Metroid Prime 2: Difference between revisions

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{{minigame-infobox
{{minigame infobox
|image=[[File:WWSM Metroid Prime 2.png|250px]]
|image=[[File:WWSM Metroid Prime 2.png|250px]]
|appeared_in=''[[WarioWare: Smooth Moves]]
|appears_in=''[[WarioWare: Smooth Moves]]
|type=[[9-Volt]] & [[18-Volt]]
|type=[[9-Volt]] & [[18-Volt]]
|intro=''Knock over!''
|intro=''Knock over!''
|info="''Roll Samus into the target and knock it down. 2004: Metroid Prime 2: Echoes / Nintendo GameCube''"
|info="''Roll Samus into the target and knock it down. 2004: Metroid Prime 2: Echoes / Nintendo GameCube''"
|form="The Waiter"
|form="The Waiter"
|song=Metroid Prime 2
|track=Metroid Prime 2
}}
}}
'''Metroid Prime 2''' is one of [[9-Volt]] & [[18-Volt]]'s [[microgame]]s in ''[[WarioWare: Smooth Moves]]''. The game is based on ''[[metroidwiki:Metroid Prime 2: Echoes|Metroid Prime 2: Echoes]]''.  
'''Metroid Prime 2''' is one of [[9-Volt]] & [[18-Volt]]'s [[microgame]]s in ''[[WarioWare: Smooth Moves]]''. The game is based on ''[[metroidwiki:Metroid Prime 2: Echoes|Metroid Prime 2: Echoes]]''.  
==Gameplay==
==Gameplay==
The player controls [[Samus Aran|Samus]] in her [[metroidwiki:Morph Ball|Morph Ball]] form, and must tilt the [[Wii#Wii Remote|Wii Remote]] to roll into and knock down the [[barrel]]. If Samus rolls too far inward, the player can tilt backwards too.
The player controls [[metroidwiki:Samus Aran|Samus]] in her [[metroidwiki:Morph Ball|Morph Ball]] form, and must tilt the [[nwiki:Wii Remote|Wii Remote]] to roll into and knock down the [[barrel]]. If Samus rolls too far inward, the player can tilt backwards too.
*'''1st level difficulty:''' The barrel is directly in front.
*'''1st level difficulty:''' The barrel is directly in front.
*'''2nd level difficulty:''' The barrel is somewhere in front.
*'''2nd level difficulty:''' The barrel is somewhere in front.
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}}
}}


{{9-Volt & 18-Volt's Microgames}}
==Trivia==
{{WWSM Microgames}}
*Despite being based on ''Metroid Prime 2'', the music in this microgame is taken from the first ''[[metroidwiki:Metroid Prime (game)|Metroid Prime]]''.
 
{{9-Volt & 18-Volt's microgames}}
{{WWSM microgames}}
[[Category:WarioWare: Smooth Moves microgames]]
[[Category:WarioWare: Smooth Moves microgames]]
[[Category:Metroid series]]
[[Category:Metroid series]]

Latest revision as of 20:55, October 28, 2023

Metroid Prime 2
Metroid Prime 2 in WarioWare: Smooth Moves.
Appears in WarioWare: Smooth Moves
Type 9-Volt & 18-Volt
Command(s) Knock over!
Info "Roll Samus into the target and knock it down. 2004: Metroid Prime 2: Echoes / Nintendo GameCube"
Form(s) "The Waiter"
Music track Metroid Prime 2

Metroid Prime 2 is one of 9-Volt & 18-Volt's microgames in WarioWare: Smooth Moves. The game is based on Metroid Prime 2: Echoes.

Gameplay[edit]

The player controls Samus in her Morph Ball form, and must tilt the Wii Remote to roll into and knock down the barrel. If Samus rolls too far inward, the player can tilt backwards too.

  • 1st level difficulty: The barrel is directly in front.
  • 2nd level difficulty: The barrel is somewhere in front.
  • 3rd level difficulty: The barrel is behind a bumper obstacle.

Names in other languages[edit]

Language Name Meaning
Japanese メトロイドプライム2 ダークエコーズ
Metoroido Puraimu 2 Dāku Ekōzu
Metroid Prime 2: Echoes
lit. Metroid Prime 2: Dark Echoes

Trivia[edit]

  • Despite being based on Metroid Prime 2, the music in this microgame is taken from the first Metroid Prime.