Bolt (object): Difference between revisions

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[[Image:100m.png|frame|right]]
[[Image:100m.png|frame|right]]
'''Rivets'''<ref>Game manuals for home versions of ''Donkey Kong'' in [[Atari 2600]], 7800, 8-bit, Commodore 64, and Amstrad CPC.</ref> are items that [[Mario]] must collect in level [[100m]] of ''[[Donkey Kong (game)|Donkey Kong]]''.  There are eight (six in the [[Donkey Kong (Game Boy)|Game Boy version]]) yellow rivets that are worth 100 [[points]] each. Mario must simply walk, run, or jump across a rivet to remove it.  After all the rivets are gone, the platforms supporting Donkey Kong will collapse, allowing Mario to rescue [[Pauline]]. Removing a rivet also creates a gap that [[Fire]]s cannot cross.  If a rivet is removed while a Fire is on top of it, the enemy will become stuck over the gap.  This allows Mario to safely jump over the enemy repeatedly to gain bonus points. Points are the only way to gain [[extra lives]] in this game.
'''Rivets'''<ref>Game manuals for home versions of ''Donkey Kong'' in [[Atari 2600]], 7800, 8-bit, Commodore 64, and Amstrad CPC.</ref> are items that [[Mario]] must collect in level [[100m]] of ''[[Donkey Kong (game)|Donkey Kong]]''.  There are eight (six in the [[Donkey Kong (Game Boy)|Game Boy version]]) yellow rivets that are worth 100 [[points]] each. Mario must simply walk, run, or jump across a rivet to remove it.  After all the rivets are gone, the platforms supporting [[Donkey Kong]] will collapse, allowing Mario to rescue [[Pauline]]. Removing a rivet also creates a gap that [[Fire]]s cannot cross.  If a rivet is removed while a Fire is on top of it, the enemy will become stuck over the gap.  This allows Mario to safely jump over the enemy repeatedly to gain bonus points. Points are the only way to gain [[extra lives]] in this game.
==References==
==References==
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<references />

Revision as of 20:21, May 1, 2012

Rivets[1] are items that Mario must collect in level 100m of Donkey Kong. There are eight (six in the Game Boy version) yellow rivets that are worth 100 points each. Mario must simply walk, run, or jump across a rivet to remove it. After all the rivets are gone, the platforms supporting Donkey Kong will collapse, allowing Mario to rescue Pauline. Removing a rivet also creates a gap that Fires cannot cross. If a rivet is removed while a Fire is on top of it, the enemy will become stuck over the gap. This allows Mario to safely jump over the enemy repeatedly to gain bonus points. Points are the only way to gain extra lives in this game.

References

  1. ^ Game manuals for home versions of Donkey Kong in Atari 2600, 7800, 8-bit, Commodore 64, and Amstrad CPC.