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'''Stylish Moves''' are extra action commands in ''[[Paper Mario: The Thousand-Year Door]]'' and ''[[Super Paper Mario]]'' that accompany every attack in the game. It is up to [[Mario]], [[Goombella]], [[Koops]], [[Flurrie]], [[Yoshi (Paper Mario: The Thousand-Year Door)|Yoshi]], [[Vivian]], [[Admiral Bobbery]], and [[Ms. Mowz]] to use these moves by themselves. When Stylish Moves are executed, the crowd in front of the battle stage becomes even more wild, providing more [[Star Power]] than a normal [[Action Command]] to use for [[Crystal Stars|special moves]]. Some attacks have multiple stylish moves.
[[File:PMTTYD Stylish.png|250px|thumb|[[Koops]] performing a Stylish move in ''Paper Mario: The Thousand-Year Door'']]
[[File:SPM Blobule Stylish.png|250px|left|thumb|[[Mario]] performing a stylish move in ''Super Paper Mario'']]
'''Stylish moves''', also referred to as '''Stylish commands''', are extra commands in ''[[Paper Mario: The Thousand-Year Door]]'' and ''[[Super Paper Mario]]'' that accompany every attack in the game. It is up to [[Mario]], [[Goombella]], [[Koops]], [[Flurrie]], [[Mini-Yoshi|Yoshi]], [[Vivian]], [[Admiral Bobbery]], and [[Ms. Mowz]] to use these moves by themselves. When Stylish moves are executed, the crowd in front of the battle stage becomes even more wild, providing more [[Star Power]] than a normal [[Action Command]] to use for [[Crystal Stars|special moves]]. Some attacks have multiple Stylish moves.


To do a Stylish Move, the player must press {{button|gcn|A}} at a certain time during an attack. Buying the Timing Tutor badge from [[Charlieton]] in [[Rogueport]] reveals a ! when the player should press {{button|gcn|A}}, and this (along with talking to [[Eddy the Mask]]) is the only in-game way to learn all the Stylish Moves.
To do a Stylish move, the player must press {{button|gcn|A}} at a certain time during an attack. Buying the [[Timing Tutor]] badge from [[Charlieton]] in [[Rogueport]] reveals a ! when the player should press {{button|gcn|A}}, and this (along with talking to [[Eddy the Mask]]) is the only in-game way to learn all the Stylish moves.


==Mario's Stylish Moves==
In the demo disc for ''Paper Mario: The Thousand Year Door'', when Mario or any of his partners make a stylish move, 'STYLE' is shown instead of 'STYLISH!'
 
In ''Super Paper Mario'', stylish moves are completely different. All characters have the same stylish moves. The player can chain stylish moves in this game, going from "Nice" to "Good" to "Great" to "Wonderful" to "Excellent". There are various ways to do stylish moves. They all begin by jumping on an enemy. Note that because Mario has no SP in this game, stylish moves simply serve to give the player more points, and thus level up a little faster.
 
*Push Wii Remote forward
*Push Wii Remote backwards
*Tilt Wii Remote left and right 3 times
*Tilt Wii Remote slightly clockwise and back to normal position
*Tilt Wii Remote slightly counterclockwise and back to normal position
 
