Parrot Chute Panic (Donkey Kong Country 2): Difference between revisions

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{{construction}}
{{italic title|id=yes}}
{{level
{{level infobox
|title=Parrot Chute Panic
|image=[[File:Parrot Chute Panic.png]]
|image=[[Image:Parrot_Chute_Panic.png|200px]]
|code=5 - 4
|code=5 - 4 (DKC2) <br> 4 - 4 (DKL2)
|world=[[Gloomy Gulch]]
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', ''[[Donkey Kong Land 2]]''
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|notes=This is the first and only level to feature [[Flapper the Parrot]].
|track=Flight of the Zinger
|before=[[Gusty Glade|<<]]
|before=[[Gusty Glade (Donkey Kong Country 2: Diddy's Kong Quest)|<<]]
|after=[[Web Woods|>>]]
|after=[[Web Woods (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
|secret=<sup>[[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|KK]]
}}
}}
'''Parrot Chute Panic''' is the twenty-sixth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. It is also the fourth area of [[Gloomy Gulch]] in both games. The level's name is a wordplay of "Parachute Panic."
'''Parrot Chute Panic''' is the twenty-sixth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the fourth level of [[Gloomy Gulch]]. It is the last [[Zinger]] hive level. There are a couple of [[Quawks]] in the level that [[Diddy Kong]] and [[Dixie Kong]] must use to descend the narrow pathways while avoiding several Zingers along the way. After reaching a point, Quawks drops both Kongs, and the next Quawks is found either shortly or directly afterward. Additionally, [[Squawks]] is used in both of the level's [[Bonus Area]]s. The ground portions are short, straightforward paths that sometimes have a [[Klampon]] or a [[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]] walking around, and one path even has three [[Click-Clack]]s. The honey-coated ground from previous hive levels also appear during this part. Parrot Chute Panic's name is a play on "parrot" and "parachute," as a reference to Quawks being a parrot and by slowly taking the Kongs down the level like a parachute.
==Layout==
[[File:Parrot Chute Panic GBA dismount.png|thumb|left|Parrot Chute Panic in the Game Boy Advance version]]
The level begins on a flat ledge with a gap ahead of it. A [[DK Barrel]] wobbles above the gap. If the heroes drop into the gap, they fall past many floating [[banana]]s and an alcove containing a [[DK Coin|Video Game Hero Coin]], and then land on another flat surface with some honey splattered on it. The honey is sticky so the Kongs cannot walk through it easily. A Quawks waits for them in a small gap. Once they grab onto the parrot, they slowly descend through a small passage with a few Zingers in the center of it. At the bottom of the passage, the Quawks drops the Kongs, who then land on more honey. A crate lies next to the honey, followed by a Zinger floating in the air and a Klampon who marches along a flat pathway found in a slightly lower area. The crate can be used to break open a nearby wall. If they enter the opening in the wall once they do so, they enter a hidden area with many bananas that form the shape of the [[Rareware]] logo. After they travel through the exit of this area, they reach a thin passage that they must drop though to reach the [[KONG Letters|letter K]], many bananas, and a [[Banana Coin]], and then land in an area located farther into the level.


In the last of all the hive levels, the Kongs must use the help of [[Flapper the Parrot]] to descend through the dangerous area. The primates must use the parrot to slowly glide downward and avoid several [[Zinger]]s crowding the hive below. Therefore, the [[Animal Buddy]] serves as a huge help for the Kongs who cannot descend as easily with their abilities alone. Though the Zingers themselves are the primary obstacle in this level, [[Klampon]]s, [[Spiny (Donkey Kong)|Spinies]] and [[Click-Clack]]s also stand in the way of the Kongs. [[Squawks the Parrot]] appears in this level along with Flapper, but he only appears in a [[Bonus Level]]. Like the previous non-boss hive levels, honey appears here, and it the primates cannot walk through easily it due to its stickiness.
A Quawks hovers in a gap near the Klampon to the left of the aforementioned wall. It can pull the heroes into a wider passage with more Zingers around it. Some of these wasp enemies are placed in the center of the passage, while others line the walls. Another letter K is between two of the Zingers in the center of the area. The Quawks soon drops them above a few Zingers that they must avoid. After a small spot of honey, a Zinger can be found. If the heroes drop into the gap next to it, they land in a lower section of the level, where there are two additional Klampons and a DK Barrel. A pair of Zingers surround the third Quawks, who is present nearby. The bird helps them travel through a narrow passage with more Zingers in it. As before, some of the foes line the walls, while others fly in the middle of the area. The primates come past a Banana Coin and some bananas as they descend.


