Jetty Jitters: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
No edit summary
Line 1: Line 1:
{{construction|soon}}
{{level
{{level
|title=Jetty Jitters
|title=Jetty Jitters
|image=[[Image:Jettyjitters.PNG]]
|image=[[Image:Jettyjitters.PNG|200px]]
|code=2 - 3
|code=2 - 3
|game=''[[Donkey Kong Land III]]
|game=''[[Donkey Kong Land III]]
Line 8: Line 9:
|after=[[Black Ice Blitz|>>]]
|after=[[Black Ice Blitz|>>]]
}}
}}
'''Jetty Jitters''' is the ninth level in ''[[Donkey Kong Land III]]''. Located on the river that runs through the [[Primate Plains]], it is the third level in this area. Like [[Red Wharf]] and [[Ford Knocks]], it takes place on a series of boardwalks overhanging a shallow river. In this level, [[Dixie Kong]] and [[Kiddy Kong]] will have to cling on to several tighropes in order to cross the wide gaps between the wharves. However, [[Klasp]]s hang from most of these ropes, moving back and forth in a fixed pattern, and they will interfere with the [[Kong]]s' progress. A good timing is required to jump over the explosive [[Kremling]]s. On the boardwalks, Dixie and Kiddy will encounter [[Kobble]]s and [[Sneek]]s.
'''Jetty Jitters''' is the ninth level in the classic [[Game Boy]] and [[Game Boy Color]] game, ''[[Donkey Kong Land III]]''. Located on the river that runs through the [[Primate Plains]], it is the third level in this area.  
This level's [[Koin]] is found at the very beginning, on the left of the starting point.


"Jetty Jitters" is this game's equivalent of "[[Kreeping Klasps]]" from ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''.
Like [[Red Wharf]] and [[Ford Knocks]], Jetty Jitters takes place on a series of boardwalks overhanging a shallow river. In this level, [[Dixie Kong]] and [[Kiddy Kong]] will have to cling on to several tightropes in order to cross the wide gaps between the wharves. However, [[Klasp]]s hang from most of these ropes, moving back and forth in a fixed pattern, and they will interfere with the [[Kong]]s' progress. A good timing is required to jump over the explosive [[Kremling]]s. On the boardwalks, Dixie and Kiddy will encounter the usual foes, [[Kobble]]s and [[Sneek]]s.
 
Noticeably, Jetty Jitters is ''Donkey Kong Land III's'' equivalent of [[Kreeping Klasps]], a level from ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', as both levels share similar features.
 
==Level Layout==
 
==Secrets==
===Bonus Level(s)===
 
===DK Coin===


==Trivia==
==Trivia==

Revision as of 08:25, April 24, 2010

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed soon.

Template:Level Jetty Jitters is the ninth level in the classic Game Boy and Game Boy Color game, Donkey Kong Land III. Located on the river that runs through the Primate Plains, it is the third level in this area.

Like Red Wharf and Ford Knocks, Jetty Jitters takes place on a series of boardwalks overhanging a shallow river. In this level, Dixie Kong and Kiddy Kong will have to cling on to several tightropes in order to cross the wide gaps between the wharves. However, Klasps hang from most of these ropes, moving back and forth in a fixed pattern, and they will interfere with the Kongs' progress. A good timing is required to jump over the explosive Kremlings. On the boardwalks, Dixie and Kiddy will encounter the usual foes, Kobbles and Sneeks.

Noticeably, Jetty Jitters is Donkey Kong Land III's equivalent of Kreeping Klasps, a level from Donkey Kong Country 3: Dixie Kong's Double Trouble!, as both levels share similar features.

Level Layout

Secrets

Bonus Level(s)

DK Coin

Trivia

  • Similar to arcade games before coins are inserted, certain levels will be "demoed" at the title screen if the player doesn't press start. This is one of those levels.