World 5-2 (Super Mario 3D Land): Difference between revisions

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==Layout==
==Layout==
Mario starts in a rectangular room with a ? Block and a wide one. Going on the exit, in the right side, a similar room is found, but with a sand area and two [[Spiny|Spinies]]. The next room is wider, and contains spiked cylinders and one more Spiny. Goint to the right, Mario will find a very small circular place, where a spiked ball bar is spinning on the middle. Here, Mario can go in two ways: the area ahead to a Star Medal and to the left, the regular way. Going to the left area, he will see a [[Midway Flag]], Spinies and lava. A [[Mystery Box (Super Mario 3D Land)|Mystery Box]] with many invisible blocks. An up-and-down moving platform conducts the player to a sandy corridor with a row of spiked cylinders. Entering on a door, Mario is taken to a placed with [[Crate]]s, Spinies and lava geysers. The end contains a door that goes to the final area, where he can use a breaking stone to grapple the top of the [[Flagpole|ending pole]].
Mario starts in a rectangular room with a ? Block and a rectangular ? Block. Going on the exit, in the right side, a similar room is found, but with a sand area and two [[Spiny|Spinies]]. The next room is wider, and contains spiked cylinders and one more Spiny. Going to the right, Mario will find a very small circular place, where a spiked ball bar is spinning on the middle. Here, Mario can go in two ways: the area ahead to a Star Medal and to the left, the regular way. Going to the left area, he will see a [[Midway Flag]], Spinies and lava. A [[Mystery Box (Super Mario 3D Land)|Mystery Box]] is also found here. An up-and-down moving platform conducts the player to a sandy corridor with a row of spiked cylinders. Entering inside a door, Mario is taken to a place with [[Crate]]s, Spinies and lava geysers. The end contains a door that goes to the final area, where he can use a breaking stone to grapple the top of the [[Flagpole]].


==Star Medals==
==Star Medals==
*'''Star Medal 1:''' When the player reaches the room with the rotating Spikebar, go to the south end of the room and jump up into it.
*'''Star Medal 1:''' When the player reaches the room with the rotating spike bar, the player must go to the south end of the room and jump up into it.
*'''Star Medal 2:''' The player must have a [[Fire Flower]] in tow and head to the east path of the rotating Spikebar where the previous Star Medal was found. Lighting the four torches in this room will make a cage holding the Star Medal open, along with the "puzzle solved" sound effect from ''The Legend of Zelda'' series.
*'''Star Medal 2:''' The player must have a [[Fire Flower]] in tow and head to the east path of the rotating Spikebar where the previous Star Medal was found. Lighting the four torches in this room will make a cage holding the Star Medal open, along with the "puzzle solved" sound effect from ''The Legend of Zelda'' series.
*'''Star Medal 3:''' Near the end of the level, there will be a long row of spiked cylinders. If the player makes it to the end, they can grab the final medal and exit the level.
*'''Star Medal 3:''' Near the end of the level, there will be a long row of spiked cylinders. If the player makes it to the end, they can grab the final medal and exit the level.
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==Trivia==
==Trivia==
*The developers of ''Super Mario 3D Land'' [[List of Super Mario 3D Land beta elements|originally]] wanted this level to be World 2-5 instead, as another reference to the 25th anniversary of ''The Legend of Zelda'', but felt that the reference would be too early if placed there. Still, 5-2 is 25 backwards.
*The developers of ''Super Mario 3D Land'' [[List of Super Mario 3D Land beta elements|originally]] wanted this level to be World 2-5 instead, as another reference to the 25th anniversary of ''The Legend of Zelda'', but felt that the reference would be too early if placed there. Still, 5-2 is 25 backwards.
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[[Category:Super Mario 3D Land Levels]]
[[Category:Super Mario 3D Land Levels]]

Revision as of 22:56, June 15, 2013

Template:Levelbox World 5-2 is the second level of the fifth world of Super Mario 3D Land. The level is a temple played from an overhead view, as a homage to the temples from The Legend of Zelda in honor of the series' 25th anniversary.

Layout

Mario starts in a rectangular room with a ? Block and a rectangular ? Block. Going on the exit, in the right side, a similar room is found, but with a sand area and two Spinies. The next room is wider, and contains spiked cylinders and one more Spiny. Going to the right, Mario will find a very small circular place, where a spiked ball bar is spinning on the middle. Here, Mario can go in two ways: the area ahead to a Star Medal and to the left, the regular way. Going to the left area, he will see a Midway Flag, Spinies and lava. A Mystery Box is also found here. An up-and-down moving platform conducts the player to a sandy corridor with a row of spiked cylinders. Entering inside a door, Mario is taken to a place with Crates, Spinies and lava geysers. The end contains a door that goes to the final area, where he can use a breaking stone to grapple the top of the Flagpole.

Star Medals

  • Star Medal 1: When the player reaches the room with the rotating spike bar, the player must go to the south end of the room and jump up into it.
  • Star Medal 2: The player must have a Fire Flower in tow and head to the east path of the rotating Spikebar where the previous Star Medal was found. Lighting the four torches in this room will make a cage holding the Star Medal open, along with the "puzzle solved" sound effect from The Legend of Zelda series.
  • Star Medal 3: Near the end of the level, there will be a long row of spiked cylinders. If the player makes it to the end, they can grab the final medal and exit the level.

Enemies

Trivia

  • The developers of Super Mario 3D Land originally wanted this level to be World 2-5 instead, as another reference to the 25th anniversary of The Legend of Zelda, but felt that the reference would be too early if placed there. Still, 5-2 is 25 backwards.

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Template:SM3DL Levels