==Level Layout==
The parrot soon carries them into a narrower passage, which is followed by a wide room with a few more Zinger in it. Two Spinies walk along some sticky honey at the bottom of the room. The letter O is next to them. On the opposite side of the area, a small gap can be found. If they drop into it, they land on a Quawks, who carries them farther down the level, where there are more Zingers. This time, the passage is narrower than usual. A platform can be found in the center of the area with one of the Zingers on it. A Banana Bunch can be found on the right side of the platform, but only a single banana is on the left side. After the heroes fly over a trio of Zingers at the small turn, they Quawks prepares to drop them. Once they let go, they fall past a few ledges and land next to the [[Star Barrel]] in a small gap.
===''Donkey Kong Country 2===
The level begins on a flat ledge with a gap ahead of it. A [[DK Barrel]] wobbles above the gap. If the heroes drop into the gap, they fall past many floating [[banana]]s and then land on another flat surface with some honey splattered on it. The honey is sticky so the Kongs cannot walk through it easily. A Flapper waits for them in a small gap. Once they grab onto the parrot, they slowly descend through a small passage with a few Zingers in the center of it. At the bottom of the passage, the Flapper drops the Kongs, who then land on more honey. A crate lies next to the honey, followed by a Zinger floating in the air and a Klampon who marches along a flat pathway found in a slightly lower area. A Flapper hovers in a gap near the Klampon. It can pull the heroes into a wider passage with more Zingers around it. Some of these wasp enemies are placed in the center of the passage, while others line the walls. The Flapper soon drops them above a few Zingers that they must avoid.  


After a small spot of honey, a Zinger can be found. If the heroes drop into the gap next to it, they land in a lower section of the level, where there are two additional Klampons and a DK Barrel. A pair of Zingers surround the third Flapper, who is present nearby. The bird helps them travel through a narrow passage with more Zingers in it. As before, some of the foes line the walls, while others fly in the middle of the area. The primates come past a [[Banana Coin]] and some bananas as they descend. The parrot soon carries them into a narrower passage, which is followed by a wide room with a few more Zinger in it. Two Spinies walk along some sticky honey at the bottom of the room. The letter O is next to them. On the opposite side of the area, a small gap can be found. If they drop into it, they land on a Flapper, who carries them farther down the level, where there are more Zingers. This time, the passage is more narrow than usual. A platform can be found in the center of the area with one of the Zingers on it. A Banana Bunch can be found on the right side of the platform, but only single banana is on the left side. After the heroes fly over a trio of Zinger at the small turn, they Flapper prepares to drop them. Once they let go, they fall past a few ledges and land next to the [[Star Barrel]] in a small gap.
[[File:Parrot Chute Panic DKC2 shot 2.png|thumb|The heroes maneuver around many Zingers.]]
A Quawks and a DK Barrel are in this gap. The Quawks carries them into a narrow passage, where they must maneuver around Zingers by flying from left to right in the area. The parrot soon drops them on a flat piece of land with a crate on it. Another Quawks is in the air near here over a gap. It can slowly lead the heroes down through the gap, which features some Zingers moving back a forth across the area. Once they pass three Zingers, the Quawks drops them onto a large, flat ledge with a Spiny on it. A gap is near here with the letter N by it. If the Kongs fall into the gap, they land in a slightly lower elevation, where they can find a Quawks in a small gap. This Animal Friend carries them through another narrow passage infested with dangerous Zingers, who are scattered all around. Three platforms are in the center of the area farther down. A trio of bananas are on the one side of the first two platforms, while Zingers wait to attack on the other sides. The third platform has collectibles all around it, although the right side has more valuable items by it.  