==''Paper Mario: The Thousand-Year Door''==
{{rewrite|section=y|Needs more formal and third-person writing}}
===Mario's Stylish moves===
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
|-style="background: #ABC;"
!width="6%"|Attack  
!width="6%"|Attack  
!width="25%"|Stylish Move
!width="25%"|Stylish move
!width="2%"|# of Moves
!width="2%"|# of Moves
!width="22%"|Effect
!width="22%"|Effect
|-
|-
| [[Fire Drive]]
| [[Fire Drive]]
| Press {{button|gcn|A}} right after Mario hits the fireball. The player wants to press {{button|gcn|A}} before the fireball reaches the top of its arc.
| Tha player presses {{button|gcn|A}} right after Mario hits the fireball. The player wants to press {{button|gcn|A}} before the fireball reaches the top of its arc.
| 1
| 1
| Mario spins in place, thumbs-upping the crowd.
| Mario spins in place, thumbs-upping the crowd.
|-
|-
| [[Hammer]]
| [[Hammer]]
| Press {{button|gcn|A}} immediately after Mario strikes the enemy.
| The player presses {{button|gcn|A}} immediately after Mario strikes the enemy.
| 2
| 2
| Mario backflips. Press {{button|gcn|A}} right when Mario lands to make confetti come down.
| Mario backflips. The player presses {{button|gcn|A}} right when Mario lands to make confetti come down.
|-
|-
| [[Hammer Throw (Paper Mario: The Thousand-Year Door)|Hammer Throw]]
| [[Hammer Throw (badge)|Hammer Throw]]
| Press {{button|gcn|A}} right after Mario throws the hammer, then as he touches the ground. The player wants to press {{button|gcn|A}} for the first Stylish Move before the hammer reaches the top of its arc.  
| The player presses {{button|gcn|A}} right after Mario throws the hammer, then as he touches the ground. The player wants to press {{button|gcn|A}} for the first Stylish move before the hammer reaches the top of its arc.  
| 2
| 2
| Mario flips, then confetti comes down if performed correctly.
| Mario flips, then confetti comes down if performed correctly.
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|-
|-
| [[Jump]]
| [[Jump]]
| Press {{button|gcn|A}} at the high point of Mario's second jump, then {{button|gcn|A}} again at the high point after he jumps on the enemy a second time. In order to execute the second Stylish Move, the player has to press {{button|gcn|A}} when Mario lands on an enemy the second time
| The player presses {{button|gcn|A}} at the high point of Mario's second jump, then {{button|gcn|A}} again at the high point after he jumps on the enemy a second time. In order to execute the second Stylish move, the player has to press {{button|gcn|A}} when Mario lands on an enemy the second time
| 2
| 2
| Mario bellyflops onto the enemy for the second jump, and belly flops again the second time.
| Mario bellyflops onto the enemy for the second jump, and belly flops again the second time.
|-
|-
| [[Multibounce (Paper Mario: The Thousand-Year Door)|Multibounce]]
| [[Multibounce]]
| Press {{button|gcn|A}} at the height of each of Mario's bounces
| The player presses {{button|gcn|A}} at the height of each of Mario's bounces
| No. of foes - 1
| No. of foes - 1
| Mario either bellyflops onto the next enemy or kicks while jumping.
| Mario either bellyflops onto the next enemy or kicks while jumping.
Line 51: Line 65:
| Same as Power Smash
| Same as Power Smash
|-
|-
| [[Power Bounce (Paper Mario: The Thousand-Year Door)|Power Bounce]]
| [[Power Bounce]]
| Same as Multibounce
| Same as Multibounce
| Unlimited
| Unlimited
