Polar Pitfalls: Difference between revisions

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==Secrets==
==Secrets==
===Bonus Level(s)===
===Bonus Level(s)===
*In the gap after the letter O, the heroes will see a lone banana. They should fall into that pit to be caught by a hidden [[Bonus Barrel]]. It will send them to the level's first [[Bonus Area]], where the monkeys will have to run through the area, avoiding a lone Skidda. After climbing a small slope, the group will find the [[Bonus Coin]].
*After the letter N, the heroes will notice two gaps with Buzzes inside of them. If the monkeys jump into the gap where the second Buzz can be found, they will land in another Bonus Barrel, sending them to the hidden Bonus Level. There, the Kongs will need to run up and down some snow-capped hills and defeat some Skiddas, as well as a lone Krimp. After each enemy is knocked out, the Bonus Coin will appear shortly at the end of the stage.


===DK Coin===
===DK Coin===
*After passing the Star Barrel, the heroes will find a [[Koin]] in a low area with the [[DK Coin]]. The monkeys will have to defeat him to get it. So, they should pick up the [[Steel Barrel]] next to the house nearby and stand on the enemy. His shield will protect him from almost all attacks, but if the Kongs throw the barrel against a wall, it will bounce back and hit the foe, defeating him. This will give the apes the DK Coin.


==Trivia==
==Trivia==

Revision as of 16:19, April 26, 2010

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed soon.

Template:Level Polar Pitfalls is the fifteenth level in the smi sequel to Donkey Kong Country 3: Dixie Kong's Double Trouble, Donkey Kong Land III. Located in the northern region of Blackforest Plateau, in the foothills of a tall mountain range, it is the third level in the area.

To complete this level, Dixie Kong and Kiddy Kong must make their way through a snowy tundra. Several chalets, that may be inhabited by members of the Kremling Krew, are found in this level; their snow-capped roofs can be used as additional platforms. A thick sheet of ice covers the ground, making it somewhat slippery. Besides the malevolent Skiddas, Krimps and Buzzes, the main obstacles here are the narrow, yet very deep, chasms that can be found in multiples places, as the level's name implies. Although most of these pits must be jumped over, two of them contain a Bonus Barrel. The Kongs will encounter a tribe of Lemguins in the second part of the levels, but these enemies mostly dwell in the level, Tundra Blunda.

In the Time Attack mode, unlocked after beating Baron K. Roolenstein in the Lost World, Polar Pitfalls appears again to represent "Snow" levels. It must be completed in less than 53 seconds. Using Dixie's whirl to glide over obstacles makes this challenge easier.

Noticeably, Pollar Pitfalls Donkey Kong Land III's equivalent of Skidda's Row from Donkey Kong Country 3: Dixie Kong's Double Trouble, though it is considered to be a little harder.

Level Layout

Secrets

Bonus Level(s)

  • In the gap after the letter O, the heroes will see a lone banana. They should fall into that pit to be caught by a hidden Bonus Barrel. It will send them to the level's first Bonus Area, where the monkeys will have to run through the area, avoiding a lone Skidda. After climbing a small slope, the group will find the Bonus Coin.
  • After the letter N, the heroes will notice two gaps with Buzzes inside of them. If the monkeys jump into the gap where the second Buzz can be found, they will land in another Bonus Barrel, sending them to the hidden Bonus Level. There, the Kongs will need to run up and down some snow-capped hills and defeat some Skiddas, as well as a lone Krimp. After each enemy is knocked out, the Bonus Coin will appear shortly at the end of the stage.

DK Coin

  • After passing the Star Barrel, the heroes will find a Koin in a low area with the DK Coin. The monkeys will have to defeat him to get it. So, they should pick up the Steel Barrel next to the house nearby and stand on the enemy. His shield will protect him from almost all attacks, but if the Kongs throw the barrel against a wall, it will bounce back and hit the foe, defeating him. This will give the apes the DK Coin.

Trivia

  • Since the song "Frosty Frolics" from Donkey Kong Country 3 was not included in this Game Boy sequel, the song "Cascade Capers", used in waterfall levels, also plays in Polar Pitfalls.