Ziggy: Difference between revisions

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==Names in other languages==
==Names in other languages==

Revision as of 23:28, July 8, 2022

It has been requested that at least one image be uploaded for this article. Remove this notice only after the additional image(s) have been added. Reason: Tropical Ziggy portrait

Ziggy
Ziggy
Artwork of Ziggy from Mario + Rabbids Kingdom Battle
First appearance Mario + Rabbids Kingdom Battle (2017)
Variant of Rabbid
Ziggy splash screen from Mario + Rabbids Kingdom Battle
Splash screen featuring Ziggy.
“Dashing Ne'er-do-wells!”
Introductory Tagline

Ziggies are Rabbid enemies in Mario + Rabbids Kingdom Battle. They are the first enemies encountered in the game, and as such have basic stats. Ziggies are identifiable by their various styles of gun slings and small guns. They generally are not much of a threat compared to other enemies, but all variants except the Garden Ziggy can use a "reaction shot" technique that allows them to hit the heroes in motion (whether moving on their turn or being forced to move by a Super Effect or special technique). Along with Bucklers, Ziggies are also one of the only enemies to have a dash attack.

During their introductory cutscene, three of them are seen using honey to stick Goombas together, which Rabbid Peach sees as "cute". After they notice Mario, Rabbid Luigi, and Rabbid Peach, they bring out their guns and slowly start moving back (while occasionally losing balance on their feet), with the last one turning around completely, and the introductory tagline appearing while it is running. Ziggies are the only characters whose introductory cutscene does not immediately end with the battle starting or the cutscene continuing, as the player can move around the area before the battle starts.

Variants

There are five Ziggy variants, one for each area.

  • Garden Ziggy: Encountered in Ancient Gardens, this Ziggy variant has a yellow mohawk, colorful stripes on its body, and 50 HP. Their slings are made of rope. In the tutorial battle, they have only 10 HP.
  • Sherbet Ziggy: Encountered in Sherbet Desert, this Ziggy has 75 HP. It wears fuzzy earmuffs on its head and cactus-themed bands on its arms and waist. Their slings are made of leather belts. They are the only Sherbet Desert enemy without a Super Effect.
  • Spooky Ziggy: Encountered in Spooky Trails, this 115 HP Ziggy appears to be undead, with a pale body and glowing blue eyes. Many have tattoos or markings on the backs of their heads resembling makeup used in Day of the Dead celebrations. Their slings are made of tattered red cloth. Their blasters can also inflict Ink.
  • Lava Ziggy: The final Ziggy variant is encountered in the Lava Pit, with a charred appearance, glowing orange eyes, a Bowser Jr. bandana worn on its back, and 175 HP. Their slings are made of metal chain links. Their attack can also inflict Bounce.
  • Tropical Ziggy: This Ziggy variant is encountered in the Donkey Kong Adventure DLC. These Ziggies can be seen with either of the following outfits. It can have long blue feather headdress, light blue face paint and just wearing a tropical bead sling. Or, it can be wearing a grass skirt with a yellow bra. They have 80 HP, and unlike the other Ziggy variants, these Ziggies can dash twice during their movement. Their blasters can also inflict Freeze.

