Mario Party 2: Difference between revisions

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{{italic title}}
{{italic title}}
{{redirectshere|MP 2|the sequel to ''[[Mario's Picross]]''|[[Mario's Picross 2|here]]}}
{{redirect|MP2|the sequel to ''[[Mario's Picross]]''|[[Picross 2]]}}
{{Infobox
{{game infobox
|image=[[File:MP2BOX.PNG|250px]]
|image=[[File:Mario Party 2 box art.jpg|250px]]
|developer=[[Hudson Soft]]
|developer=[[Hudson Soft]] <br> [[CAProduction]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released='''Nintendo 64'''<br>{{releasedate|Japan|December 17, 1999|USA|January 24, 2000|Europe|October 12, 2000|Australia|November 6, 2000}} '''Virtual Console (Wii)'''<br>{{releasedate|Japan|November 2, 2010|USA|December 20, 2010|Europe|December 24, 2010|}}
|release='''Nintendo 64:'''<br>{{release|Japan|December 17, 1999|USA|January 24, 2000|Australia|Mid-2000|Europe|October 13, 2000}} '''Virtual Console (Wii):'''<br>{{release|Japan|November 2, 2010|USA|December 20, 2010|Europe|December 24, 2010|Australia|December 24, 2010}} '''Virtual Console (Wii U):'''<br>{{release|Japan|March 30, 2016|Europe|April 21, 2016|Australia|April 22, 2016|USA|December 22, 2016}} '''Nintendo 64 - Nintendo Switch Online:'''<br> {{release|Japan|November 2, 2022<ref>(November 2, 2022). [https://topics.nintendo.co.jp/article/8402890e-c567-4ab9-89d0-f2615ee429da 11月2日より「NINTENDO 64 Nintendo Switch Online」に『マリオパーティ』『マリオパーティ2』が追加。当時のゲーム誌「64DREAM」の記事情報も公開。] ''Nintendo''. Retrieved November 3, 2022.</ref>|USA|November 2, 2022<ref> Nintendo (October 20, 2022). [https://www.youtube.com/watch?v=meP0WTgUJcE Mario Party & Mario Party 2 - Nintendo 64 - Nintendo Switch Online]. ''Youtube''. Retrieved October 20, 2022.</ref>|Mexico|November 2, 2022<ref>(November 2, 2022). [https://www.nintendo.com/es-mx/whatsnew/nintendo-switch-online-paquete-de-expansion-ya-estan-disponibles-mario-party-y-mario-party-2/ Nintendo Switch Online + Paquete de expansión: ¡Ya están disponibles Mario Party y Mario Party 2! - Novedades - Sitio oficial de Nintendo]. ''Nintendo México''. Retrieved November 07, 2022</ref>|Europe|November 2, 2022<ref>@NintendoEurope (November 2, 2022). [https://twitter.com/NintendoEurope/status/1587731243642372097 "''Gather friends and family for bizarre boards and madcap minigames! The #Nintendo64 classics Mario Party and Mario Party 2 are now available with #NintendoSwitchOnline + Expansion Pack.''"] ''Twitter''. Retrieved November 3, 2022.</ref>|Australia|November 2, 2022<ref>@NintendoAUNZ (October 20, 2022). [https://twitter.com/NintendoAUNZ/status/1583275080339296256 "''Get ready to party like it’s 1999! #Nintendo64 classics Mario Party and Mario Party 2 join the #NintendoSwitchOnline + Expansion Pack festivities on 02/11!''"]. ''Twitter'' Retrieved October 20, 2022.
|genre=[[Mario Party (series)|Party]]
</ref>}}
|modes=Single player, Multiplayer
|languages={{languages|en_us=y|jp=y|fr_fr=y|de=y|es_es=y|it=y}}
|genre=[[Genre#Party|Party]]
|modes=Single-player, multiplayer
|ratings={{ratings|acb=g|esrb=e|cero=a|pegi=3}}
|ratings={{ratings|acb=g|esrb=e|cero=a|pegi=3}}
|platforms=[[Nintendo 64]], [[Virtual Console]] ([[Wii]])
|platforms=[[Nintendo 64]], [[Virtual Console]] ([[Wii]], [[Wii U]]), [[Nintendo 64 - Nintendo Switch Online]]
|media={{container|n64=1|wiidl=1}}
|media={{media|n64=1|wiidl=1|wiiudl=1|switchdl=1}}
|input={{input|n64=1|classic=1|wiigcn=1}}
|input={{input|n64=1|classic=1|wiigcn=1|wiiuclassic=1|wiiupro=1|joy-con=1|switchpro=1|switchn64=1}}
}}
}}
'''''Mario Party 2''''' is the sequel to the original ''[[Mario Party]]'' for the [[Nintendo 64]]. The objective is simple and similar to the previous ''Mario Party'': obtain [[Power Star|star]]s and defeat Bowser. This game introduces the first use of collectible items in <i>[[Mario Party (series)|Mario Party]]</i>'s history; the first game had items, but they simply added optional rules or game modes to the game. Each board has its own tricks and turns, and the playable characters, as well as Bowser, wear different outfits based on the theme of the board.
'''''Mario Party 2''''' is the second main installment in the ''[[Mario Party (series)|Mario Party]]'' series for the [[Nintendo 64]]. [[Mario]] and the gang are fighting for the rights for a new amusement park. The objective is simple and similar to the previous ''Mario Party'': obtain [[Star (Mario Party series)|star]]s and defeat [[Bowser]]. This game introduces the first use of collectible items in ''Mario Party''{{'}}s history; the first game had items, but they simply added optional rules or game modes to the game. Each board has its own tricks and turns, and the playable characters, as well as Bowser, wear different outfits based on the theme of the board. Battle, Item, and Duel minigames are introduced in ''Mario Party 2'', and players now have the option to practice minigames, a feature that would later be featured in all future installments.
 
Battle, Item, and Duel minigames are introduced in ''Mario Party 2''. Battle Minigames give every player a chance to win 70% of the stocked Jackpot taken from players (usually a set amount). The top two get a 70/30 share, while the bottom two get nothing; a leftover coin is given randomly. Additionally, players can no longer lose [[coin]]s in normal minigames.


The game was later rereleased on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in Japan in November 2010 and worldwide the following month, and the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Japan in March 2016, in Europe and Australia in April 2016, and in North America in December 2016, making ''Mario Party 2'' the first ''Mario Party'' game to be released on the Virtual Console. It is the only home console ''Mario Party'' game to be available through the Virtual Console. It is also the first of the three ''Mario Party'' games to be rereleased for the Wii U's Virtual Console; the others being ''[[Mario Party Advance]]'' and ''[[Mario Party DS]]''. ''Mario Party 2'' was also released on the [[Nintendo 64 - Nintendo Switch Online]] service on November 2, 2022, along with the first ''[[Mario Party]]''.
==Story==
==Story==
[[File:MP2 intro 1.png|thumb|200px|right|The cast argues over what to call their new land.]]
<div style="float:right">[[File:MP2 intro 1.png|thumb|200px|The cast argues over what to call their new land.]]</div>
The game opens on a stage where [[Toad]] comes out to welcome guests and introduce the story of the play.
The game opens on a stage where [[Toad]] comes out to welcome guests and introduce the story of the play.


'''The story, from the instruction booklet:'''
'''The story, from the instruction booklet:'''
<blockquote>''Story: The Legend of Mario Land''<br><br>
<blockquote>''Story: The Legend of Mario Land''<br><br>
Mario and Luigi, Wario and Peach, DK and Yoshi all gathered in speech.  Sharing their wishes for all they had seen, saying "Let's make a world built on all of our dreams!"  Combining their talents, they sweated and strained, completing that world, Mario Land by name...
Mario™ and Luigi, Wario™ and Peach, DK and Yoshi® all gathered in speech.  Sharing their wishes for all they had seen, saying "Let's make a world built on all of our dreams!"  Combining their talents, they sweated and strained, completing that world, Mario Land by name...


Alas, but Wario stepped forth and said, "This world should be named for a Super Star, instead.  '''[[Wario Land]]''' is a far better name!"  And so they all argued the depth of their fame, "Peach Land is better!"  And "My name is best!"  Toad could not believe the words of the rest!
Alas, but Wario stepped forth and said, "This world should be named for a Super Star, instead.  ''Wario Land'' is a far better name!"  And so they all argued the depth of their fame, "Peach Land is better!"  And "My name is best!"  Toad could not believe the words of the rest!


But as they debated who was more grand Bowser invaded that Mario Land!!!  "There's no time to argue and no time to fight!  "The task is before us," Toad said with a fright, "This land shall be named for the Super Star who defeats evil Bowser and saves us all, too!"   
But as they debated who was more grand Bowser invaded that Mario Land!!!  "There's no time to argue and no time to fight!  "The task is before us," Toad said with a fright, "This land shall be named for the Super Star who defeats evil Bowser and saves us all, too!"   


So Mario and friends took on this new quest, to defeat the King Koopa and prove who's the best!  They went deep into space, met ghosts and pirates, bust always on Bowser their keen sights were set.  No adventure more trying, no reward more grand...  So speaks the legend of Mario Land!</blockquote>
So Mario and friends took on this new quest, to defeat the King Koopa and prove who's the best!  They went deep into space, met ghosts and pirates, but always on Bowser their keen sights were set.  No adventure more trying, no reward more grand...  So speaks the legend of Mario Land!</blockquote>


One day [[Mario]] and friends (save for [[Wario]]) decide to create a new world. They name this new world [[Mario Land]]. But [[Wario]] is unhappy with that name, and introduces his own name; Wario Land. Thanks to Wario, an argument breaks out on what to call this new world. Peach suddenly interrupts the group claiming she has a name they can all agree on. She reveals her name to be Peach Land and the characters double over in irony. As the group continues to argue, a sinister event is taking place on the other side of the unnamed world.
[[Mario]] and friends (save for [[Wario]]) decide to create a new world. They name this new world [[Mario Land (Mario Party 2)|Mario Land]]. However, Wario is unhappy with this name, and introduces his own name: Wario Land. This causes an argument to break out on what to call the new world. [[Princess Peach|Peach]] suddenly interrupts the group claiming she has a name they can all agree on. She reveals her name to be Peach Land and the characters double over in irony. As the group continues to argue, a sinister event is taking place on the other side of the unnamed world.


[[File:MP2 intro 2.png|thumb|left|200px|Bowser invades Mario Land.]]
[[File:MP2 intro 2.png|thumb|left|200px|Bowser invades Mario Land]]
Bowser has set his sights on this new land, and quickly begins taking it for himself because the group is still arguing. A lone [[Koopa]] sees his invasion and then arrives to warn the group about Bowser's plans. However, since they are fighting they do not hear him. Toad then gets everyone's attention by saying whoever can beat Bowser will have the new land named after them. The cast quickly runs off to defeat Bowser and claim their prize.
Bowser has set his sights on this new land, and quickly begins invading it for himself while the group is still arguing. A lone [[Koopa Troopa]] sees his invasion and then arrives to warn the group about Bowser's plans. However, since they are fighting, they ignore him. Toad then gets everyone's attention by saying whoever can beat Bowser will have the new land named after them. The cast quickly runs off to defeat Bowser and claim their prize.


