Night Falls on Really Rolling Hills: Difference between revisions

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{{articleabout|the level in ''[[Super Mario 3D World]]''|the level in ''[[New Super Mario Bros. 2]]''|{{world-link|mushroom|1|World Mushroom-1}}}}
{{about|the level in ''[[Super Mario 3D World]]''|the level in ''[[New Super Mario Bros. 2]]''|{{world-link|mushroom|1|World Mushroom-1 (New Super Mario Bros. 2)}}}}
{{Levelbox
{{level infobox
|image=[[Image:NightFalls.png|250px]]
|image=[[File:Night Falls.jpg|250px]]
|code={{world|mushroom2|1}}
|code={{world|mushroom2|1}}
|world=[[World Mushroom (Super Mario 3D World)|World Mushroom]]
|world=[[World Mushroom (Super Mario 3D World)|World Mushroom]]
|game=''[[Super Mario 3D World]]''
|game=''[[Super Mario 3D World]]''<br>''[[Super Mario 3D World + Bowser's Fury]]''
|limit=30 seconds
|limit=30 seconds
|beforealt=
|before_alt=
|before=[[Cosmic Cannon Cluster|<<]]
|before=[[Cosmic Cannon Cluster|<<]]
|after=[[Spiky Mount Beanpole|>>]] [[Deep-Black Jungle Drift|>>]]
|after=[[Spiky Mount Beanpole|>>]] [[Deep-Black Jungle Drift|>>]]
|notes=A redesign of World 2-4, [[Really Rolling Hills]].
}}
}}


'''Night Falls on Really Rolling Hills''', otherwise known as '''{{world|mushroom2|1}}''', is the first level in [[World Mushroom (Super Mario 3D World)|World Mushroom]] in ''[[Super Mario 3D World]]''. It is unlocked by completing [[Cosmic Cannon Cluster]], and its own completion unlocks [[Spiky Mount Beanpole]] and [[Deep-Black Jungle Drift]].  
'''Night Falls on Really Rolling Hills''', otherwise known as '''{{world|mushroom2|1}}''', is the first level in [[World Mushroom (Super Mario 3D World)|World Mushroom]] in ''[[Super Mario 3D World]]'' and its [[Nintendo Switch]] port ''[[Super Mario 3D World + Bowser's Fury]]''. It is unlocked by completing [[Cosmic Cannon Cluster]], and its own completion unlocks [[Spiky Mount Beanpole]] and [[Deep-Black Jungle Drift]]. This is the first level in the game to not include any stamps, besides minor levels such as [[Toad House]]s, [[Mystery House]]s, or [[Coin Express]].


==Layout==
==Layout==
The stage is a redesign of [[Really Rolling Hills]], and is naturally almost identical in design. The level is set in the dead of night and is shorter, given that when the characters begin the level, they only have 30 seconds to get through it while picking up [[+ Clock]]s and dodging [[Spiny Skipsqueak]]s, which replace regular [[Skipsqueak]]s, and [[Spiny|Spinies]], which are randomly scattered throughout the level.
The stage is a redesign of [[Really Rolling Hills]], and is naturally almost identical in design. The level is set in the dead of night and is shorter, given that when the characters begin the level, they only have 30 seconds to get through it while picking up [[+ Clock]]s and dodging [[Spiny Skipsqueak]]s, which replace regular [[Skipsqueak]]s, and [[Spiny|Spinies]], which are randomly scattered throughout the level.


==[[Green Star (Super Mario 3D World)|Green Stars]]==
==[[Green Star]]s==
*'''Green Star 1:''' The player needs to touch a [[Green Ring]] found over a rolling hill, and collect all the green coins. Doing so awards the player with the star.
*'''Green Star 1:''' The player needs to touch a [[Green Ring]] found over a rolling hill, and collect all the green coins. Doing so awards the player with the star.
*'''Green Star 2:''' Once the player gets underground, they need to follow the top route in order to get the star.
*'''Green Star 2:''' Once the player gets underground, they need to follow the top route in order to get the star.
*'''Green Star 3:''' The player needs to go underground and take the lower route, which brings them to a pipe. They must light up all the color panels in order for the star to appear.
*'''Green Star 3:''' The player needs to go underground and take the lower route, which brings them to a pipe. They must light up all the [[Color Panel]]s in order for the star to appear.
 
