. She'll then fire a missile that splits apart upon landing. The player can avoid the missile by jumping while running.
After dodging a certain number of missiles, the duo will receive another question. Again, the answer determines the speed of Grunty's spells. The player will then alternate to the Breegull Blaster again to fire more eggs at her. The next phase starts once Grunty has 70 HP left.
[edit] Phase 4
Grunty will activate another mortar cannon during this phase. This means that Banjo and Kazooie will have to deal with two missiles at the same time. However, just like in phase 3, the missiles are easily avoided by jumping and running.
After dealing with some missiles, another question is given. Again, the answer determines the spell's speed. The player goes back to Breegull Blaster mode again for another shot at damaging Grunty. With only 60 HP, Grunty will switch her attack method again.
[edit] Phase 5
Grunty will recall the mortar cannons during this phase. She'll then activate the Hag 1's motors and the front lasers. During this phase, the Hag 1 will alternate between moving at the duo and spinning.
After Banjo and Kazooie survive the assault, another question will be given. Answer it and Banjo will alternate to the Breegull Blaster again. This time, the lasers remain active, so the player has less room to move. Once Grunty is down to 50 HP, she'll retreat into the Hag 1 again.
During that time, the Hag 1's engine will sputter for awhile. This is the chance for Banjo and Kazooie to fire a Clockwork Kazooie Egg into the exhaust port. If the player doesn't get the egg into the exhaust port in time, he/she will have to deal with another round of dodging lasers and the drill until the engine sputters again.
If the egg does get inside the Hag 1, the player must get the Clockwork Kazooie bomb to one of the batteries inside while avoiding the Gruntlings. If the player succeeds in destroying one of the batteries, Grunty will pop out and mention that she's smelling smoke. Then the next phase starts.
[edit] Phase 6
Just like in phase 5, the player has to dodge the drill and lasers, but all the lasers will be active during that point. Again, after dodging those attacks, another question will be given. Then comes Breegull Blaster mode. Just like in the last phase, the lasers remain active, limiting the player's movement.
With only 40 HP left, Grunty will retreat into the Hag 1 again, and the engine will sputter. Shoot another Clockwork Kazooie Egg into the exhaust port to destroy the second battery. However, the player will have to deal with the lasers and drill again if he/she doesn't act fast enough.
[edit] Phase 7
With both batteries now destroyed, Grunty will become enraged and will no longer give the player questions. From here on out, it's all Breegull Blaster mode and fast spells. Fortunately for the player, the Hag 1 has shut down completely, so no more lasers or drill to worry about. Lower Grunty's HP to 30 for the next phase.
[edit] Phase 8
During this phase, Grunty will send her Gruntlings out to make life more miserable for Banjo and Kazooie. The player will have to deal with them along with the fast spells as he/she continues to lower Grunty's HP. Once down to 15 HP, Grunty adds something new to the mix.
[edit] Phase 9
With only 15 HP left, Grunty will activate a vent which will release toxic gas into the air. At that time, the player has to reduce more of Grunty's HP while dealing with the Gruntlings, fast spells, and the lack of oxygen. Once her HP drops to 1, Grunty prepares her last assault.
[edit] Phase 10
Down to just 1 HP, Grunty will try to finish off Banjo and Kazooie with her strongest spell. All that the player has to do is fire an egg at Grunty while she's casting her spell, and she'll drop it into the Hag 1. Then the Hag 1 will explode, ending the battle and the game.
On a side note, the Gruntlings and toxic gas will disappear during this phase. Also, Grunty reveals her last name (Winkybunion) during this phase as well.
[edit] Lord Woo Fak Fak
Lord Woo Fak Fak is the boss of the level Jolly Roger's Lagoon in the game Banjo-Tooie. He's basically a giant anglerfish, and he lives inside a locker with the name D. Jones (for "Davy Jones") on it. When Banjo and Kazooie first met Lord Woo Fak Fak, the big anglerfish became upset with the two because he thinks that they'll steal his Jiggy and leave him behind to die. The three then face off in battle.
Lord Woo Fak Fak has two phases, but he doesn't feature many attacks. During the first phase, he'll only fire electric orbs at Banjo and Kazooie. Once the second phase starts, he'll spit out bubbles to repel the two. He can't hurt the two with his body though.
To defeat Lord Woo Fak Fak, Banjo and Kazooie will have to fire Grenade Eggs at each of his boils, but only the flashing boil can be damaged. During the second phase, Banjo and Kazooie will have to fire Grenade Eggs at Lord Woo Fak Fak's eyes.
When Lord Woo Fak Fak is defeated, he'll turn upside down and leave behind his Jiggy. After getting the Jiggy, Banjo and Kazooie will still be able to listen to Lord Woo Fak Fak tell them that he's dead.
On a side note, Banjo and Kazooie can use their submarine transformation to fight Lord Woo Fak Fak. However, instead of Grenade Eggs, they'll be using torpedoes to attack his boils and eyes. Additionally, whenever Lord Woo Fak Fak's boils get damaged, some blood is visible, which is rather odd, considering that the game is rated E.
[edit] Mingy Jongo
Mingy Jongo is the boss of the level Cloud Cuckooland in the game Banjo-Tooie. He's basically an android designed to look exactly like Mumbo Jumbo, and lives in one of the two Mumbo Skulls in the level. It's also possible that Mingy Jongo was based on the Terminator. Mingy Jongo lives in the Mumbo Skull containing a Jinjo, while the real Mumbo lives in the Mumbo hut containing a Minjo.
