User:SolemnStormcloud/Sandbox/Power-ups cleanup archive
(This sandbox is to serve as a historical record for the articles affected by a proposal I made, to avoid the list cluttering up my main sandbox. With this in mind, please don't make any edits to this page. Thank you!)
This is an informal dissection of Category:Power-ups and its subcategories for a cleanup of these categories. Subcategories will be listed in parentheses after an article's name, and articles falling under both Category:Power-ups and at least one of its subcategories will have the former in strikeout to indicate that it should be removed due to the subcategories.
To be kept
Game power-ups
- List of power-ups: Even if the article itself is obviously not a a power-up, it's standard practice to include list articles at the top of categories.
- Bee Mushroom (Category:Animal power-ups, Category:Flight power-ups)
- Big Mushroom (Category:Size-changing power-ups)
- Blimp Fruit (Category:Flight power-ups)
- Blue Shell (Category:Animal power-ups, Category:Flight power-ups): Category:Flight power-ups seems to be referring to its role in Super Mario World of letting Yoshis fly while holding it in their mouths, but that category should probably be removed per the list article's cleanup removing items that have to be picked up and held.
- Boo Mushroom: Should probably be moved to Category:Flight power-ups.
- Boomerang Flower (Category:Animal power-ups, Category:Flower power-ups)
- Boost Star
- Bubble Flower (Category:Flower power-ups): If it's not too much of a stretch, maybe this one could be added to Category:Flight power-ups as well since the bubbles can be bounced off of?
- Bulb Berry
- Cape Feather (Category:Flight power-ups)
- Carrot (Category:Animal power-ups): Could probably be added to Category:Flight power-ups as well.
- Cloud Flower (Category:Flower power-ups): Maybe could be added to Category:Flight power-ups as well if that's not too much of a stretch?
- Dash Pepper
- Dragon Pot (Category:Wario power-ups)
- Drill Mushroom
- Dry Bones Shell (Category:Invincibility power-ups)
- Elephant Fruit (Category:Animal power-ups)
- Flutter Wings: Should probably be moved to Category:Flight power-ups, but otherwise seems to fit.
- Fire Flower (Category:Flower power-ups)
- Frog Suit (Category:Animal power-ups)
- Garlic bottle (Category:Wario power-ups): Could probably be added to Category:Size-changing power-ups as well since it turns Tiny Wario into normal Wario, similarly to the effects of a Super Mushroom.
- Giga Bell (Category:Animal power-ups, Category:Size-changing power-ups)
- Golden Flutter Wings (Category:Invincibility power-ups): Could probably be added to Category:Flight power-ups as well.
- Gold Flower (Category:Flower power-ups)
- Goomba's Shoe
- Goomba's Shoe (stiletto)
- Hammer Suit (Category:Animal power-ups)
- Heart Fruit (
Category:Power-ups, Category:Invincibility power-ups) - Hiranya (Category:Invincibility power-ups)
- Ice Flower (Category:Flower power-ups)
- Ice Skate
- Invincibility Bell (Category:Animal power-ups, Category:Invincibility power-ups)
- Invincibility Egg (Category:Invincibility power-ups)
- Invincibility Leaf (Category:Animal power-ups, Category:Flight power-ups, Category:Invincibility power-ups)
- Invincibility Mushroom (Category:Invincibility power-ups)
- Jet Pot (Category:Wario power-ups)
- Love-Love Fire (Category:Invincibility power-ups)
- Lucky Bell (Category:Animal power-ups, Category:Invincibility power-ups)
- Luigi Cap: Per Waluigi Time on this, Mario Cap, and Wario Cap: "Probably keep these. If one of our working definitions of a power-up is an item that gives you a special ability via some transformation that you can lose by taking damage, these fit the bill."