Stats

Mario + Rabbids Kingdom Battle enemy
Garden Ziggy
Garden Ziggy Portrait Health Points 50 / 265 Team Jump None Dash 20 DMG / 75 DMG
Area of Movement 6 Cells Primary Weapon Blaster Secondary Weapon
30 DMG / 85 DMG None
Pipe Exit Range 3 Cells Primary Technique Secondary Technique
None None
Chase Range None Tertiary Technique Dashing Ne'er-do-wells!
None
Mario + Rabbids Kingdom Battle enemy
Sherbet Ziggy
Sherbet Ziggy Portrait Health Points 75 / 265 Team Jump None Dash 30 DMG / 75 DMG
Area of Movement 6 Cells Primary Weapon Blaster Secondary Weapon
40 DMG / 85 DMG None
Pipe Exit Range 3 Cells Primary Technique Villain Sight Secondary Technique
40-40 DMG / 85-85 DMG None
Chase Range None Tertiary Technique Dashing Ne'er-do-wells!
None
Mario + Rabbids Kingdom Battle enemy
Spooky Ziggy
Spooky Ziggy Portrait Health Points 115 / 265 Team Jump None Dash 40 DMG / 75 DMG
Area of Movement 6 Cells Primary Weapon Blaster Secondary Weapon
50 DMG / 85 DMG None
Pipe Exit Range 3 Cells Primary Technique Villain Sight Secondary Technique
50-50 DMG / 85-85 DMG None
Chase Range None Tertiary Technique Dashing Ne'er-do-wells!
None
Mario + Rabbids Kingdom Battle enemy
Lava Ziggy
Lava Ziggy Portrait Health Points 175 / 265 Team Jump None Dash 55 DMG / 75 DMG
Area of Movement 6 Cells Primary Weapon Blaster Secondary Weapon
65 DMG / 85 DMG None
Pipe Exit Range 3 Cells Primary Technique Villain Sight Secondary Technique
65-65 DMG / 85-85 DMG None
Chase Range None Tertiary Technique Dashing Ne'er-do-wells!
None
Mario + Rabbids Kingdom Battle enemy
Garden Ziggy
Garden Ziggy Portrait Health Points 50 / 265 Team Jump None Dash 20 DMG / 75 DMG
Area of Movement 6 Cells Primary Weapon Blaster Secondary Weapon
30 DMG / 85 DMG None
Pipe Exit Range 3 Cells Primary Technique Secondary Technique
None None
Chase Range None Tertiary Technique Dashing Ne'er-do-wells!
None
Mario + Rabbids Kingdom Battle enemy
Garden Hopper
Garden Hopper Portrait Health Points 90 / 465 Team Jump 7 Cells Dash None
Area of Movement 6 Cells Primary Weapon Blaster Secondary Weapon
35 DMG / 105 DMG None
Pipe Exit Range 3 Cells Primary Technique Secondary Technique
None None
Chase Range None Tertiary Technique Team Jumping Jerks!
None
Mario + Rabbids Kingdom Battle enemy
Pirabbid Plant
Pirabbid Plant Portrait Health Points 300 / 1155 Team Jump None Dash None
Area of Movement 10 Cells Primary Weapon Rocket Secondary Weapon
50 DMG / 145 DMG None
Pipe Exit Range 2 Cells Primary Technique Secondary Technique
None None
Chase Range None Tertiary Technique Noxious Fire Weed!
None
Mario + Rabbids Kingdom Battle enemy
Garden Smasher
Garden Smasher Portrait Health Points 150 / 765 Team Jump None Dash None
Area of Movement 4 Cells Primary Weapon Melee Secondary Weapon
60 DMG / 175 DMG None
Pipe Exit Range 2 Cells Primary Technique Secondary Technique
None None
Chase Range 4 Cells Tertiary Technique Pinheads in Pursuit!
None
Mario + Rabbids Kingdom Battle enemy
Rabbid Kong
Rabbid Kong Portrait Health Points 120 Team Jump None Dash None
Area of Movement None Primary Weapon Secondary Weapon
None None
Pipe Exit Range None Primary Technique Make Waves Secondary Technique Thong of Kong