When Banjo and Kazooie first met Mingy Jongo, they mistook him for Mumbo Jumbo. Mingy tells the two that he has a surprise, but Banjo doesn't realize that he's talking to a phony. (The player is clued into this, as Mingy Jongo calls Banjo by his name, but the real Mumbo never calls Banjo and Kazooie by their names; he simply calls them "bear" and "bird.") Once he got close enough, Mingy attacks Banjo, and the attack actually does damage Banjo. Mingy Jongo then seals up the hut, forcing Banjo and Kazooie to face the shaman impersonator.
Mingy Jongo doesn't have many attacks, but he does fire energy blasts from his wand, and has the ability to teleport. When he stops to rest, that's the time to attack him. Pretty much any attack will hurt Mingy Jongo, and each hit will remove a piece of Mingy's disguise. As he takes damage, Mingy Jongo will alternate his attack pattern to a point in which he attacks, teleports, and then attacks again.
Once Banjo and Kazooie attack Mingy Jongo enough times, he states that his odds of defeating the duo are now zero and then explodes. A Jiggy would then appear, and the duo can now leave the hut of the phony shaman.
[edit] Mr. Patch
Mr. Patch is the boss of the level Witchyworld in the game Banjo-Tooie. He's basically a balloon-like dinosaur creature. Banjo and Kazooie encountered him inside the Big Top Tent where the two had to face him in battle. However, before they could face him, Banjo and Kazooie had to get past Conga, which wouldn't let them in the tent without four tickets and the ability to fire eggs while flying.
Mr. Patch doesn't feature many attacks, but he can spit out circus balls to try to take out Banjo and Kazooie. He can't hurt the two directly, as Banjo and Kazooie would only bounce off his body without taking any damage.
In order to defeat Mr. Patch, Banjo and Kazooie had to fire Grenade Eggs at each of his patches. However, once they hit the first patch, Banjo and Kazooie will be forced to take flight since a boxing glove will try to hit them from the ground. As Mr. Patch loses patches, he grows smaller, which will make it harder to hit his remaining patches. Once Mr. Patch is defeated, he'll deflate and leave a Jiggy behind.
Mr. Patch also makes an appearance in the game Banjo-Kazooie: Nuts & Bolts.
[edit] Old King Coal
Old King Coal is the boss of the level Glitter Gulch Mine in the game Banjo-Tooie. He lives inside the boiler room of Chuffy the train and is very protective of it. When Banjo and Kazooie first met Old King Coal, they were forced to face him in battle.
Old King Coal doesn't feature many attacks, but he can heat up the boiler room to make it harder for Banjo and Kazooie to breathe. A timer appears during the battle, warning the player how much time is left before the boiler room is fully heated, which would cause Banjo and Kazooie to suffocate.
To deal with Old King Coal, Banjo and Kazooie had to either fire eggs at him or peck him directly. As he takes damage, he'll lose body parts. When Old King Coal is defeated, Banjo and Kazooie will get a Jiggy and will have the ability to use Chuffy to travel to other train stations in the game. In fact, Old King Coal will control Chuffy, bringing the train to where Banjo and Kazooie request.
[edit] Targitzan
Targitzan is the boss of the level Mayahem Temple in the game Banjo-Tooie. He resides in Targitzan's Temple, and seems to actually want to fight with Banjo, as he allows him entry to his temple. However, Banjo can only enter this temple if he has mastered the Breegul Blaster technique.
When Banjo is allowed into the Temple, Targitzan will tell him that to gain access to the Jiggies inside, he must collect the Targitzan Statues that are lying about the temple. After collecting enough of Targitzan's Statues, the duo will be allowed admittance to the room where the Jiggy is. However, before they can grab the Jiggy, a large pillar shoots up from the floor, taking the Jiggy with it. The pillar reveals that he is Targitzan himself, and that they will have to fight him to get the Jiggy.
Targitzan is made up of layers, and each layer has faces and targets. While Targitzan shoots darts at him, Banjo must use Kazooie to shoot the targets with Blue Eggs. Each time a target is hit it will start to glow. After all the targets in one layer are shot and glowing, the layer will explode, and Banjo can move on to the next layer. However, the layers are spinning the entire time, making it harder to hit the targets. Also, Targitzan will summon minions to attack Banjo. Eventually, after all the targets have been shot, Targitzan will explode and Banjo will have access to the Jiggy.
[edit] Terry
Terry is the boss of the level Terrydactyland in the game Banjo-Tooie. He's a giant Pterodactyl, and despite his vicious appearance, he's actually a caring father who is very protective of his family. When Banjo and Kazooie first met Terry, he accuses the two of stealing his eggs. He'd then attack the two, starting the battle.
In the beginning of the fight, Terry will try to attack Banjo and Kazooie by firing mucus at them. Eventually he'll start to fly around the nest arena. Terry can only be damaged by eggs, and basically any egg will damage him, but the Grenade Eggs tend to be the most effective.
After Terry gets hit by enough eggs, he'll spit out mucus-like enemies to fight the two while he heads to ground level. The more damage he takes, the more enemies he'll spit out. Once all the enemies are taken out, Terry will return and repeat the same attack pattern again.
Eventually, Terry will give up and start to feel depressed. However, Banjo convinces Terry that he didn't steal his eggs at all, and that he'll help Terry find them. Afterwards, Banjo and Kazooie get a Jiggy and can now hatch the eggs that are lying around the level. Finding and hatching all the eggs will result in the duo earning another Jiggy, but one of the baby Pterodactyl will have to be carried to the nest by Banjo alone.
