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{{level
{{level infobox
|image=[[File:Choco Ghost House.PNG]]
|image=[[File:Choco Ghost House.png|256px]]<br>[[Mario]] grabbing a [[Super Mushroom]]
|code=6-GH
|code=6-GH
|game=''[[Super Mario World]]''
|game=''[[Super Mario World]]''
|difficulty=Medium
|world=[[Chocolate Island]]
|notes=In this level, the player will meet a [[Fishin' Boo]], and many [[Eerie]]s, as well as [[Boo Block|Boo Buddy Block]]s that turn in to grey blocks. There are also cut-off pieces of platforms that move side to side.
|limit=300 seconds
|before=[[Chocolate Island 1|<<]]
|before=[[Chocolate Island 1|<<]]
|after=[[Chocolate Island 2|>>]]
|after=[[Chocolate Island 2|>>]]
}}
}}
'''Choco-Ghost House''' is a [[level]] in ''[[Super Mario World]]'', in [[Chocolate Island]]. It is the only level to have the [[Fishin' Boo]], the [[Boo|Boo Buddies]], and has cut-off pieces of platforms moving.
The '''Choco-Ghost House''' is a [[level]] of [[Chocolate Island]] in ''[[Super Mario World]]''. It is the only level to have the [[Fishing Boo|Fishin' Boo]], [[Block Boo|Boo Buddy Block]]s, and cut-off pieces of moving platforms called Haunted Holes.<ref>''Nintendo Power Advance'' v.4, page 59.</ref>


The Choco-Ghost House is one of two [[Ghost House]]s that do not have a secret exit, with the other being the [[Vanilla Ghost House]].
The Choco-Ghost House is one of two [[Ghost House]]s that do not have a secret exit, with the other being the [[Vanilla Ghost House]]. It is also one of two Ghost Houses in the original game not to feature [[Dragon Coin]]s, with the other being the [[Donut Ghost House]].


==Overview==
==Overview==
[[File:Chocolate-ghosthouse.png|200px|thumb|left|Map of the course.]]
[[File:Chocolate-ghosthouse.png|200px|thumb|left|Map of the course]]
From the start, the cut-off pieces of moving platforms begin. Here, the player will find [[Eerie]]s near the bottom of the platform from near the beginning. Later, the [[Fishin' Boo]] appears. The blue light of the Fishin' Boo can hit all the way down to the ground level. In the middle of the level, the player will find a [[? Block]] (two in the Game Boy Advance remake) with power-ups, both of which either give a [[Super Mushroom]], or a [[Cape Feather]], depending on Mario or Luigi's status. At the end of the first room, the player will find another cut-off piece of the platform with a door nearby that takes the player to the next room. In the Game Boy Advance remake, there is a [[Midway Gate]] nearby as well.
From the start, Haunted Holes are encountered. Here, the player finds [[Eerie]]s near the bottom of the platform near the beginning. Later, the Fishin' Boo appears. The blue light of the Fishin' Boo can hit all the way down to the ground level. In the middle of the level, the player finds a [[? Block|Prize Block]] (two in the [[Super Mario World: Super Mario Advance 2|Game Boy Advance reissue]]) with power-ups, both of which give either a [[Super Mushroom]] or a [[Cape Feather]], depending on [[Mario]] or [[Luigi]]'s status. At the end of the first room, the player finds another Haunted Hole with a door nearby that takes the player to the next room. In the Game Boy Advance reissue, there is a [[Midway Gate]] nearby as well.


In the next room, there are Boo Buddy Blocks. On top of the Gray Blocks is a power-up, which gives a [[Mushroom]] or a [[Fire Flower]]. The player will meet a few [[Boo Buddy Snake]]s. To get to the exit, the player could perform spin jumps on the Boo Buddies or fly their way up to the door platform in the middle of the room with a Cape. The spin jump is only possible on the first of every line of Boo Buddies. Alternatively, the player could lure the Boo Buddy Blocks towards the edge of the platform where the exit is, and use them as platforms to jump up to the door platform. This door leads to the exit, and the player will gain access to [[Chocolate Island 2]]. If the player continues to the end of the room, they will find a dead end and a [[Rotating Block]] with a [[1-Up Mushroom]].
In the next room, there are Boo Buddy Blocks. On top of the [[Gray Block]]s is a power-up, which gives a Super Mushroom or a [[Fire Flower]]. The player encounters a few [[Boo Buddy Snake]]s. To get to the exit, the player can perform [[Spin Jump]]s on the Boo Buddies or [[fly]] their way up with a cape to the door platform in the middle of the room. The Spin Jump is possible only on the first of every line of Boo Buddies. Alternatively, the player can lure the Boo Buddy Blocks towards the edge of the platform where the exit is and use them as platforms to [[jump]] up to the door platform. This door leads to the exit, and the player gains access to [[Chocolate Island 2]]. If the player continues to the end of the room, they will find a dead end and a [[Rotating Block]] with a [[1-Up Mushroom]].


