Gnarly: Difference between revisions
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{{level infobox | |||
{{level | |||
|title=Gnarly | |title=Gnarly | ||
|image=[[File:Gnarly SMW.png|256px]] | |image=[[File:Gnarly SMW.png|256px]]<br>Mario on a spring platform | ||
|code=9-1 | |code=9-1 | ||
|game=''[[Super Mario World]]'' | |game=''[[Super Mario World]]'' | ||
|world=[[Special Zone]] | |||
|limit=300 seconds | |limit=300 seconds | ||
|before=[[Star World 5|<<]] | |before=[[Star World 5|<<]] | ||
|after=[[Tubular|>>]] | |after=[[Tubular|>>]] | ||
}} | }} | ||
'''Gnarly''' is the first level | {{quote|Amazing! Few have made it this far. Beyond lies the [[Special Zone]]. Complete it and you can explore a [[Fall|strange new world]]. GOOD LUCK!|Message Block|}} | ||
'''Gnarly''' is the first [[level]] of the [[Special Zone]] in ''[[Super Mario World]]''. It is mostly a vertical level in which [[Mario]] or [[Luigi]] has to scale ropes or vines and use [[Spring platform (Super Mario World)|spring platforms]] or [[Note Block|Jump Blocks]] to reach the top. It takes place in the sky. | |||
==Overview== | ==Overview== | ||
Gnarly consists of two areas on which [[Mario]] and [[Luigi]] | [[File:Specialworld-gnarly.png|200px|thumb|left|Map of the level]] | ||
Gnarly consists of two areas on which [[Mario]] and [[Luigi]] have 300 seconds on the [[Time Limit|timer]] to complete. This level contains eight [[Dragon Coin]]s. This level contains no secret exit. | |||
The player starts next to a [[Message Block]], which tells the player there is a surprise at the end of the Special Zone. To progress through the screen, the player must first go upwards. There are a few spring platforms the player can jump up, which leads them to a platform with four [[Rotating Block]]s. Upon hitting these Rotating Blocks, they all sprout [[Beanstalk|Vine]]s which the player can climb up; however, only the rightmost vine leads to anywhere useful, as the rest get stuck below [[Empty Block]]s. Once the player climbs up to where the red [[Koopa Paratroopa]] is flying, hitting the right Rotating Block results in another vine growing, and the left gives the player a [[P Switch|Switch Block]]. The player should use the Jump Blocks on the right side to take the Switch Block to the top. Once at the top, the player should hit the Switch Block (which makes several [[? Block]]s appear) and fall down against the right wall, and then enter the [[Warp Pipe]] the player ends up next to. | |||
The player | |||
In the next screen, the player | In the next screen, the player encounters three Dragon Coins to the left, and three [[1-Up Mushroom]]s to the right. The 1-Up Mushrooms are invisible. After collecting the items, the player can simply fly over the pit to the right if they have a [[Cape Feather]]. Otherwise, the player must use the blue Switch Block to make ? Blocks appear, defeat the [[Amazing Flyin' Hammer Brother]], and use its platform to reach solid ground. There is a [[Lakitu]] tossing [[Spiny|Spinies]] at the player right before the [[Giant Gate]]. The Spinies can be turned into [[Gray Coin]]s with the [[Gray P Switch]] found next to the blue switch. | ||
==Enemies== | ==Enemies== | ||
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"style="text-align: center" | |||
!Sprite | |||
!Name | |||
!Count | |||
|- | |||
|[[File:SMW KoopaParatroopa Red.png]] | |||
|[[Koopa Paratroopa]] (red) | |||
|2 | |||
|- | |||
|[[File:SMW KoopaTroopa Red.png]] | |||
|[[Koopa Troopa]] (red) | |||
|2 (if stomped) | |||
|- | |||
|[[File:SMW KoopaTroopa Blue.png]] | |||
|Koopa Troopa (blue) | |||
|1 | |||
|- | |||
|[[File:SMWAmazingFlyinHammerBro.png]] | |||
|[[Amazing Flyin' Hammer Brother]] | |||
|1 | |||
|- | |||
|[[File:SMW KoopaTroopaNoShell Red.png]] | |||
|[[Beach Koopa|Koopa without a Shell]] (red) | |||
|2 (if stomped) | |||
|- | |||
|[[File:SMW KoopaTroopaNoShell Blue.png]] | |||
|Koopa without a Shell (blue) | |||
|1 (if stomped) | |||
|- | |||
|[[File:LakituSMW.png]] | |||
