Level B-4: Difference between revisions

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{{distinguish|World B-4}}
{{distinguish|World B-4}}
{{Levelbox
{{level infobox
|title=Level B-4
|title=Level B-4
|image=[[File:MvDKTSB-4 3DS.png|250px]]
|image=[[File:MvDKTSB-4 3DS.png|250px]]
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The level features one [[Mini Mario (toy)|Mini Mario]] with a [[key]] and two [[Mini Peach]]es. The Mini Mario's key is needed to unlock the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]].
The level features one [[Mini Mario (toy)|Mini Mario]] with a [[key]] and two [[Mini Peach]]es. The Mini Mario's key is needed to unlock the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]].
==Overview==
==Overview==
[[File:MvDKTSB-4mapWiiU.jpg|thumb|left|200px|Level map]]
[[File:MvDKTSB-4mapWiiU.jpg|thumb|left|200px|Level map]]
The two Mini Peaches start on the left side on different levels, while the Mini Mario is further towards the other side, facing a gap that leads into a pit of [[Spike Trap|spikes]]. This pit can be avoided if the player draws a [[Red Girder]] slope oriented to the ground next to it. Aside from Red Girder Rivets, the course contains a number of [[Springboard#Mario vs. Donkey Kong series|Long Spring]] slots, some of which can be used by the [[Mini]]s to bounce onto [[Cannon]]s that shoot them to different locations. The Cannon on the top left is aimed at several [[Shy Guy (toy)|Shy Guys]] in a passage, ending with a lofty area containing more Long Springs slots and Red Girder Rivets. These can help the toys reach the Goal Door in an alcove further up to the left.
The two Mini Peaches start on the left side on different levels, while the Mini Mario is further towards the other side, facing a gap that leads into a pit of [[Spike Trap|spikes]]. This pit can be avoided if the player draws a [[Red Girder]] slope oriented to the ground next to it. Aside from Red Girder Rivets, the course contains a number of [[Trampoline#Mario vs. Donkey Kong series|Long Spring]] slots, some of which can be used by the [[Mini]]s to bounce onto [[Cannon]]s that shoot them to different locations. The Cannon on the top left is aimed at several [[Shy Guy]]s in a passage, ending with a lofty area containing more Long Springs slots and Red Girder Rivets. These can help the toys reach the Goal Door in an alcove further up to the left.
 
===M Coin===
===M Coin===
The [[M-Token|M Coin]] is left from the Mini Mario's initial position. One way to reach it is to use the Long Spring underneath and pass through the [[girder]] platform. Another is to shoot from the nearby Cannon to the right, onto the platform containing the coin.
The [[M-Token|M Coin]] is left from the Mini Mario's initial position. One way to reach it is to use the Long Spring underneath and pass through the [[girder]] platform. Another is to shoot from the nearby Cannon to the right, onto the platform containing the coin.
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*Resource items:
*Resource items:
**[[Red Girder]]s: 9
**[[Red Girder]]s: 9
**[[Springboard#Mario vs. Donkey Kong series|Long Springs]]: 3
**[[Trampoline#Mario vs. Donkey Kong series|Long Springs]]: 3
*Red Girder Rivets: 14
*Red Girder Rivets: 14
*Long Spring slots: 7
*Long Spring slots: 7
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*[[Coin]]s: 9
*[[Coin]]s: 9
*Enemies:
*Enemies:
**[[Shy Guy (toy)|Shy Guys]]: 3
**[[Shy Guy]]s: 3


===Wii U version===
===Wii U version===
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**Shy Guys: 3
**Shy Guys: 3
{{MVDKTS}}
{{MVDKTS}}
{{MVDKTS Levels}}
{{MVDKTS levels}}
[[Category:Mario vs. Donkey Kong: Tipping Stars Levels]]
[[Category:Mario vs. Donkey Kong: Tipping Stars levels]]

Latest revision as of 13:45, March 8, 2024

Not to be confused with World B-4.
Level
Level B-4
MvDKTSB-4 3DS.png
Level code B-4
World Bonus 1
Game Mario vs. Donkey Kong: Tipping Stars
Time limit 300 seconds
<< Directory of levels >>

Level B-4 is the fourth course in the Bonus 1 set and the fourth Bonus Level overall in Mario vs. Donkey Kong: Tipping Stars. It is set in Jumpy Jungle and is unlocked by earning 16 trophies.

The level features one Mini Mario with a key and two Mini Peaches. The Mini Mario's key is needed to unlock the Goal Door.

Overview[edit]

Map of Level B-4
Level map

The two Mini Peaches start on the left side on different levels, while the Mini Mario is further towards the other side, facing a gap that leads into a pit of spikes. This pit can be avoided if the player draws a Red Girder slope oriented to the ground next to it. Aside from Red Girder Rivets, the course contains a number of Long Spring slots, some of which can be used by the Minis to bounce onto Cannons that shoot them to different locations. The Cannon on the top left is aimed at several Shy Guys in a passage, ending with a lofty area containing more Long Springs slots and Red Girder Rivets. These can help the toys reach the Goal Door in an alcove further up to the left.

M Coin[edit]

The M Coin is left from the Mini Mario's initial position. One way to reach it is to use the Long Spring underneath and pass through the girder platform. Another is to shoot from the nearby Cannon to the right, onto the platform containing the coin.

High scores[edit]

Nintendo 3DS version[edit]

  • Bronze trophy: 4000 points
  • Silver trophy: 7000 points
  • Gold trophy: 13000 points

Wii U version[edit]

  • Bronze trophy: 4500 points
  • Silver trophy: 7500 points
  • Gold trophy: 13500 points

Statistics[edit]

Nintendo 3DS version[edit]

Wii U version[edit]

  • Resource items:
    • Red Girders: 8
    • Long Springs: 3
  • Red Girder Rivets: 14
  • Long Spring slots: 7
  • Cannons: 2
  • Coins: 10
  • Enemies:
    • Shy Guys: 3