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{{another language}}
{{another language}}
{{species infobox
{{species infobox
|image=[[File:GBDK Sukopi Artwork.png]]
|image=[[File:GBDK Sukopi Artwork.png]]<br>Artwork of a Sukōpī from ''[[Perfect Ban Mario Character Daijiten]]''
|first_appearance=''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[List of games by date#1994|1994]])
|first_appearance=''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[List of games by date#1994|1994]])
|comparable=[[Chikuchiku]]<br>[[Gyātoru]]<br>[[Sniper]]
|comparable=[[Chikuchiku]]<br>[[Gyātoru]]<br>[[Sniper]]
}}
}}
[[File:DKGB Scorpion.png|frame|left]]
'''Sukōpī''' are arachnid creatures, designed after scorpions, which appear in the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]''. Sukōpī are indestructible enemies that run up walls and ceilings, always following the path opening in front of them and walking at a constant, moderate speed. They behave identically to [[Sniper]]s. Should [[Mario]] come in contact with a Sukōpī, he loses a life. Three can be seen in [[Stage 5-11]] of the [[Desert]], out of which only two can be interacted with, since the other one is left out of the boundaries of the stage's accessible map. In Stage 5-11, Sukōpī bustle inside small areas delimited by gates, which Mario can trigger by pulling [[Direction Switch|switches]]. The hero can thus influence the enemies' space restrictions, as well as his own susceptibility to potential enemy attacks. In [[Stage 8-6]], a lone Sukōpī makes an appearance.
'''Sukōpī''' are arachnid creatures, designed after scorpions, which appear in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for [[Game Boy]]. Three can be seen in [[Stage 5-11]] of the [[Desert]], out of which only two can be interacted with, since the other one is left out of the boundaries of the stage's accessible map. A lone Sukōpī can also be found in [[Stage 8-6]].


Sukōpī are indestructible enemies that run up walls and ceilings, always following the path opening in front of them and walking at a constant, moderate speed. Should [[Mario]] come in contact with one of these enemies, he loses a life. Prior to exploring Stage 5-11, Mario encounters [[Sniper]]s, which behave the same as Sukōpī.
==Profiles and statistics==
===''[[Perfect Ban Mario Character Daijiten]]''===
{{PEGMCE profile
|name=スコーピー (JP) / Sukōpī (EN)
|artwork=[[File:GBDK Sukopi Artwork.png|100px]]
|shusshin=クリープ族
|seikaku=執念深い
|tojo_gemu=GBドンキー
|desc='''<big>壁をつたってくるサソリ</big></b><br>
壁をどんどんつだって進んでくる恐怖のサソリモンスター。上も横も触っだら一発でアウト 。カギをぶつけてもやっつけられないから 。近くにきたらすぐに逃げよう。<ref name=Daijiten>「パーフェクト版 マリオキャラクター大事典」 (''Perfect Ban Mario Character Daijiten''). [https://i.imgur.com/E77a0pP.jpeg Page 93].</ref>
|origin=Creep clan
|disposition=Spiteful
|game_appearances=GB Donkey
|eng_desc='''''<big>Scorpions coming through the wall.</big>'''''<br>
''The dreaded scorpion monster that keeps advancing along the walls. If you touch it on the top or side, you're out. You can't kill it by hitting it with a key. If it comes near you, run away immediately.''
}}


In Stage 5-11, Sukōpī bustle inside small areas delimited by gates, which Mario can trigger by pulling [[Direction Switch|switches]]. The hero can thus influence the enemies' space restrictions, as well as his own susceptibility to potential enemy attacks.
==Gallery==
<gallery>
DKGB Scorpion.png|Sprite
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=スコーピー<ref>Kazuki, Motoyama. Volume 30 of the [[KC Deluxe]] manga, [[Media:Donkey Kong GB characters KC.jpg|page 51]]</ref>
|Jap=スコーピー<ref>Kazuki, Motoyama. Volume 30 of the [[KC Deluxe]] manga. [[Media:Donkey Kong GB characters KC.jpg|Page 51]].</ref><ref name=Daijiten/>
|JapR=Sukōpī
|JapR=Sukōpī
|JapM=Derived from「スコーピオン」(''sukōpion'', scorpion) and suffix "-y"
|JapM=Diminutive of the English word "scorpion"
}}
}}



Latest revision as of 08:06, January 29, 2024

The title of this article is official, but it comes from a non-English source. If an acceptable English source is found, then the article should be moved to its appropriate title.

Sukōpī
GBDK Sukopi Artwork.png
Artwork of a Sukōpī from Perfect Ban Mario Character Daijiten
First appearance Donkey Kong (1994)
Comparable

Sukōpī are arachnid creatures, designed after scorpions, which appear in the Game Boy version of Donkey Kong. Sukōpī are indestructible enemies that run up walls and ceilings, always following the path opening in front of them and walking at a constant, moderate speed. They behave identically to Snipers. Should Mario come in contact with a Sukōpī, he loses a life. Three can be seen in Stage 5-11 of the Desert, out of which only two can be interacted with, since the other one is left out of the boundaries of the stage's accessible map. In Stage 5-11, Sukōpī bustle inside small areas delimited by gates, which Mario can trigger by pulling switches. The hero can thus influence the enemies' space restrictions, as well as his own susceptibility to potential enemy attacks. In Stage 8-6, a lone Sukōpī makes an appearance.

Profiles and statistics[edit]

Perfect Ban Mario Character Daijiten[edit]

スコーピー (JP) / Sukōpī (EN)
GBDK Sukopi Artwork.png
Original text (Japanese) Translation
出身しゅっしん クリープ族 Place of origin Creep clan
性格せいかく 執念深い Disposition Spiteful
登場とうじょうゲーム GBドンキー Game appearances GB Donkey
壁をつたってくるサソリ

壁をどんどんつだって進んでくる恐怖のサソリモンスター。上も横も触っだら一発でアウト 。カギをぶつけてもやっつけられないから 。近くにきたらすぐに逃げよう。[1]

Scorpions coming through the wall.

The dreaded scorpion monster that keeps advancing along the walls. If you touch it on the top or side, you're out. You can't kill it by hitting it with a key. If it comes near you, run away immediately.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese スコーピー[2][1]
Sukōpī
Diminutive of the English word "scorpion"

References[edit]

  1. ^ a b 「パーフェクト版 マリオキャラクター大事典」 (Perfect Ban Mario Character Daijiten). Page 93.
  2. ^ Kazuki, Motoyama. Volume 30 of the KC Deluxe manga. Page 51.