Mary O.'s Key Course: Difference between revisions

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{{image}}
{{level infobox
{{Levelbox
|image=[[File:MaryOKeyCourse_SMM.png|270px]]
|image=
|id=B583-0000-000D-E2C1
|code=B583-0000-000D-E2C1
|game=''[[Super Mario Maker]]''
|game=''[[Super Mario Maker]]''
|style={{SMMstyle|smb}}
|style={{SMM style|smb}}
|theme=Ghost House
|theme=Ghost House
|limit=500 seconds
|limit=500 seconds
Line 10: Line 9:
|after=[[Coo! ("My First Task" Edited)|>>]]
|after=[[Coo! ("My First Task" Edited)|>>]]
}}
}}
'''Mary O.'s Key Course''' is [[Mary O.]]'s seventh official course in ''[[Super Mario Maker]]'', released on March 16, 2016. It is set in the ghost house theme and in the ''[[Super Mario Bros.]]'' game style. This level is reworked into [[Coo! (Yamamura's Key Course)]].
'''Mary O.'s Key Course''' (known as '''Key Door Course''' in the British English version) is [[Mary O.]]'s seventh official course in ''[[Super Mario Maker]]'', released on March 16, 2016. It is set in the ghost house theme and in the ''[[Super Mario Bros.]]'' game style. This level is reworked into [[Coo! (Yamamura's Key Course)]].


==Layout==
==Layout==
The level begins with some [[Dry Bones]] and a [[Mystery Mushroom]]. The first [[Key]] is located in a group of winged [[Circling Boo Buddies]], which Mario can open a [[Key Door]] with. Afterwards, Mario should enter a [[Warp Door]], and take out a winged [[Stretch (Boo)|Stretch]] to obtain another Key. Mario must then reenter the Warp Door, hit a [[? Block]] containing a [[Beanstalk]], then go up it and enter a [[Warp Pipe|warp pipe]] to reach another Key Door. Afterwards, Mario must collect some [[Pink Coin (Super Mario Maker)|Pink Coin]]s, hit a [[P Switch]] to enter a [[P Door]], then go through the warp pipe on the left and open another Key Door to be led directly to the [[Goal Pole]].
The level begins with some [[Dry Bones]] and a [[Mystery Mushroom]]. The first [[Key]] is located in a group of winged [[Boo Buddies]], which Mario can open a [[Key Door]] with. Afterwards, Mario should enter a [[Warp Door]], and take out a winged [[Stretch]] to obtain another Key. Mario must then reenter the Warp Door, hit a [[? Block]] containing a [[Beanstalk]], then go up it and enter a [[Warp Pipe]] to reach another Key Door. Afterwards, Mario must collect some [[Pink Coin (Super Mario Maker)|Pink Coin]]s, hit a [[P Switch]] to enter a [[P Warp Door]], then go through the warp pipe on the left and open another Key Door to be led directly to the [[Goal Pole]].


==Enemies==
==Enemies==
*[[Dry Bones]]
*[[Dry Bones]]
*Winged [[Circling Boo Buddies]]
*Winged [[Boo Buddies]]
*[[Parabones]]
*[[Parabones]]
*[[Stretch (Boo)|Stretch]]es
*[[Stretch]]es
*Winged [[Stretch (Boo)|Stretch]]es
*Winged [[Stretch]]es
*[[Boo]]s
*[[Boo]]s
*[[Koopa Troopa]]s
*[[Koopa Troopa]]s
*[[Skewer (obstacle)|Skewer]]s
*[[Skewer]]s
*[[Muncher]]s
*[[Muncher]]s
*[[Big Dry Bones]]
*[[Big Dry Bones]]


{{SMM Levels}}
==Gallery==
[[Category:Super Mario Maker Levels]]
<gallery widths=350px>
NKS SMM Lecture Extra Part 2 modal01 img01.png|Main area
NKS SMM Lecture Extra Part 2 modal01 img02.png|Sub area
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=カギドアを使ったコース宿題
|JapR=Kagi Doa o Tsukatta Kōsu Shukudai
|JapM="A Course That Used Key Doors" Homework
|Ita=Livello con le chiavi
|ItaM=Level with the keys
}}
 
{{SMM levels}}
[[Category:Ghost Houses]]
[[Category:Super Mario Maker levels]]

Latest revision as of 17:31, January 28, 2023

Level
Mary O.'s Key Course
MaryOKeyCourse SMM.png
Course ID B583-0000-000D-E2C1
Game Super Mario Maker
Game style Super Mario Bros. style
Theme(s) Ghost House
Time limit 500 seconds
<< Directory of levels >>

Mary O.'s Key Course (known as Key Door Course in the British English version) is Mary O.'s seventh official course in Super Mario Maker, released on March 16, 2016. It is set in the ghost house theme and in the Super Mario Bros. game style. This level is reworked into Coo! (Yamamura's Key Course).

Layout[edit]

The level begins with some Dry Bones and a Mystery Mushroom. The first Key is located in a group of winged Boo Buddies, which Mario can open a Key Door with. Afterwards, Mario should enter a Warp Door, and take out a winged Stretch to obtain another Key. Mario must then reenter the Warp Door, hit a ? Block containing a Beanstalk, then go up it and enter a Warp Pipe to reach another Key Door. Afterwards, Mario must collect some Pink Coins, hit a P Switch to enter a P Warp Door, then go through the warp pipe on the left and open another Key Door to be led directly to the Goal Pole.

Enemies[edit]

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese カギドアを使ったコース宿題
Kagi Doa o Tsukatta Kōsu Shukudai
"A Course That Used Key Doors" Homework

Italian Livello con le chiavi
Level with the keys