==Enemies==
==Enemies==
*[[Eerie]]
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"style="text-align: center"
*[[Fishin' Boo]]
!Sprite
*[[Boo Block|Boo Buddy Block]]
!Name
*[[Boo Buddy Snake]]
!Count
|-
|[[File:Eerie.png]]
|[[Eerie]]
|24
|-
|[[File:Fishing Boo SMW sprite.png]]
|[[Fishing Boo|Fishin' Boo]]
|1
|-
|[[File:Bbblock.gif]]
|[[Block Boo|Boo Buddy Block]]  
|6
|-
|[[File:BooBuddySnake.png]]
|[[Boo Buddy Snake]]  
|6
|}


==Names in other languages==
==Names in other languages==
{{foreignname
{{foreign names
|Jap=チョコレーとうのオバケやしき
|Jap=チョコレーとうのオバケやしき
|JapR={{nowrap|Chokorē-tō no Obake Yashiki}}
|JapR=Chokorē-tō no Obake Yashiki
|JapM=Chocolate Island's Ghost House (actually a portmanteau between 「チョコレート」 ''chokorēto'' (chocolate) and 「島」 ''-tō'' (Island, as used in names)).
|JapM=Chocolate Island's Ghost House
|Fre=Manoir Chocolat
|FreM=Chocolate Manor
|Ger=Schoko-Spukhaus
|GerM=Choco Ghosthouse
|Ita=Casa Infestata della Cioccoisola
|ItaM=Chocolate Island Ghost House
|Spa=4ª Casa Encantada
|Spa=4ª Casa Encantada
|SpaM=4th Haunted House}}
|SpaM=4th Haunted House
{{BoxTop}}
}}
{{SMW Levels}}
 
;Haunted Hole
{{foreign names
|Jap=オバケ穴<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', page 60.</ref>
|JapR=Obake Ana
|JapM=Ghost Hole
}}
 
==References==
<references/>
 
{{SMW levels}}
[[Category:Ghost Houses]]
[[Category:Ghost Houses]]
[[Category:Super Mario World Levels]]
[[Category:Super Mario World levels]]
[[Category:Dinosaur Land]]
[[Category:Places]]

Latest revision as of 14:01, January 26, 2024

Level
Choco-Ghost House
The Choco-Ghost House from Super Mario World.
Mario grabbing a Super Mushroom
Level code 6-GH
World Chocolate Island
Game Super Mario World
Time limit 300 seconds
<< Directory of levels >>

The Choco-Ghost House is a level of Chocolate Island in Super Mario World. It is the only level to have the Fishin' Boo, Boo Buddy Blocks, and cut-off pieces of moving platforms called Haunted Holes.[1]

The Choco-Ghost House is one of two Ghost Houses that do not have a secret exit, with the other being the Vanilla Ghost House. It is also one of two Ghost Houses in the original game not to feature Dragon Coins, with the other being the Donut Ghost House.

Overview[edit]

Map of the course

From the start, Haunted Holes are encountered. Here, the player finds Eeries near the bottom of the platform near the beginning. Later, the Fishin' Boo appears. The blue light of the Fishin' Boo can hit all the way down to the ground level. In the middle of the level, the player finds a Prize Block (two in the Game Boy Advance reissue) with power-ups, both of which give either a Super Mushroom or a Cape Feather, depending on Mario or Luigi's status. At the end of the first room, the player finds another Haunted Hole with a door nearby that takes the player to the next room. In the Game Boy Advance reissue, there is a Midway Gate nearby as well.

In the next room, there are Boo Buddy Blocks. On top of the Gray Blocks is a power-up, which gives a Super Mushroom or a Fire Flower. The player encounters a few Boo Buddy Snakes. To get to the exit, the player can perform Spin Jumps on the Boo Buddies or fly their way up with a cape to the door platform in the middle of the room. The Spin Jump is possible only on the first of every line of Boo Buddies. Alternatively, the player can lure the Boo Buddy Blocks towards the edge of the platform where the exit is and use them as platforms to jump up to the door platform. This door leads to the exit, and the player gains access to Chocolate Island 2. If the player continues to the end of the room, they will find a dead end and a Rotating Block with a 1-Up Mushroom.

Enemies[edit]

Sprite Name Count
Eerie Eerie 24
Fishing Boo SMW sprite.png Fishin' Boo 1
A Boo Buddy Block Boo Buddy Block 6
BooBuddySnake.png Boo Buddy Snake 6

Names in other languages[edit]

Language Name Meaning
Japanese チョコレーとうのオバケやしき
Chokorē-tō no Obake Yashiki
Chocolate Island's Ghost House

French Manoir Chocolat
Chocolate Manor
German Schoko-Spukhaus
Choco Ghosthouse
Italian Casa Infestata della Cioccoisola
Chocolate Island Ghost House
Spanish 4ª Casa Encantada
4th Haunted House
Haunted Hole
Language Name Meaning
Japanese オバケ穴[2]
Obake Ana
Ghost Hole

References[edit]

  1. ^ Nintendo Power Advance v.4, page 59.
  2. ^ Shogakukan. 2015. Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook, page 60.