[edit] Weldar
Weldar is the boss of the level Grunty Industries in the game Banjo-Tooie. He's a gigantic blowtorch that's half-blind. When Banjo and Kazooie first met Weldar, Weldar thought that Banjo was a bear (which he is, but Weldar's poor eyesight hinders his ability to realize that) and tells the two that bears aren't allowed in the factory. Banjo lies and says that he isn't, but Weldar decides to fight them anyway since he forgot his reading glasses.
Weldar features a variety of attacks that he'll use during the battle. First he'll attack by firing flames at Banjo and Kazooie. Next, he'll try to inhale the two into his body. At that time, Banjo and Kazooie must fire either a Fire Egg or a Grenade Egg into Weldar's mouth. When Weldar feels the impact of the egg, he tells the two to refrain from firing eggs since he contains flammable gas.
Next, Weldar will spit out nut and bolt enemies to fight Banjo and Kazooie. They'll attack in a swarm, but are easily defeated by any kind of attack. Once they are defeated, Weldar will try to inhale the two again. When Weldar takes damage again, he'll jump very high, hoping to squish the two. However, if he misses, Weldar will then chase after them for awhile before returning to the center area. There, he'll try inhaling again.
Once Weldar has taken damage three times, he states that the battle isn't going as planned and presses a switch to activate the cables on the battlefield. The cables begin surging with electricity, which can hurt Banjo. Weldar will then repeat the same attacks that he used earlier in the exact same order.
After taking too many eggs, Weldar's body will explode and his head will fly into a high voltage box, which is connected to a gigantic fan. Banjo and Kazooie would then say their last words to Weldar, but then find out that Weldar's Jiggy is in the A/C Plant behind the broken fan. From there, the two get a Shock Spring Pad to escape the arena. On a side note, if the two talked to Weldar again, he mentions that his poor eyesight is now the least of his worries.
[edit] Enemies
[edit] Boom Box
Boom Boxes are enemies that are first encountered in the level Rusty Bucket Bay of Banjo-Kazooie. A Boom Box is basically an explosive box with a mouth and eyes, and it has the words "TNT" labeled on the side.
When Banjo and Kazooie get close to a Boom Box, it'll chase the two, attempting to explode them directly. It's dangerous to attack a Boom Box directly, but a Blue Egg or the Wonderwing can take one out without injuring the duo.
A larger Boom Box called Boss Boom Box is fought as a boss. Unlike the normal Boom Boxes, Boss Boom Box does not explode.
[edit] Minjo
Minjos are a type of enemies that are first encountered in Banjo-Tooie. In the game, they looked exactly like Jinjos, but are actually the sworn enemies of the Jinjos.
When Banjo and Kazooie encounter a Minjo, it'll imitate a Jinjo from a distance, but will soon chase after the duo if they get too close. While moving, Minjos tend to growl frequently as well as release yellow sparks from their eyes. They're also quite fast, but a simple Rat-a-tat Rap will shut it down. A useful tip for determining whether or not Banjo and Kazooie are looking at a Jinjo is to fire an egg at the creature. If the egg does makes contact with the creature and pushes it back, it's a Minjo. If it's a Jinjo, the egg will simply pass through the friendly creature, and it's safe for Banjo and Kazooie get close to it.
Minjos make a return appearance in Banjo-Kazooie: Nuts & Bolts. However, in this game, they looked completely different from Jinjos. Despite having a similar body as a Jinjo, Minjos appeared with sharp teeth and red eyes. They also have an earring on their right ear, and are handcuffed.
[edit] Ripper
Rippers are walking tombstones found in Mad Monster Mansion during the events of Banjo-Kazooie. They are found in the graveyard of the level and larger versions are found outside the entrance to the level.
[edit] Topper
Toppers are living carrots found in Banjo-Kazooie. These carrots are found primarily on Spiral Mountain, along with a few other living vegetables. They will try to impede Banjo and Kazooie's progress by hopping into them. Toppers are often accompanied by Bawls.
Kazooie refers to one as Carrot Guy in the cut-scene near the end, after they finished Gruntilda's trivia game.
[edit] Species
[edit] Jinjo
Jinjos are a very social species that inhabit Isle O' Hags. They've appeared in all of the Banjo games released so far. The first appearance of the Jinjos is in Banjo-Kazooie. The main objective for Banjo and Kazooie is to free the Jinjos, five in each level. The duo will then be rewarded a Jiggy. The Jinjonator, a living statue, helps Banjo and Kazooie defeat the final boss Gruntilda.
In the sequel, Banjo-Tooie, the pink Jinjo is absent and the Jinjos returned along with their ruler, King Jingaling. "Minjos", the arch-enemies of the Jinjos, were also introduced in this game.
The way Jinjos functioned in Banjo-Tooie is different from its forerunner. Instead of getting a Jiggy for rescuing the five in each level, Banjo and Kazooie would get a Jiggy for rescuing each family of Jinjos, nine in total. Each family is a specific color and has a different number of Jinjos that needed to be rescued. Banjo and Kazooie had to find all the same-colored Jinjos of a family to win their family heirloom, which is a Jiggy. Also, before the game even begins, the Gray Jinjo family is killed by the Hag 1 machine Grunty's sisters were driving. It was driven through their house and there is a signpost to commemorate this fact; all that was left is a doorway.