10 DMG 50 DMG
Chase Range None Tertiary Technique Goes 'Bananas'!
None
Mario + Rabbids Kingdom Battle enemy
Sherbet Ziggy
Sherbet Ziggy Portrait Health Points 75 / 265 Team Jump None Dash 30 DMG / 75 DMG
Area of Movement 6 Cells Primary Weapon Blaster Secondary Weapon
40 DMG / 85 DMG None
Pipe Exit Range 3 Cells Primary Technique Villain Sight Secondary Technique
40-40 DMG / 85-85 DMG None
Chase Range None Tertiary Technique Dashing Ne'er-do-wells!
None
Mario + Rabbids Kingdom Battle enemy
Sherbet Hopper
Sherbet Hopper Portrait Health Points 135 / 465 Double Jump 7 Cells Dash None
Area of Movement 6 Cells Primary Weapon Blaster Secondary Weapon
45 DMG / 105 DMG None
Pipe Exit Range 3 Cells Primary Technique Shield Secondary Technique
Global DMG reduction None
Chase Range None Tertiary Technique Team Jumping Jerks!
None
Mario + Rabbids Kingdom Battle enemy
Sherbet Smasher
Sherbet Smasher Portrait Health Points 225 / 765 Team Jump None Dash None
Area of Movement 4 Cells Primary Weapon Melee Secondary Weapon
80 DMG / 175 DMG None
Pipe Exit Range 2 Cells Primary Technique NME Empowerment Secondary Technique
+70% DMG None
Chase Range 4 Cells Tertiary Technique Pinheads in Pursuit!
None
Mario + Rabbids Kingdom Battle enemy
Sherbet Supporter
Sherbet Supporter Portrait Health Points 165 / 565 Team Jump None Dash None
Area of Movement 6 Cells Primary Weapon Grenaduck Secondary Weapon
32 DMG / 70 DMG None
Pipe Exit Range 3 Cells Primary Technique Heal Secondary Technique
+50% HP None
Chase Range None Tertiary Technique Heels Who Heal!
None
Mario + Rabbids Kingdom Battle enemy
Blizzy
Blizzy Portrait Health Points 210 / 770 Team Jump None Dash None
Area of Movement 9 Cells Primary Weapon Precision Secondary Weapon
65 DMG / 145 DMG None
Pipe Exit Range None Primary Technique Villain Sight Secondary Technique
65-65 DMG / 145-145 DMG None
Chase Range None Tertiary Technique Hot N' Cold Creeps!
None
Mario + Rabbids Kingdom Battle enemy
Sandy
Sandy Portrait Health Points 420 / 1710 Team Jump None Dash None
Area of Movement 9 Cells Primary Weapon Grenaduck Secondary Weapon
65 DMG / 145 DMG None
Pipe Exit Range None Primary Technique Shield Secondary Technique
Global DMG reduction None
Chase Range None Tertiary Technique Hot N' Cold Creeps!
None
Mario + Rabbids Kingdom Battle enemy
Sherbet Buckler
Sherbet Buckler Portrait Health Points 195 / 670 Team Jump None Boom Dash 40 DMG / 105 DMG
Area of Movement 4 Cells Primary Weapon Boomshot Secondary Weapon
65 DMG / 145 DMG None
Pipe Exit Range 2 Cells Primary Technique Super Chance Secondary Technique Buckle Cover
Super Effect guaranteed Portable Cover
Chase Range None Tertiary Technique Much-Maligned Hidebehind!
None
Mario + Rabbids Kingdom Battle enemy
Icicle Golem (1)
Icicle Golem Portrait Health Points 500 Team Jump None Dash None
Area of Movement 7 Cells Primary Weapon Rocket Secondary Weapon
35 DMG None
Pipe Exit Range None Primary Technique Buckle Cover Secondary Technique
Portable Cover None
Chase Range None Tertiary Technique Effective Ice Breaker!
None
Mario + Rabbids Kingdom Battle enemy
Icicle Golem (2)
Icicle Golem Portrait Health Points 500 Team Jump None Dash None
