Stage 3-7: Difference between revisions

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{{distinguish|World 3-7}}
{{distinguish|World 3-7}}
{{Levelbox
{{level infobox
|title
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|image=[[File:DonkeyKong-Stage3-7 (GB).png]]
|image=[[File:DonkeyKong-Stage3-7 (GB).png]]
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|secret=
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'''Stage 3-7''' is the seventh level of the [[Ship]] in the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]''. The level is pretty puzzle based revolving around using [[Lever Switch|lever]]s.
'''Stage 3-7''' is the seventh level of the [[Ship]] in the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]''. The level has a puzzle theme, and revolves around the use of two different [[lever]]s with different functions.


==Layout==
==Layout==
{{rewrite}}
To begin, [[Mario]] starts off in the bottom left corner, next to a [[ladder]] just below the [[Key Door]]. Two [[Gessori]] swim in the liquid below, while two [[Sir Shovalot]]s move about the area. Although Mario is able to climb the ladder and make it to the top right of the room, there is a wall blocking off the [[key]]. However, there is still a [[lever]] Mario must use to lure the lower Sir Shovalot onto a temporary platform. Mario must then release the lever to make the platform disappear and drop the Sir Shovalot onto the lowest floor. Mario must then head to the Sir Shovalot and have him push him through a narrow squeeze, crouching so as to avoid the spikes. Upon jumping over the hole to avoid falling into the water, Mario must then use a different switch to create a ladder allowing him to reach the key, as well as raising the wall. Mario may then simply pick up the key and carry it all the way to the left, unlocking the Key Door to complete the level.
[[Mario]] starts next to a [[ladder]] leading to the [[Key Door|door]] which he must climb up to advance then he must [[jump]] up over some blocks on the right next to the door, then he must keep heading right where he will see a [[Sir Shovalot]] which will crush him against the wall so he must jump over the little knight and to get up to the lever he must he either [[Backflip]], [[Handstand Jump]], or jump on the little knight's head then jump off at the right spot. Then he must go over to the lever then switch it to activate the bridge so another Sir Shovalot will walk over there then once the little knight is on the bridge Mario must switch the lever back so the Sir Shovalot falls to the platform below it then he must go back while avoiding the first little knight and take either the ladder on the right or the ladder on the left. Once the little knight below him is on the left side, Mario is down there and the Sir Shovalot is ready to charge Mario must [[crouch]] so he doesn't get crushed and him must watch out for the [[Spike Trap|Spike]]s on the ceiling above him and the little knight in the middle. Once the Sir Shovalot shoves Mario off the platform into the water he must watch out for two [[Gessori]] which will hurt him if they touch him so Mario should quickly jump out to the platform with a lever on the right before a Gessori touches him, then he must go over to the lever and switch it so the gate blocking the [[key]] opens then Mario must activate the ladder block then put it on the left edge of the platform he's on as there's no room on the right side then climb up it, the first Sir Shovalot might be in the way so it's best to run into the open then jump over it if Mario is on the left or quickly climb up the ladder or jump over it if Mario is on the right. Once at the key Mario must grab it then take it to the left jumping over the block to get across then all Mario has to do is bring the key to the door to end the level.


==Enemies==
==Enemies==
*[[Sir Shovalot]]s
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" style="text-align: center"
*[[Gessori]]
!Sprite
!Name
!Count
|-
|[[File:DKGB Squid.png]]
|[[Gessori]]
|2
|-
|[[File:DKGB Knight.png]]
|[[Sir Shovalot]]s
|2
|}


==Pauline's lost items==
==Pauline's lost items==
Within this stage, Pauline's lost items can be found in the following order and in the following places:
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" style="text-align: center"
*'''Hat''': Near the second [[ladder]] to the left of it in the corner.
!Sprite
*'''Parasol''': Next to the third ladder guarded by a [[Sir Shovalot]]. It's best Mario gets the little knight off the same platform as the Parasol with the lever to the bridge.
!Name
*'''Bag''': In front of the door which the key is behind.
!Location
|-
|[[File:DKGB-PaulinesHat.png]]
|Hat
|Suspended in midair in the corner between the first two [[ladder]]s. [[Mario]] must perform a [[Handstand|Handstand Jump]] or [[Backflip]] to reach and collect it.
|-
|[[File:DKGB-PaulinesBag.png]]
|Bag
|Near the top right corner, between the [[lever]] and [[key]].
|-
|[[File:DKGB-PaulinesParasol.png]]
|Parasol
|Placed on a platform at a lower height than the hat. Mario may perform a Backflip Jump or Backflip, or use the nearby ladder to reach and collect it.
|}


{{DK}}
{{DK}}
[[Category:Donkey Kong (Game Boy) Levels]]
[[Category:Pirate areas]]
[[Category:Donkey Kong (Game Boy) levels]]

Latest revision as of 22:16, August 14, 2022

Not to be confused with World 3-7.
Level
Stage 3-7
Stage 3-7 of Donkey Kong for the Game Boy
Level code 3-7
World Ship
Game Donkey Kong
Time limit 200 seconds
<< Directory of levels >>

Stage 3-7 is the seventh level of the Ship in the Game Boy version of Donkey Kong. The level has a puzzle theme, and revolves around the use of two different levers with different functions.

Layout[edit]

To begin, Mario starts off in the bottom left corner, next to a ladder just below the Key Door. Two Gessori swim in the liquid below, while two Sir Shovalots move about the area. Although Mario is able to climb the ladder and make it to the top right of the room, there is a wall blocking off the key. However, there is still a lever Mario must use to lure the lower Sir Shovalot onto a temporary platform. Mario must then release the lever to make the platform disappear and drop the Sir Shovalot onto the lowest floor. Mario must then head to the Sir Shovalot and have him push him through a narrow squeeze, crouching so as to avoid the spikes. Upon jumping over the hole to avoid falling into the water, Mario must then use a different switch to create a ladder allowing him to reach the key, as well as raising the wall. Mario may then simply pick up the key and carry it all the way to the left, unlocking the Key Door to complete the level.

Enemies[edit]

Sprite Name Count
Gessori (compressed) Gessori 2
Sir Shovalot(compressed) Sir Shovalots 2

Pauline's lost items[edit]

Sprite Name Location
Pauline's hat sprite from Donkey Kong (Game Boy) Hat Suspended in midair in the corner between the first two ladders. Mario must perform a Handstand Jump or Backflip to reach and collect it.
Pauline's bag sprite from Donkey Kong (Game Boy) Bag Near the top right corner, between the lever and key.
Pauline's parasol sprite from Donkey Kong (Game Boy) Parasol Placed on a platform at a lower height than the hat. Mario may perform a Backflip Jump or Backflip, or use the nearby ladder to reach and collect it.