A Flapper and a DK Barrel are in this gap. The Flapper carries them into a narrow passage, where they must maneuver around Zingers by flying from left to right in the area. The parrot soon drops them on a flat piece of land with a crate on it. Another Flapper is in the air near here over a gap. It can slowly lead the heroes down through the gap, which features some Zingers moving back a forth across the area. Once they pass three Zingers, the Flapper drops them onto a large, flat ledge with a Spiny on it. A gap is near here with the letter N by it. If the Kongs fall into the gap, they can land in a slightly lower elevation, where they can find a Flapper in a small gap. This Animal Buddy carries them through another narrow passage infested with dangerous Zingers, who are scattered all around. Three platforms are in the center of the area farther down. A trio of bananas are on the one side of the first two platforms, while Zingers wait to attack on the other sides. The third platform has collectibles all around it, although the right side has more valuable items by it. After the heroes pass these platforms, they ride through narrow turns that have Zingers around them. Soon, the Flapper drops the Kongs past a Zinger and through a narrower passage. An area of land is under here with a Klampon and a DK Barrel on it.
After the heroes pass these platforms, they ride through narrow turns that have Zingers around them. Soon, the Quawks drops the Kongs past a Zinger and through a narrower passage. An area of land is under here with a Klampon and a DK Barrel on it. A small gap is to the left of here that leads down to a tight passage with three Click-Clacks in it. After dropping off of the ledge near the trio, the Kongs can find a small hill with a gap next to it. A Quawks waits here. This parrot guides the group deeper into the hive, where Zingers line the walls around a few sharp turns. After three turns, the bird drops the heroes into the claws of another Quawks. It pulls them past a small group of Zingers found along the walls and in the middle of the path. A wider area follows here with some Zingers flying back and forth. Another Zinger in this area also flies in a circular path, surrounding the letter G. After passing a few pairs of Zingers floating from left to right, the parrot leads them into a narrow passage and prepares to drop them onto a pile of sticky honey. Once they reach land, they can see the [[End of Level Target]] just ahead, rotating between a Banana, Banana Coin, [[Banana Bunch]], and a [[Red Balloon]]. If the Kongs jump on the target from a hidden hook to the right, they can win one of these prizes.
{{br|left}}


[[Image:Parrot Chute Panic GBA 65.jpg|thumb|left|200px|The monkeys near the letter K.]]
==Enemies==
After they defeat this enemy, they must jump down a gap to beat three Click-Clacks, and hop over to the next Flapper. It will guide the group to another Flapper. This bird must descend through the deep hive and watch out for several bee swarms. After it dodges all the Zingers, the parrot needs to squeeze into a tight space and drop the Kongs off to the Ending Pad, which will allow them to exit the level.
The following enemies appear in the following quantities:
<gallery>
Click Clack DKC2.png|[[Click-Clack]] (3)
Klampon DKC2.png|[[Klampon]] (4)
Spiny DKC2.png|[[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]] (3)
Zinger DKC2 yellow.png|[[Zinger]] (yellow) (92)
</gallery>


===''Donkey Kong Land 2===
==Items and objects==
From the start of the level, the Kongs must hop into the Flapper barrel and turn into Flapper. Then, the heroes, as the bird, must float down through the hive. It's a long way down, but the Zingers are all spread well apart around the path. So, Flapper should be able to descend through with relative ease. Eventually, the parrot will pass the No Animal Sign, and turn back into the Kongs, who need to run down the path and jump through an abyss. After that, they will find the Star Barrel.
The following items and objects appear in the following quantities:
<gallery>
Banana Bunch DKC SNES.png|[[Banana Bunch]] (2)
Banana Coin.png|[[Banana Coin]] (5)
Crate DKC2.png|[[Crate]] (1)
DK Barrel.png|[[DK Barrel]] (5)
TNT Barrel.png|[[TNT Barrel]] (1, Bonus Area only)
</gallery>
===K-O-N-G Letters===
[[File:Parrot Chute Panic second letter K.png|thumb|The alternate letter K, found by exiting a room with bananas in the formation of the Rare logo.]]
*'''K:''' There are two letter K's. While riding the second Quawks, the Kongs can find the letter K between the second and third Zingers. Alternatively, the Kongs can skip the second Quawks' segment and carry the [[Crate]] into a wall next to a [[Klampon]]. Doing so takes them into a room with many bananas sorted in the shape of the [[Rare, Ltd.|Rare]] logo. They must exit out the other side, back into the main level, to find the letter K floating above the following opening.
*'''O:''' After the third Quawks drops Diddy and Dixie on the ground, they can go right to find the letter O near the two Spinys.
*'''N:''' After the fifth Quawks (second from the Star Barrel) drops both Kongs on the ground, they must pass another Spiny and jump down to find the letter N below a few bananas.
*'''G:''' After passing three Click-Clacks, the Kongs must continue down another Quawks segment and then onto the next Quawks. As they pass through Zingers with the second Quawks, they eventually stumble into a Zinger circling around the letter G.
{{br}}