Area of Movement 7 Cells Primary Weapon Rocket Secondary Weapon Melee
35 DMG 70 DMG
Pipe Exit Range None Primary Technique Whiteout Secondary Technique
35-35 DMG None
Chase Range None Tertiary Technique Effective Ice Breaker!
None
Mario + Rabbids Kingdom Battle enemy
Icicle Golem (3)
Icicle Golem Portrait Health Points 500 Team Jump None Dash None
Area of Movement 7 Cells Primary Weapon Rocket Secondary Weapon Melee
35 DMG 70 DMG
Pipe Exit Range None Primary Technique Whiteout Secondary Technique Buckle Cover
35-35 DMG Portable Cover
Chase Range None Tertiary Technique Effective Ice Breaker!
None
Mario + Rabbids Kingdom Battle enemy
Spooky Ziggy
Spooky Ziggy Portrait Health Points 115 / 265 Team Jump None Dash 40 DMG / 75 DMG
Area of Movement 6 Cells Primary Weapon Blaster Secondary Weapon
50 DMG / 85 DMG None
Pipe Exit Range 3 Cells Primary Technique Villain Sight Secondary Technique
50-50 DMG / 85-85 DMG None
Chase Range None Tertiary Technique Dashing Ne'er-do-wells!
None
Mario + Rabbids Kingdom Battle enemy
Spooky Peek-a-Boo
Spooky Peek-a-Boo Portrait Health Points 180 / 405 Team Jump None Dash None
Area of Movement 15 Cells Primary Weapon Precision Secondary Weapon
62 DMG / 90 DMG None
Pipe Exit Range None Primary Technique Magnet Dance Secondary Technique
Draws oppenents None
Chase Range None Tertiary Technique Teleporting Terrors!
None
Mario + Rabbids Kingdom Battle enemy
Spooky Supporter
Spooky Supporter Portrait Health Points 250 / 565 Team Jump None Dash None
Area of Movement 6 Cells Primary Weapon Grenaduck Secondary Weapon
42 DMG / 70 DMG None
Pipe Exit Range 3 Cells Primary Technique Heal Secondary Technique
50% HP None
Chase Range None Tertiary Technique Heels Who Heal!
None
Mario + Rabbids Kingdom Battle enemy
Spooky Hopper
Spooky Hopper Portrait Health Points 205 / 465 Double Jump 7 Cells Dash None
Area of Movement 6 Cells Primary Weapon Blaster Secondary Weapon
60 DMG / 105 DMG None
Pipe Exit Range 3 Cells Primary Technique Shield Secondary Technique
Global DMG reduction None
Chase Range None Tertiary Technique Team Jumping Jerks!
None
Mario + Rabbids Kingdom Battle enemy
Spooky Smasher
Spooky Smasher Portrait Health Points 340 / 765 Team Jump None Dash None
Area of Movement 4 Cells Primary Weapon Melee Secondary Weapon
105 DMG / 175 DMG None
Pipe Exit Range 2 Cells Primary Technique NME Empowerment Secondary Technique
+70% DMG None
Chase Range 4 Cells Tertiary Technique Pinheads in Pursuit!
None
Mario + Rabbids Kingdom Battle enemy
Calavera
Calavera Portrait Health Points 1100 / 3800 Team Jump None Dash None
Area of Movement 4 Cells Primary Weapon Grenaduck Secondary Weapon
100 DMG / 195 DMG None
Pipe Exit Range None Primary Technique Scaredy Hero Secondary Technique Buckle Cover
Repels opponents Portable cover
Chase Range None Tertiary Technique Shade Behind the Shield!
None
Mario + Rabbids Kingdom Battle enemy
Spooky Valkyrie
Spooky Valkyrie Portrait Health Points 360 / 810 Ground Pound 6 Cells Dash None
Area of Movement 6 Cells Primary Weapon Rumblebang Secondary Weapon
55-75 DMG / 100-120 DMG None
Pipe Exit Range 3 Cells Primary Technique Protection Secondary Technique