==Enemies==
<gallery>
Spiny Skipsqueak SM3DW Prima.jpg|[[Spiny Skipsqueak]]s
Spiny SM3DW Prima.jpg|[[Spiny|Spinies]]
</gallery>


==Names in other languages==
==Names in other languages==
{{foreignname
{{foreign names
|Jap=急げ!夜の回転平原
|Jap=急げ!夜の回転平原
|JapR=Isoge! Yoru no kaiten heigen
|JapR=Isoge! Yoru no kaiten heigen
|JapM=Get the goal pole! Spinning wheel park
|JapM=Quicker! Rolling plains at night
|Spa=Desconcertante contrarreloj rodante
|Spa=Desconcertante contrarreloj rodante
|SpaM=Puzzling rolling time trial
|SpaM=Puzzling rolling time trial
|FreA=Plaine roule-pelouse de nuit
|FreAM=Plain Roll-lawn at night
|Dut=Heuvels aan de rol bij nacht
|Dut=Heuvels aan de rol bij nacht
|DutM=Rolling hills at night
|DutM=Rolling hills at night
|Ita=Giardino rotante notturno
|ItaM=Rotating night garden
|Por=Crepúsculo nos jardins rolantes
|PorM=Dusk at the rolling gardens
|Rus=На крутящихся холмах наступила ночь
|RusR=Na krutyashchihsya holmah nastupila noch
|RusM=The night came to the rolling hills
|Ger=Nacht über den Kullerhügeln
|GerM=Night over the Rollhill
|Chi=快點!晚上的旋轉平原
|ChiR=Kuàidiǎn! Wǎnshàng de Xuánzhuǎn Píngyuán
|ChiM=Quicker! Rolling plains at night
}}
}}


 
{{SM3DW levels}}
{{BoxTop}}
{{SM3DW}}
{{SM3DW Levels}}
[[Category:Grasslands]]
[[Category:Grasslands]]
[[Category:Super Mario 3D World Levels]]
[[Category:Super Mario 3D World levels]]
[[Category:World Mushroom]]
[[de:Nacht über den Kullerhügeln]]

Revision as of 02:18, January 8, 2024

This article is about the level in Super Mario 3D World. For the level in New Super Mario Bros. 2, see World Mushroom-1.
Level
Night Falls on Really Rolling Hills
Night Falls on Really Rolling Hills level of Super Mario 3D World
Level code World Mushroom-1
World World Mushroom
Game Super Mario 3D World
Super Mario 3D World + Bowser's Fury
Time limit 30 seconds
<< Directory of levels >> >>

Night Falls on Really Rolling Hills, otherwise known as World Mushroom-1, is the first level in World Mushroom in Super Mario 3D World and its Nintendo Switch port Super Mario 3D World + Bowser's Fury. It is unlocked by completing Cosmic Cannon Cluster, and its own completion unlocks Spiky Mount Beanpole and Deep-Black Jungle Drift. This is the first level in the game to not include any stamps, besides minor levels such as Toad Houses, Mystery Houses, or Coin Express.

Layout

The stage is a redesign of Really Rolling Hills, and is naturally almost identical in design. The level is set in the dead of night and is shorter, given that when the characters begin the level, they only have 30 seconds to get through it while picking up + Clocks and dodging Spiny Skipsqueaks, which replace regular Skipsqueaks, and Spinies, which are randomly scattered throughout the level.

Green Stars

  • Green Star 1: The player needs to touch a Green Ring found over a rolling hill, and collect all the green coins. Doing so awards the player with the star.
  • Green Star 2: Once the player gets underground, they need to follow the top route in order to get the star.
  • Green Star 3: The player needs to go underground and take the lower route, which brings them to a pipe. They must light up all the Color Panels in order for the star to appear.

Enemies

Names in other languages

Language Name Meaning
Japanese 急げ!夜の回転平原
Isoge! Yoru no kaiten heigen
Quicker! Rolling plains at night

Chinese 快點!晚上的旋轉平原
Kuàidiǎn! Wǎnshàng de Xuánzhuǎn Píngyuán
Quicker! Rolling plains at night

Dutch Heuvels aan de rol bij nacht
Rolling hills at night
French (NOA) Plaine roule-pelouse de nuit
Plain Roll-lawn at night
German Nacht über den Kullerhügeln
Night over the Rollhill
Italian Giardino rotante notturno
Rotating night garden
Portuguese Crepúsculo nos jardins rolantes
Dusk at the rolling gardens
Russian На крутящихся холмах наступила ночь
Na krutyashchihsya holmah nastupila noch
The night came to the rolling hills

Spanish Desconcertante contrarreloj rodante
Puzzling rolling time trial