| Same as Multibounce, though tougher to pull off.
| Same as Multibounce, though tougher to pull off.
|-
|-
| [[Power Jump (Paper Mario: The Thousand-Year Door)|Power Jump]]
| [[Power Jump]]
| Same as Spin Jump, except no Spin Move (below)
| Same as Spin Jump, except no Spin Move (below)
| 1
| 1
| Same as Spin Jump
| Same as Spin Jump
|-
|-
| [[Power Smash (Paper Mario: The Thousand-Year Door)|Power Smash]]
| [[Power Smash]]
| Press {{button|gcn|A}} immediately after Mario strikes the enemy.
| The player presses {{button|gcn|A}} immediately after Mario strikes the enemy.
| 4
| 4
| Mario backflips. Press {{button|gcn|A}} right when Mario lands to do another, once to do a triple backflip, and finally when he lands to make confetti come down.
| Mario backflips. The player presses {{button|gcn|A}} right when Mario lands to do another, once more to do a triple backflip, and a final time when he lands to make confetti come down.
|-
|-
| [[Quake Hammer (Paper Mario: The Thousand-Year Door)|Quake Hammer]]
| [[Quake Hammer]]
| Press {{button|gcn|A}} when Mario is upright after Quake Hammer, before he moves.
| The player presses {{button|gcn|A}} when Mario is upright after Quake Hammer, before he moves.
| 2
| 2
| One high backflip, then confetti comes down.
| One high backflip, then confetti comes down.
|-
|-
| [[Shrink Stomp (Paper Mario: The Thousand-Year Door)|Shrink Stomp]]
| [[Shrink Stomp]]
| Same as Jump
| Same as Jump
| 2
| 2
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|-
|-
| [[Spin Jump]]
| [[Spin Jump]]
| Press {{button|gcn|A}} when Mario is at the height of his first jump onto the enemy, not the Spin Move.
| The player presses {{button|gcn|A}} when Mario is at the height of his first jump onto the enemy, not the Spin Move.
| 1
| 1
| Mario forward somersaults during the jump.
| Mario forward somersaults during the jump.
|-
|-
| [[Spring Jump]]
| [[Spring Jump]]
| Press {{button|gcn|A}} at the highest point of his arc after Mario spin jumps.
| The player presses {{button|gcn|A}} at the highest point of his arc after Mario spin jumps.
| 1
| 1
| Mario bellyflops on to the ground. This Stylish Move does not give much Star Power.
| Mario bellyflops on to the ground. This Stylish move does not give much Star Power.
|-
|-
| [[Super Hammer]]
| [[Super Hammer]]
| After hitting the enemy, press {{button|gcn|A}} on Mario's fifth spin.
| After hitting the enemy, the player presses {{button|gcn|A}} on Mario's fifth spin.
| 1
| 1
| Mario thumbs-ups the crowd after he swings his hammer.
| Mario thumbs-ups the crowd after he swings his hammer.
|-
|-
| [[Tornado Jump]]
| [[Tornado Jump (badge)|Tornado Jump]]
| Press {{button|gcn|A}} when Mario is falling back to the ground and again when he's back where he started.
| The player presses {{button|gcn|A}} when Mario is falling back to the ground and again when he's back where he started.
| 2
| 2
| Mario cartwheels back to his side of the battlefield, then confetti comes down. If the second command is attempted early and failed, the Star Power will not be awarded until after the player's next move (this includes changing partners with [[badge|Quick Change]] equipped).
| Mario cartwheels back to his side of the battlefield, then confetti comes down. If the second command is attempted early and failed, the Star Power will not be awarded until after the player's next move (this includes changing partners with [[badge|Quick Change]] equipped).
Line 112: Line 126:
|}
|}


