Special 2-5: Difference between revisions

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==Layout==
==Layout==
The player starts out on a platform, they must jump onto the above platform and then activate a [[Snake Panel]] to proceed to the next platform. There they must activate another Snake Panel which forces the player to jump over a gap before reaching the next platform. On the next platform the player must activate another Snake Panel that will lead to them to a higher-up platform, at the end of the Snake Panels are three [[Brick Block]]s, the one in the centre contains a power-up. At the end of the platform are two Brick Blocks and a [[? Block]], the two Brick Blocks both contain 5 [[coin]]s, but the ? Block contains a [[Poison Mushroom]]. The player must then activate 3 Snake Panels to reach a higher platform that has three [[Stingby|Stingbies]] and a [Warp Box]] on it, the player must then use the Warp Box to warp to the next area. The next area contains the [[Checkpoint Flag]] and two more Snake Panels that lead to three separate Warp Boxes, the closest Warp Box warps the player above the Checkpoint Flag and allows them to collect a [[+ Clock]], the Warp Box closest to the bottom warps the player to the second Star Medal and the final Warp Box warps the player to the next area. The next area contains three Snake Panels that the player needs to use to create some platforms to reach two more Snake Panels, the one adjacent to the platform of Snake Panels leads the player back to the platform they started on whilst the other leads them to a Warp Box that will warp the player to the final area. In the final area the player must utilize the Snake Panels to reach the top of the [[Goal Pole]].
The player starts out on a platform, they must jump onto the above platform and then activate a [[Snake Panel]] to proceed to the next platform. There they must activate another Snake Panel which forces the player to jump over a gap before reaching the next platform. On the next platform the player must activate another Snake Panel that will lead to them to a higher-up platform, at the end of the Snake Panels are three [[Brick Block]]s, the one in the centre contains a power-up. At the end of the platform are two Brick Blocks and a [[? Block]], the two Brick Blocks both contain 5 [[coin]]s, but the ? Block contains a [[Poison Mushroom]]. The player must then activate 3 Snake Panels to reach a higher platform that has three [[Stingby|Stingbies]] and a [[Warp Box]] on it, the player must then use the Warp Box to warp to the next area. The next area contains the [[Checkpoint Flag]] and two more Snake Panels that lead to three separate Warp Boxes, the closest Warp Box warps the player above the Checkpoint Flag and allows them to collect a [[+ Clock]], the Warp Box closest to the bottom warps the player to the second Star Medal and the final Warp Box warps the player to the next area. The next area contains three Snake Panels that the player needs to use to create some platforms to reach two more Snake Panels, the one adjacent to the platform of Snake Panels leads the player back to the platform they started on whilst the other leads them to a Warp Box that will warp the player to the final area. In the final area the player must utilize the Snake Panels to reach the top of the [[Goal Pole]].


==Star Medals==
==Star Medals==

Revision as of 12:49, August 5, 2013

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Template:Levelbox Special 2-5 is the fifth level of Special 2 in Super Mario 3D Land. It is based off World 4-5.

Layout

The player starts out on a platform, they must jump onto the above platform and then activate a Snake Panel to proceed to the next platform. There they must activate another Snake Panel which forces the player to jump over a gap before reaching the next platform. On the next platform the player must activate another Snake Panel that will lead to them to a higher-up platform, at the end of the Snake Panels are three Brick Blocks, the one in the centre contains a power-up. At the end of the platform are two Brick Blocks and a ? Block, the two Brick Blocks both contain 5 coins, but the ? Block contains a Poison Mushroom. The player must then activate 3 Snake Panels to reach a higher platform that has three Stingbies and a Warp Box on it, the player must then use the Warp Box to warp to the next area. The next area contains the Checkpoint Flag and two more Snake Panels that lead to three separate Warp Boxes, the closest Warp Box warps the player above the Checkpoint Flag and allows them to collect a + Clock, the Warp Box closest to the bottom warps the player to the second Star Medal and the final Warp Box warps the player to the next area. The next area contains three Snake Panels that the player needs to use to create some platforms to reach two more Snake Panels, the one adjacent to the platform of Snake Panels leads the player back to the platform they started on whilst the other leads them to a Warp Box that will warp the player to the final area. In the final area the player must utilize the Snake Panels to reach the top of the Goal Pole.

Star Medals

  • Star Medal 1: Located on the highest Snake Panel after the first multiple switch.
  • Star Medal 2: After three Stingbies the player needs to go to the Warp Box closest to the bottom, it will warp them right in front of the Star Medal.
  • Star Medal 3: After activating 3 Snake Panels the player needs to jump onto the first step created by the panels and then jump towards the left of the screen to a platform that contains the third Star Medal.

Enemies

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