[[File:MP2_BowserDefeated.png|thumb|200px|right|Bowser is defeated.]]
<div style="float:right">[[File:MP2 BowserDefeated.png|thumb|200px|Bowser is defeated]]</div>
The story then takes the characters across six lands ending in Bowser Land. Bowser meets the group in a showdown showing his [[Metal Bowser]] power up and claims he is invincible. The character (depending on who won the board) then fights Bowser and with the power of the stars, is able to throw him into orbit.
The story then takes the characters across six lands, ending in Bowser Land. Bowser meets the group in a showdown showing his [[Metal Mario|Metal Bowser]] power up and claims he is invincible. A character (depending on who won the board) then fights Bowser and, with the power of the stars, is able to throw him into orbit.


The game then resumes to the stage format with Mario and friends triumphantly standing over a defeated Bowser. Toad exclaims that they live in peace in the new Mario Land (which does not change depending on the character). The curtain falls and each character comes out for one final bow, followed by the whole cast.
The game then resumes to the stage format, with Mario and friends triumphantly standing over a defeated Bowser. Toad exclaims that they live in peace in the new Mario Land (which does not change depending on the character). The curtain falls and each character comes out for one final bow, followed by the whole cast.
<br clear=all>
{{br}}


==Playable characters==
==Playable characters==
{| border=1 cellspacing=0 cellpadding=3 style="border:1px solid black; border-collapse:collapse" width =100%
[[File:Character Selection MP2.png|thumb|232px|The character selection screen.]]
''Mario Party 2'' features six playable characters, using the same roster as its predecessor. This is the only ''Mario Party'' game where characters dress according to the theme of the board. Each character has an item that they favor when being controlled by the CPU, as listed below.
{|border=1 cellspacing=0 cellpadding=3 style="border:1px solid black; border-collapse:collapse"width=100%
|-
|-
! colspan=2 width=25% | {{Color-link|Mario|red}}
!colspan=2 width=25% style="background:Red"|{{Color-link|Mario|White}}
! colspan=2 width=25% | {{Color-link|Luigi|blue}}
!colspan=2 width=25% style="background:Blue"|{{Color-link|Luigi|White}}
|-
|-
| colspan=2 | [[File:MP2 Mario.png|350px|center]]
|colspan=2|[[File:MP2 Mario.png|350px|center]]
| colspan=2 | [[File:MP2 Luigi.png|350px|center]]
|colspan=2|[[File:MP2 Luigi.png|350px|center]]
|-
|-
| '''Favorite Item''' || [[Mushroom]]
|'''Favorite Item'''||[[Mushroom]]
| '''Favorite Item''' || [[Skeleton Key]]
|'''Favorite Item'''||[[Skeleton Key]]
|-
|-
! colspan=2 width=25% | {{Color-link|Princess Peach|hotpink}}
!colspan=2 width=25% style="background:DeepPink"|{{Color-link|Princess Peach|White}}
! colspan=2 width=25% style | {{Color-link|Yoshi|green}}
!colspan=2 width=25% style="background:Green"|{{Color-link|Yoshi|White}}
|-
|-
| colspan=2 | [[File:MP2 Peach.png|350px|center]]
|colspan=2|[[File:MP2 Peach.png|350px|center]]
| colspan=2 | [[File:MP2 Yoshi.png|350px|center]]
|colspan=2|[[File:MP2 Yoshi.png|350px|center]]
|-
|-
| '''Favorite Item''' || [[Plunder Chest]]
|'''Favorite Item'''||[[Plunder Chest]]
| '''Favorite Item''' || [[Warp Block]]
|'''Favorite Item'''||[[Warp Block]]
|-
|-
!colspan=2 width=25% style | {{Color-link|Wario|purple}}
!colspan=2 width=25% style="background:DarkViolet"|{{Color-link|Wario|White}}
! colspan=2 width=25% style | {{Color-link|Donkey Kong|#964B00}}
!colspan=2 width=25% style="background:Chocolate"|{{Color-link|Donkey Kong|White}}
|-
|-
| colspan=2 | [[File:MP2 Wario.png|350px|center]]
|colspan=2|[[File:MP2 Wario.png|350px|center]]
| colspan=2 | [[File:MP2 Donkey Kong.png|350px|center]]
|colspan=2|[[File:MP2 Donkey Kong.png|350px|center]]
|-
| '''Favorite Item''' || [[Dueling Glove]]
| '''Favorite Item''' || [[Bowser Bomb (Mario Party 2)|Bowser Bomb]]
|-
|-
|'''Favorite Item'''||[[Dueling Glove]]
|'''Favorite Item'''||[[Bowser Bomb (item)|Bowser Bomb]]
|}
|}


==Items==
==Items==
Items can be bought at item shops. The offer of the shop varies with the number of turns played and the current rank of the player. Items are also procured by playing item minigames.
Items can be bought at [[Item Shop (Mario Party series)|item shops]]. The offer of the shop varies with the number of turns played and the current rank of the player. Items are also procured by playing item minigames.
{|class=wikitable border=1 cellpadding=3 cellspacing=0 width=100% style="font-face:Arial;border-collapse:collapse;text-align:center"
{|class=wikitable border=1 cellpadding=3 cellspacing=0 width=100% style="font-face:Arial;border-collapse:collapse;text-align:center"
!colspan=2 width=20%|Item
!colspan=2 width=20%|Item
Line 84: Line 85:
!colspan=4|Items that can be bought in item shops
!colspan=4|Items that can be bought in item shops
|-
|-
|[[File:MP3_Mushroom.png|50px]]
|[[File:MP2-3 Mushroom.png]]
|[[Mushroom]]
|[[Mushroom]]
|align=left|When used, this item allows the player to roll two Dice Blocks instead of one. The two digits that the player rolls are added up together, and the player will move that many spaces. If the two digits match (e.g., two nines), the player will obtain ten Coins. This is Mario's favourite item.
|align=left|When used, this item allows the player to roll two Dice Blocks instead of one. The two digits that the player rolls are added up together, and the player will move that many spaces. If the player rolls the same digits on both Dice Blocks (e.g., two "9's"), the player gets 10 Coins. Two "7's" result in 30 Coins. This is Mario's favorite item.
|10 Coins.
|10 Coins
|-
|-
|[[File:SkeletonKey.JPG|50px]]
|[[File:MP2 Skeleton Key.png]]
|[[Skeleton Key]]
|[[Skeleton Key]]
|align=left|This item is activated automatically whenever a player who possesses it is about to run into a locked gate. The key will open the gate &ndash; the player will be let through, and the gate will be locked again. Unlike in ''Mario Party 3'', where the player can discard this item whenever they would like it, this option is not present in this title. This is Luigi's favourite item.
|align=left|This item is activated automatically whenever a player who possesses it is about to run into a locked gate. The key will open the gate &ndash; the player will be let through, and the gate will be locked again. Unlike in ''Mario Party 3'', the player cannot discard this item if they do not need it. This is Luigi's favorite item.
|10 Coins.
|10 Coins
|-
|-
|[[File:MP3_PlunderChest.gif|50px]]
|[[File:MP2-3 PlunderChest.png]]
|[[Plunder Chest]]
|[[Plunder Chest]]
|align=left|When this item is used, the player using it will steal the item from a randomly chosen opponent. This is Princess Peach's favourite item.
|align=left|When this item is used, the player using it will steal the item from a randomly chosen opponent. This is Princess Peach's favorite item.
|15 Coins.
|15 Coins
|-
|-
|[[File:MP3_DuelingGlove.gif|50px]]
|[[File:MP2-3 Dueling Glove.png]]
|[[Dueling Glove]]
|[[Dueling Glove]]
|align=left|When used, the player using it will summon a Goomba. The player will then choose an opponent to duel in a duel minigame. After this, the player will have the option to choose how much is to be dueled for. This is always Coins. The amount of Coins the player can choose is equivalent to the amount of Coins the participant who has the least amount of Coins prior to the duel. This item is Wario's favourite item.  
|align=left|When used, the player using it will summon a Goomba. The player will then choose an opponent to duel in a duel minigame. After this, the player will have the option to choose how much is to be dueled for. This is always Coins. The maximum amount of Coins the player can choose is equivalent to the amount of Coins of the participant who has the least amount of Coins prior to the duel. This item is Wario's favorite item.  
|15 Coins.
|15 Coins
|-
|-
|[[File:WarpBlock.JPG|50px]]
|[[File:MP2-3 Warp Block.png]]
|[[Warp Block]]
|[[Warp Block]]
|align=left|When used, the Warp Block will appear above the player using it. The player will then hit the block &ndash; the result of this is that the player will warp with a randomly chosen opponent. This item is Yoshi's favourite item.
|align=left|When used, the Warp Block will appear above the player using it. The player will then hit the block &ndash; the result of this is that the player will warp and exchange positions with a randomly chosen opponent. This item is Yoshi's favorite item.
|15 Coins.
|15 Coins
|-
|-
|[[File:MP3_GoldenMushroom.gif|50px]]
|[[File:MP3 GoldenMushroom.png]]
|[[Golden Mushroom]]
|[[Super Mushroom|Golden Mushroom]]
|align=left|When used, the player using it will roll three Dice Blocks. The digits of all three rolls are added together, and the player will move equally much. If all the digits match, the player using it will receive twenty Coins (e.g., three tens).  
|align=left|When used, the player using it will roll three Dice Blocks. The digits of all three rolls are added together, and the player will move that many spaces. If the player rolls the same digits on all 3 Dice Blocks (e.g. three "10's"), the player gets 20 Coins. Three "7's" result in 50 Coins.  
|20 Coins.
|20 Coins
|-
|-
|[[File:MagicLamp.JPG|50px]]
|[[File:MP3 Magic Lamp.png]]
|[[Magic Lamp]]
|[[Magic Lamp]]
|align=left|When used, the player using it will directly be taken to the Star Space where they will be asked whether they want to purchase a Power Star or not.
|align=left|When used, the player summons the [[Mushroom Genie]]. He gives the player a ride on his back and takes the player directly to the [[Star Space]]. The player is then asked whether they wish to trade 20 Coins for a [[Star (Mario Party series)|Star]] or not.
|30 Coins.
|30 Coins
|-
|-
!colspan=4|Obtainable only through item minigames, when landing on an [[Item Space]]
!colspan=4|Obtainable only through item minigames, when landing on an [[Item Space]]
|-
|-
|[[File:MP3_BooBell.gif|50px]]
|[[File:MP3 BooBell.png]]
|[[Boo Bell]]
|[[Boo Bell]]
|align=left|When used, the player using it will summon Boo. Boo will then ask the player whom to steal from, whether it be Coins (this costs five Coins), or a Power Star (this costs fifty Coins).
|align=left|When used, the player using it will summon a [[Boo]]. Boo will then ask the player whom to steal from, whether it be Coins (this costs 5 Coins), or a Power Star (this costs 50 Coins).
|rowspan=3|N/A
|rowspan=3|N/A
|-
|-
|[[File:MP3_BowserSuit.gif|50px]]
|[[File:MP3 BowserSuit.png]]
|[[Bowser Suit]]
|[[Bowser Suit]]
|align=left|When used, the player using it will masquerade themselves as Bowser. The masqueraded player will then roll the Dice Block, and any players whom are passed will have to give twenty Coins to the masqueraded player.
|align=left|When used, the player using it will masquerade themselves as Bowser and steals twenty Coins from any rival player they pass.  
|-
|-
|[[File:Bowser-Bomb.gif|50px]]
|[[File:MP2 Bowser Bomb.png]]
|[[Bowser Bomb (Mario Party 2)|Bowser Bomb]]
|[[Bowser Bomb (item)|Bowser Bomb]]
|align=left|When a player obtains this item in an item minigame, Bowser will use it at the end of the current turn. When used, Koopa Kid will transform into Bowser. Bowser will then roll three Dice Blocks, and will move accordingly. Any player that Bowser passes will lose all of their Coins. This is Donkey Kong's favourite item.
|align=left|When a player obtains this item in an item minigame, Bowser will use it at the end of the current turn. When used, Koopa Kid will transform into Bowser. Bowser will then roll three Dice Blocks, and will move accordingly. Any player that Bowser passes will lose all of their Coins. This is Donkey Kong's favorite item.
|}
|}
 