50% DMG Reduction None
Chase Range None Tertiary Technique Double Barreled Baddies!
None
Mario + Rabbids Kingdom Battle enemy
Spooky Buckler
Spooky Buckler Portrait Health Points 295 / 670 Team Jump None Boom Dash 55 DMG / 105 DMG
Area of Movement 4 Cells Primary Weapon Boomshot Secondary Weapon
85 DMG / 145 DMG None
Pipe Exit Range 2 Cells Primary Technique Super Chance Secondary Technique Buckle Cover
Super Effect guaranteed Portable cover
Chase Range None Tertiary Technique Much-Maligned Hidebehind!
None
Mario + Rabbids Kingdom Battle enemy
Phantom
Phantom Portrait Health Points 500 Team Jump None Dash None
Area of Movement 14 Cells Primary Weapon Rocket Secondary Weapon
40 DMG None
Pipe Exit Range None Primary Technique Stone Deaf Secondary Technique
Petrifies opponents None
Chase Range None Tertiary Technique Hogs the Spotlight!
None
Mario + Rabbids Kingdom Battle enemy
Lava Ziggy
Lava Ziggy Portrait Health Points 175 / 265 Team Jump None Dash 55 DMG / 75 DMG
Area of Movement 6 Cells Primary Weapon Blaster Secondary Weapon
65 DMG / 85 DMG None
Pipe Exit Range 3 Cells Primary Technique Villain Sight Secondary Technique
65-65 DMG / 85-85 DMG None
Chase Range None Tertiary Technique Dashing Ne'er-do-wells!
None
Mario + Rabbids Kingdom Battle enemy
Lava Hopper
Lava Hopper Portrait Health Points 310 / 465 Double Jump 7 Cells Dash None
Area of Movement 6 Cells Primary Weapon Blaster Secondary Weapon
80 DMG / 105 DMG None
Pipe Exit Range 3 Cells Primary Technique Shield Secondary Technique
Global DMG reduction None
Chase Range None Tertiary Technique Team Jumping Jerks!
None
Mario + Rabbids Kingdom Battle enemy
Lava Smasher
Lava Smasher Portrait Health Points 510 / 765 Team Jump None Dash None
Area of Movement 4 Cells Primary Weapon Melee Secondary Weapon
135 DMG / 175 DMG None
Pipe Exit Range 2 Cells Primary Technique NME Empowerment Secondary Technique
+70% DMG None
Chase Range 4 Cells Tertiary Technique Pinheads in Pursuit!
None
Mario + Rabbids Kingdom Battle enemy
Lava Valkyrie
Lava Valkyrie Portrait Health Points 540 / 810 Ground Pound 6 Cells Dash None
Area of Movement 6 Cells Primary Weapon Rumblebang Secondary Weapon
75-95 DMG / 100-120 DMG None
Pipe Exit Range 3 Cells Primary Technique Protection Secondary Technique
50% DMG Reduction None
Chase Range None Tertiary Technique Double Barreled Baddies!
None
Mario + Rabbids Kingdom Battle enemy
Lava Buckler
Lava Buckler Portrait Health Points 445 / 670 Team Jump None Boom Dash 75 DMG / 105 DMG
Area of Movement 4 Cells Primary Weapon Boomshot Secondary Weapon
110 DMG / 145 DMG None
Pipe Exit Range 2 Cells Primary Technique Super Chance Secondary Technique Buckle Cover
Super Effect guaranteed Portable cover
Chase Range None Tertiary Technique Much-Maligned Hidebehind!
None
Mario + Rabbids Kingdom Battle enemy
Lava Peek-a-Boo
Lava Peek-a-Boo Portrait Health Points 270 / 405 Team Jump None Dash None
Area of Movement 15 Cells Primary Weapon Precision Secondary Weapon
74 DMG / 90 DMG None
Pipe Exit Range None Primary Technique Magnet Dance Secondary Technique
Draws opponents None
Chase Range None Tertiary Technique Teleporting Terrors!
