Bolt (object): Difference between revisions

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[[File:100m.png|thumb|[[100m]], the only stage in ''[[Donkey Kong (game)|Donkey Kong]]'' featuring '''rivets'''.]]
[[File:100m.png|thumb|[[100m]], the only stage in ''[[Donkey Kong (game)|Donkey Kong]]'' featuring '''rivets'''.]]
'''Rivets'''<ref>Game manuals for home versions of ''Donkey Kong'' on Atari 2600, Atari 7800, the Atari 8-bit series, Commodore 64, and Amstrad CPC.</ref> (also known as '''bolts'''<ref>''[[NES Remix]]''</ref> or '''plugs'''<ref>''[[Donkey Kong 64]]'' Official Nintendo Player's Guide, page 127</ref>) are objects that [[Mario]] must destroy in level [[100m]] of ''[[Donkey Kong (game)|Donkey Kong]]''.  There are eight (six in the [[Donkey Kong (Game Boy)|Game Boy version]]) orange rivets that are worth 100 [[points]] each. Mario must simply walk, run, or jump across a rivet to remove it.  After all the rivets are gone, the platforms supporting [[Cranky Kong|Donkey Kong]] will collapse, allowing Mario to rescue [[Pauline]]. Removing a rivet also creates a gap that [[Fire|Firefoxes]] cannot cross. If a rivet is removed while a Firefox is on top of it, the enemy will become stuck over the gap. This allows Mario to safely jump over the enemy repeatedly to gain bonus points. Points are the only way to gain [[extra lives]] in this game.
'''Rivets'''<ref>Game manuals for home versions of ''Donkey Kong'' on Atari 2600, Atari 7800, the Atari 8-bit series, Commodore 64, and Amstrad CPC.</ref> (also known as '''bolts'''<ref>''[[NES Remix]]''</ref> or '''plugs'''<ref>''[[Donkey Kong 64]]'' Official Nintendo Player's Guide, page 127</ref>) are objects that [[Mario]] must destroy in level [[100m]] of ''[[Donkey Kong (game)|Donkey Kong]]''.  There are eight (six in the [[Donkey Kong (Game Boy)|Game Boy version]]) orange rivets that are worth 100 [[points]] each. Mario must simply walk, run, or jump across a rivet to remove it.  After all the rivets are gone, the platforms supporting [[Cranky Kong|Donkey Kong]] will collapse, allowing Mario to rescue [[Pauline]]. Removing a rivet also creates a gap that [[Fire]]s cannot cross. If a rivet is removed while a Fire is on top of it, the enemy will become stuck over the gap. This allows Mario to safely jump over the enemy repeatedly to gain bonus points. Points are the only way to gain [[extra lives]] in this game.


==References==
==References==

Revision as of 08:53, December 30, 2017

File:100m.png
100m, the only stage in Donkey Kong featuring rivets.

Rivets[1] (also known as bolts[2] or plugs[3]) are objects that Mario must destroy in level 100m of Donkey Kong. There are eight (six in the Game Boy version) orange rivets that are worth 100 points each. Mario must simply walk, run, or jump across a rivet to remove it. After all the rivets are gone, the platforms supporting Donkey Kong will collapse, allowing Mario to rescue Pauline. Removing a rivet also creates a gap that Fires cannot cross. If a rivet is removed while a Fire is on top of it, the enemy will become stuck over the gap. This allows Mario to safely jump over the enemy repeatedly to gain bonus points. Points are the only way to gain extra lives in this game.

References

  1. ^ Game manuals for home versions of Donkey Kong on Atari 2600, Atari 7800, the Atari 8-bit series, Commodore 64, and Amstrad CPC.
  2. ^ NES Remix
  3. ^ Donkey Kong 64 Official Nintendo Player's Guide, page 127