A player can only hold one item at a time here. In the future installments, more items can be held, usually 3. In [[Bowser Land]], there is a shop run by a [[Koopa Kid]], who will force the player who passed in front of it to buy an item on his choice at a higher price. It can be Mushroom for 12 coins, Skeleton Key for 12 coins, Warp Block for 17 coins, or Bowser Suit and Bowser Bomb (which are usually unobtainable via shopping) for 12 coins each. If the player passes by this shop while wearing a Bowser Suit, he will instead give the player a Skeleton Key, Golden Mushroom, Boo Bell, or a Magic Lamp for free.
Unlike future ''Mario Party'' titles, a player can only carry one item at a time.


==Spaces==
==Spaces==
{|class=wikitable border=1 cellspacing=0 cellpadding=3 style="font-family:Arial;border-collapse:collapse;text-align:center"
{|class=wikitable border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;text-align:center"
!width=20% colspan=2|Space
!width=20% colspan=2|Space
!width=72%|Description
!width=72%|Description
!width=8%|Rarity
!width=8%|Rarity
|-
|-
|[[File:BlueSpace_MP1.png|50px]]
|[[File:BlueSpace MP1.png]]
|[[Blue Space]]
|[[Blue Space]]
|align=left|When a player lands on this space, the player will receive three Coins. During the [[Last Five Turns Event]], the amount of Coins is doubled.
|align=left|This is the most common space in the game. When a player lands on it, they will be awarded three Coins. When the [[Last Five Turns Event]] occurs, the amount of coins will be doubled.
|Common
|Common
|-
|-
|[[File:RedSpace_MP1.png|50px]]
|[[File:RedSpace MP1.png]]
|[[Red Space]]
|[[Red Space]]
|align=left|When a player lands on this space, the player will lose three Coins. During the Last Five Turns Event, the amount of Coins is doubled.
|align=left|When a player lands on this space, the player will lose three Coins. During the Last Five Turns Event, the amount of Coins is doubled.
|Semi-common
|Semi-common
|-
|-
|[[File:Happening_Space.JPG|50px]]
|[[File:MP2 Happening Space.png]]
|[[Event Space|Happening Space]]
|[[Event Space|? Space]]
|align=left|When a player lands on this space, a board-specific event will unfold.
|align=left|When a player lands on this space, a board-specific event will unfold.
|Semi-common
|Semi-common
|-
|-
|[[File:ChanceTimeSpace_MP2.png|50px]]
|[[File:ChanceTimeSpace MP2.png]]
|[[Miracle Space|Chance Time Space]]
|[[Chance Time Space|! Space]]
|align=left|When a player lands on this space, [[Chance Time]] will be initiated.
|align=left|When a player lands on this space, [[Chance Time]] will be initiated.
|Rare
|Rare
|-
|-
|[[File:BowserSpace_MP1.png|50px]]
|[[File:BowserSpace MP1.png]]
|[[Bowser Space]]
|[[Bowser Space]]
|align=left|When a player lands on this space, Bowser will be summoned. An event from a number of events will then unfold.
|align=left|When a player lands on this space, Bowser will be summoned. An event from a number of events will then unfold.
|Semi-rare
|Semi-rare
|-
|-
|N/A
|[[File:MP2StarSpace.png]]
|[[Star Space]]
|[[Star Space]]
|When a player passes this space, Toad will ask the player passing by whether they want to purchase a Power Star for twenty Coins or not.
|align=left|When a player passes this space, Toad will ask the player passing by whether they want to purchase a [[Star (Mario Party series)|Power Star]] for twenty Coins or not.
|One per board
|One per board
|-
|-
|[[File:ItemSpace_MP2.png|50px]]
|[[File:ItemSpace MP2.png]]
|[[Item Space]]
|[[Item Space]]
|align=left|When a player lands on this space, a board-specific item minigame will be initiated. The minigame will not be initiated if it is the last turn, or if the player already has an item. If both criteria are met, the minigame still will not be initiated.
|align=left|When a player lands on this space, a board-specific item minigame will be initiated. The minigame will not be initiated if it is the last turn, or if the player already has an item. If both criteria are met, the minigame still will not be initiated.
|Semi-rare
|Semi-rare
|-
|-
|[[File:BattleSpace_MP2.png|50px]]
|[[File:BattleSpace MP2.png]]
|[[Battle Space]]
|[[Battle Space]]
|align=left|When a player lands on this space, a battle minigame will be played.
|align=left|When a player lands on this space, a battle minigame will be played.
|Semi-rare
|Semi-rare
|-
|-
|[[File:Bank_Space.JPG|50px]]
|[[File:MP2 Bank Space.png]]
|[[Bank Space]]
|[[Bank Space]]
|align=left|When a player passes by this space, they will have to pay five Coins (if the player does not have five Coins, they will have to pay as much as they can) to the bank. If a player lands on it, the player will acquire all previously deposited Coins. However, this is reverse in Bowser Land; they will obtain five Coins if the player passes by the same space, adding up a loan to the bank and they will have to pay the full loan (or as much as the player can pay if the player does not have enough) if the player lands on the same space.
|align=left|When a player passes by this space, they will have to pay five Coins (if the player does not have five Coins, they will have to pay as much as they can) to the bank. If a player lands on it, the player will acquire all previously deposited Coins. However, this is reverse in Bowser Land; they will obtain five Coins if the player passes by the same space, adding up a loan to the bank and they will have to pay the full loan (or as much as the player can pay if the player does not have enough) if the player lands on the same space. If the player lands on this space with zero coins to pay the loan and have a star, that star will be taken away.
|Two per board
|Two per board (Three in Bowser Land)
|}
|}


