Stage 4-3: Difference between revisions
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==Layout== | ==Layout== | ||
Mario starts on a platform above some water with [[Bukubuku]]s in it, which will attack Mario if he falls in. Mario must [[jump]] up and climb the [[rope]], switch to the left side, then hold his hand out until the Monkikki on the platform above him is within reach. Once Mario grabs onto its tail, he should ride it until it reaches a [[spring]] on a tiny platform, jump off of the Monkikki's tail land on the spring, then bounce up to the next rope which has [[fruit]] on it, which can be knocked down to defeat the Bukubukus for extra [[point]]s. Mario must then grab onto the next Monkikki's tail, which takes him to another one, to reach some ropes which he must climb over to the left of and slightly up to get to the [[key]]. After grabbing it, Mario can jump down to the platform below where he must avoid a [[Kānyī]] and go to the opening on the left, which leads to the [[door]], to end the level. | |||
Mario starts on a platform above some water with [[Bukubuku]]s in it, which will attack Mario if he falls in. Mario must [[jump]] up and | |||
==Enemies== | ==Enemies== |
Revision as of 02:02, November 28, 2017
- Not to be confused with World 4-3.
Template:Levelbox Stage 4-3 is the third level of the Jungle in the Game Boy version of Donkey Kong. The level introduces Monkikkis, friendly capuchin monkeys who help Mario with their long tails; the level is also quite short.
Layout
Mario starts on a platform above some water with Bukubukus in it, which will attack Mario if he falls in. Mario must jump up and climb the rope, switch to the left side, then hold his hand out until the Monkikki on the platform above him is within reach. Once Mario grabs onto its tail, he should ride it until it reaches a spring on a tiny platform, jump off of the Monkikki's tail land on the spring, then bounce up to the next rope which has fruit on it, which can be knocked down to defeat the Bukubukus for extra points. Mario must then grab onto the next Monkikki's tail, which takes him to another one, to reach some ropes which he must climb over to the left of and slightly up to get to the key. After grabbing it, Mario can jump down to the platform below where he must avoid a Kānyī and go to the opening on the left, which leads to the door, to end the level.