== Partners' Stylish Moves ==
===Partners' Stylish moves===
<!-- Again, if you know any ?, fill them in! -->
<!-- Again, if you know any ?, fill them in! -->


Line 119: Line 133:
!width="7%"|Attack
!width="7%"|Attack
!width="1%"|Partner
!width="1%"|Partner
!width="21%"|Stylish Move
!width="21%"|Stylish move
!class=sortable width="4%"|# of Moves
!class=sortable width="4%"|# of Moves
!width="20%"|Effect
!width="20%"|Effect
|-
|-
|[[Body Slam (Paper Mario)|Body Slam]]
|[[Body Slam (Paper Mario: The Thousand-Year Door)|Body Slam]]
|[[Flurrie]]
|[[Flurrie]]
|Press {{button|gcn|A}} a split-second when Flurrie touches the ground.
|The player presses {{button|gcn|A}} a split-second when Flurrie touches the ground.
|1
|1
|Points her little finger up.
|Points her little finger up.
|-
|-
|[[Bomb (Paper Mario)|Bomb]]
|[[Bomb (Paper Mario series)|Bomb]]
|[[Admiral Bobbery|Bobbery]]
|[[Admiral Bobbery|Bobbery]]
|Press {{button|gcn|A}} a split-second when Bobbery lands back on Mario's side of the field.
|The player presses {{button|gcn|A}} a split-second when Bobbery lands back on Mario's side of the field.
|1
|1
|Salutes the sky.
|Salutes the sky.
Line 143: Line 157:
|[[Bomb Squad]]
|[[Bomb Squad]]
|Bobbery
|Bobbery
|Press {{button|gcn|A}} when the third bomb is at the top of its arc.
|The player presses {{button|gcn|A}} when the third bomb is at the top of its arc.
|1
|1
|Same as Bomb. Gives very little Star Power.
|Same as Bomb. Gives very little Star Power.
Line 149: Line 163:
|[[Dodgy Fog]]
|[[Dodgy Fog]]
|Flurrie
|Flurrie
|Press {{button|gcn|A}} right when a fog appears.
|The player presses {{button|gcn|A}} right when a fog appears.
|1
|1
|Same as Body Slam
|Same as Body Slam
Line 155: Line 169:
|[[Fiery Jinx]]
|[[Fiery Jinx]]
|[[Vivian]]
|[[Vivian]]
|Press {{button|gcn|A}} right as Vivian is pointing her finger.
|The player presses {{button|gcn|A}} right as Vivian is pointing her finger.
|1
|1
|Vivian clasps her hands together and smiles.
|Vivian clasps her hands together and smiles.
Line 161: Line 175:
|[[Gale Force]]
|[[Gale Force]]
|Flurrie
|Flurrie
|Press {{button|gcn|A}} a half-second after Flurrie stops blowing.
|The player presses {{button|gcn|A}} a half-second after Flurrie stops blowing.
|1
|1
|Same as Body Slam
|Same as Body Slam
|-
|-
|[[Ground Pound]]
|[[Ground Pound]]
|[[Yoshi (Paper Mario: The Thousand-Year Door)|Yoshi Kid]]
|[[Mini-Yoshi|Yoshi]]
|a) Press {{button|gcn|A}} a half-second when Yoshi is just above the enemy but when the bar is still shown; b) Press {{button|gcn|A}} a half-second when Yoshi lands
|a) The player presses {{button|gcn|A}} when Yoshi is just above the enemy but when the bar is still shown; b) The player presses {{button|gcn|A}} when Yoshi does his second bounce.
|2
|2
|a) Extra backflips before Yoshi ground pounds; b) Jumps happily before moving back to Mario's side.
|a) Extra backflips before Yoshi ground pounds; b) Jumps happily before moving back to Mario's side.
|-
|-
|[[Gulp]]
|[[Gulp]]
|Yoshi Kid
|Yoshi
|Press {{button|gcn|A}} about half a second after the enemy is released.
|The player presses {{button|gcn|A}} about half a second after the enemy is released.
|1
|1
|Same as Ground Pound b.
|Same as Ground Pound b.
Line 179: Line 193:
|[[Headbonk]]
|[[Headbonk]]
|[[Goombella]]
|[[Goombella]]
|Press {{button|gcn|A}} when she pauses before the bonk.
|The player presses {{button|gcn|A}} when she pauses before the bonk.
|1
|1
|Forward flips before actually bonking.
|Forward flips before actually bonking.
Line 185: Line 199:
|[[Hold Fast]]
|[[Hold Fast]]
|Bobbery
|Bobbery
|Press {{button|gcn|A}} as the words, "NICE," "GOOD," or "GREAT" appears.
|The player presses {{button|gcn|A}} as the words, "NICE," "GOOD," or "GREAT" appears.
|1
|1
|Same as Bomb
|Same as Bomb
Line 191: Line 205:
|[[Infatuate]]
|[[Infatuate]]
|Vivian
|Vivian
|Press {{button|gcn|A}} right after pressing {{button|gcn|A}} for each heart. The player wants to press {{button|gcn|A}} when they see a heart appearing next to Vivian.
|The player presses {{button|gcn|A}} right after pressing {{button|gcn|A}} for each heart. The player wants to press {{button|gcn|A}} when they see a heart appearing next to Vivian.
|No. of foes
|No. of foes
|Small hearts appear around Vivian.
|Small hearts appear around Vivian.
Line 197: Line 211:
|[[Lip Lock]]
|[[Lip Lock]]
|Flurrie
|Flurrie
|Press {{button|gcn|A}} right after the kiss.
|The player presses {{button|gcn|A}} right after the kiss.