|[[Lakitu]] | |||
|1 | |||
|- | |||
|[[File:SMW Spiny.png]] | |||
|[[Spiny]] | |||
|infinite | |||
|} | |||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=おたのしみ コース | |Jap=おたのしみ コース <small>(SNES)</small> | ||
|JapR=Otanoshimi Kōsu | |JapR=Otanoshimi Kōsu | ||
|JapM=Fun Course | |JapM=Fun Course | ||
|Jap2=おたのしみ コース1 <small>(GBA)</small> | |||
|Jap2R=Otanoshimi Kōsu 1 | |||
|Jap2M=Fun Course 1 | |||
|Ger=Extraordinär | |Ger=Extraordinär | ||
|GerM=Extraordinary | |GerM=Extraordinary | ||
| | |Fre=Noueux | ||
| | |FreM=Gnarly | ||
|Ita=Nodoso<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''; pag. 59</ref> | |||
|ItaM=Gnarled | |||
|Spa=Enredado | |Spa=Enredado | ||
|SpaM=Tangled | |SpaM=Tangled | ||
}} | }} | ||
{{SMW | ==References== | ||
<references/> | |||
[[Category:Secret | |||
[[Category:Sky | {{SMW levels}} | ||
[[Category:Super Mario World | [[Category:Secret levels]] | ||
[[Category:Sky areas]] | |||
[[Category:Super Mario World levels]] |
Latest revision as of 14:12, January 26, 2024
Level | |
---|---|
Gnarly | |
Mario on a spring platform | |
Level code | 9-1 |
World | Special Zone |
Game | Super Mario World |
Time limit | 300 seconds |
<< Directory of levels >> |
- “Amazing! Few have made it this far. Beyond lies the Special Zone. Complete it and you can explore a strange new world. GOOD LUCK!”
- —Message Block
Gnarly is the first level of the Special Zone in Super Mario World. It is mostly a vertical level in which Mario or Luigi has to scale ropes or vines and use spring platforms or Jump Blocks to reach the top. It takes place in the sky.
Overview[edit]
Gnarly consists of two areas on which Mario and Luigi have 300 seconds on the timer to complete. This level contains eight Dragon Coins. This level contains no secret exit.
The player starts next to a Message Block, which tells the player there is a surprise at the end of the Special Zone. To progress through the screen, the player must first go upwards. There are a few spring platforms the player can jump up, which leads them to a platform with four Rotating Blocks. Upon hitting these Rotating Blocks, they all sprout Vines which the player can climb up; however, only the rightmost vine leads to anywhere useful, as the rest get stuck below Empty Blocks. Once the player climbs up to where the red Koopa Paratroopa is flying, hitting the right Rotating Block results in another vine growing, and the left gives the player a Switch Block. The player should use the Jump Blocks on the right side to take the Switch Block to the top. Once at the top, the player should hit the Switch Block (which makes several ? Blocks appear) and fall down against the right wall, and then enter the Warp Pipe the player ends up next to.
In the next screen, the player encounters three Dragon Coins to the left, and three 1-Up Mushrooms to the right. The 1-Up Mushrooms are invisible. After collecting the items, the player can simply fly over the pit to the right if they have a Cape Feather. Otherwise, the player must use the blue Switch Block to make ? Blocks appear, defeat the Amazing Flyin' Hammer Brother, and use its platform to reach solid ground. There is a Lakitu tossing Spinies at the player right before the Giant Gate. The Spinies can be turned into Gray Coins with the Gray P Switch found next to the blue switch.
Enemies[edit]
Sprite | Name | Count |
---|---|---|
Koopa Paratroopa (red) | 2 | |
Koopa Troopa (red) | 2 (if stomped) | |
Koopa Troopa (blue) | 1 | |
Amazing Flyin' Hammer Brother | 1 | |
Koopa without a Shell (red) | 2 (if stomped) | |
Koopa without a Shell (blue) | 1 (if stomped) | |
Lakitu | 1 | |
Spiny | infinite |
Names in other languages[edit]
Language | Name | Meaning |
---|---|---|
Japanese | おたのしみ コース (SNES) Otanoshimi Kōsu おたのしみ コース1 (GBA) Otanoshimi Kōsu 1 |
Fun Course Fun Course 1 |
French | Noueux |
Gnarly |
German | Extraordinär |
Extraordinary |
Italian | Nodoso[1] |
Gnarled |
Spanish | Enredado |
Tangled |
References[edit]
- ^ Super Mario Bros. Enciclopedia; pag. 59