Robo NO.1: Difference between revisions

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{{another language}}
{{another language}}
{{Species-infobox
{{species infobox
|image=[[File:Robo no 1.png]]
|image=[[File:Robo no 1.png]]<br>Artwork of Robo NO.1 from ''[[Perfect Ban Mario Character Daijiten]]''
|first_appearance=''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[List of games by date#1994|1994]])
|first_appearance=''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[List of games by date#1994|1994]])
|latest_appearance=
|comparable=[[Aqua Man]]<br>[[Golem]]<br>[[Miira]]<br>[[Penpen]]
|expand=expandable}}
}}
[[File:DKGB Armor.png|frame|left]]
'''Robo NO.1''' is an enemy in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. Only one Robo NO.1 appears in the game, encountered in [[Stage 9-6]] of the [[Tower (world)|Tower]]. It resembles a knight, although the name indicates it is also robotic. The enemy displays the same behavior as [[Aqua Man]], [[Miira]], [[Penpen]], and [[Golem]], simply walking back and forth on a platform and turning around at the margins, causing [[Mario]] to lose a [[extra Life|life]] if touched from the sides. Like the aforementioned enemies, Robo NO.1 can be stood on and also picked up and thrown. Because the stage it appears in lacks any other enemies (besides an undefeatable [[Gyātoru]]) or usable projectiles, it is impossible to defeat the Robo NO.1.
'''Robo NO.1''' is a unique enemy from ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]], meaning only one shows up in [[stage 9-6]] of the [[Tower (Donkey Kong)|Tower]]. It takes the appearance of a knight, as its body is wholly furnished with armor; the enemy is robotic as well, given its name. Robo NO.1 has the same behavior as the [[Golem]] in [[stage 9-1]], since it patrols its area, switching direction whenever encountering a margin. [[Mario]] loses a [[Extra Life|life]] if he runs into it. However, Robo NO.1 can be stood on and also picked up and thrown. Because the stage it appears in lacks any other enemies (besides an undefeatable [[Gyātoru]]) or usable projectiles, it is impossible to vanquish a Robo NO.1 within the context it is presented.
 
==Profiles and statistics==
===''[[Perfect Ban Mario Character Daijiten]]''===
'''<big>ロボNO.1</big><br>
'''{{hover|種族|しゅぞく}}''' メカ族<br>
'''{{hover|性格|せいかく}}''' きちょうめん<br>
'''{{hover|登場|とうじょう}}ゲーム''' GBドンキー<br>
'''<big>ガシガシ歩く警備ロボット</big><br>
ミイラ(P214)やアクアマン(P36)によく似ているが、コイツはロボットなんだ。9ー6の塔の面にのみに1体出現する。横から触らないようにしていればぜんぜん平気だ。<ref name=Daijiten>「パーフェクト版 マリオキャラクター大事典」 (''Perfect Ban Mario Character Daijiten''), [https://i.imgur.com/B2bYplk.jpeg page 237].</ref>
 
'''''<big>Robo NO.1</big><br>
''Tribe: Mecha clan''<br>
''Disposition: Steady''<br>
''Game appearances: GB Donkey''<br>
'''''<big>Security robot that walks briskly</big><br>
''He looks like Miira (p. 214) and Aqua Man (p. 36), but this guy is a robot. One appears only on the face of Tower 9-6. It's all right as long as you don't touch it from the side.''
 
==Gallery==
<gallery>
DKGB Armor.png|Sprite
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ロボNO.1<ref name="robo">Kazuki, Motoyama. Volume 30 of the [[KC Deluxe]] manga, [[Media:Donkey Kong GB characters KC.jpg|page 51]]</ref>
|Jap=ロボNO.1<ref name=Daijiten/><br>''Robo NO.1''<br>ロボ No 1<ref>Kazuki, Motoyama. ''Super Mario'' Kodansha, Volume 30. {{media link|Donkey Kong GB characters KC.jpg|Page 51}}.</ref><br>''Robo No 1''
|JapR=Robo NO.1
|JapM=Robot Number 1
|JapM=Robo NO.1}}
}}
==Reference==
 
==References==
<references/>
<references/>
{{DK}}
{{DK}}
[[Category:Donkey Kong (Game Boy) Enemies]]
[[Category:Robots]]
[[Category:Knights]]
[[Category:Donkey Kong (Game Boy) enemies]]

Latest revision as of 17:43, April 13, 2024

The title of this article is official, but it comes from a non-English source. If an acceptable English source is found, then the article should be moved to its appropriate title.

Robo NO.1
Robo no 1.png
Artwork of Robo NO.1 from Perfect Ban Mario Character Daijiten
First appearance Donkey Kong (1994)
Comparable

Robo NO.1 is an enemy in Donkey Kong for the Game Boy. Only one Robo NO.1 appears in the game, encountered in Stage 9-6 of the Tower. It resembles a knight, although the name indicates it is also robotic. The enemy displays the same behavior as Aqua Man, Miira, Penpen, and Golem, simply walking back and forth on a platform and turning around at the margins, causing Mario to lose a life if touched from the sides. Like the aforementioned enemies, Robo NO.1 can be stood on and also picked up and thrown. Because the stage it appears in lacks any other enemies (besides an undefeatable Gyātoru) or usable projectiles, it is impossible to defeat the Robo NO.1.

Profiles and statistics[edit]

Perfect Ban Mario Character Daijiten[edit]

ロボNO.1
種族 メカ族
性格 きちょうめん
登場ゲーム GBドンキー
ガシガシ歩く警備ロボット
ミイラ(P214)やアクアマン(P36)によく似ているが、コイツはロボットなんだ。9ー6の塔の面にのみに1体出現する。横から触らないようにしていればぜんぜん平気だ。[1]

Robo NO.1
Tribe: Mecha clan
Disposition: Steady
Game appearances: GB Donkey
Security robot that walks briskly
He looks like Miira (p. 214) and Aqua Man (p. 36), but this guy is a robot. One appears only on the face of Tower 9-6. It's all right as long as you don't touch it from the side.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ロボNO.1[1]
Robo NO.1
ロボ No 1[2]
Robo No 1

Robot Number 1

References[edit]

  1. ^ a b 「パーフェクト版 マリオキャラクター大事典」 (Perfect Ban Mario Character Daijiten), page 237.
  2. ^ Kazuki, Motoyama. Super Mario Kodansha, Volume 30. Page 51Media:Donkey Kong GB characters KC.jpg.