World 2-Castle (New Super Mario Bros. Wii): Difference between revisions

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(→‎Layout: : ...Mario and the gang stay to long near... Wrong spelling. It should be "too long")
(It was better before. The version I undid sounded like a game guide.)
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==Layout==
==Layout==
This is an autoscrolling castle level filled with lava pits, and three way corridors, of which only one is the correct path, much like in ''Super Mario Bros.'' [[World 4 (Super Mario Bros.)|World 4-4]] and [[World 7 (Super Mario Bros.)|World 7-4]], ''Super Mario Bros.: The Lost Levels'' [[World 3 (Super Mario Bros.: The Lost Levels)|World 3-4]] and [[World 6 (Super Mario Bros.: The Lost Levels)|World 6-4]] and ''New Super Mario Bros. DS'' [[Bowser's Castle]] second part. If the correct corridor is chosen, a "ding" is heard, if wrong, a honk. [[Podoboos]] are also common in this castle. If Mario and the gang stay too long near a wall the autoscrolling level will squish them causing them to lose a life.
This is an autoscrolling castle level filled with lava pits, and three way corridors, of which only one is the correct path, much like in ''Super Mario Bros.'' and ''Super Mario Bros.: The Lost Levels'', if the correct corridor is chosen, a "ding" is heard, if wrong, a honk. In order to complete that area quickly, the player needs to take the upper route, the lower route, and the center route in that exact order. [[Podoboo]]s are also common in this castle. If Mario and the gang stay to long near a wall the autoscrolling level will squish them causing them to lose a life.


In order to complete that area quickly,
Roy Koopa is fought here for the second time.  He attacks by popping out of pipes that [[Kamek]] makes with his magic before the start of the battle. When Roy jumps out of a pipe, it might shock Mario (like a [[Sledge Bro.|Sledge Bro]]). Mario also needs to avoid getting squished by Roy Koopa.
 
First part: The player needs to take the upper route (with help of a moving platform). To find the star coin ''(see below)'', take the wrong paths.
 
Second part: The player needs to take the lower route. Don't freeze the piranha plant! Otherwise, you'll get trapped.
 
Third part: The player needs to take the centre route. He or she should hit the P-Switch and go over either the orange platforms or the brick blocks over lava (to also get the star coin). The centre route is covered with brick blocks while the lower route is covered with coins. Therefore, without the P-Switch, he can only go thru the wrong paths.
 
=== Boss Battle ===
Roy Koopa is fought here for the second time.  He attacks by popping out of pipes that [[Kamek]] makes with his magic before the start of the battle. When Roy jumps out of a pipe, it might shock Mario (like a [[Sledge Bro.|Sledge Bro]]), just like [[Morton]]. Mario also needs to avoid getting squished by Roy Koopa.


==Star Coins==
==Star Coins==
*'''Star Coin 1:''' At the beginning of the level, quickly propeller up to the Star Coin before the screen blocks it. If the player does not have the propeller suit, take the wrong paths (which is the top or the middle) in the first fork.
*'''Star Coin 1:''' At the beginning of the level, the player must quickly propeller up to the Star Coin before the screen blocks it. If the player does not have the propeller suit, they can take the wrong paths (middle and lower) in the first fork.
*'''Star Coin 2:''' Located in the second area which is easily seen. Destroy the brick blocks to grab it.
*'''Star Coin 2:''' Located in the second area which is easily seen. The player should destroy the Brick Blocks to grab it.
*'''Star Coin 3:''' When the player hits the P-Switch in the third area, go across the brick blocks to get the Star Coin.
*'''Star Coin 3:''' When the player hits the P-Switch in the third area, they should go across the Brick Blocks to get the Star Coin.


==Enemies==
==Enemies==

Revision as of 05:36, September 11, 2014

Template:Levelbox World 2-Castle is the castle and last level of World 2 in New Super Mario Bros. Wii. The boss battle in this level is against Roy Koopa.

Layout

This is an autoscrolling castle level filled with lava pits, and three way corridors, of which only one is the correct path, much like in Super Mario Bros. and Super Mario Bros.: The Lost Levels, if the correct corridor is chosen, a "ding" is heard, if wrong, a honk. In order to complete that area quickly, the player needs to take the upper route, the lower route, and the center route in that exact order. Podoboos are also common in this castle. If Mario and the gang stay to long near a wall the autoscrolling level will squish them causing them to lose a life.

Roy Koopa is fought here for the second time. He attacks by popping out of pipes that Kamek makes with his magic before the start of the battle. When Roy jumps out of a pipe, it might shock Mario (like a Sledge Bro). Mario also needs to avoid getting squished by Roy Koopa.

Star Coins

  • Star Coin 1: At the beginning of the level, the player must quickly propeller up to the Star Coin before the screen blocks it. If the player does not have the propeller suit, they can take the wrong paths (middle and lower) in the first fork.
  • Star Coin 2: Located in the second area which is easily seen. The player should destroy the Brick Blocks to grab it.
  • Star Coin 3: When the player hits the P-Switch in the third area, they should go across the Brick Blocks to get the Star Coin.

Enemies

Template:BoxTop Template:NSMBW Levels