==List of boards==
==Boards==
[[File:Main Menu MP2.png|thumb|232px|The destination selection screen.]]
Some of ''Mario Party 2''{{'}}s boards reference the [[Mario Party|original game's]] boards; for example, [[Mystery Land]] uses a gimmick similar to that of [[Wario's Battle Canyon]], and [[Horror Land]] uses a gimmick first seen in [[DK's Jungle Adventure]]. Also, Horror Land's main gimmick, the day-and-night system, would later become the foundation of ''[[Mario Party 6]]''. [[Goomba]] barracks appear in the background of each board.
{|class=wikitable cellpadding=3 cellspacing=0 border=1 width=100% style="font-family:Arial;border-collapsible:collapse;text-align:center"
{|class=wikitable cellpadding=3 cellspacing=0 border=1 width=100% style="font-family:Arial;border-collapsible:collapse;text-align:center"
!width=32% colspan=2|Board
!width=32% colspan=2|Board
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!width=10%|Villain
!width=10%|Villain
|-
|-
|[[File:Piratelandlogo.jpg|150px]]<br>[[File:Pirate_LandMap.jpg|150px]]
|[[File:Pirate Land map.png|180px]]
|[[Pirate Land]]
|[[File:MP2 Pirate Land Logo.png|180px|link=Pirate Land]]
|align=left|'''Pirate Land''' is the first board of ''Mario Party 2''. The players are dressed in a pirate garb, and they are assigned the title "Captain." If a player lands on one of the Blue Spaces that is on a dock, [[Sushi]] The Shark will appear. Sushi will then take the player to another dock on the board. The Happening Spaces make any player who is placed on the two corresponding bridges shot by a cannonball, which will send them back to the start space. There are a few short-cuts on this board, all guarded by [[Thwomp]]s. For players to pass a Thwomp, they must pay a fee of one Coin. The fee will then increase by one Coin.
|align=left|'''Pirate Land''' is the first board of ''Mario Party 2''. The players are dressed in a pirate garb, and they are assigned the title "Captain." If a player lands on one of the Blue Spaces that is on a dock, they will be greeted by a [[Sushi]]. It will then take the player to another dock on the board. The Happening Spaces cause a cannon to shoot a cannonball at the player, sending them back to the starting space. There are a few short-cuts on this board, all guarded by [[Thwomp]]s. For players to pass a Thwomp, they must pay a fee of one Coin. The fee will then increase by one Coin.
|1 out of 3.
|[[File:Star.png|26px]]'''<br><br>
|Cap'n Bowser
|Cap'n Bowser
|-
|-
|[[File:Westernland.gif|150px]]<br>[[File:Western_Land_map.png|150px]]
|[[File:Western Land map.png|180px]]
|[[Western Land]]
|[[File:MP2 Western Land Logo.png|180px|link=Western Land]]
|align=left|'''Western Land''' is the second board of ''Mario Party 2''. Players are dressed as cowboys and have "Deputy" as their title. The main gimmick of this board is [[Steamer]], who runs along the perimeter of the board. Players who want to ride Steamer have to pay a fee of five Coins at a toll. While riding Steamer, the player riding Steamer will hit a block, assigning what direction Steamer should move &ndash; either forward or backward. Steamer will move on his own if a player lands on a Happening Space. Any player hit by Steamer will be sent back to Start. There is also a milk shop run by [[Wiggler]]. When a player passes it, it will ask if the player wants to have a hootenany for 20 coins. Accepting the offer brings every other character to the shop for a hootenanny.
|align=left|'''Western Land''' is the second board of ''Mario Party 2''. Players are dressed as cowboys and have "Deputy" as their title. The main gimmick of this board is [[Steamer]], who runs along the perimeter of the board. Players who want to ride Steamer have to pay a fee of five Coins at a toll. While riding Steamer, the player riding Steamer will hit a block, assigning what direction Steamer should move - either forward or backward. Steamer will move on his own if a player lands on a Happening Space. Any player hit by Steamer will be sent back to the starting space. There is also a milk shop run by [[Wiggler]]. When a player passes it, it will ask if the player wants to have a hootenany for 20 Coins. Accepting the offer brings every other character to the shop for a hootenanny.
|1 out of 3.
|[[File:Star.png|26px]]'''<br><br>
|Bowser the Brash
|Bowser the Brash
|-
|-
|[[File:Spacelogo.gif|150px]]<br>[[File:Space_Land_map.png|150px]]
|[[File:Space Land map.png|180px]]
|[[Space Land]]
|[[File:MP2 Space Land Logo.png|180px|link=Space Land]]
|align=left|'''Space Land''' is the third board of ''Mario Party 2''. Players are dressed as astronauts, and are members of the Space Patrol. The main unique feature of this board is the Bowser-faced junction in the very middle of the board. Every time the junction is passed, the number showing will decrease by one. When it reaches zero, the villain will fire a laser beam in the diagonal pathway that starts at the north-east corner of the map, and ends at the south-west corner of the map. Every player blasted by the beam will lose all of their Coins. The Happening Spaces make a [[Whomp]] and a Thwomp chase the player who lands on the space to the other side of the map. Any other player caught by the Whomp and the Thwomp will also be chased to the other side of the map. If a player passes by the [[Snifit Patrol]], they will ask whether the player wants them to set up a speed trap on the board. Should the player accept this, the player has to pay a toll of five Coins. While the speed trap is active, the Whomp and Thwomp will be caught by [[Snifit]]s, further sending away the chased players.
|align=left|'''Space Land''' is the third board of ''Mario Party 2''. Players are dressed as astronauts, and are members of the Space Patrol. The main unique feature of this board is the Bowser-faced junction in the very middle of the board. Every time the junction is passed, the number showing will decrease by one. When it reaches zero, Bowser will fire a laser beam at the diagonal pathway that starts at the north-east corner of the map, and ends at the south-west corner of the map. Every player blasted by the beam will lose all of their Coins. The Happening Spaces make a [[Whomp]] and a Thwomp chase the player who lands on the space to the other side of the map. Any other player caught by the Whomp and the Thwomp will also be chased to the other side of the map. If a player passes by the [[Snifit Patrol]], they will ask whether the player wants them to set up a speed trap on the board. Should the player accept this, the player has to pay a toll of five Coins. While the speed trap is active, the Whomp and Thwomp will be caught by [[Snifit (Super Mario 64)|Snifit]]s, further sending away the chased players.
|2 out of 3.
|[[File:Star.png|26px]][[File:Star.png|26px]]'''<br><br>
|Black Hole Bowser
|Black Hole Bowser
|-
|-
|[[File:Mysterlandlogo.gif|150px]]<br>[[File:Mystery_Land_map.png|150px]]
|[[File:Mystery Land Map Overview.png|180px]]
|[[Mystery Land]]
|[[File:MP2 Mystery Land Logo.png|180px|link=Mystery Land]]
|align=left|'''Mystery Land''' is the fourth board in ''Mario Party 2''. Players are dressed as archeologists, but are not given a title. The main feature of this board is the four islands that make up the board. For players to move from one island to another, they must land on a Happening Space. This will take any player who landed on the Happening Space to the next island in a clockwise manner. The other way for players to access other islands is for the player to pay a [[Bob-omb]] ten Coins. Another feature of this board is [[Shy Guy]]'s Curse House, which &ndash; when players pass &ndash; they can pay five Coins to make the Shy Guy to put a curse on the player that the player passing chooses. The curse includes in making the selected player only being able to roll a one to three on their next turn.
|align=left|'''Mystery Land''' is the fourth board in ''Mario Party 2''. Players are dressed as archeologists, but are not given a title. The main feature of this board is the four islands that make up the board. For players to move from one island to another, they must land on a Happening Space. This will take any player who landed on the Happening Space to the next island in a clockwise manner. The other way for players to access other islands is for the player to pay a [[Bob-omb]] ten Coins. Another feature of this board is [[Shy Guy]]'s Curse House, which - when players pass - they can pay five Coins to make the Shy Guy put a curse on the player that the player passing chooses. The curse includes making the selected player only be able to roll from one to three on their next turn.
|2 out of 3.
|[[File:Star.png|26px]][[File:Star.png|26px]]'''<br><br>
|Bowser Sphinx
|Bowser Sphinx
|-
|-
|[[File:Horlogo.gif|150px]]<br>[[File:HorrorLand_MP2.png|150px]]<br>[[File:Horror_Land_map_(nighttime).png|150px]]
|[[File:HorrorLand MP2.png|180px]]<br>[[File:Horror Land map (nighttime).png|180px]]
|[[Horror Land]]
|[[File:MP2 Horror Land Logo.png|180px|link=Horror Land]]
|align=left|'''Horror Land''' is the fifth board in ''Mario Party 2''. Players are dressed as wizards and are assigned the title "Wizard." The main unique feature of this board is the day and night mechanic. The time of day will change every two turns, or whenever players land on Happening Spaces. Players may also change time from day to night only if they pass by the "Mystery Mansion" on the northern corner of the board where they will be greeted by [[Kamek]]. Kamek will then ask the player to ask the player to pay a fee consisting of ten Coins. Should they accept this, the time of day will change to night-time. During the night, if players pass by the dancing floor they are greeted by a few [[Boo]]s and a [[Mr. I]]. For a fee of twenty Coins, they will dance to make it day-time. If players pass by Mr. I, he will ask them to pay a fee of either ten Coins during the day, or five Coins during the night. Should they accept this, they will be taken to the north-west corner of the board. Another feature in this board is the Whomps. When passed by, they will change their position. During the night, they will not be able to move. Another feature is the Big Boo on the north-east corner of the board. Should players pass by him during the night, he ask the player passing to pay three times the usual fee. Unlike normal Boos, he will steal from all players at once.
|align=left|'''Horror Land''' is the fifth board in ''Mario Party 2''. Players are dressed as wizards and are assigned the title "Wizard." The main unique feature of this board is the day and night mechanic. The time of day will change every two turns, or whenever players land on Happening Spaces. Players may also change time from day to night only if they pass by the "Mystery Mansion" on the northern corner of the board where they will be greeted by [[Kamek]]. Kamek will then ask the player to pay a fee consisting of ten Coins. Should they accept this, the time of day will change to night-time. During the night, if players pass by the dancing floor they are greeted by a few [[Boo]]s and a [[Mr. I|Mr. I.]] For a fee of twenty Coins, they will dance to make it day-time. If players pass by Mr. I., he will ask them to pay a fee of either ten Coins during the day, or five Coins during the night. Should they accept this, they will be taken to the north-west corner of the board. Another feature in this board is the Whomps. When passed by, they will change their position. During the night, they will not be able to move. Another feature is the Big Boo on the north-east corner of the board. Should players pass by him during the night, he will ask the player passing to pay three times the usual fee. Unlike normal Boos, he will steal from all players at once.
|3 out of 3.
|[[File:Star.png|26px]][[File:Star.png|26px]][[File:Star.png|26px]]'''<br><br>
|Wizard Bowser
|Wizard Bowser
|-
|-
|[[File:Bowserland.jpg|150px]]<br>[[File:Bowser_Land_map.png|150px]]
|[[File:Bowser Land map.png|180px]]
|[[Bowser Land]]
|[[File:MP2 Bowser Land Logo.png|180px|link=Bowser Land]]
|align=left|'''Bowser Land''' is the sixth and final board in ''Mario Party 2''. Players are not dressed in any particular way other in their usual costumes, and they are not assigned a title. The rules of the game is turned around on this board. The effect this has is that, when a player passes by a bank, they will gain five Coins instead of them having to pay the equivalent sum of Coins. This will add up to a loan to the bank. Also, unlike in other boards &ndash; where any player who lands on a Bank Space will receive all previously deposited Coins &ndash; they will have to pay the full loan (or less, if they do not have enough. If they have no coins, they will lose a Star). There is also an item shop where the owner, Baby Bowser, will force the player passing to buy an item he selects. While these features are prevalent, the main feature of this board is the Bowser Parade. After each five turns, the parade will start. Any player caught in the parade will lose two Coins per space, and they will eventually be sent back to start. However, if no players are in the parade's path, the parade will be cancelled. For players to control the path the parade will take, they can manipulate tiles with arrows on them. They can change the direction of the tiles by passing a Baby Bowser and paying him a fee of five Coins. The Happening Spaces near a red [[Warp Pipe]] make players warp to the next red Warp Pipe. Players who land on a Happening Space near the [[Bloober]] at the north-west corner of the board will be taken to a "ride," where they will go in a circle until they manage to land on another Happening Space.
|align=left|'''Bowser Land''' is the sixth and final board in ''Mario Party 2''. This board is unlocked when all the other boards have been played at least once. Players are not dressed in any costumes, nor are they assigned a title. The rules of the game are turned around on this board. The effect this has is that, when a player passes by a bank, they gain five Coins instead of having to pay the equivalent sum of Coins. This will add up to a loan in the bank. Also, unlike in other boards (where any player who lands on a Bank Space will receive all previously deposited Coins), they will have to pay the full loan (or less, if they do not have enough; if they have no Coins, they will lose a Star). There is also an item shop where the owner, Baby Bowser, will force the player passing to buy an item he selects. While these features are prevalent, the main feature of this board is the Bowser Parade. After each five turns, the parade will start. Any player caught in the parade will lose two Coins per space, and they will eventually be sent back to the starting space. However, if no players are in the parade's path, the parade will be canceled. For players to control the path the parade will take, they can manipulate tiles with arrows on them. They can change the direction of the tiles by passing a Baby Bowser and paying him a fee of five Coins. The Happening Spaces near a red [[Warp Pipe]] make players warp to the next red Warp Pipe. Players who land on a Happening Space near the [[Blooper|Bloober]] at the north-west corner of the board will be taken to a "ride", where they will go in a circle until they manage to land on another Happening Space.
|3 out of 3.
|[[File:Star.png|26px]][[File:Star.png|26px]][[File:Star.png|26px]]'''<br><br>
|Bowser
|Bowser
|}
|}
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==Minigames==
==Minigames==
{{main|List of Mario Party 2 minigames}}
{{main|List of Mario Party 2 minigames}}
 