Jinjos also appeared in Banjo-Kazooie: Grunty's Revenge. In this game, they needed to be saved once again. The Jinjo Oracle, a talking stone statue, was introduced in this game. The Jinjo Oracle told Banjo and Kazooie how many Jinjos they had found in each world. It also reveals that the Jinjos used to live in Spiral Mountain, the home of Banjo and Kazooie, but they were forced out by Gruntilda.
Additionally, a purple Jinjo is playable in Banjo-Pilot. The Jinjo is one of the slowest racers, but has excellent Body Stability and Turning Points. There is also an All Jinjo Grand Prix, unlockable by buying it from Cheato after beating Grunty's grand prix.
Jinjos are also playable in the shootout multi-player mode of the game.
[edit] Places
[edit] Cloud Cuckooland
Cloud Cuckooland is a world in Banjo-Tooie. Cloud Cuckooland is probably one of the oddest levels in the entire game. It is found up in the clouds and is the last world before Grunty's Cauldron Keep area. To access it, fourty-five Jiggies are required. There is no door to the level-instead, Jiggywiggy's power makes a bubble appear in a small bump in the ground near the Wasteland of Isle O' Hags. When Banjo jumps into this bubble, it floats up into the clouds and takes Kazooie and him to Cloud Cuckooland.
[edit] Areas
Cloud Cuckooland is a very strange world. It is high up in the clouds and has various platforms floating around with odd things on them that have nothing in common.
[edit] Castle of Jelly
An enormous castle made of transparent red jelly is located on one of the cloud platforms, far out into the sky and far away from many of the other zones in the level. It can be accessed by flight. Inside this bouncy castle lies a Jiggy that can only be achieved using Banjo with Kazooie absent.
[edit] Zubbas' Hive 2.0
The Zubbas have returned in this game, as they were previously seen in Click Clock Wood from Banjo-Kazooie. Their new hive they have placed in Cloud Cuckooland contains a challenge that is only possible with the bee that Humba Wumba wil gladly transform Banjo into at the price of one Glowbo.
[edit] Giant Trash Can
The Giant Trash Can of Cloud Cuckooland is located a bit lower but near the middle area of the sky. Inside this enormous trash can is Guffo, a can of beans who will reward Banjo and Kazooie with a Jiggy if they help him out.
[edit] Pot 'O' Gold
The Pot 'O' Gold is a giant pot of gold sitting on a cloud platform in Cloud Cuckooland near the central mountain. There is a switch on the mountainside that will open up the top of the Pot 'O' Gold. It can be reached using a Rainbow Bridge that Mumbo can summon with his Raindance spell. Inside is a challenge that Gruntilda will host against Banjo. The player must win the challenge to get a Jiggy reward.
[edit] Cheese Wedge
High up in the sky, above most of the other areas, is a giant piece of cheese. A beanstalk will take Banjo and Kazooie there, or it can be reached by flight. Inside the giant piece of cheese is a Jiggy.
[edit] Central Cavern
The Central Cavern is a major area of Cloud Cuckooland. It is located inside the Central Mountain in the middle of the level. It contains a new move to learn, the only Split-Up Pad in the entire level, all the Notes in the entire level, and more. Go inside to find Mr. Deluxe and help him remember his combination to get a Jiggy.
[edit] Mumbo's Skull
Mumbo's house, as usual, is in this level. It is either the red skull or the blue skull.
[edit] Jongo's Skull
Mingy Jongo's skull is the blue skull where he will try to trick Banjo and Kazooie in order to battle.
[edit] Wumba's Wigwam
Wumba's Wigwam is located on a long, blue platform in the middle of the sky. Banjo can transform into a bee there.
[edit] Bosses
[edit] Mingy Jongo - Crafty Shaman Impersinator
Mingy Jongo is an evil form of Mumbo Jumbo and a boss of Cloud Cuckooland. He lives in either the blue skull or the red skull; if met in the red skull, the real Mumbo is in the blue skull, and vice versa.
[edit] Gruntilda's Lair
Gruntilda's Lair was the main area and central hub of the game, Banjo-Kazooie. The lair overlooks the peaceful Spiral Mountain. This was the home of the evil Gruntilda, who kidnapped a young bear named Tooty so that she could suck out Tooty's beauty and be "fairest in the land". However, Tooty's brother, Banjo, and his breegul friend, Kazooie soon learned of the plot and ventured into the lair. Along the way, they met many helpful characters, like the friendly mole, Bottles, and the game's resident shaman, Mumbo Jumbo. Through their combined efforts, they ventured through new lands, broke the witch's many spells, and even won a game show to rescue Tooty. After Tooty was rescued, Banjo and Kazooie went to the very top and defeated Gruntilda in a showdown.
The lair reappeared in Banjo-Tooie. However, much of it had been destroyed and fallen into disrepair. Only the first room was left, along with the witch's spellbook, Cheato. The lair was used just to see Cheato, who would give Banjo and Kazooie cheat codes in return for his ripped out pages.
[edit] Worlds of the Lair
- Mumbo's Mountain
- Treasure Trove Cove
- Clanker's Cavern
- Bubblegloop Swamp
- Freezeezy Peak
- Gobi's Valley
- Mad Monster Mansion
- Rusty Bucket Bay
- Click Clock Wood
- Grunty's Furnace Fun
[edit] Hailfire Peaks
Hailfire Peaks is a world in Banjo-Tooie. It is an island a bit far away from the Isle O' Hags, as can be seen from Cloud Cuckooland. This island has two big mountains that are polar opposites. One side of the mountain is an icy world, while the other side is a fiery lava land.
