Robo NO.1: Difference between revisions

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==Names in other languages==
==Names in other languages==
{{foreignname
{{foreign names
|Jap=ロボNO.1<ref name="robo">Kazuki, Motoyama. Volume 30 of the [[KC Deluxe]] manga, [[Media:Donkey Kong GB characters KC.jpg|page 51]]</ref>
|Jap=ロボNO.1<ref name="robo">Kazuki, Motoyama. Volume 30 of the [[KC Deluxe]] manga, [[Media:Donkey Kong GB characters KC.jpg|page 51]]</ref>
|JapR=Robo NO.1
|JapR=Robo NO.1

Revision as of 20:25, May 22, 2017

The title of this article is official, but it comes from a non-English source. If an acceptable English source is found, then the article should be moved to its appropriate title.

Template:Species-infobox

Robo NO.1

Robo NO.1 is a unique enemy from Donkey Kong for the Game Boy, meaning only one shows up in stage 9-6 of the Tower. It takes the appearance of a knight, as its body is wholly furnished with armor; the enemy is robotic as well, given its name. Robo NO.1 has the same behavior as the Golem in stage 9-1, since it patrols its area, switching direction whenever encountering a margin. Mario loses a life if he runs into it. However, Robo NO.1 can be stood on and also picked up and thrown. Because the stage it appears in lacks any other enemies (besides an undefeatable Gyātoru) or usable projectiles, it is impossible to vanquish a Robo NO.1 within the context it is presented.

Names in other languages

Language Name Meaning
Japanese ロボNO.1[1]
Robo NO.1
Robo NO.1

Reference

  1. ^ Kazuki, Motoyama. Volume 30 of the KC Deluxe manga, page 51