Halfway through the level, the monkeys must run across the thin walkway and defeat several enemies. After passing all of these foes, the Kongs must get in an [[Animal Barrel]] to turn into their Flapper form. Flapper needs to descend through more of this dangerous hive then, and maneuver around many, many more Zingers. As the flight progresses, the path becomes even deadlier, and the are gets smaller than other times. Once the bird makes its way to the No Animal Sign, Flapper will turn back into the monkeys. As their original forms, the heroes need to defeat a few enemies, and soon get into the third Animal Barrel, turning them into Flapper. This time, Flapper must float down through another swarm of Zingers. The way down is short, though, and the bird will soon cross the No Animal Sign, and turn back into the monkeys. Once again back to normal, the group must walk west and bounce off of a spring to exit the level.
===Key items===
[[File:Parrot Chute Panic DK Coin.png|thumb|The location of the Video Game Hero Coin.]]
*'''[[DK Coin|Cranky's Video Game Hero Coin]]:''' At the very start, the Kongs jump down the abyss. As they fall, Dixie must use her [[Helicopter Spin]] to slow them and keep to the left. The Video Game Hero Coin appears in a gap on the left.
*'''[[Golden feather]] (Game Boy Advance version only):''' After passing three Click-Clacks, the Kongs must grab onto Quawks and continue down. After passing some Zingers, the Kongs can obtain the golden feather at a corner on the left.
*'''[[Photograph]] (Game Boy Advance version only):''' After the Star Barrel, the Kongs must continue down with Quawks. After he drops them, the Kongs can find a Crate on the ground (which does not appear in the original). They must pick up the Crate and throw it at a nearby Zinger with a camera icon over its head. This gives the photograph of Zinger in the third page of the [[Scrapbook (Donkey Kong Country series)|Scrapbook]].
{{br}}
 
==Bonus Areas==
{{multiframe|[[File:Parrot Chute Panic Bonus Area 1.png|200px]] [[File:Parrot Chute Panic GBA Bonus Area 2.png|200px]]|size=420|The first and second Bonus Levels respectively}}
Parrot Chute Panic has two Bonus Levels, listed by type:
*'''Find the Token!''': Shortly after the start of the level, the Kongs encounter two Klampons, with a Quawks to the left. They must carefully navigate around several Zingers. Eventually the Kongs and Quawks enter a more spacious area, where they must quickly move left. The Kongs must drop from Quawks onto the small path and go in the Bonus Area entryway on the left. In the Bonus Area, Diddy and Dixie must ride Squawks and collect the [[Kremkoin]] at the top within 15 seconds. They must navigate around a few curves, with some bananas appearing along the trail, before finding the Kremkoin at the top. The Kongs exit out the Bonus Area from another small path, which has a No Animal Sign.
*'''Destroy them All!''': Just after the Kongs let go of the second Quawks past the Star Barrel, they must jump left and grab on a patch of honey on the wall. They must jump between a few honey patches to reach the Bonus Area entrance above. In the Bonus Area, the Kongs must grab onto another Squawks, who must defeat the eight Zingers by spitting coconuts at them. After defeating the seventh Zinger, the Kongs must pass the No Animal Sign, which releases a TNT Barrel. They must use the TNT Barrel to defeat the eighth and final Zinger. The Kremkoin then appears, and the Kongs must jump up a couple of steps to obtain it.