[edit] Features
On the top of Hailfire Peaks's two mountains are large pools. One is a pool of lava and the other is a pool of icewater. These pools are where the two dragon brothers can be found and battled. This level also has two train stations, which is unusual compared to the other levels, which each have one.
Most of the lava side of the level takes place on the mountain's side, since the ground below is mostly all an ocean of lava. There are many stones are stone walkways of course, where Banjo and Kazooie can walk safely on to avoid the lava. Also, on the sides of the volcano, firey hands reach out of cracks alongside the wall and grab Banjo and Kazooie.
Inside the volcano there are many magma pools with walkways above. Banjo will sufficate from the heat in a matter of minutes if he doesn't leave the caves soon. In one of them is a Jiggy where multiple switches must be pressed before Banjo runs out of breath in order to reach the prize.
There is a little miniature factory on the icy side of Hailfire Peaks that can be opened using a rusty switch. To press the switch, Banjo and Kazooie must first transform into a giant snowball with Humba Wumba's help.
[edit] Colosseum Kickball Stadium
Hailfire Peaks is home to the Colosseum Kickball Stadium, a much bigger and more popular competition held by the Stonies. The land kickball tournament was in the smaller Mayan Kickball Stadium. The Colosseum's challenges are also more difficult.
On the outside of the Colosseum are many balconies with chambers on them. One of the chambers contains a Jinjo, one even contains a Jiggy, and several other treasures can be located in these chambers.
[edit] Bosses
[edit] Chilli Billi - Hot 'N' Spicy Dragon
Chilli Billi is a boss of Hailfire Peaks. He is a fire dragon. He is found on the top of the lava mountain, which he states is his volcano. Chilli Billi gets angered at Banjo and Kazooie the moment they enter the level and starts spitting down fire balls from the top of the mountain.
[edit] Chilly Willy - Cold 'N' Icy Dragon
Chilly Willy is Chilli Billi's brother. He is an ice dragon and is found in his big icewater pool atop the frozen mountain. He, like his brother, also "fires" objects down at Banjo and Kazooie. He, on the other hand, spits out ice balls. Chilly Willy cannot be battled until the Claw Clamber Boots are learned by Banjo and Kazooie. They can be learned in Grunty Industries, the previous world, so players must remember to have Jamjars teach the bird and bear how to use those boots before taking on the ice dragon.
[edit] World Shortcuts
This world links to the following worlds:
[edit] Jolly Roger's Lagoon
Jolly Roger's Lagoon is a lagoon in Banjo-Tooie. This level is mostly underwater, however the start is in a town near the lagoon where Jolly Roger resides.
[edit] Trivia
- The name of this world is very similar to Jolly Roger Bay from Super Mario 64.
[edit] Showdown Town
Showdown Town is a town that Lord of Games created, and is the main hub world in Banjo-Kazooie: Nuts & Bolts. As the main hub world, Banjo and Kazooie could drive around the town with their trolley vehicle, shop for vehicle parts or create vehicles, or access to many worlds, like Banjoland and LOGBOX 720.
In Banjo-Kazooie: Nuts & Bolts, the fat and lazy Banjo and Kazooie were going to fight the bodyless Gruntilda until a new character named Lord of Games stopped them. Instead of fighting, L.O.G. started a contest that the three could do, so L.O.G. made Banjo and Kazooie skinny again, gave Grunty an new body, and gave them vehicles to battle it out in Showdown Town.
Banjo, Kazooie, and Gruntilda gotten into a fight after Banjo and Kazooie's victory in the contest, until L.O.G stopped their battle once again. Since Banjo and Kazooie won, L.O.G. gave them the deed to own Spiral Mountain and sent them back home while Gruntilda was forced to stay at Showdown Town and work at L.O.G.'s video game company.
[edit] Spiral Mountain
Spiral Mountain is a small, serene valley located within the vicinity of the Isle O' Hags, and is home to both Banjo and Kazooie. The valley is named for the small, spiraling mountain located in the center. The entrance to Grunty's Lair overlooks Spiral Mountain, and at one point, was connected to the top of the mountain by a rope bridge.
In Banjo-Kazooie, Gruntilda came to Spiral Mountain, where she kidnapped Tooty right under Banjo's nose. As Banjo and Kazooie were not yet prepared to even enter Grunty's Lair, Bottles appeared to teach the duo essential moves that they were going to need for their adventure. For every move that Bottles taught, Banjo and Kazooie were rewared with an Empty Honeycomb, for a total of six, giving them an extended life bar right from the get go. Afterwards, Banjo and Kazooie ventured into the lair, and didn't need to return until rescuing Tooty.
After rescuing Tooty, Banjo and his friends returned to Spiral Mountain to celebrate, only for Tooty to ruin their party by informing them that Gruntilda still needed to be defeated. The fight ended with Gruntilda falling to her doom from the top of her lair, getting crushed by a boulder upon hitting the ground of Spiral Mountain.
For two years Klungo attempted to move the boulder, but was unsuccessful. It was only when Gruntilda's sisters Mingella and Blobbelda camed to Spiral Mountain via HAG-1 and used magic to remove the boulder was Gruntilda freed, starting the events of Banjo-Tooie. Gruntilda wanted revenge on Banjo and Kazooie badly, though her spell only managed to hit Bottles, killing him. Furthermore, her spell devastated much of the area, leaving much of it in ruins, including the rope bridge to her lair.