|1
|1
|Same as Body Slam
|Same as Body Slam
Line 203: Line 217:
|[[Love Slap]]
|[[Love Slap]]
|[[Ms. Mowz]]
|[[Ms. Mowz]]
|Press {{button|gcn|A}} as Ms Mowz is walking back to Mario's side.
|The player presses {{button|gcn|A}} as Ms. Mowz is walking back to Mario's side.
|1
|1
|Hops once when you press {{button|gcn|A}}. Gives very little Star Power.
|Hops once when the player presses {{button|gcn|A}}. Gives very little Star Power.
|-
|-
|[[Kiss Thief]]
|[[Kiss Thief]]
|Ms. Mowz
|Ms. Mowz
|Press {{button|gcn|A}} ''on the way'' to the front enemy, not after.
|The player presses {{button|gcn|A}} ''on the way'' to the front enemy, not after.
|1
|1
|Does a quick somersault.
|Does a quick somersault.
|-
|-
|[[Mini-Egg]]
|[[Mini-Egg]]
|Yoshi Kid
|Yoshi
|Press {{button|gcn|A}} a half-second after the last egg is thrown. The player want to press {{button|gcn|A}} as the last egg hits an enemy.
|The player presses {{button|gcn|A}} a half-second after the last egg is thrown. The player wants to press {{button|gcn|A}} as the last egg hits an enemy.
|1
|1
|Same as Ground Pound b.
|Same as Ground Pound b.
Line 227: Line 241:
|[[Power Shell]]
|[[Power Shell]]
|[[Koops]]
|[[Koops]]
|Press {{button|gcn|A}} a split-second when Koops returns to his position, again as he spins for 1.1 to 2 seconds approx.
|The player presses {{button|gcn|A}} a split-second when Koops returns to his position, again as he spins for 1.1 to 2 seconds approx.
|2
|2
|First Koops spins on his head, then points at the ceiling.
|First Koops spins on his head, then points at the ceiling.
Line 233: Line 247:
|[[Rally Wink]]
|[[Rally Wink]]
|Goombella
|Goombella
|Press {{button|gcn|A}} a second as the heart appears around Mario.
|The player presses {{button|gcn|A}} the frame before the heart appears around Mario.
|1
|1
|Jumps lightly in place with excitement.
|Jumps lightly in place with excitement.
Line 239: Line 253:
|[[Shade Fist]]
|[[Shade Fist]]
|Vivian
|Vivian
|Press {{button|gcn|A}} right when Vivian reemerges on Mario's side.
|The player presses {{button|gcn|A}} right when Vivian reemerges on Mario's side.
|1
|1
|Same as Fiery Jinx
|Same as Fiery Jinx
Line 245: Line 259:
|[[Shell Shield]]
|[[Shell Shield]]
|Koops
|Koops
|Press {{button|gcn|A}} a split-second before the shell lands on Mario.
|The player presses {{button|gcn|A}} a split-second before the shell lands on Mario.
|1
|1
|Koops waves at the audience. This Stylish Move is similar to the [[Appeal]] move.
|Koops waves at the audience. This Stylish move is similar to the [[appeal]] move.
|-
|-
|[[Shell Slam]]
|[[Shell Slam]]
Line 257: Line 271:
|[[Shell Toss]]
|[[Shell Toss]]
|Koops
|Koops
|Press {{button|gcn|A}} right after hitting the enemy, then {{button|gcn|A}} again as he spins for 1 to 1.9 seconds approx.
|The player presses {{button|gcn|A}} right after hitting the enemy, then {{button|gcn|A}} again as he spins for 1 to 1.9 seconds approx.
|2
|2
|Koops spins upside down, then points up at the ceiling.
|Koops spins upside down, then points up at the ceiling.
|-
|-
|[[Smooch (Paper Mario)|Smooch]]
|[[Smooch (Paper Mario: The Thousand-Year Door)|Smooch]]
|Ms. Mowz
|Ms. Mowz
|Press {{button|gcn|A}} right after the kiss. The player want to press {{button|gcn|A}} when a heart appears next to Ms. Mowz.  
|The player presses {{button|gcn|A}} right after the kiss. The player wants to press {{button|gcn|A}} when a heart appears next to Ms. Mowz.  
|1
|1
|Same as Kiss Thief.
|Same as Kiss Thief.
|-
|-
|[[Stampede]]
|[[Stampede (Paper Mario: The Thousand-Year Door)|Stampede]]
|Yoshi Kid
|Yoshi
|Press {{button|gcn|A}} right after Yoshi whistles. The player want to press A when a musical note appears next to him.
|The player presses {{button|gcn|A}} right after Yoshi whistles. The player want to press A when a musical note appears next to him.
|1
|1
|Same as Ground Pound b.
|Same as Ground Pound b.
Line 275: Line 289:
|[[Tattle]]
|[[Tattle]]
|Goombella
|Goombella
|Press {{button|gcn|A}} right after the action command.
|The player presses {{button|gcn|A}} right after the Action Command.
|1
|1
|Same as Rally Wink
|Same as Rally Wink
Line 281: Line 295:
|[[Tease]]
|[[Tease]]
|Ms. Mowz
|Ms. Mowz
|Press {{button|gcn|A}} as Ms. Mowz is jumping back onto the ground after the attack.  
|The player presses {{button|gcn|A}} as Ms. Mowz is jumping back onto the ground after the attack.  
|1
|1
|Same as Kiss Thief.
|Same as Kiss Thief.
Line 292: Line 306:
|}
|}