''Mario Party 2''{{'}}s minigames consist of 4-Player minigames, 1-vs-3 minigames, 2-vs-2 minigames, and the newly introduced Battle, Item, and Duel minigames, as well as a Challenge minigame. Players also now have the option to practice any minigame. Battle Minigames give every player a chance to win 70% of the stocked jackpot taken from players (usually a set amount). The top two get a 70/30 share, while the bottom two get nothing; a leftover [[coin]] is given randomly. 1-Player minigames do not reappear from ''Mario Party''.
===Mini-Game Land===
===Mini-Game Land===
{{main|Mini-Game Land}}
{{main|Mini-Game Land}}
Here players can buy minigames from [[Woody]] to play them. They can play freely or in the Mini-Game Stadium. The player can also participate in the [[Mini-Game Coaster]], which can unlock Item and Battle minigames in the Free Play mode.
Here players can buy minigames from [[Woody]] to play them. They can play freely or in the Mini-Game Stadium. The player can also participate in the [[Mini-Game Coaster]], which can unlock Item and Battle minigames in the Free Play mode.
{{br}}
==Reception==
[[File:MariopartyNOAsarcasm.jpg|thumb|Sarcastic message sent by [[Nintendo|Nintendo of America]] to Game Informer over their review of the game.]]
''Mario Party 2'' received mostly positive reviews from critics. It was praised for its additions to the original game's foundation and generally considered a moderate improvement. This praise, however, was somewhat offset by the unchanged formula from the first game - in particular, the somewhat important factor of luck and lack of enjoyment playing alone.
GameSpot gave the game a 7.8/10, stating that it has much more replay value than [[Mario Party|the previous game]], and that the minigames are much less annoying. IGN rated the game 7.9/10 (the same score they gave the first game), saying that while the game had more content, and it "sticks with the same winning formula...there really isn't enough new here to warrant another purchase."
In ''{{wp|Electronic Gaming Monthly}}''{{'}}s coverage of the game, the "Review Crew" gives the game a combined average score of 8.25/10.<ref>''Electronic Gaming Monthly'' #127, page 177.</ref> The publication lists the large number of returning minigames as the worst feature which Dan Hsu remarks on. Crispin Boyer states that the game may not be worth buying for those who put many hours into the predecessor because of the marginally improved minigames and few enhancements to the rules. Despite the lack of drastic changes, all four reviewers say the game is a fun multiplayer experience.
[[Nintendo]] of America sent the gaming magazine ''{{wp|Game Informer}}'' a sarcastic certificate over the publication's negative review of ''Mario Party 2'' and its predecessor.<ref>Ryckert, Dan (September 18, 2000). [http://www.gameinformer.com/b/news/archive/2010/09/18/replay-mario-party-3.aspx?PageIndex=11 Replay - ''Mario Party 3''], ''Game Informer'', Retrieved February 18 2015</ref>
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|[[Nintendo 64|N64]]
|Corbie Dillard, [http://www.nintendolife.com/reviews/n64/mario_party_2 Nintendo Life]
|8/10
|align="left"|"''There's just something about the simple fun of Mario Party 2 that makes it so difficult to put down at times. Sure the mini-games can be a tad on the basic side, but it works quite well in giving the game a more accessible gaming experience that should appeal to gamers of all ages and skill levels. The game tends to be a bit bland as a single-player experience, but if you can round up some additional players, and in truth that's what this game is all about anyway, you're likely to get far more out of the game and find it to be a nice diversion from the usual platforming fare normally associated with this cast of characters.''"
|-
|N64
|Joe Fielder, [https://www.gamespot.com/reviews/mario-party-2-review/1900-2544742/ GameSpot]
|7.8/10
|align="left"|"''There is a host of minor improvements as well, such as your ability to buy items during gameplay, the addition of duel bouts between two or more players who've landed on the same space, and the fact that you can now overcome some of the more cryptic instructions for the minigames by entering into a practice round before you play the actual game. You can even turn off the bonuses at the end of the game if you find them to be too cheap. Graphically speaking, both the stages and the minigames appear a little sharper and more stylized than before, while the soundtrack is at least on par with the original game's, if not an improvement over it. The greatest betterment is that since you won't get sick of the minigames as you did with the original, there's much more replay value in Mario Party 2, and replay value is the main point of the game. It's a great deal of fun to play with a few friends, even more so than the last.''"
|-
|N64
|Dan Hsu, ''{{wp|Electronic Gaming Monthly}}''
|7.5/10
|align="left"|"''I'm probably as big a Mario Party fan as they come. Even when the rest of the staff grew up and moved on, I was still playing it one-player. Now that the sequel's here, I'm both happy and disappointed. On one hand, the game has been improved. All of the boards are more interesting with the addition of Koopa Banks, Item Shops and events that can steal your coinage or toss you around the map like a rag doll. One-on-one duels and battle mini-games add spice to the mix as well. And with 44 new mini-games, you have what seems like the perfect recipe for a worthy sequel. Problem is, all of these improvements are minor, at best. It also doesn't help that 20 of the 64 competitions come from Mario Party 1 (that's almost a third...you'll feel like you're playing the original game a lot of the time). I'm also bummed the longer-term goals are gone (saving coins to buy new boards, trying to earn 100 stars, etc.)–they provided some fun, extra incentives to keep playing new games. Even though '''Mario Party 2 should probably be called Mario Party 1.5, or Mario Party: Director's Cut''', it still provides a decent time. If you don't mind that this cart isn't full of new surprises, and you're looking for more four-player party game goodness, then by all means, get it.''"
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align:center;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Platform / Score
|-
|colspan=2|GameRankings
|colspan=2|[https://www.gamerankings.com/n64/197862-mario-party-2/index.html 76.16%]
|}
===Sales===
''Mario Party 2'' is the 20th best-selling game for the Nintendo 64, having sold 2.5 million copies worldwide: 1.27 million in North America, 1.07 million in Japan, and 160,000 elsewhere, as of December 31, 2009.
==Promotion==
To promote the game's release, Nintendo adapted the minigames [[Speed Hockey]] and [[Roll Call (minigame)|Roll Call]] for single player and released them as two web-browser games named ''[[Dinky Rinky]]'' and ''[[Crazy Counting]]'', respectively.


==Staff==
==Staff==
{{main|List of Mario Party 2 staff}}
{{main|List of Mario Party 2 staff}}
===Game Director===
===Game Director===
*Kenji Kikuchi
*Kenji Kikuchi
Line 267: Line 315:
*Yasunori Mitsuda
*Yasunori Mitsuda


==Gallery==
==Pre-release and unused content==
{{morepic}}
{{main|List of Mario Party 2 pre-release and unused content}}
<gallery><center>
File:Mario Cowboy Artwork - Mario Party 2.png|[[Mario]]
File:Peachparty2.jpg|[[Peach]]
File:Mp2star.jpg|Group artwork
File:SpaceLandMP2.png|[[Yoshi]] in [[Space Land]]
File:MP2 Shy Guy Says.png|[[Shy Guy Says]]
File:Usine de Gateau.png|[[Cake Factory]]
</center></gallery>


==Reception==
==Glitches==
[[File:MariopartyNOAsarcasm.jpg|thumb|Sarcastic message sent by [[Nintendo|Nintendo of America]] to Game Informer over their review of the game.]]
===Coffin Congestion softlock===
''Mario Party 2'' received mostly positive reviews from critics. It was praised for its additions to the original game's foundation and generally considered a moderate improvement. This praise, however was somewhat offset by the unchanged formula from the first game - in particular, the somewhat important factor of luck and lack of enjoyment playing alone.
In [[Coffin Congestion]], if the player is bouncing between two coffins when the minigame ends, the minigame will continue indefinitely, softlocking the game.<ref>https://www.youtube.com/watch?v=K3nrTXjHivk&t=0s</ref>


GameSpot gave the game a 7.8/10, stating that it has much more replay value than the [[Mario Party|previous game]], and that the minigames are much less annoying. IGN rated the game 7.9/10 (the same score they gave the first game), saying that while the game had more content, and it "sticks with the same winning formula...there really isn't enough new here to warrant another purchase."
==Regional differences==
===Differences exclusive to international versions===
The Japanese ending of Western Land includes the winner and Bowser battling with revolvers while there is an orange streak of light in the background. In the international version, the revolvers are replaced with toy guns instead while the orange streak of light is changed to purple, and the guns make a toy-like sound when fired rather than the realistic gunshot sounds from the Japanese version.


[[Nintendo]] of America sent the gaming magazine [[wikipedia:Game Informer|Game Informer]] a sarcastic certificate over the publication's negative review of ''Mario Party 2'' and its predecessor<ref>Ryckert, Dan (September 18, 2000). [http://www.gameinformer.com/b/news/archive/2010/09/18/replay-mario-party-3.aspx?PageIndex=11 Replay - Mario Party 3], ''Game Informer'', Retrieved February 18 2015</ref>.  
[[Professor Fungi]] smokes a pipe in the Japanese version of the game; the pipe is removed in international versions.


''Mario Party 2'' is the 14th best selling game for the [[Nintendo 64]], selling even more copies than its [[Mario Party|predecessor]], having sold 2.33 million copies worldwide, 1.26 million in the US, 1.07 million in Japan, as of December 31, 2009.
===Differences exclusive to the European version===
[[File:MP2 European Language Select.png|thumb|Language select]]
Exclusive to the European version is a language select, which allows the game to be played in English, French, German, Italian, or Spanish. The screen first appears when turning on the game for the first time. {{button|n64|A}} can be held down before turning on the console to force the screen to appear after the first time.