After being rescued, Gruntilda wasted no time in ripping up Cheato's pages, scattering them across the Isle O' Hags. However, one piece didn't get very far, and was left on a ledge close to her lair. She also banished a single Jinjo behind a boulder underneath one of Spiral Mountain's waterfalls.
In the events of Banjo-Kazooie: Nuts & Bolts, Banjo and Kazooie gotten fat for not adventuring for nine years. Banjo and Kazooie discovered Gruntilda's head had returned to Spiral Mountain. The three were going to fight until an odd character named Lord of Games, also known as L.O.G., appeared and stopped them. L.O.G. teleported the three to Showdown Town and started a contest. The winner gets the deed to Spiral Mountain and the loser has to be forced to work at an video game company.
After winning the contest, Banjo and Kazooie were going to battle Gruntilda until L.O.G. stopped them. L.O.G. rewarded Banjo and Kazooie the deed to Spiral Mountain and returning their powers while Gruntilda was sent to the factory, which she planned to make her own video game.
[edit] Items
[edit] Blue Egg
Blue Eggs (also known as simply Eggs) are the primary type of eggs found in the Banjo series.
In Banjo-Kazooie, they were usually just referred to as Eggs, and were mainly used to solve puzzles. Although they could be used to attack enemies, they weren't very efficient, as they could only be fired straight ahead, and not be aimed. At first, Banjo and Kazooie could hold up to 100 eggs, but with one of Cheato's spells, they could hold up to 200.
In Banjo-Tooie, Blue Eggs were the default eggs, and they had the same capacities as they did in the first game. Also, with the help of Jamjars, Kazooie was able to aim the eggs while either standing, flying or swimming. However, with the introduction of newer, stronger eggs, the role of Blue Eggs diminished greatly, as they were only needed to solve the occassional odd puzzle.
[edit] Cheato Page
Cheato Pages are the lost pages of Cheato, Gruntilda's ex-spellbook. In Banjo-Tooie, Gruntilda ripped out most of Cheato's pages for helping Banjo and Kazooie out in Banjo-Kazooie. A total of twenty-five pages had been ripped out of Cheato and scattered across the Isle O' Hags. One page remained in Spiral Mountain, while three ended up in each of the eight main levels on the Isle O' Hags.
For every five pages that Banjo and Kazooie returned to Cheato, he would reward them with codes that they could enter in the Code Chamber in Mayahem Temple.
[edit] Clockwork Kazooie Egg
Clockwork Kazooie Eggs are a variety of eggs found in Banjo-Tooie.
Jamjars will teach Kazooie how to use these in the Wasteland of the Isle O' Hags. In a sense, they are advanced Grenade Eggs. However, rather than just shooting them at targets, Clockwork Kazooie Eggs will hatch small, controllable, mechanized Kazooies known as Clockwork Kazooies. Clockwork Kazooies are fairly useful, as they can fit into places that are either too narrow or out of reach for Banjo or Kazooie. Clockwork Kazooies only last for a limited time before blowing up, although the player can detonate them prematurely if needed. Clockwork Kazooies can also be used to pick up items, particuarly any ones in the areas that Banjo or Kazooie cannot reach. Banjo and Kazooie can only hold ten of the large Clockwork Kazooie Eggs, although a Cheato spell can double their capacity to twenty.
[edit] Crystal Jiggy
The Crystal Jiggy is a legendary and powerful Jiggy that is used by Jiggywiggy to open up the worlds in Banjo-Tooie and Banjo-Kazooie: Grunty's Revenge. If Banjo and Kazooie visit Jiggywiggy with the required amount of Jiggies, he will ask them to complete a puzzle for him in a certain amount of time. If they finish the puzzle within the time limit, Jiggwiggy uses the Crystal Jiggy's power to open up the new level.
[edit] Empty Honeycomb
Empty Honeycombs, sometimes referred to as Extra Honeycomb Pieces, are large, hollow honeycombs found in the Banjo series. Although Empty Honeycombs provide no immediate reward, once enough are accumulated, they can be exchanged for additional units of honeycomb energy.
In Banjo-Kazooie, there were six Empty Honeycombs in Spiral Mountain, plus an additional two in each of the game's nine levels, for a total of twenty-four. For every six pieces that Banjo and Kazooie collected, their honeycomb bar increased by one unit. The duo, which started the game with an initial five units of energy, could earn up to eight units. As such, only eighteen of the game's twenty-four Empty Honeycombs were needed, as collecting the remaining six gave no reward of any sort.
In Banjo-Tooie, the Empty Honeycomb system was altered. Banjo and Kazooie had to bring their collected Empty Honeycombs to Honey B. and exchange them for additional units. Instead of trading in six Empty Honeycombs for each unit every time, Honey B. required only one for the first exchange, and increased the cost by two every time, up until nine, utilizing all twenty-five Empty Honeycombs in the game. In the end, Banjo and Kazooie could have up to ten units of energy.
[edit] Extra Life
Extra Lives are golden statuettes of Banjo that appear exclusively in Banjo-Kazooie. They depict Banjo standing with his arms raised in victory. Extra Life trophies, as their name indicates, grant Banjo and Kazooie one extra life. They are the Banjo series counterparts to Mario's 1-Up Mushrooms and Donkey Kong's Extra Life Balloons. Typically one to three Extra Lives can be found in a level, and they are usually very well hidden. It appears Banjo and Kazooie can have an essentially unlimited number of extra lives, although the Extra Life counter only goes up to nine. Since the concept of "lives" was dropped in Banjo-Tooie, Extra Life statues have not been seen since their debut in Banjo-Kazooie.
