World 2-Castle (New Super Mario Bros. Wii): Difference between revisions

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==Layout==
==Layout==
This is an autoscrolling castle level filled with lava pits, and three way corridors, of which only one is the correct path, much like in ''Super Mario Bros.'' and ''Super Mario Bros.: The Lost Levels'', if the correct corridor is chosen, a "ding" is heard, if wrong, a honk. In order to complete that area quickly, the player needs to take the upper route, the lower route, and the center route in that exact order. [[Podoboos]] are also common in this castle.
This is an autoscrolling castle level filled with lava pits, and three way corridors, of which only one is the correct path, much like in ''Super Mario Bros.'' and ''Super Mario Bros.: The Lost Levels'', if the correct corridor is chosen, a "ding" is heard, if wrong, a honk. In order to complete that area quickly, the player needs to take the upper route, the lower route, and the center route in that exact order. [[Podoboos]] are also common in this castle. If Mario and the gang stay to long near a wall the autoscrolling level will squish them causing them to lose a life.


Roy Koopa is fought here for the second time.  He attacks by popping out of pipes that [[Kamek]] makes with his magic before the start of the battle. When Roy jumps out of a pipe, it might shock Mario (like a [[Sledge Bro.|Sledge Bro]]). Mario also needs to avoid getting squished by Roy Koopa.
Roy Koopa is fought here for the second time.  He attacks by popping out of pipes that [[Kamek]] makes with his magic before the start of the battle. When Roy jumps out of a pipe, it might shock Mario (like a [[Sledge Bro.|Sledge Bro]]). Mario also needs to avoid getting squished by Roy Koopa.

Revision as of 08:40, July 14, 2014

Template:Levelbox World 2-Castle is the castle and last level of World 2 in New Super Mario Bros. Wii. The boss battle in this level is against Roy Koopa.

Layout

This is an autoscrolling castle level filled with lava pits, and three way corridors, of which only one is the correct path, much like in Super Mario Bros. and Super Mario Bros.: The Lost Levels, if the correct corridor is chosen, a "ding" is heard, if wrong, a honk. In order to complete that area quickly, the player needs to take the upper route, the lower route, and the center route in that exact order. Podoboos are also common in this castle. If Mario and the gang stay to long near a wall the autoscrolling level will squish them causing them to lose a life.

Roy Koopa is fought here for the second time. He attacks by popping out of pipes that Kamek makes with his magic before the start of the battle. When Roy jumps out of a pipe, it might shock Mario (like a Sledge Bro). Mario also needs to avoid getting squished by Roy Koopa.

Star Coins

  • Star Coin 1: At the beginning of the level, quickly propeller up to the Star Coin before the screen blocks it. If the player does not have the propeller suit, take the middle path in the first fork.
  • Star Coin 2: Located in the second area which is easily seen. Destroy the brick blocks to grab it.
  • Star Coin 3: When the player hits the P-Switch in the third area, go across the brick blocks to get the Star Coin.

Enemies

Template:BoxTop Template:NSMBW Levels