Level 2-8 (Mario vs. Donkey Kong: Tipping Stars): Difference between revisions

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{{italic title|Level 2-8 (''Mario vs. Donkey Kong: Tipping Stars'')}}
{{italic title|id=yes}}
{{Levelbox
{{level infobox
|title=Level 2-8
|image=[[File:MvsDKTS2-8.jpg|250px]]
|image=[[File:MvsDKTS2-8.jpg|250px]]
|code=2-8
|code=2-8
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The level features two [[Mini Mario (toy)|Mini Marios]] and one [[Mini Peach]]. One of the Mini Marios is [[Cursed Mini Mario|cursed]] and needs to be reverted to its former state.
The level features two [[Mini Mario (toy)|Mini Marios]] and one [[Mini Peach]]. One of the Mini Marios is [[Cursed Mini Mario|cursed]] and needs to be reverted to its former state.


==Layout==
==Overview==
[[File:MvDKTS2-8mapWiiU.jpg|thumb|left|200px|Level map]]
[[File:MvDKTS2-8mapWiiU.jpg|thumb|left|200px|Level map]]
The course comprises three different pathways, with numerous High and Long [[Springboard#Mario vs. Donkey Kong series|Springs]] that help the [[Mini]]s move between them. The Cursed Mini Mario is initially spotted on the right side of the stage, circling an area with the help of a High Spring. The other Minis start at the bottom left, and can be guided to the upper right by a series of Springs onto the [[Hammer]]s that help destroy the Cursed Mini Mario. With all the Minis grouped, they should then head for the goal [[door]] at the top left corner of the course.
The course comprises three different pathways, with numerous High and Long [[Springboard#Mario vs. Donkey Kong series|Springs]] that help the [[Mini]]s move between them. The Cursed Mini Mario is initially spotted on the right side of the stage, circling an area with the help of a High Spring. The other Minis start at the bottom left, and can be guided to the upper right by a series of Springs onto the [[Hammer]]s that help destroy the Cursed Mini Mario. With all the Minis grouped, they should then head for the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] at the top left corner of the course.


===M Coin===
===M Coin===
The [[M-Token|M Coin]] is atop a small wall on the highest level, which can be jumped over by using a Long Spring at the left of the wall.
The [[M-Token|M Coin]] is atop a small wall on the highest level, which can be jumped over by using a Long Spring at the left of the wall.
{{br}}
{{br}}


==High scores==
==High scores==
===Nintendo 3DS version===
*'''Bronze trophy:''' 6500 points
*'''Silver trophy:''' 9500 points
*'''Gold trophy:''' 15500 points
===Wii U version===
*'''Bronze trophy:''' 5500 points
*'''Bronze trophy:''' 5500 points
*'''Silver trophy:''' 8500 points
*'''Silver trophy:''' 8500 points
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*[[Hammer]] pairs: 1
*[[Hammer]] pairs: 1
*[[Coin]]s: 3
*[[Coin]]s: 3
*[[10 Gold Coin|Large Coins]]: 2
*[[10-Coin|Large Coin]]s: 2


===Wii U version===
===Wii U version===
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*Coins: 6
*Coins: 6
*Large Coins: 1
*Large Coins: 1
{{MVDKTS}}
 
{{MVDKTS Levels}}
{{MVDKTS levels}}
[[Category:Mario vs. Donkey Kong: Tipping Stars Levels]]
[[Category:Jungles]]
[[Category:Mario vs. Donkey Kong: Tipping Stars levels]]

Latest revision as of 07:16, May 10, 2022

Level
Level 2-8
Level 2-8 of Jumpy Jungle
Level code 2-8
World Jumpy Jungle
Game Mario vs. Donkey Kong: Tipping Stars
Time limit 300 seconds
<< Directory of levels >>

Level 2-8 is the eighth and last course in Jumpy Jungle in Mario vs. Donkey Kong: Tipping Stars.

The level features two Mini Marios and one Mini Peach. One of the Mini Marios is cursed and needs to be reverted to its former state.

Overview[edit]

Map of Level 2-8
Level map

The course comprises three different pathways, with numerous High and Long Springs that help the Minis move between them. The Cursed Mini Mario is initially spotted on the right side of the stage, circling an area with the help of a High Spring. The other Minis start at the bottom left, and can be guided to the upper right by a series of Springs onto the Hammers that help destroy the Cursed Mini Mario. With all the Minis grouped, they should then head for the Goal Door at the top left corner of the course.

M Coin[edit]

The M Coin is atop a small wall on the highest level, which can be jumped over by using a Long Spring at the left of the wall.

High scores[edit]

Nintendo 3DS version[edit]

  • Bronze trophy: 6500 points
  • Silver trophy: 9500 points
  • Gold trophy: 15500 points

Wii U version[edit]

  • Bronze trophy: 5500 points
  • Silver trophy: 8500 points
  • Gold trophy: 14500 points

Statistics[edit]

Nintendo 3DS version[edit]

Wii U version[edit]

  • Resource items:
    • Long Springs: 2
    • High Springs: 3
  • Long Spring slots: 3
  • High Spring slots: 5
  • Hammer pairs: 1
  • Coins: 6
  • Large Coins: 1