[edit] Fire Egg
Fire Eggs are a variety of eggs found in Banjo-Tooie.
Jamjars will teach Kazooie how to shoot Fire Eggs in the Plateau of the Isle O' Hags. With them, Kazooie can burn enemies, light up dark areas, and set certain targets aflame. If Kazooie is transformed into Dragon Kazooie, she'll have unlimited Fire Eggs. The initial capacity of Fire Eggs is 50, but a spell from Cheato can increase it to 100.
[edit] Glowbo
Glowbos are magical creatures that the player can collect in Banjo-Tooie to give to Humba Wumba and Mumbo Jumbo so that the player can be transformed or use Mumbo's magic. There are two Glowbos in each world, including Islo O' Hags. They will always be near Wumba's Wigwam and Mumbo's Skull, except for the big Glowbo that is located in an ice cavern on the icy side of Half Fire Peaks, which the player can only reach through an underwater tunnel in Glitter Gulch Mine. It is locked in a vault that an Ice Key is requiered to open. This Glowbo isn't required to get through the game, and is the one used to make Kazooie a dragon.
[edit] Gold Feather
Gold Feathers are the secondary type of feathers found in the Banjo series.
Once Bottles taught the Wonderwing technique to Banjo and Kazooie, the duo was able to use the move to protect themselves from harm. But, due to the fact that Gold Feathers were limited in supply, it was best for the duo to save them for when they were really needed. Wonderwing was needed to get Banjo and Kazooie through a few tought spots, and was the only way to destroy certain enemies. The duo could only hold ten Gold Feathers at first, although use of a Cheato spell could double this amount.
In Banjo-Tooie, Gold Feathers returned with the same purpose and capacities, although they were almost never manditory throughout the game.
[edit] Grenade Egg
Grenade Eggs are a variety of eggs found in Banjo-Tooie.
Jamjars will teach Kazooie how to use Grenade Eggs in the Pine Grove of the Isle O' Hags. Grenade Eggs will explode upon impact, and are very useful for defeating many enemies, particularly bosses. They're also useful for blasting open the entrances to many passages. One danger of Grenade Eggs is that their explosions will hurt Banjo and Kazooie if they're too close. Initially, Banjo and Kazooie can hold 25 Grenade Eggs, but a spell from Cheato can double it to 50.
[edit] Honeycomb
Honeycombs are hexagonal sources of energy in the Banjo series. Although honey is favored by bears, namely Banjo; Kazooie and Mumbo Jumba, or any of the duo's transformations can make use of Honeycombs just as well.
Honeycombs are fairly common throughout the Banjo games, as the player must keep their Honeycomb count above zero in order to stay alive. Most enemies will drop a Honeycomb when defeated. Beehives also contain three Honeycombs which will spill out upon being busted open.
Banjo and Kazooie start each game with a bar of five units of Honeycombs (health), and depending on the impact of any hits they take, they will lose one or more Honeycombs. As Banjo and Kazooie progress throughout their adventures, they will pick up Empty Honeycombss, which they can use to increase their Honeycomb-carrying capacity.
In Banjo-Tooie, the duo will periodically come across Skill Honeycombs and Mystery Honeycombs. Instead of simply restoring one Honeycomb, Skill and Mystery Honeycombs will flash between different levels of health. The player must then use good timing to stop the Honeycomb at a desired level, preferably a higher one. Skill Honeycombs cycle through the bar in order, while Mystery Honeycombs cycle at random.
[edit] Ice Egg
Ice Eggs are a variety of eggs found in Banjo-Tooie.
Jamjars will teach Kazooie how to shoot Ice Eggs on the Cliff Top of the Isle O' Hags. Ice Eggs are the polar opposite of Fire Eggs, freezing their targets rather than burning them. They are required for solving various puzzles, and can also be used to douse fires. The initial capacity of Ice Eggs is fifty, although a Cheato spell can double it to one hundred.
[edit] Jiggy
Jiggies, sometimes referred to as Jigsaw Pieces, are golden jigsaw pieces that Banjo and Kazooie are required to find in the Banjo series. Their names are derived from the jigsaw shape that they are in the form of. In Banjo-Kazooie, Banjo and Kazooie must open access to worlds by putting the Jiggies into the pictures of the world that they are trying to gain access to. However, in Banjo-Tooie and Banjo-Kazooie: Grunty's Revenge, Master Jiggywiggy is the character that Banjo and Kazooie have to go to in order to open new levels using the Jiggies. There are a total of one hundred Jiggies in Banjo-Kazooie and ninety Jiggies in Banjo-Tooie.
[edit] Special Jiggies
[edit] Mystery Honeycomb
Mystery Honeycombs are a variey of Honeycombs found exclusively in Banjo-Tooie. They are identifiable from regular Honeycombs as they have question marks (?) on them.
Mystery Honeycombs are like sophisticated Skill Honeycombss, as they will cycle through the Honeycomb Bar at random. The player must be very careful as to not stop the bar at low level, or they may end up walking away with less energy than they initially had. While the cycle is slow and easy to stop in earlier levels, the speed will increase in the game's later levels.
[edit] Red Feather
Red Feathers are the primary type of feathers found in the Banjo series.