==Secrets==
===''Donkey Kong Country 2===
====K-O-N-G Letters====
*K: The Kongs rides towards the letter K soon after they grab onto the second Flapper.
*O: Shortly after the entrance to the first Bonus Level, the heroes can encounter two Spinies. The letter O is next to them.
*N: The letter N is at the end of the ledge found after the second Flapper from the Star Barrel.
====Bonus Level(s)====
*Near the beginning of the level, the primates defeat two Klampons and then descend through the hive with Flapper. After the bird maneuvers around several Zingers, it enters a more spacious area. Here, the bird should hurry to the left side, where it can hover over an small ledge. A [[No Animal Sign]] here causes the bird to disappear, putting the Kongs on foot again. An entryway is nearby that leads into a [[Bonus Level]]. Here they need to get on [[Squawks the Parrot]] and fly upwards through the area. Eventually, the heroes can reach the [[Kremkoin]].
*After the heroes let go of the second Flapper past the Star Barrel, they must jump across an abyss and grab onto a hidden, gooey honey wall. They need to climb up the wall and then enter the Bonus Level through the opening in the wall. In this Bonus Stage, the Kongs must cling onto Squawks and fly around the hive. After the animals defeat all of the Zingers scattered around the area, the Kremkoin appears.
====DK Coin====
*When the Kongs jump down the abyss at the beginning of the level, they should feel around the left wall. They can land right into a small gap in the wall. The [[DK Coin]] is here.
====Golden Feather (Game Boy Advance version only)====
*After passing three Click-Clacks, the heroes must descend through more of the hive with Flapper. As they go, they should see the [[Golden Feather]] in plain sight up in a tight corner.
====Photograph (Game Boy Advance version only)====
*To find the [[photograph]] found exclusively in the [[Game Boy Advance]] remake of ''Donkey Kong Country 2'', the heroes should head a little bit past the Star Barrel to find a crate lying on the ground. They should let go of their friendly buddy, Flapper, and pick up the crate. Nearby in a pit, they can see a Zinger with a photograph over its head. The heroes have to throw the crate at this foe to defeat him and claim their new photograph, which can be added to their scrapbook.
===''Donkey Kong Land 2===
====K-O-N-G Letters====
====Bonus Level(s)====
*After passing the first No Animal Sign, the Kongs should look for a hidden hook around the nearby abyss. They must use this hook to climb up to the [[Bonus Barrel]] above. It takes them to the first [[Bonus Level]], where they must run through the enemy infested hive. When they reach the end of the stage, the Kremkoin can be found spinning in the air, waiting to be grabbed.
*Once the Kongs get off of the second Flapper, they must jump around the area until they find a hidden hook. Once they find the object, they can continue right and grab more hooks until they reach a Bonus Barrel. In its Bonus Level, they need to use all the barrels they see to defeat Zingers. At the end of the area, they should realize that the Kremkoin has not yet appeared, although they seemed to have beaten each Zinger. However, the Kongs must pick up the final barrel and throw it to the above left corner from near the exit. There is a hidden Zinger there, and once it is defeated, the Kremkoin appears.
====DK Coin====
*After the Star Barrel, the heroes can find a Flitter over a wide abyss. They should bounce off of it to land in a nearby barrel. The barrels shoots them up to the [[DK Coin]].
==Gallery==
==Gallery==
<center><gallery>
===Super Nintendo Entertainment System===
Image:Parrot_Chute_Panic.png|The Kongs in the beginning of the level.
<gallery>
Image:FlapperQuawks65.jpg|Diddy Kong descends with a Flapper.
Parrot Chute Panic DKC2 shot.png|The Kongs and Quawks go past some Zingers
Image:Parrot Chute Panic GBA 65.jpg|The [[Game Boy Advance]] version of the level.
ParrotChutePanicSNES1.png|Quawks and the Kongs descend around the first few Zingers at the start.
</gallery></center>
Parrot Chute Panic third Quawks.png|The Kongs jump to the third Quawks of the level
Parrot Chute Panic Bonus Area 1 location.png|The Kongs go to the first Bonus Area's entrance.
ParrotChutePanicSNES2.png|Dixie continuing down the level from the next Quawks
Parrot Chute Panic DKC2 letter G.png|The Kongs and Quawks encounter a Zinger guarding the letter G.
Parrot Chute Panic DKC2 end hook.png|The Kongs hanging from the hidden hook to the right of the End of Level Target.
</gallery>