- Mario Cap
- Master Sword
- Meat (Category:Size-changing power-ups): This is used in Bowser's platforming intermissions in the role-playing game Paper Mario: The Thousand-Year Door to make him grow in size and eventually become invincible for a few seconds. Per Waluigi Time: "Keep this. It's analogous to several items from the platformers in a gameplay section that's identical to them." Could probably be added to Category:Invincibility power-ups as well.
- Mega Mushroom (Category:Invincibility power-ups, Category:Size-changing power-ups)
- Mega Star (Category:Invincibility power-ups, Category:Size-changing power-ups)
- Metal Cap (
Category:Power-ups, Category:Invincibility power-ups) - Mini Mushroom (Category:Size-changing power-ups)
- Morph bubble
- Mystery Mushroom
- P-Acorn (Category:Animal power-ups, Category:Flight power-ups)
- P-Wing (Category:Animal power-ups, Category:Flight power-ups)
- Pal Pill
- Penguin Suit (Category:Animal power-ups)
- Power Balloon (Category:Flight power-ups)
- Power Flower (Super Mario 64 DS) (Category:Flight power-ups, Category:Flower power-ups, Category:Invincibility power-ups)
- Power Up Pot (Category:Wario power-ups): The collective term for the power-ups in Wario Land: Super Mario Land 3 rather than a power-up itself, but still should be included as per other collective articles in categories.
- Propeller Box (Category:Flight power-ups)
- Propeller Mushroom (Category:Flight power-ups)
- Rainbow Star (Category:Invincibility power-ups)
- Red Star (
Category:Power-ups, Category:Flight power-ups) - Rock Mushroom (
Category:Power-ups, Category:Invincibility power-ups) - SMB2 Mushroom
- Spring Mushroom
- Statue Leaf (Category:Animal power-ups, Category:Invincibility power-ups): Could probably be added to Category:Flight power-ups as well.
- Super Acorn (Category:Animal power-ups, Category:Flight power-ups)
- Superball Flower (Category:Flower power-ups)
- Super Bell (Category:Animal power-ups)
- Super Crown: Should probably be moved to Category:Flight power-ups.
- Super Hammer (Super Mario Maker 2)
- Super Leaf (Category:Animal power-ups, Category:Flight power-ups)
- Super Mushroom (Category:Invincibility power-ups, Category:Size-changing power-ups)
- Super Sprayer
- Super Star (Category:Invincibility power-ups)
- Tanooki Suit (Category:Animal power-ups, Category:Flight power-ups, Category:Invincibility power-ups)
- Vanish Cap (
Category:Power-ups, Category:Invincibility power-ups) - Viking helmet (Category:Wario power-ups)
- Wario Cap
- Weird Mushroom
- Wing (Super Mario Bros. Special) (
Category:Power-ups, Category:Flight power-ups) - Wing Cap (
Category:Power-ups, Category:Flight power-ups) - Wings (DK: Jungle Climber) (Category:Flight power-ups)
- Wings (Super Mario 64 DS) (
Category:Power-ups, Category:Flight power-ups) - Yoshi Star (Category:Invincibility power-ups)
- Yoshi's Wings (
Category:Power-ups, Category:Flight power-ups)
Non-game power-ups
- Bēda Capsule: Should probably be moved to Category:Size-changing power-ups.
- Great Mushroom: Should probably be moved to Category:Size-changing power-ups.
- Hone
- Power Pod
- Reitō Power-up Kinoko
- Super Kōra
- Super Sushi: Should probably be moved to Category:Size-changing power-ups.
To be removed
Exclusively used by antagonistic NPCs
Though these items are used by antagonistic NPCs to assume a more powerful form, the fact that they aren't used by the player prevents these from being power-ups by definition.
- Megamorph Belt
- Pot of Luxeville: I'd like to note that this edit to the article inspired this cleanup in the first place.
Mario Party items
Per Waluigi Time: "Remove these. Mario Party doesn't have traditional power-up mechanics, these are just flashy transformations during your turn to communicate that there's a special effect going on."