==''Super Paper Mario'' Stylish Moves==
==Names in other languages==
[[File:SPM Blobule Stylish.png|250px|right|thumb|[[Mario]] performs a Stylish Move.]]
{{foreign names
{{quote|What? What's a [[File:Wiimote_Sideways.png]]? ...Don't worry. As long as the player gets it, we're fine.|Garson|Super Paper Mario}}
|Jap=アクロバット
 
|JapR=Akurobatto
In ''Super Paper Mario'', Stylish Moves are completely different. All characters have the same stylish moves. The player can chain stylish moves in this game, going from "Nice" to "Good" to "Great" to "Wonderful" to "Excellent". There are various ways to do stylish moves. They all begin by jumping on an enemy. Note that because Mario has no SP in this game, Stylish moves simply serve to give the player more points, and thus level up a little faster.
|JapM=Acrobat
 
|Ita=Mossa con stile
*Push Wii Remote forward
|ItaM=Move with style/Stylish move
*Push Wii Remote backwards
|Spa=Acrobacia
*Tilt Wii Remote left and right 3 times
|SpaM=Acrobatic
*Tilt Wii Remote slightly clockwise and back to normal position
}}
*Tilt Wii Remote slightly counterclockwise and back to normal position


{{PMTTYD}}
{{PMTTYD}}
[[Category:Special Moves]]
{{SPM}}
[[Category:Paper Mario: The Thousand-Year Door]]
[[Category:Paper Mario: The Thousand-Year Door moves]]
[[Category:Super Paper Mario]]
[[Category:Super Paper Mario moves]]
[[it:Mossa con stile]]

Latest revision as of 14:06, May 2, 2024

A Stylish move being performed by Koops in the game Paper Mario: The Thousand-Year Door.
Koops performing a Stylish move in Paper Mario: The Thousand-Year Door
A Stylish move performed by Mario in Planet Blobule in the game Super Paper Mario. The audience is cheering.
Mario performing a stylish move in Super Paper Mario

Stylish moves, also referred to as Stylish commands, are extra commands in Paper Mario: The Thousand-Year Door and Super Paper Mario that accompany every attack in the game. It is up to Mario, Goombella, Koops, Flurrie, Yoshi, Vivian, Admiral Bobbery, and Ms. Mowz to use these moves by themselves. When Stylish moves are executed, the crowd in front of the battle stage becomes even more wild, providing more Star Power than a normal Action Command to use for special moves. Some attacks have multiple Stylish moves.