==Media==
==Media==
{{Media
{{Main-media}}
|type1=audio
{{media table
|name1=MP2-Title Screen Theme
|file1=MP2-Title Screen Theme.oga
|pipe1=''Mario Party 2''
|title1=Go Lucky
|description1=Title screen theme
|length1=0:30
|length1=0:46
|file2=MP2 Pirate Land.oga
|caps1=on
|title2=[[Pirate Land]]
|length2=0:30
|file3=MP2 Adventure Begins.oga
|title3=Adventure Begins
|length3=0:30
|file4=MP2 The Blue Skies Yonder.oga
|title4=The Blue Skies Yonder
|length4=0:30
|file5=MP2 Don't Look Back.oga
|title5=Don't Look Back
|length5=0:30
|file6=MP2 Credits.oga
|title6=Credits
|length6=0:30
}}
 
==Gallery==
{{main-gallery}}
<gallery>
Mario Cowboy Artwork - Mario Party 2.png|[[Mario]]
Marioparty2artwork.jpg|[[Luigi]]
MP2 Archeologist Peach Artwork.jpg|[[Princess Peach]]
MP2 Pirate Yoshi Artwork.png|[[Yoshi]]
MP2 Space Wario.png|[[Wario]]
Mp2star.jpg|Group artwork
</gallery>
 
==References to other games==
*''[[Super Mario Bros.]]'': The endgame riddle for Mystery Land and both of its answers referenced Bowser's development process in the making of the game.
*''[[Super Mario Bros. 3]]'': Similar to this game, the premise of the plot is implied to be a stage production.
*''[[Super Mario Land 2: 6 Golden Coins]]'': Wario attempting to name [[Mario Land (Mario Party 2)|Mario Land]] "Wario Land", and the ensuing fight, may have been an indirect reference to Wario capturing [[Mario Land (Super Mario Land 2: 6 Golden Coins)|another Mario Land]] in that game.
*''[[Wario Land: Super Mario Land 3]]'' / ''[[Virtual Boy Wario Land]]'': In [[Mystery Land]], [[Wario]] wears a pith helmet just like he does in those games.
*''[[Mario's Picross]]'': In Mystery Land, Mario wears an archaeologist outfit just like he does in this game.
*''[[Super Mario 64]]'': Part of the track "The Blue Skies Yonder" uses the first few notes of "[[Slider]]" from this game. Also, in the ending scene for the [[Bowser Land]] map, Bowser becomes metallic as if he obtained a [[Metal Cap]] and Mario and his friends, after being powered up by the Power Stars, defeat Bowser the same way as when Mario himself fights him in this game.
*''[[Mario Kart 64]]'': The voice clips for [[Luigi]], [[Princess Peach|Peach]], [[Toad]], and [[Wario]] are reused from the Japanese version of this game.
*''[[Mario Party]]'': Many aspects of this game are re-used, such as certain minigames and the characters' voice clips. Additionally, a lot of the songs are remixes of music from this game.
*''[[Super Smash Bros.]]'': In some mini-games, if Luigi loses, he performs a pose similar to his taunt.
 
==References in later games==
*''[[Mario Party 3]]'': The character mugshots of Mario, Luigi, Peach, Yoshi, Wario, and Donkey Kong and the announcer’s voice were reused for this game.
*''[[Super Smash Bros. Brawl]]'': [[Yoshi]] in his [[Pirate Land]] costume appears as a collectible sticker.
*''[[Mario Party: The Top 100]]'': Thirteen minigames from ''Mario Party 2'' return in this game, along with four others in their original ''Mario Party'' format.
*''[[Mario Party Superstars]]'': Horror Land and Space Land return in this game. 21 minigames and their respective music return. The Skeleton Key returns with its design from this game.
 
==Names in other languages==
{{foreign names
|Jap=マリオパーティ2
|JapR=Mario Pāti 2
|JapM=Mario Party 2
|ChiT=瑪利歐派對2<ref>[https://www.nintendo.com.hk/switch/mario/history/index.html Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary]. Retrieved October 23, 2020.</ref>
|ChiTR=Mǎlì'ōu Pàiduì 2
|ChiTM=Mario Party 2
}}
}}
==Trivia==
==Trivia==
*This is the first ''Mario Party'' in which the characters can hold an item. In later games, characters can hold more items, usually three.
*Despite [[:File:Mp2star.jpg|this piece of official artwork]] showing all the characters wearing an outfit for a specific board during minigames, characters only wear their regular outfits in all mini-games, except Duel mini-games.
*This is the first ''Mario Party'' game to not feature minigames that involve rotating the Control Stick. This is because the first ''Mario Party'' gave many players blisters on their hands from playing these types of minigames.
*When choosing Bowser Land, when selecting 2 players, it will say "3 Computer Characters" instead of 2.<ref>[https://www.youtube.com/watch?v=MWuAsyIo5-4&t=15 Video]</ref>
*The [[Goomba House]] shows up on every map in the game.
*''Mario Party 2'' is the first ''[[Super Mario (franchise)|Super Mario]]'' game to be officially translated to Spanish and Italian.
*This is the only ''Mario Party'' game where characters dress according to the theme of the board.
*''Mario Party 2'' is currently the only ''Mario Party'' game in which the boards are immediately chosen through the main menu, rather than picking them through the set-up screen.
*The coin-collecting mini-games ([[Deep Sea Salvage]], [[Quicksand Cache]], and [[Magnet Carta]]) do not show up until the last 15 turns.
*''Mario Party 2'' is the only ''Mario Party'' game released on the Virtual Console for Wii.
 
==External Links==
*[http://www.nintendo.co.jp/n01/n64/software/nus_p_nmwj/index.html Official Mario Party 2 Japanese website]


==References==
==References==
<references/>
<references/>


{{BoxTop}}
==External links==
{{NIWA|StrategyWiki=1}}
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nmwj/index.html Official ''Mario Party 2'' Japanese website]
*[https://www.nintendo.co.jp/wii/vc/vc_mp264/ Official ''Mario Party 2'' Japanese website (Virtual Console release)]
*[https://m1.nintendo.net/docvc/NUS/USA/NMWE/NMWE_E.pdf American English instruction booklet]
*[https://m1.nintendo.net/docvc/NUS/JPN/NMWJ/NMWJ_J.pdf Japanese instruction booklet]
 
{{MP2}}
{{MP2}}
{{Mariogames}}
{{Super Mario games}}
{{N64}}
{{N64}}
{{VirtualConsole}}
{{Virtual Console}}
[[de:Mario Party 2]]
[[Category:Mario Party 2|*]]
[[Category:Mario Party 2|*]]
[[Category:Games]]
[[Category:Games]]
[[Category:Mario Party Series]]
[[Category:Nintendo 64 games]]
[[Category:Nintendo 64 Games]]
[[Category:1999 games]]
[[Category:1999 games]]
[[Category:2000 games]]
[[Category:2000 games]]
[[Category:Player's Choice]]
[[Category:Player's Choice]]
[[Category:Virtual Console games]]
[[de:Mario Party 2]]
[[it:Mario Party 2]]

Latest revision as of 17:53, April 26, 2024

"MP2" redirects here. For information about the sequel to Mario's Picross, see Picross 2.
Mario Party 2
North American box art for Mario Party 2
For alternate box art, see the game's gallery.
Developer Hudson Soft
CAProduction
Publisher Nintendo
Platform(s) Nintendo 64, Virtual Console (Wii, Wii U), Nintendo 64 - Nintendo Switch Online
Release date Nintendo 64:
Japan December 17, 1999
USA January 24, 2000
Australia Mid-2000
Europe October 13, 2000
Virtual Console (Wii):
Japan November 2, 2010
USA December 20, 2010
Europe December 24, 2010
Australia December 24, 2010
Virtual Console (Wii U):
Japan March 30, 2016
Europe April 21, 2016
Australia April 22, 2016
USA December 22, 2016
Nintendo 64 - Nintendo Switch Online:
Japan November 2, 2022[1]
USA November 2, 2022[2]
Mexico November 2, 2022[3]
Europe November 2, 2022[4]
Australia November 2, 2022[5]
Language(s) Deutsch
English (United States)
Español (España)
Français (France)
Italiano
日本語
Genre Party
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
Mode(s) Single-player, multiplayer
Media
Nintendo 64:
Game Pak
Wii:
Digital download
Wii U:
Digital download
Nintendo Switch:
Digital download
Input
Nintendo 64:
Wii:
Wii U:
Nintendo Switch:

Mario Party 2 is the second main installment in the Mario Party series for the Nintendo 64. Mario and the gang are fighting for the rights for a new amusement park. The objective is simple and similar to the previous Mario Party: obtain stars and defeat Bowser. This game introduces the first use of collectible items in Mario Party's history; the first game had items, but they simply added optional rules or game modes to the game. Each board has its own tricks and turns, and the playable characters, as well as Bowser, wear different outfits based on the theme of the board. Battle, Item, and Duel minigames are introduced in Mario Party 2, and players now have the option to practice minigames, a feature that would later be featured in all future installments.

The game was later rereleased on the Wii's Virtual Console in Japan in November 2010 and worldwide the following month, and the Wii U's Virtual Console in Japan in March 2016, in Europe and Australia in April 2016, and in North America in December 2016, making Mario Party 2 the first Mario Party game to be released on the Virtual Console. It is the only home console Mario Party game to be available through the Virtual Console. It is also the first of the three Mario Party games to be rereleased for the Wii U's Virtual Console; the others being Mario Party Advance and Mario Party DS. Mario Party 2 was also released on the Nintendo 64 - Nintendo Switch Online service on November 2, 2022, along with the first Mario Party.

Story[edit]

The intro to Mario Party 2.
The cast argues over what to call their new land.

The game opens on a stage where Toad comes out to welcome guests and introduce the story of the play.

The story, from the instruction booklet:

Story: The Legend of Mario Land

Mario™ and Luigi, Wario™ and Peach, DK and Yoshi® all gathered in speech. Sharing their wishes for all they had seen, saying "Let's make a world built on all of our dreams!" Combining their talents, they sweated and strained, completing that world, Mario Land by name...

Alas, but Wario stepped forth and said, "This world should be named for a Super Star, instead. Wario Land is a far better name!" And so they all argued the depth of their fame, "Peach Land is better!" And "My name is best!" Toad could not believe the words of the rest!

But as they debated who was more grand Bowser invaded that Mario Land!!! "There's no time to argue and no time to fight! "The task is before us," Toad said with a fright, "This land shall be named for the Super Star who defeats evil Bowser and saves us all, too!"

So Mario and friends took on this new quest, to defeat the King Koopa and prove who's the best! They went deep into space, met ghosts and pirates, but always on Bowser their keen sights were set. No adventure more trying, no reward more grand... So speaks the legend of Mario Land!

Mario and friends (save for Wario) decide to create a new world. They name this new world Mario Land. However, Wario is unhappy with this name, and introduces his own name: Wario Land. This causes an argument to break out on what to call the new world. Peach suddenly interrupts the group claiming she has a name they can all agree on. She reveals her name to be Peach Land and the characters double over in irony. As the group continues to argue, a sinister event is taking place on the other side of the unnamed world.

The intro to Mario Party 2.
Bowser invades Mario Land

Bowser has set his sights on this new land, and quickly begins invading it for himself while the group is still arguing. A lone Koopa Troopa sees his invasion and then arrives to warn the group about Bowser's plans. However, since they are fighting, they ignore him. Toad then gets everyone's attention by saying whoever can beat Bowser will have the new land named after them. The cast quickly runs off to defeat Bowser and claim their prize.

Bowser after being defeated in the game Mario Party 2.
Bowser is defeated

The story then takes the characters across six lands, ending in Bowser Land. Bowser meets the group in a showdown showing his Metal Bowser power up and claims he is invincible. A character (depending on who won the board) then fights Bowser and, with the power of the stars, is able to throw him into orbit.

The game then resumes to the stage format, with Mario and friends triumphantly standing over a defeated Bowser. Toad exclaims that they live in peace in the new Mario Land (which does not change depending on the character). The curtain falls and each character comes out for one final bow, followed by the whole cast.

Playable characters[edit]

The character selection screen.