==Names in Other Languages==
===Game Boy Advance===
{{foreignname
<gallery>
Parrot Chute Panic DKC2 GBA.png|The Kongs lower themselves towards the first letter K, located on the main path.
Parrot Chute Panic GBA Klampons.png|Dixie throwing a barrel at two Klampons.
Parrot Chute Panic GBA letter O.png|Quawks carries both Kongs to the letter O and two Spinys
Parrot Chute Panic GBA Bonus Area 2 location.png|The Kongs next to the second Bonus Area entryway
Parrot Chute Panic GBA Golden Feather.png|The Kongs and Quawks find the golden feather
Parrot Chute Panic GBA dismount.png|The Kongs dismount one Quawks and onto the next one
Parrot Chute Panic GBA screenshot.png|The Kongs and Quawks pass through two Zingers 
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=パラシュート パニック
|JapR=Parashūto Panikku
|JapM=Parachute Panic
|Spa=Pánico Lorito
|Spa=Pánico Lorito
|SpaM=Parrot Panic
|SpaM=Parrot Panic
|Fre=Perroquet Paniqué
|FreM=Panicked Parrot
|Ger=Papageien-Absturz
|Ger=Papageien-Absturz
|GerM=Parrot Fall}}
|GerM=Parrot Fall
|Ita=I Pappacadute
|ItaM=The Parrot Chute
}}


<br clear=all>
==Trivia==
*Parrot Chute Panic is one of the few levels where the Kongs cannot obtain every K-O-N-G Letter and enter each Bonus Area in a single run; upon finishing the first Bonus Area, the Kongs are brought back to the level beyond the "O", unable to return.
{{DKC2}}
{{DKC2}}
{{DKL2}}
[[Category:Food areas]]
[[Category:Donkey Kong Levels]]
[[Category:Crocodile Isle]]
[[Category:Crocodile Isle]]
[[Category:Donkey Kong Places]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest levels]]
[[category:Donkey Kong Country 2: Diddy's Kong Quest]]
[[Category:Levels with Squawks]]
[[Category:Donkey Kong Land 2]]

Revision as of 13:19, March 30, 2024

Level
Parrot Chute Panic
Parrot Chute Panic
Level code 5 - 4
World Gloomy Gulch
Game Donkey Kong Country 2: Diddy's Kong Quest
Music track Flight of the Zinger
<< Directory of levels >> KK

Parrot Chute Panic is the twenty-sixth level of Donkey Kong Country 2: Diddy's Kong Quest and the fourth level of Gloomy Gulch. It is the last Zinger hive level. There are a couple of Quawks in the level that Diddy Kong and Dixie Kong must use to descend the narrow pathways while avoiding several Zingers along the way. After reaching a point, Quawks drops both Kongs, and the next Quawks is found either shortly or directly afterward. Additionally, Squawks is used in both of the level's Bonus Areas. The ground portions are short, straightforward paths that sometimes have a Klampon or a Spiny walking around, and one path even has three Click-Clacks. The honey-coated ground from previous hive levels also appear during this part. Parrot Chute Panic's name is a play on "parrot" and "parachute," as a reference to Quawks being a parrot and by slowly taking the Kongs down the level like a parachute.