To do a Stylish move, the player must press A Button at a certain time during an attack. Buying the Timing Tutor badge from Charlieton in Rogueport reveals a ! when the player should press A Button, and this (along with talking to Eddy the Mask) is the only in-game way to learn all the Stylish moves.

In the demo disc for Paper Mario: The Thousand Year Door, when Mario or any of his partners make a stylish move, 'STYLE' is shown instead of 'STYLISH!'

In Super Paper Mario, stylish moves are completely different. All characters have the same stylish moves. The player can chain stylish moves in this game, going from "Nice" to "Good" to "Great" to "Wonderful" to "Excellent". There are various ways to do stylish moves. They all begin by jumping on an enemy. Note that because Mario has no SP in this game, stylish moves simply serve to give the player more points, and thus level up a little faster.

  • Push Wii Remote forward
  • Push Wii Remote backwards
  • Tilt Wii Remote left and right 3 times
  • Tilt Wii Remote slightly clockwise and back to normal position
  • Tilt Wii Remote slightly counterclockwise and back to normal position

Paper Mario: The Thousand-Year Door[edit]

It has been requested that this section be rewritten. Reason: Needs more formal and third-person writing

Mario's Stylish moves[edit]

Attack Stylish move # of Moves Effect
Fire Drive Tha player presses A Button right after Mario hits the fireball. The player wants to press A Button before the fireball reaches the top of its arc. 1 Mario spins in place, thumbs-upping the crowd.
Hammer The player presses A Button immediately after Mario strikes the enemy. 2 Mario backflips. The player presses A Button right when Mario lands to make confetti come down.
Hammer Throw The player presses A Button right after Mario throws the hammer, then as he touches the ground. The player wants to press A Button for the first Stylish move before the hammer reaches the top of its arc. 2 Mario flips, then confetti comes down if performed correctly.
Head Rattle Same as Hammer 2 Same as Hammer
Ice Smash Same as Hammer 2 Same as Hammer
Jump The player presses A Button at the high point of Mario's second jump, then A Button again at the high point after he jumps on the enemy a second time. In order to execute the second Stylish move, the player has to press A Button when Mario lands on an enemy the second time 2 Mario bellyflops onto the enemy for the second jump, and belly flops again the second time.
Multibounce The player presses A Button at the height of each of Mario's bounces No. of foes - 1 Mario either bellyflops onto the next enemy or kicks while jumping.
Piercing Blow Same as Power Smash 4 Same as Power Smash
Power Bounce Same as Multibounce Unlimited Same as Multibounce, though tougher to pull off.
Power Jump Same as Spin Jump, except no Spin Move (below) 1 Same as Spin Jump
Power Smash The player presses A Button immediately after Mario strikes the enemy. 4 Mario backflips. The player presses A Button right when Mario lands to do another, once more to do a triple backflip, and a final time when he lands to make confetti come down.
Quake Hammer The player presses A Button when Mario is upright after Quake Hammer, before he moves. 2 One high backflip, then confetti comes down.
Shrink Stomp Same as Jump 2 Same as Jump
Sleepy Stomp Same as Jump 2 Same as Jump
Soft Stomp Same as Jump 2 Same as Jump
Spin Jump The player presses A Button when Mario is at the height of his first jump onto the enemy, not the Spin Move. 1 Mario forward somersaults during the jump.
Spring Jump The player presses A Button at the highest point of his arc after Mario spin jumps. 1 Mario bellyflops on to the ground. This Stylish move does not give much Star Power.
Super Hammer After hitting the enemy, the player presses A Button on Mario's fifth spin. 1 Mario thumbs-ups the crowd after he swings his hammer.
Tornado Jump The player presses A Button when Mario is falling back to the ground and again when he's back where he started. 2 Mario cartwheels back to his side of the battlefield, then confetti comes down. If the second command is attempted early and failed, the Star Power will not be awarded until after the player's next move (this includes changing partners with Quick Change equipped).
Ultra Hammer Same as Super Hammer 1 Same as Super Hammer

Partners' Stylish moves[edit]