Mario Party 2 features six playable characters, using the same roster as its predecessor. This is the only Mario Party game where characters dress according to the theme of the board. Each character has an item that they favor when being controlled by the CPU, as listed below.

Mario Luigi
Mario's outfits in the game Mario Party 2.
Luigi's outfits in the game Mario Party 2.
Favorite Item Mushroom Favorite Item Skeleton Key
Princess Peach Yoshi
Princess Peach's outfits in the game Mario Party 2.
Yoshi's outfits in the game Mario Party 2.
Favorite Item Plunder Chest Favorite Item Warp Block
Wario Donkey Kong
Wario's outfits in the game Mario Party 2.
Donkey Kong's outfits in the game Mario Party 2.
Favorite Item Dueling Glove Favorite Item Bowser Bomb

Items[edit]

Items can be bought at item shops. The offer of the shop varies with the number of turns played and the current rank of the player. Items are also procured by playing item minigames.

Item Description Price
Items that can be bought in item shops
Mushroom Mushroom When used, this item allows the player to roll two Dice Blocks instead of one. The two digits that the player rolls are added up together, and the player will move that many spaces. If the player rolls the same digits on both Dice Blocks (e.g., two "9's"), the player gets 10 Coins. Two "7's" result in 30 Coins. This is Mario's favorite item. 10 Coins
Skeleton Key Skeleton Key This item is activated automatically whenever a player who possesses it is about to run into a locked gate. The key will open the gate – the player will be let through, and the gate will be locked again. Unlike in Mario Party 3, the player cannot discard this item if they do not need it. This is Luigi's favorite item. 10 Coins
Plunder Chest Plunder Chest When this item is used, the player using it will steal the item from a randomly chosen opponent. This is Princess Peach's favorite item. 15 Coins
Dueling Glove Dueling Glove When used, the player using it will summon a Goomba. The player will then choose an opponent to duel in a duel minigame. After this, the player will have the option to choose how much is to be dueled for. This is always Coins. The maximum amount of Coins the player can choose is equivalent to the amount of Coins of the participant who has the least amount of Coins prior to the duel. This item is Wario's favorite item. 15 Coins
Warp Block Warp Block When used, the Warp Block will appear above the player using it. The player will then hit the block – the result of this is that the player will warp and exchange positions with a randomly chosen opponent. This item is Yoshi's favorite item. 15 Coins
Golden Mushroom Golden Mushroom When used, the player using it will roll three Dice Blocks. The digits of all three rolls are added together, and the player will move that many spaces. If the player rolls the same digits on all 3 Dice Blocks (e.g. three "10's"), the player gets 20 Coins. Three "7's" result in 50 Coins. 20 Coins
Magic Lamp Magic Lamp When used, the player summons the Mushroom Genie. He gives the player a ride on his back and takes the player directly to the Star Space. The player is then asked whether they wish to trade 20 Coins for a Star or not. 30 Coins
Obtainable only through item minigames, when landing on an Item Space
Boo Bell Boo Bell When used, the player using it will summon a Boo. Boo will then ask the player whom to steal from, whether it be Coins (this costs 5 Coins), or a Power Star (this costs 50 Coins). N/A
Bowser Suit Bowser Suit When used, the player using it will masquerade themselves as Bowser and steals twenty Coins from any rival player they pass.
Bowser Bomb Bowser Bomb When a player obtains this item in an item minigame, Bowser will use it at the end of the current turn. When used, Koopa Kid will transform into Bowser. Bowser will then roll three Dice Blocks, and will move accordingly. Any player that Bowser passes will lose all of their Coins. This is Donkey Kong's favorite item.

A player can only hold one item at a time here. In the future installments, more items can be held, usually 3. In Bowser Land, there is a shop run by a Koopa Kid, who will force the player who passed in front of it to buy an item on his choice at a higher price. It can be Mushroom for 12 coins, Skeleton Key for 12 coins, Warp Block for 17 coins, or Bowser Suit and Bowser Bomb (which are usually unobtainable via shopping) for 12 coins each. If the player passes by this shop while wearing a Bowser Suit, he will instead give the player a Skeleton Key, Golden Mushroom, Boo Bell, or a Magic Lamp for free.

Spaces[edit]

Space Description Rarity
Blue Space Blue Space This is the most common space in the game. When a player lands on it, they will be awarded three Coins. When the Last Five Turns Event occurs, the amount of coins will be doubled. Common
Red Space Red Space When a player lands on this space, the player will lose three Coins. During the Last Five Turns Event, the amount of Coins is doubled. Semi-common
Happening Space ? Space When a player lands on this space, a board-specific event will unfold. Semi-common
Chance Time Space ! Space When a player lands on this space, Chance Time will be initiated. Rare
Bowser Space Bowser Space When a player lands on this space, Bowser will be summoned. An event from a number of events will then unfold. Semi-rare
Sprite of the Star Space from Mario Party 2 Star Space When a player passes this space, Toad will ask the player passing by whether they want to purchase a Power Star for twenty Coins or not. One per board
Item Space Item Space When a player lands on this space, a board-specific item minigame will be initiated. The minigame will not be initiated if it is the last turn, or if the player already has an item. If both criteria are met, the minigame still will not be initiated. Semi-rare
Battle Space Battle Space When a player lands on this space, a battle minigame will be played. Semi-rare
Bank Space Bank Space When a player passes by this space, they will have to pay five Coins (if the player does not have five Coins, they will have to pay as much as they can) to the bank. If a player lands on it, the player will acquire all previously deposited Coins. However, this is reverse in Bowser Land; they will obtain five Coins if the player passes by the same space, adding up a loan to the bank and they will have to pay the full loan (or as much as the player can pay if the player does not have enough) if the player lands on the same space. If the player lands on this space with zero coins to pay the loan and have a star, that star will be taken away. Two per board (Three in Bowser Land)

Boards[edit]

The destination selection screen.

Some of Mario Party 2's boards reference the original game's boards; for example, Mystery Land uses a gimmick similar to that of Wario's Battle Canyon, and Horror Land uses a gimmick first seen in DK's Jungle Adventure. Also, Horror Land's main gimmick, the day-and-night system, would later become the foundation of Mario Party 6. Goomba barracks appear in the background of each board.

Board Description Difficulty Villain
Pirate Land Pirate Land Pirate Land is the first board of Mario Party 2. The players are dressed in a pirate garb, and they are assigned the title "Captain." If a player lands on one of the Blue Spaces that is on a dock, they will be greeted by a Sushi. It will then take the player to another dock on the board. The Happening Spaces cause a cannon to shoot a cannonball at the player, sending them back to the starting space. There are a few short-cuts on this board, all guarded by Thwomps. For players to pass a Thwomp, they must pay a fee of one Coin. The fee will then increase by one Coin. A Star

Cap'n Bowser
Western Land Western Land Western Land is the second board of Mario Party 2. Players are dressed as cowboys and have "Deputy" as their title. The main gimmick of this board is Steamer, who runs along the perimeter of the board. Players who want to ride Steamer have to pay a fee of five Coins at a toll. While riding Steamer, the player riding Steamer will hit a block, assigning what direction Steamer should move - either forward or backward. Steamer will move on his own if a player lands on a Happening Space. Any player hit by Steamer will be sent back to the starting space. There is also a milk shop run by Wiggler. When a player passes it, it will ask if the player wants to have a hootenany for 20 Coins. Accepting the offer brings every other character to the shop for a hootenanny. A Star

Bowser the Brash
Space Land Space Land Space Land is the third board of Mario Party 2. Players are dressed as astronauts, and are members of the Space Patrol. The main unique feature of this board is the Bowser-faced junction in the very middle of the board. Every time the junction is passed, the number showing will decrease by one. When it reaches zero, Bowser will fire a laser beam at the diagonal pathway that starts at the north-east corner of the map, and ends at the south-west corner of the map. Every player blasted by the beam will lose all of their Coins. The Happening Spaces make a Whomp and a Thwomp chase the player who lands on the space to the other side of the map. Any other player caught by the Whomp and the Thwomp will also be chased to the other side of the map. If a player passes by the Snifit Patrol, they will ask whether the player wants them to set up a speed trap on the board. Should the player accept this, the player has to pay a toll of five Coins. While the speed trap is active, the Whomp and Thwomp will be caught by Snifits, further sending away the chased players. A StarA Star

Black Hole Bowser
Mystery Land Mystery Land Mystery Land is the fourth board in Mario Party 2. Players are dressed as archeologists, but are not given a title. The main feature of this board is the four islands that make up the board. For players to move from one island to another, they must land on a Happening Space. This will take any player who landed on the Happening Space to the next island in a clockwise manner. The other way for players to access other islands is for the player to pay a Bob-omb ten Coins. Another feature of this board is Shy Guy's Curse House, which - when players pass - they can pay five Coins to make the Shy Guy put a curse on the player that the player passing chooses. The curse includes making the selected player only be able to roll from one to three on their next turn. A StarA Star

Bowser Sphinx
Horror Land: The whole map, filled with horror elements. From Mario Party 2.
Horror Land
Horror Land Horror Land is the fifth board in Mario Party 2. Players are dressed as wizards and are assigned the title "Wizard." The main unique feature of this board is the day and night mechanic. The time of day will change every two turns, or whenever players land on Happening Spaces. Players may also change time from day to night only if they pass by the "Mystery Mansion" on the northern corner of the board where they will be greeted by Kamek. Kamek will then ask the player to pay a fee consisting of ten Coins. Should they accept this, the time of day will change to night-time. During the night, if players pass by the dancing floor they are greeted by a few Boos and a Mr. I. For a fee of twenty Coins, they will dance to make it day-time. If players pass by Mr. I., he will ask them to pay a fee of either ten Coins during the day, or five Coins during the night. Should they accept this, they will be taken to the north-west corner of the board. Another feature in this board is the Whomps. When passed by, they will change their position. During the night, they will not be able to move. Another feature is the Big Boo on the north-east corner of the board. Should players pass by him during the night, he will ask the player passing to pay three times the usual fee. Unlike normal Boos, he will steal from all players at once. A StarA StarA Star

Wizard Bowser
Bowser Land Bowser Land Bowser Land is the sixth and final board in Mario Party 2. This board is unlocked when all the other boards have been played at least once. Players are not dressed in any costumes, nor are they assigned a title. The rules of the game are turned around on this board. The effect this has is that, when a player passes by a bank, they gain five Coins instead of having to pay the equivalent sum of Coins. This will add up to a loan in the bank. Also, unlike in other boards (where any player who lands on a Bank Space will receive all previously deposited Coins), they will have to pay the full loan (or less, if they do not have enough; if they have no Coins, they will lose a Star). There is also an item shop where the owner, Baby Bowser, will force the player passing to buy an item he selects. While these features are prevalent, the main feature of this board is the Bowser Parade. After each five turns, the parade will start. Any player caught in the parade will lose two Coins per space, and they will eventually be sent back to the starting space. However, if no players are in the parade's path, the parade will be canceled. For players to control the path the parade will take, they can manipulate tiles with arrows on them. They can change the direction of the tiles by passing a Baby Bowser and paying him a fee of five Coins. The Happening Spaces near a red Warp Pipe make players warp to the next red Warp Pipe. Players who land on a Happening Space near the Bloober at the north-west corner of the board will be taken to a "ride", where they will go in a circle until they manage to land on another Happening Space. A StarA StarA Star

Bowser

Minigames[edit]

Main article: List of Mario Party 2 minigames

Mario Party 2's minigames consist of 4-Player minigames, 1-vs-3 minigames, 2-vs-2 minigames, and the newly introduced Battle, Item, and Duel minigames, as well as a Challenge minigame. Players also now have the option to practice any minigame. Battle Minigames give every player a chance to win 70% of the stocked jackpot taken from players (usually a set amount). The top two get a 70/30 share, while the bottom two get nothing; a leftover coin is given randomly. 1-Player minigames do not reappear from Mario Party.