Layout

Quawks, about to drop the Kongs down to the next Quawks in Parrot Chute Panic in the Game Boy Advance port
Parrot Chute Panic in the Game Boy Advance version

The level begins on a flat ledge with a gap ahead of it. A DK Barrel wobbles above the gap. If the heroes drop into the gap, they fall past many floating bananas and an alcove containing a Video Game Hero Coin, and then land on another flat surface with some honey splattered on it. The honey is sticky so the Kongs cannot walk through it easily. A Quawks waits for them in a small gap. Once they grab onto the parrot, they slowly descend through a small passage with a few Zingers in the center of it. At the bottom of the passage, the Quawks drops the Kongs, who then land on more honey. A crate lies next to the honey, followed by a Zinger floating in the air and a Klampon who marches along a flat pathway found in a slightly lower area. The crate can be used to break open a nearby wall. If they enter the opening in the wall once they do so, they enter a hidden area with many bananas that form the shape of the Rareware logo. After they travel through the exit of this area, they reach a thin passage that they must drop though to reach the letter K, many bananas, and a Banana Coin, and then land in an area located farther into the level.

A Quawks hovers in a gap near the Klampon to the left of the aforementioned wall. It can pull the heroes into a wider passage with more Zingers around it. Some of these wasp enemies are placed in the center of the passage, while others line the walls. Another letter K is between two of the Zingers in the center of the area. The Quawks soon drops them above a few Zingers that they must avoid. After a small spot of honey, a Zinger can be found. If the heroes drop into the gap next to it, they land in a lower section of the level, where there are two additional Klampons and a DK Barrel. A pair of Zingers surround the third Quawks, who is present nearby. The bird helps them travel through a narrow passage with more Zingers in it. As before, some of the foes line the walls, while others fly in the middle of the area. The primates come past a Banana Coin and some bananas as they descend.

The parrot soon carries them into a narrower passage, which is followed by a wide room with a few more Zinger in it. Two Spinies walk along some sticky honey at the bottom of the room. The letter O is next to them. On the opposite side of the area, a small gap can be found. If they drop into it, they land on a Quawks, who carries them farther down the level, where there are more Zingers. This time, the passage is narrower than usual. A platform can be found in the center of the area with one of the Zingers on it. A Banana Bunch can be found on the right side of the platform, but only a single banana is on the left side. After the heroes fly over a trio of Zingers at the small turn, they Quawks prepares to drop them. Once they let go, they fall past a few ledges and land next to the Star Barrel in a small gap.

Parrot Chute Panic
The heroes maneuver around many Zingers.

A Quawks and a DK Barrel are in this gap. The Quawks carries them into a narrow passage, where they must maneuver around Zingers by flying from left to right in the area. The parrot soon drops them on a flat piece of land with a crate on it. Another Quawks is in the air near here over a gap. It can slowly lead the heroes down through the gap, which features some Zingers moving back a forth across the area. Once they pass three Zingers, the Quawks drops them onto a large, flat ledge with a Spiny on it. A gap is near here with the letter N by it. If the Kongs fall into the gap, they land in a slightly lower elevation, where they can find a Quawks in a small gap. This Animal Friend carries them through another narrow passage infested with dangerous Zingers, who are scattered all around. Three platforms are in the center of the area farther down. A trio of bananas are on the one side of the first two platforms, while Zingers wait to attack on the other sides. The third platform has collectibles all around it, although the right side has more valuable items by it.

After the heroes pass these platforms, they ride through narrow turns that have Zingers around them. Soon, the Quawks drops the Kongs past a Zinger and through a narrower passage. An area of land is under here with a Klampon and a DK Barrel on it. A small gap is to the left of here that leads down to a tight passage with three Click-Clacks in it. After dropping off of the ledge near the trio, the Kongs can find a small hill with a gap next to it. A Quawks waits here. This parrot guides the group deeper into the hive, where Zingers line the walls around a few sharp turns. After three turns, the bird drops the heroes into the claws of another Quawks. It pulls them past a small group of Zingers found along the walls and in the middle of the path. A wider area follows here with some Zingers flying back and forth. Another Zinger in this area also flies in a circular path, surrounding the letter G. After passing a few pairs of Zingers floating from left to right, the parrot leads them into a narrow passage and prepares to drop them onto a pile of sticky honey. Once they reach land, they can see the End of Level Target just ahead, rotating between a Banana, Banana Coin, Banana Bunch, and a Red Balloon. If the Kongs jump on the target from a hidden hook to the right, they can win one of these prizes.

