User:SolemnStormcloud/Sandbox/Power-ups cleanup archive

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(This sandbox is to serve as a historical record for the articles affected by a proposal I made, to avoid the list cluttering up my main sandbox. With this in mind, please don't make any edits to this page. Thank you!)

This is an informal dissection of Category:Power-ups and its subcategories for a cleanup of these categories. Subcategories will be listed in parentheses after an article's name, and articles falling under both Category:Power-ups and at least one of its subcategories will have the former in strikeout to indicate that it should be removed due to the subcategories.

To be kept

Game power-ups

Non-game power-ups

To be removed

Exclusively used by antagonistic NPCs

Though these items are used by antagonistic NPCs to assume a more powerful form, the fact that they aren't used by the player prevents these from being power-ups by definition.

Mario Party items

Per Waluigi Time: "Remove these. Mario Party doesn't have traditional power-up mechanics, these are just flashy transformations during your turn to communicate that there's a special effect going on."

No effect on the player character

Per the list article's cleanup, items that simply affect the environment or give the player extra lives, time, etc. are not be considered power-ups, since they have no effect on the player characters themselves.

Purchasable upgrade items

A permanent upgrade purchased from a shop is not quite the same thing as a power-up collected in a level that can wear off with damage and/or time.

RPG items

Items in RPGs are so contextually different from power-ups in action-based games like platformers that it's virtually impossible to consider them the same thing. I considered keeping the three flowers since they're based on the Fire Flower and the two Bros. Items (Copy Flower and Mix Flower) give the adult and baby Mario Bros. powered-up states of sorts, but since the Bros. Items were removed from the list article in the cleanup, I decided against it.

Other

  • Block Meal: From the RPG-platformer hybrid Super Paper Mario; unlike the Pal Pill, the Block Meal is not collected in the overworld, but rather is a recipe that must be used from the menu. This item definitely leans more towards the RPG aspect of Super Paper Mario rather than the platformer one.
  • Boomerang: Per Waluigi Time: "Probably remove this. The only thing it has going for it versus something like the potted Piranha Plant is that the e-Reader card can put it in the inventory, but SMB3's inventory also has non-power-up items like the Warp Whistle, Anchor, Music Box etc."
  • Frenzy (Mario Kart Tour) (Category:Invincibility power-ups): Not even an item, but rather an effect from having three of the same item in Mario Kart Tour.
  • Hybrid power-up: Portrayed as completely useless.
  • Mushroom (Category:Size-changing power-ups): This is likely referring to the international Super Mario Bros. 2, where the not-Super Mushroom can make the player character return to normal size if they have only one HP remaining by refilling their HP. Thing is, Super Mario Bros. 2 doesn't use a power-up system—the player character simply turns small at one HP as a visual element. This makes the Mushroom a healing item, which was deemed to not be a type of power-up per the list's cleanup.
  • Poison Mushroom (Category:Size-changing power-ups): Yeah, this one's a "power-down", not a power-up.
  • Wings: In the Super Mario Maker duology, these are never actually collected by any entities in a level, but rather are something for the player to add to certain course elements in the Course Maker to modify their behavior. Wings cannot be applied to the player character, and the closest they serve to being a power-up is when they are attached to a Goomba's Shoe or stiletto to allow the player to Flutter Jump.
  • Wonder Flower (Category:Flower power-ups): Per Waluigi Time: "Remove this. The Wonder Flower itself is not a power-up and just exists to trigger whatever goofy mechanic the devs wanted in a level. Sometimes that includes a form change, but I also wouldn't consider any of these power-ups in the traditional sense. Even if you take damage, you don't lose it - some like Wubba Mario even have a Small Mario equivalent."