Mini-Game Land[edit]

Main article: Mini-Game Land

Here players can buy minigames from Woody to play them. They can play freely or in the Mini-Game Stadium. The player can also participate in the Mini-Game Coaster, which can unlock Item and Battle minigames in the Free Play mode.

Reception[edit]

A sarcastic certificate sent from Nintendo of America to Game Informer over their review of Mario Party and Mario Party 2.
Sarcastic message sent by Nintendo of America to Game Informer over their review of the game.

Mario Party 2 received mostly positive reviews from critics. It was praised for its additions to the original game's foundation and generally considered a moderate improvement. This praise, however, was somewhat offset by the unchanged formula from the first game - in particular, the somewhat important factor of luck and lack of enjoyment playing alone.

GameSpot gave the game a 7.8/10, stating that it has much more replay value than the previous game, and that the minigames are much less annoying. IGN rated the game 7.9/10 (the same score they gave the first game), saying that while the game had more content, and it "sticks with the same winning formula...there really isn't enough new here to warrant another purchase."

In Electronic Gaming Monthly's coverage of the game, the "Review Crew" gives the game a combined average score of 8.25/10.[6] The publication lists the large number of returning minigames as the worst feature which Dan Hsu remarks on. Crispin Boyer states that the game may not be worth buying for those who put many hours into the predecessor because of the marginally improved minigames and few enhancements to the rules. Despite the lack of drastic changes, all four reviewers say the game is a fun multiplayer experience.

Nintendo of America sent the gaming magazine Game Informer a sarcastic certificate over the publication's negative review of Mario Party 2 and its predecessor.[7]

Reviews
Release Reviewer, Publication Score Comment
N64 Corbie Dillard, Nintendo Life 8/10 "There's just something about the simple fun of Mario Party 2 that makes it so difficult to put down at times. Sure the mini-games can be a tad on the basic side, but it works quite well in giving the game a more accessible gaming experience that should appeal to gamers of all ages and skill levels. The game tends to be a bit bland as a single-player experience, but if you can round up some additional players, and in truth that's what this game is all about anyway, you're likely to get far more out of the game and find it to be a nice diversion from the usual platforming fare normally associated with this cast of characters."
N64 Joe Fielder, GameSpot 7.8/10 "There is a host of minor improvements as well, such as your ability to buy items during gameplay, the addition of duel bouts between two or more players who've landed on the same space, and the fact that you can now overcome some of the more cryptic instructions for the minigames by entering into a practice round before you play the actual game. You can even turn off the bonuses at the end of the game if you find them to be too cheap. Graphically speaking, both the stages and the minigames appear a little sharper and more stylized than before, while the soundtrack is at least on par with the original game's, if not an improvement over it. The greatest betterment is that since you won't get sick of the minigames as you did with the original, there's much more replay value in Mario Party 2, and replay value is the main point of the game. It's a great deal of fun to play with a few friends, even more so than the last."
N64 Dan Hsu, Electronic Gaming Monthly 7.5/10 "I'm probably as big a Mario Party fan as they come. Even when the rest of the staff grew up and moved on, I was still playing it one-player. Now that the sequel's here, I'm both happy and disappointed. On one hand, the game has been improved. All of the boards are more interesting with the addition of Koopa Banks, Item Shops and events that can steal your coinage or toss you around the map like a rag doll. One-on-one duels and battle mini-games add spice to the mix as well. And with 44 new mini-games, you have what seems like the perfect recipe for a worthy sequel. Problem is, all of these improvements are minor, at best. It also doesn't help that 20 of the 64 competitions come from Mario Party 1 (that's almost a third...you'll feel like you're playing the original game a lot of the time). I'm also bummed the longer-term goals are gone (saving coins to buy new boards, trying to earn 100 stars, etc.)–they provided some fun, extra incentives to keep playing new games. Even though Mario Party 2 should probably be called Mario Party 1.5, or Mario Party: Director's Cut, it still provides a decent time. If you don't mind that this cart isn't full of new surprises, and you're looking for more four-player party game goodness, then by all means, get it."
Aggregators
Compiler Platform / Score
GameRankings 76.16%

Sales[edit]

Mario Party 2 is the 20th best-selling game for the Nintendo 64, having sold 2.5 million copies worldwide: 1.27 million in North America, 1.07 million in Japan, and 160,000 elsewhere, as of December 31, 2009.

Promotion[edit]

To promote the game's release, Nintendo adapted the minigames Speed Hockey and Roll Call for single player and released them as two web-browser games named Dinky Rinky and Crazy Counting, respectively.

Staff[edit]

Main article: List of Mario Party 2 staff

Game Director[edit]

  • Kenji Kikuchi

Programmers: Mini-Games[edit]

  • Isao Kobayashi
  • Hiroyuki Makabe
  • Satoshi Ezaki
  • Atsuko Koike
  • Yoshikazu Kita
  • Yukio Ohde
  • Akira Matsumoto
  • Norifumi Hira
  • Kazuhiko Hagihara
  • Tetsuma Yoshida
  • Hidekazu Matsunouchi
  • Norio Suzuki
  • Tomohiko Shiraishi

Music[edit]

  • Hironao Yamamoto
  • Syohei Bando
  • Kazuhiko Sawaguchi
  • Yasunori Mitsuda

Pre-release and unused content[edit]

Main article: List of Mario Party 2 pre-release and unused content

Glitches[edit]

Coffin Congestion softlock[edit]

In Coffin Congestion, if the player is bouncing between two coffins when the minigame ends, the minigame will continue indefinitely, softlocking the game.[8]

Regional differences[edit]

Differences exclusive to international versions[edit]

The Japanese ending of Western Land includes the winner and Bowser battling with revolvers while there is an orange streak of light in the background. In the international version, the revolvers are replaced with toy guns instead while the orange streak of light is changed to purple, and the guns make a toy-like sound when fired rather than the realistic gunshot sounds from the Japanese version.

Professor Fungi smokes a pipe in the Japanese version of the game; the pipe is removed in international versions.

Differences exclusive to the European version[edit]

Language select

Exclusive to the European version is a language select, which allows the game to be played in English, French, German, Italian, or Spanish. The screen first appears when turning on the game for the first time. A Button can be held down before turning on the console to force the screen to appear after the first time.

Media[edit]

For a complete list of media for this subject, see List of Mario Party 2 media. For a list of in-game music, see List of Mario Party 2 in-game music.
Audio.svg Go Lucky
File infoMedia:MP2-Title Screen Theme.oga
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Audio.svg Pirate Land
File infoMedia:MP2 Pirate Land.oga
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Audio.svg Adventure Begins
File infoMedia:MP2 Adventure Begins.oga
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Audio.svg The Blue Skies Yonder
File infoMedia:MP2 The Blue Skies Yonder.oga
0:30
Audio.svg Don't Look Back
File infoMedia:MP2 Don't Look Back.oga
0:30
Audio.svg Credits
File infoMedia:MP2 Credits.oga
0:30
Help:MediaHaving trouble playing?

Gallery[edit]

For this subject's image gallery, see Gallery:Mario Party 2.

References to other games[edit]

  • Super Mario Bros.: The endgame riddle for Mystery Land and both of its answers referenced Bowser's development process in the making of the game.
  • Super Mario Bros. 3: Similar to this game, the premise of the plot is implied to be a stage production.
  • Super Mario Land 2: 6 Golden Coins: Wario attempting to name Mario Land "Wario Land", and the ensuing fight, may have been an indirect reference to Wario capturing another Mario Land in that game.
  • Wario Land: Super Mario Land 3 / Virtual Boy Wario Land: In Mystery Land, Wario wears a pith helmet just like he does in those games.
  • Mario's Picross: In Mystery Land, Mario wears an archaeologist outfit just like he does in this game.
  • Super Mario 64: Part of the track "The Blue Skies Yonder" uses the first few notes of "Slider" from this game. Also, in the ending scene for the Bowser Land map, Bowser becomes metallic as if he obtained a Metal Cap and Mario and his friends, after being powered up by the Power Stars, defeat Bowser the same way as when Mario himself fights him in this game.
  • Mario Kart 64: The voice clips for Luigi, Peach, Toad, and Wario are reused from the Japanese version of this game.
  • Mario Party: Many aspects of this game are re-used, such as certain minigames and the characters' voice clips. Additionally, a lot of the songs are remixes of music from this game.
  • Super Smash Bros.: In some mini-games, if Luigi loses, he performs a pose similar to his taunt.

References in later games[edit]

  • Mario Party 3: The character mugshots of Mario, Luigi, Peach, Yoshi, Wario, and Donkey Kong and the announcer’s voice were reused for this game.
  • Super Smash Bros. Brawl: Yoshi in his Pirate Land costume appears as a collectible sticker.
  • Mario Party: The Top 100: Thirteen minigames from Mario Party 2 return in this game, along with four others in their original Mario Party format.
  • Mario Party Superstars: Horror Land and Space Land return in this game. 21 minigames and their respective music return. The Skeleton Key returns with its design from this game.

Names in other languages[edit]

Language Name Meaning
Japanese マリオパーティ2
Mario Pāti 2
Mario Party 2

Chinese (traditional) 瑪利歐派對2[9]
Mǎlì'ōu Pàiduì 2
Mario Party 2

Trivia[edit]

  • Despite this piece of official artwork showing all the characters wearing an outfit for a specific board during minigames, characters only wear their regular outfits in all mini-games, except Duel mini-games.
  • When choosing Bowser Land, when selecting 2 players, it will say "3 Computer Characters" instead of 2.[10]
  • Mario Party 2 is the first Super Mario game to be officially translated to Spanish and Italian.
  • Mario Party 2 is currently the only Mario Party game in which the boards are immediately chosen through the main menu, rather than picking them through the set-up screen.

References[edit]

External links[edit]