Enemies

The following enemies appear in the following quantities:

Items and objects

The following items and objects appear in the following quantities:

K-O-N-G Letters

The second, alternate letter K of Parrot Chute Panic
The alternate letter K, found by exiting a room with bananas in the formation of the Rare logo.
  • K: There are two letter K's. While riding the second Quawks, the Kongs can find the letter K between the second and third Zingers. Alternatively, the Kongs can skip the second Quawks' segment and carry the Crate into a wall next to a Klampon. Doing so takes them into a room with many bananas sorted in the shape of the Rare logo. They must exit out the other side, back into the main level, to find the letter K floating above the following opening.
  • O: After the third Quawks drops Diddy and Dixie on the ground, they can go right to find the letter O near the two Spinys.
  • N: After the fifth Quawks (second from the Star Barrel) drops both Kongs on the ground, they must pass another Spiny and jump down to find the letter N below a few bananas.
  • G: After passing three Click-Clacks, the Kongs must continue down another Quawks segment and then onto the next Quawks. As they pass through Zingers with the second Quawks, they eventually stumble into a Zinger circling around the letter G.

Key items

Dixie Kong uses her Helicopter Twirl at the start of Parrot Chute Panic to obtain the DK Coin
The location of the Video Game Hero Coin.
  • Cranky's Video Game Hero Coin: At the very start, the Kongs jump down the abyss. As they fall, Dixie must use her Helicopter Spin to slow them and keep to the left. The Video Game Hero Coin appears in a gap on the left.
  • Golden feather (Game Boy Advance version only): After passing three Click-Clacks, the Kongs must grab onto Quawks and continue down. After passing some Zingers, the Kongs can obtain the golden feather at a corner on the left.
  • Photograph (Game Boy Advance version only): After the Star Barrel, the Kongs must continue down with Quawks. After he drops them, the Kongs can find a Crate on the ground (which does not appear in the original). They must pick up the Crate and throw it at a nearby Zinger with a camera icon over its head. This gives the photograph of Zinger in the third page of the Scrapbook.

Bonus Areas

Parrot Chute Panic Squawks the Parrot and Dixie Kong in the second Bonus Area of Parrot Chute Panic in the Game Boy Advance version
The first and second Bonus Levels respectively

Parrot Chute Panic has two Bonus Levels, listed by type:

  • Find the Token!: Shortly after the start of the level, the Kongs encounter two Klampons, with a Quawks to the left. They must carefully navigate around several Zingers. Eventually the Kongs and Quawks enter a more spacious area, where they must quickly move left. The Kongs must drop from Quawks onto the small path and go in the Bonus Area entryway on the left. In the Bonus Area, Diddy and Dixie must ride Squawks and collect the Kremkoin at the top within 15 seconds. They must navigate around a few curves, with some bananas appearing along the trail, before finding the Kremkoin at the top. The Kongs exit out the Bonus Area from another small path, which has a No Animal Sign.
  • Destroy them All!: Just after the Kongs let go of the second Quawks past the Star Barrel, they must jump left and grab on a patch of honey on the wall. They must jump between a few honey patches to reach the Bonus Area entrance above. In the Bonus Area, the Kongs must grab onto another Squawks, who must defeat the eight Zingers by spitting coconuts at them. After defeating the seventh Zinger, the Kongs must pass the No Animal Sign, which releases a TNT Barrel. They must use the TNT Barrel to defeat the eighth and final Zinger. The Kremkoin then appears, and the Kongs must jump up a couple of steps to obtain it.

Gallery

Super Nintendo Entertainment System

Game Boy Advance

Names in other languages

Language Name Meaning
Japanese パラシュート パニック
Parashūto Panikku
Parachute Panic

French Perroquet Paniqué
Panicked Parrot
German Papageien-Absturz
Parrot Fall
Italian I Pappacadute
The Parrot Chute
Spanish Pánico Lorito
Parrot Panic

Trivia

  • Parrot Chute Panic is one of the few levels where the Kongs cannot obtain every K-O-N-G Letter and enter each Bonus Area in a single run; upon finishing the first Bonus Area, the Kongs are brought back to the level beyond the "O", unable to return.