None
Mario + Rabbids Kingdom Battle enemy
Lava Supporter
Lava Supporter Portrait Health Points 375 / 565 Team Jump None Dash None
Area of Movement 6 Cells Primary Weapon Grenaduck Secondary Weapon
54 DMG / 70 DMG None
Pipe Exit Range None Primary Technique Heal Secondary Technique
50% HP None
Chase Range None Tertiary Technique Heels Who Heal!
None
Mario + Rabbids Kingdom Battle enemy
Mecha Jr.
Mecha Jr. Portrait Health Points 2000 / 4000 Team Jump None Dash None
Area of Movement 6 Cells Primary Weapon Melee Secondary Weapon Sentry
240 DMG / 335 DMG 135 DMG / 185 DMG
Pipe Exit Range None Primary Technique Magnet Dance Secondary Technique
Draws opponents None
Chase Range 6 Cells Tertiary Technique Jr.'s Fave B-day Gift!
None
Mario + Rabbids Kingdom Battle enemy
Bwario
Bwario Portrait Health Points 800 Ground Pound 6 Cells Dash None
Area of Movement 8 Cells Primary Weapon Rumblebang Secondary Weapon
85 DMG None
Pipe Exit Range 3 Cells Primary Technique Villain Sight Secondary Technique
85-85 DMG None
Chase Range None Tertiary Technique Corrupt Caricatures!
None
Mario + Rabbids Kingdom Battle enemy
Bwaluigi
Bwaluigi Portrait Health Points 1000 Team Jump None Dash None
Area of Movement 4 Cells Primary Weapon Melee Secondary Weapon
135 DMG None
Pipe Exit Range 2 Cells Primary Technique Magnet Dance Secondary Technique
Draws opponents None
Chase Range 4 Cells Tertiary Technique Corrupt Caricatures!
None
Mario + Rabbids Kingdom Battle enemy
Lava Queen
Lava Queen Portrait Health Points 1200 Ground Pound 6 Cells Dash None
Area of Movement 6 Cells Primary Weapon Rumblebang Secondary Weapon
85 DMG None
Pipe Exit Range 3 Cells Primary Technique Scaredy Hero Secondary Technique
Repels opponents None
Chase Range None Tertiary Technique Blows Her Stack!
None
Mario + Rabbids Kingdom Battle enemy
MegaDragonBowser (1)
MegaDragonBowser Portrait Health Points 1600 Team Jump None Dash None
Area of Movement 20 Cells Primary Weapon Rumblebang Secondary Weapon
100 DMG None
Pipe Exit Range None Primary Technique Villain Sight Secondary Technique Magnet Dance
100-100 DMG Draws opponents
Chase Range None Tertiary Technique The Ultimate Boss!
None
Mario + Rabbids Kingdom Battle enemy
MegaDragonBowser (2)
MegaDragonBowser Portrait Health Points 1600 Team Jump None Dash None
Area of Movement 20 Cells Primary Weapon Rumblebang Secondary Weapon
100 DMG None
Pipe Exit Range None Primary Technique Protection Secondary Technique Shield
50% DMG Reduction 100% DMG Reduction
Chase Range None Tertiary Technique Pyroclast The Ultimate Boss!
20 DMG
Mario + Rabbids Kingdom Battle enemy
MegaDragonBowser (3)
MegaDragonBowser Portrait Health Points 1600 Team Jump None Whirling Fortress 100.00 DMG
Area of Movement 20 Cells Primary Weapon Rumblebang Secondary Weapon
100 DMG None
Pipe Exit Range None Primary Technique Shield Secondary Technique Shield
100% DMG Reduction 100% DMG Reduction
Chase Range None Tertiary Technique The Ultimate Boss!
None
Mario + Rabbids Kingdom Battle enemy
Tropical Ziggy
Tropical Ziggy portrait.jpg Health Points 80 Team Jump None Double Dash 20 DMG
Area of Movement 6 Cells Primary Weapon Blaster Secondary Weapon