- Bitsize Candy
- Bloway Candy
- Bowlo Candy
- Bowser Candy
- Bowser Suit: The only item here that isn't a Candy from Mario Party 8.
- Bullet Candy
- Cashzap Candy
- Duelo Candy
- Slowgo Candy
- Springo Candy
- Thrice Candy
- Thwomp Candy
- Twice Candy
- Vampire Candy
- Weeglee Candy
No effect on the player character
Per the list article's cleanup, items that simply affect the environment or give the player extra lives, time, etc. are not be considered power-ups, since they have no effect on the player characters themselves.
- + Clock
- 1-Up Mushroom
- Binoculars (Yoshi's New Island)
- Slow Flower (Category:Flower power-ups)
- Speed Flower (Category:Flower power-ups)
Purchasable upgrade items
A permanent upgrade purchased from a shop is not quite the same thing as a power-up collected in a level that can wear off with damage and/or time.
- Courage Soda
- Endless Vibe
- Natural Power
- Tough Coffee
- Vibe Tea
- Whiskered Eggplant: The only item here from Mario Superstar Baseball rather than Super Princess Peach.
RPG items
Items in RPGs are so contextually different from power-ups in action-based games like platformers that it's virtually impossible to consider them the same thing. I considered keeping the three flowers since they're based on the Fire Flower and the two Bros. Items (Copy Flower and Mix Flower) give the adult and baby Mario Bros. powered-up states of sorts, but since the Bros. Items were removed from the list article in the cleanup, I decided against it.
- Copy Flower (Category:Flower power-ups)
- Flower (Super Mario RPG) (Category:Flower power-ups)
- Mix Flower (Category:Flower power-ups)
- Power Punch (Category:Size-changing power-ups)
- Rare Fruit (Puzzle & Dragons: Super Mario Bros. Edition)
- Sneaky Parasol
- Super Block
Other
- Block Meal: From the RPG-platformer hybrid Super Paper Mario; unlike the Pal Pill, the Block Meal is not collected in the overworld, but rather is a recipe that must be used from the menu. This item definitely leans more towards the RPG aspect of Super Paper Mario rather than the platformer one.
- Boomerang: Per Waluigi Time: "Probably remove this. The only thing it has going for it versus something like the potted Piranha Plant is that the e-Reader card can put it in the inventory, but SMB3's inventory also has non-power-up items like the Warp Whistle, Anchor, Music Box etc."
- Frenzy (Mario Kart Tour) (Category:Invincibility power-ups): Not even an item, but rather an effect from having three of the same item in Mario Kart Tour.
- Hybrid power-up: Portrayed as completely useless.
- Mushroom (Category:Size-changing power-ups): This is likely referring to the international Super Mario Bros. 2, where the not-Super Mushroom can make the player character return to normal size if they have only one HP remaining by refilling their HP. Thing is, Super Mario Bros. 2 doesn't use a power-up system—the player character simply turns small at one HP as a visual element. This makes the Mushroom a healing item, which was deemed to not be a type of power-up per the list's cleanup.
- Poison Mushroom (Category:Size-changing power-ups): Yeah, this one's a "power-down", not a power-up.
- Wings: In the Super Mario Maker duology, these are never actually collected by any entities in a level, but rather are something for the player to add to certain course elements in the Course Maker to modify their behavior. Wings cannot be applied to the player character, and the closest they serve to being a power-up is when they are attached to a Goomba's Shoe or stiletto to allow the player to Flutter Jump.
- Wonder Flower (Category:Flower power-ups): Per Waluigi Time: "Remove this. The Wonder Flower itself is not a power-up and just exists to trigger whatever goofy mechanic the devs wanted in a level. Sometimes that includes a form change, but I also wouldn't consider any of these power-ups in the traditional sense. Even if you take damage, you don't lose it - some like Wubba Mario even have a Small Mario equivalent."