Donkey Kong Jr. (WarioWare: Move It!): Difference between revisions

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The player controls a voxelated [[Donkey Kong Jr.]] with elastic arms, and must climb up the vines and reach the platform without getting caught by the [[Snapjaw]]. If Donkey Kong Jr. lands on the platform, he will extend his arms. However, if he touches the Snapjaw, as well as an enemy in Levels 2 and 3, he will drop, and the microgame ends in a loss.
The player controls a voxelated [[Donkey Kong Jr.]] with elastic arms, and must climb up the vines and reach the platform without getting caught by the [[Snapjaw]]. If Donkey Kong Jr. lands on the platform, he will extend his arms. However, if he touches the Snapjaw, as well as an enemy in Levels 2 and 3, he will drop, and the microgame ends in a loss.


*'''Level 1:''' Donkey Kong Jr. grabs onto two vines and must climb up each vine twice.
*'''Level 1:''' Donkey Kong Jr. grabs onto two vines and must climb up each vine twice. This level uses the Scales Form, the next two levels use Knight.
*'''Level 2:''' Donkey Kong Jr. grabs onto one vine and must climb up four times.
*'''Level 2:''' Donkey Kong Jr. grabs onto one vine and must climb up four times.
*'''Level 3:''' Same as Level 2, but there is a [[Nitpicker]] that the player should avoid.
*'''Level 3:''' Same as Level 2, but there is a [[Nitpicker]] that the player should avoid.

Revision as of 02:41, February 20, 2024

Donkey Kong Jr.
Donkey Kong Jr.
Appears in WarioWare: Move It!
Type 9-Volt
Command(s) Climb!
Info "A bold new perspective on a vintage Nintendo game! Become Donkey Kong Jr. and climb the vines. green"
Controls Joy-Con
Form(s) "Scales" (Level 1)
"Knight" (Levels 2 & 3)

Donkey Kong Jr. is one of 9-Volt's microgames in WarioWare: Move It!. It is based on the 1986 Nintendo Entertainment System game of the same name.

Gameplay

The player controls a voxelated Donkey Kong Jr. with elastic arms, and must climb up the vines and reach the platform without getting caught by the Snapjaw. If Donkey Kong Jr. lands on the platform, he will extend his arms. However, if he touches the Snapjaw, as well as an enemy in Levels 2 and 3, he will drop, and the microgame ends in a loss.

  • Level 1: Donkey Kong Jr. grabs onto two vines and must climb up each vine twice. This level uses the Scales Form, the next two levels use Knight.
  • Level 2: Donkey Kong Jr. grabs onto one vine and must climb up four times.
  • Level 3: Same as Level 2, but there is a Nitpicker that the player should avoid.

Names in other languages

Language Name Meaning
Japanese ドンキーコングJR.
Donkī Kongu JR.
Donkey Kong Jr.

Korean Donkey Kong Jr.

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