25 DMG None
Pipe Exit Range 3 Cells Primary Technique Villain Sight Secondary Technique
25 DMG None
Chase Range None Tertiary Technique Dashing Ne'er-do-wells!
None
Mario + Rabbids Kingdom Battle enemy
Tropical Collector
Tropical Collector portrait.jpg Health Points 130 Team Jump None Dash None
Area of Movement 25 Cells Primary Weapon Secondary Weapon
None None
Pipe Exit Range 10 Cells Primary Technique Secondary Technique
None None
Chase Range None Tertiary Technique Compulsive Curators!
None
Mario + Rabbids Kingdom Battle enemy
Tropical Hopper
Tropical Hopper portrait.jpg Health Points 110 Double Jump (Vamp) 8 Cells Dash None
Area of Movement 6 Cells Primary Weapon Blaster Secondary Weapon
30 DMG None
Pipe Exit Range 3 Cells Primary Technique Shield Secondary Technique
-100% DMG None
Chase Range None Tertiary Technique Team Jumping Jerks!
None
Mario + Rabbids Kingdom Battle enemy
Tropical Smasher
Tropical Smasher portrait.jpg Health Points 180 Team Jump None Dash None
Area of Movement 4 Cells Primary Weapon Melee Secondary Weapon
60 DMG None
Pipe Exit Range 2 Cells Primary Technique Weaken Secondary Technique
-50% DMG None
Chase Range 4 Cells Tertiary Technique Pinheads in Pursuit!
None
Mario + Rabbids Kingdom Battle enemy
Tropical Summoner
Tropical Summoner portrait.jpg Health Points 130 Team Jump None Dash None
Area of Movement 6 Cells Primary Weapon Grenaduck Secondary Weapon
25 DMG None
Pipe Exit Range 3 Cells Primary Technique Summon Secondary Technique Heal
Calls to arms for one or more enemies 30% HP
Chase Range None Tertiary Technique Incorrigible invokers!
None
Mario + Rabbids Kingdom Battle enemy
Tropical Smuggler
Tropical Smuggler portrait.jpg Health Points 180 Team Jump None Dash None
Area of Movement 4 Cells Primary Weapon Melee Secondary Weapon
10 DMG None
Pipe Exit Range 2 Cells Primary Technique Secondary Technique
None None
Chase Range 2 Cells Tertiary Technique Banana Lovin' Bootleggers!
None
Mario + Rabbids Kingdom Battle enemy
Side Eye
Side Eye portrait.jpg Health Points 400 Team Jump None Dash None
Area of Movement 14 Cells Primary Weapon Bomb Bludgeon Secondary Weapon
50 DMG None
Pipe Exit Range None Primary Technique Prying Eyes Denier Secondary Technique Villain Sight
Immune to reaction shots while moving 40 DMG
Chase Range None Tertiary Technique StandofFISH scaredy cat!
None
Mario + Rabbids Kingdom Battle enemy
Finn
Finn portrait.jpg Health Points 600 Team Jump None Shark Rage 20 DMG
Area of Movement 38 Cells Primary Weapon Octo Hammer Secondary Weapon
70 DMG None
Pipe Exit Range None Primary Technique Prying Eyes Denier Secondary Technique Villain Sight
Immune to reaction shots while moving 70 DMG
Chase Range 6 Cells Tertiary Technique One shark feeding frenzy!
None

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Names in other languages

Language Name Meaning
Japanese ジギー
Jigī
Ziggy

Italian Ziggy
-
Korean 휘정이
Hwijeong-i
 

Russian Садовый Ziggy
Sadovyi Ziggy
Заснеженный Ziggy
Zasnezhennyi Ziggy
Жуткий Ziggy
Zhutkiy Ziggy
Лавовый Ziggy
Lavovyi Ziggy
Тропический Ziggy
Tropicheskiy Ziggy


Garden Ziggy

Snowy Ziggy

Spooky Ziggy

Lava Ziggy

Tropical Ziggy