Once Bottles taught Kazooie how to fly in Banjo-Kazooie, she was able to get airborne by jumping off a Flight Pad. However, while Kazooie was unable to gain altitude when flying, she could remedy this problem by using a Red Feather, allowing her to flutter upwards a small bit. Also, once Kazooie learned how to Beak Bomb, she could use the ability for the cost of one feather. While Banjo and Kazooie could only hold fifty Red Feathers at first, a spell from Cheato could double this amount.
In Banjo-Tooie, Red Feathers had the same purpose and capacities as they did in Banjo-Kazooie. Jamjars, however, managed to teach Banjo and Kazooie the Talon Torpedo, which required five Red Feathers to use.
[edit] Skill Honeycomb
Skill Honeycombs are a variey of Honeycombs found exclusively in Banjo-Tooie. They are identifiable from regular Honeycombs as they have exclaimation marks (!) on them.
Whereas regular Honeycombs restore one unit of energy, Skill Honeycombs will cycle through the Honeycomb Bar, requiring the player to stop the the cycle at a desired level. In earlier levels, the cycle is slow and easy to stop, while later levels will require good timing. If the player has bad timing, their health may decrease from what they initially had.
[edit] Special Moves
[edit] Banjo-Kazooie
[edit] Spiral Mountain
[edit] Claw Swipe
The Claw Swipe is a basic move learned by Banjo in Banjo-Kazooie. It is performed by pressing the B button. Banjo will attack the nearby enemy with his paws, delivering minor damage. A single Claw Swipe does about as much damage as a Blue Egg.
[edit] Feathery Flap
The Feathery Flap is a basic move learned by Kazooie in Banjo-Kazooie. The move is performed by first jumping (pressing the A button), then by pressing and holding the A button again. Kazooie will flap her wings, allowing Banjo and Kazooie to leap a little farther over bigger gaps.
[edit] Forward Roll
The Forward Roll was a basic move learned by Banjo in Banjo-Kazooie. It is performed by pressing the B button while Banjo is running. Banjo will then roll to attack enemies in front of him. The direction of the attack can be adjusted by moving the Control Stick.
[edit] Banjo-Tooie
[edit] Witchyworld
[edit] Pack Whack
The Pack Whack is a basic move learned by Banjo in Banjo-Tooie. It is performed by pressing the B button when Banjo is alone. Banjo will attack the nearby enemy with his backpack, dealing minor damage. The Pack Whack could also be learned in Banjo-Kazooie: Grunty's Revenge.
[edit] Banjo-Kazooie: Grunty's Revenge
[edit] Dive
Diving is a basic move learned by Banjo in Banjo-Kazooie: Grunty's Revenge. It is performed by pressing the R button while swimming near a bubbly area. Oddly, Banjo already learned how to dive in the other Banjo-Kazooie games, but he needs to find Notes to learn how to dive in Banjo-Kazooie: Grunty's Revenge.
[edit] Climb
Climbing is a basic move learned by Banjo in Banjo-Kazooie: Grunty's Revenge. It is performed by holding the Control Pad upwards near a wall. Banjo already knew how to climb in the other Banjo-Kazooie games, but he needs to find Notes to learn how to climb in Banjo-Kazooie: Grunty's Revenge.
[edit] Banjo-Kazooie: Nuts & Bolts
[edit] Wrench
The wrench is a weapon that Kazooie received after the Lord of Games took away her powers. The wrench is an odd-looking metal rod that has a depiction of Mumbo Jumbo's head on it. Kazooie could use the wrench's magic powers to pick up objects, such as tool crates, Banjo's custom vehicles, etc. Kazooie could also spin around with the wrench as an attack. If Kazooie attacks in the air with the wrench, she could stay in the air for a short time, similar to her Feathery Flap from the other Banjo-Kazooie games.
[edit] Transformations
[edit] Banjo-Kazooie
[edit] Termite
The Termite transformation is the first transformation for Banjo in Banjo-Kazooie. After Banjo finds five Mumbo Tokens, he can go back to Mumbo's Mountain and pay Mumbo Jumbo. Using his shaman magic, Mumbo Jumbo will transform Banjo into a termite. Banjo will now be able to climb up steep hills without having to use the Talon Trot. However, he cannot use Kazooie's abilities during this transformation.
[edit] Banjo-Tooie
[edit] Dragon Kazooie
The Dragon Kazooie transformation is the first and only transformation for Kazooie in Banjo-Tooie. When Banjo jumps into Humba Wumba's transformation pool, Banjo doesn't change into anything, but Kazooie transforms into a Dragon. Kazooie can now breathe fire by pressing B, and she can also shoot an unlimited number of Fire Eggs. Additionally, Kazooie has a deeper voice as Dragoon Kazooie.
[edit] Submarine
The submarine transformation is the transformation of Banjo in Jolly Roger's Lagoon. It can use torpedoes and a Sonar. The player can use this transformation to fight Lord Woo Fak Fak. There is a glitch that lets Submarine Banjo go on land. However, only certain areas are accessible.
[edit] Banjo-Kazooie: Grunty's Revenge
[edit] Mouse
The mouse transformation is the first transformation Banjo acquires in Banjo-Kazooie: Grunty's Revenge. When Banjo turns into a mouse, he could fit into small areas and nibble on certain objects, like rope.
When Banjo is a mouse he cannot jump, but he is much faster than regular Banjo.











