World 7-1 (Super Mario 3D Land): Difference between revisions

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This level is reminiscent of World 3-2. Mario starts this level on a grassy area with flowers, a wooden pipe board and a [[Coin Coffer]]. Near of this place, there is a large pool of water. The goal is right ahead and can be quickly accessed by a [[Wall Jump]] on the wall, or the player may use a Tanooki Suit to cross the gap. Although, Mario must jump on the pool to collect Star Medals. Mario must swim down, until reach in an area with some crates, two [[Cheep-Cheep]]s and a [[P-Switch]]. Pressing it, the wall on the right will reveal a passage. After crossing some [[Spiky Plant]]s, the plumber faces two [[Porcupuffer]]s guarding another passage. This passage splits into two. Swimming through the first opening, Mario can break many [[Brick Block]]s to get a [[+ Clock]]. In the second opening, Mario is taken by a stream to the [[Checkpoint Flag]]. Then, he must swim inside a U-shaped hollow, where are four [[Spike Eel]]s and a single Porcupuffer. Mario will reach inside a dry area with a [[Warp Pipe]], a [[Piranha Plant]] and Crates. The pipe leads Mario to the ending area, with more Warp Pipes, another Piranha Plant and the [[Flagpole]].
This level is reminiscent of World 3-2. Mario starts this level on a grassy area with flowers, a wooden pipe board and a [[Coin Coffer]]. Near of this place, there is a large pool of water. The goal is right ahead and can be quickly accessed by a [[Wall Jump]] on the wall, or the player may use a Tanooki Suit to cross the gap. Although, Mario must jump on the pool to collect Star Medals. Mario must swim down, until reach in an area with some crates, two [[Cheep-Cheep]]s and a [[P-Switch]]. Pressing it, the wall on the right will reveal a passage. After crossing some [[Spiky Plant]]s, the plumber faces two [[Porcupuffer]]s guarding another passage. This passage splits into two. Swimming through the first opening, Mario can break many [[Brick Block]]s to get a [[+ Clock]]. In the second opening, Mario is taken by a stream to the [[Checkpoint Flag]]. Then, he must swim inside a U-shaped hollow, where are four [[Spike Eel]]s and a single Porcupuffer. Mario will reach inside a dry area with a [[Warp Pipe]], a [[Piranha Plant]] and Crates. The pipe leads Mario to the ending area, with more Warp Pipes, another Piranha Plant and the [[Flagpole]].


It should be noted that basically the entire level can be skipped if one comes to the level with a [[Super Leaf]] on hand; the player can simply float over the water and directly into the flagpole, giving best times of as little as 6 seconds.
It should be noted that basically the entire level can be skipped if one comes to the level with a [[Super Leaf]] on hand; the player can simply float over the water and directly into the flagpole, giving best times of as little as 5 seconds<ref name="5 seconds">[http://comjackerftw.deviantart.com/art/Ha-498041162 5 seconds]</ref>.


==Star Medals==
==Star Medals==
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*[[Spiky Plant]]s
*[[Spiky Plant]]s
*[[Piranha Plant]]s
*[[Piranha Plant]]s
==References==
<references/>
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{{SM3DL Levels}}
{{SM3DL Levels}}
[[Category:Super Mario 3D Land Levels]]
[[Category:Super Mario 3D Land Levels]]

Revision as of 03:11, December 3, 2014

Template:Levelbox World 7-1 is the first level of the seventh world in Super Mario 3D Land.

Layout

This level is reminiscent of World 3-2. Mario starts this level on a grassy area with flowers, a wooden pipe board and a Coin Coffer. Near of this place, there is a large pool of water. The goal is right ahead and can be quickly accessed by a Wall Jump on the wall, or the player may use a Tanooki Suit to cross the gap. Although, Mario must jump on the pool to collect Star Medals. Mario must swim down, until reach in an area with some crates, two Cheep-Cheeps and a P-Switch. Pressing it, the wall on the right will reveal a passage. After crossing some Spiky Plants, the plumber faces two Porcupuffers guarding another passage. This passage splits into two. Swimming through the first opening, Mario can break many Brick Blocks to get a + Clock. In the second opening, Mario is taken by a stream to the Checkpoint Flag. Then, he must swim inside a U-shaped hollow, where are four Spike Eels and a single Porcupuffer. Mario will reach inside a dry area with a Warp Pipe, a Piranha Plant and Crates. The pipe leads Mario to the ending area, with more Warp Pipes, another Piranha Plant and the Flagpole.

It should be noted that basically the entire level can be skipped if one comes to the level with a Super Leaf on hand; the player can simply float over the water and directly into the flagpole, giving best times of as little as 5 seconds[1].

Star Medals

  • Star Medal 1: Upon entering the water, the player should head to the bottom left. Behind the crates is the first medal.
  • Star Medal 2: The second Star Medal is found directly beneath the second Spike Eel of the column of the three. It can only be obtained if the Spike Eel is defeated or if it moves to attack while the player is behind it.
  • Star Medal 3: The final medal is found shortly after the second one. It's located inside a cave with another Spike Eel.

Enemies

References

Template:BoxTop

Template:SM3DL Levels