World 2-Castle (New Super Mario Bros. Wii): Difference between revisions

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==Layout==
==Layout==
This is an autoscrolling castle level filled with lava pits, and three way corridors, of which only one is the correct path, much like in ''Super Mario Bros.'' and ''Super Mario Bros.: The Lost Levels'', if the correct corridor is chosen, a "ding" is heard, if wrong, a honk. In order to complete that area quickly, the player needs to take the upper route, the lower route, and the center route in that exact order. [[Podoboo]]s are also common in this castle. If Mario and the gang stay too long near a wall the autoscrolling level will squish them causing them to lose a life.
This is an autoscrolling castle level filled with lava pits, and three-way corridors, of which only one is the correct path, much like in ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros.: The Lost Levels]]''. If the correct corridor is chosen, a chime indicating so will sound; if it is incorrect, an error sound is heard. In order to complete that area quickly, the player needs to take the upper route, the lower route, and the center route in that exact order. [[Podoboo]]s are also common in this castle. If Mario and the gang stay too long near a wall, the autoscrolling level will squish them, causing them to lose a life.


Roy Koopa is fought here for the second time. He attacks by popping out of pipes that [[Kamek]] makes with his magic before the start of the battle. When Roy jumps out of a pipe, it might shock Mario (like a [[Sledge Bro.|Sledge Bro]]). Mario also needs to avoid getting squished by Roy Koopa. Roy is defeated after getting hit three times. Upon his defeat, The player(s) will get the key to unlock World 3.
Roy Koopa is fought here for the second time. He attacks by popping out of pipes that [[Kamek]] produces with his magic before the start of the battle. When Roy jumps out of a pipe, he will cause a tremor upon landing, which will temporarily stun any players on the ground. Mario also needs to avoid getting squished by Roy Koopa. Roy is defeated after getting hit three times. Upon his defeat, the player(s) will get the key to unlock World 3.


==[[Star Coin]]s==
==[[Star Coin]]s==

Revision as of 04:32, December 28, 2016

Template:Levelbox World 2-Castle is the castle and last level of World 2 in New Super Mario Bros. Wii. The boss battle in this level is against Roy Koopa.

Layout

This is an autoscrolling castle level filled with lava pits, and three-way corridors, of which only one is the correct path, much like in Super Mario Bros. and Super Mario Bros.: The Lost Levels. If the correct corridor is chosen, a chime indicating so will sound; if it is incorrect, an error sound is heard. In order to complete that area quickly, the player needs to take the upper route, the lower route, and the center route in that exact order. Podoboos are also common in this castle. If Mario and the gang stay too long near a wall, the autoscrolling level will squish them, causing them to lose a life.

Roy Koopa is fought here for the second time. He attacks by popping out of pipes that Kamek produces with his magic before the start of the battle. When Roy jumps out of a pipe, he will cause a tremor upon landing, which will temporarily stun any players on the ground. Mario also needs to avoid getting squished by Roy Koopa. Roy is defeated after getting hit three times. Upon his defeat, the player(s) will get the key to unlock World 3.

Star Coins

  • Star Coin 1: The first Star Coin is floating above Mario and co. at the very start of the level. There are two ways to obtain it. Firstly, Mario and co. can get on top of the nearby ? Block and jump from it to the Star Coin, or they should take the middle path to be lead to the Star Coin instead.
  • Star Coin 2: At least a Super Mushroom is required for this one. To the right of the Red Pipe-emerging Piranha Plant is the second Star Coin floating high up between two walls, and it is blocked off by many Brick Blocks. Mario and co. should destroy enough Brick Blocks to jump up or wall kick to the Star Coin.
  • Star Coin 3: The third Star Coin floats just over the Lava in the area with several Coins, Brick Blocks, and Dry Bones. Mario and co. should activate the nearby P Switch, and quickly grab the Star Coin over the new platform of Brick Blocks before the P Switch's effects wear off.

Enemies

Template:BoxTop Template:NSMBW Levels