Attack Partner Stylish move # of Moves Effect
Body Slam Flurrie The player presses A Button a split-second when Flurrie touches the ground. 1 Points her little finger up.
Bomb Bobbery The player presses A Button a split-second when Bobbery lands back on Mario's side of the field. 1 Salutes the sky.
Bob-ombast Bobbery Same as Bomb 1 Same as Bomb
Bomb Squad Bobbery The player presses A Button when the third bomb is at the top of its arc. 1 Same as Bomb. Gives very little Star Power.
Dodgy Fog Flurrie The player presses A Button right when a fog appears. 1 Same as Body Slam
Fiery Jinx Vivian The player presses A Button right as Vivian is pointing her finger. 1 Vivian clasps her hands together and smiles.
Gale Force Flurrie The player presses A Button a half-second after Flurrie stops blowing. 1 Same as Body Slam
Ground Pound Yoshi a) The player presses A Button when Yoshi is just above the enemy but when the bar is still shown; b) The player presses A Button when Yoshi does his second bounce. 2 a) Extra backflips before Yoshi ground pounds; b) Jumps happily before moving back to Mario's side.
Gulp Yoshi The player presses A Button about half a second after the enemy is released. 1 Same as Ground Pound b.
Headbonk Goombella The player presses A Button when she pauses before the bonk. 1 Forward flips before actually bonking.
Hold Fast Bobbery The player presses A Button as the words, "NICE," "GOOD," or "GREAT" appears. 1 Same as Bomb
Infatuate Vivian The player presses A Button right after pressing A Button for each heart. The player wants to press A Button when they see a heart appearing next to Vivian. No. of foes Small hearts appear around Vivian.
Lip Lock Flurrie The player presses A Button right after the kiss. 1 Same as Body Slam
Love Slap Ms. Mowz The player presses A Button as Ms. Mowz is walking back to Mario's side. 1 Hops once when the player presses A Button. Gives very little Star Power.
Kiss Thief Ms. Mowz The player presses A Button on the way to the front enemy, not after. 1 Does a quick somersault.
Mini-Egg Yoshi The player presses A Button a half-second after the last egg is thrown. The player wants to press A Button as the last egg hits an enemy. 1 Same as Ground Pound b.
Multibonk Goombella Same as Headbonk, then again in mid-jump to do another flip. 2 A flip when jumping, then another if second command is performed correctly.
Power Shell Koops The player presses A Button a split-second when Koops returns to his position, again as he spins for 1.1 to 2 seconds approx. 2 First Koops spins on his head, then points at the ceiling.
Rally Wink Goombella The player presses A Button the frame before the heart appears around Mario. 1 Jumps lightly in place with excitement.
Shade Fist Vivian The player presses A Button right when Vivian reemerges on Mario's side. 1 Same as Fiery Jinx
Shell Shield Koops The player presses A Button a split-second before the shell lands on Mario. 1 Koops waves at the audience. This Stylish move is similar to the appeal move.
Shell Slam Koops Same as Power Shell 2 Same as Power Shell.
Shell Toss Koops The player presses A Button right after hitting the enemy, then A Button again as he spins for 1 to 1.9 seconds approx. 2 Koops spins upside down, then points up at the ceiling.
Smooch Ms. Mowz The player presses A Button right after the kiss. The player wants to press A Button when a heart appears next to Ms. Mowz. 1 Same as Kiss Thief.
Stampede Yoshi The player presses A Button right after Yoshi whistles. The player want to press A when a musical note appears next to him. 1 Same as Ground Pound b.
Tattle Goombella The player presses A Button right after the Action Command. 1 Same as Rally Wink
Tease Ms. Mowz The player presses A Button as Ms. Mowz is jumping back onto the ground after the attack. 1 Same as Kiss Thief.
Veil Vivian Same as Shade Fist, except after enemies attack. 1 Same as Fiery Jinx. Gives very little Star Power.

Names in other languages[edit]

Language Name Meaning
Japanese アクロバット
Akurobatto
Acrobat

Italian Mossa con stile
Move with style/Stylish move
Spanish Acrobacia
Acrobatic