World 16-4 (Super Mario Maker for Nintendo 3DS): Difference between revisions

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(→‎Course layout: going through the other levels to see which I should split. This is according to Mario Jc's suggestion. Really after his suggestion.)
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{{italic title|World 16-4 (''Super Mario Maker for Nintendo 3DS'')}}
{{italic title|id=yes}}
{{about|World 16-4 in [[Super Mario Maker for Nintendo 3DS]]|World 16-4 in [[Super Mario Maker]]|[[8-4 Remix (Castle Labyrinth)]]}}
{{about|World 16-4 in [[Super Mario Maker for Nintendo 3DS]]|World 16-4 in [[Super Mario Maker]]|[[8-4 Remix (Castle Labyrinth)]]}}
{{Levelbox
{{level infobox
|title=World 16-4
|image=[[File:W16-4 SMM3DS.png|350px]]
|image=[[File:W16-4 SMM3DS.png|350px]]
|code=16-4
|code=16-4
|game=''[[Super Mario Maker for Nintendo 3DS]]''
|game=''[[Super Mario Maker for Nintendo 3DS]]''
|style={{SMMstyle|nsmbu}}
|style={{SMM style|nsmbu}}
|theme=Castle
|theme=Castle
|limit=350 seconds
|limit=350 seconds
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}}
}}
'''World 16-4''' is the fourth and last level of World 16 of Super Mario Challenge from ''[[Super Mario Maker for Nintendo 3DS]]''.
'''World 16-4''' is the fourth and last level of World 16 of Super Mario Challenge from ''[[Super Mario Maker for Nintendo 3DS]]''.
==Course layout==
==Course layout==
The course starts off in a small area with a [[Semi-Solid Platform]]. To get to it, the player must either use the Big Parabones on a lit Bob-omb, or use the wall at the end. Above the Semi-Solid Platform is a [[? Block]] containing a [[Super Mushroom]] on a [[Fire Flower]]. On the right are [[Donut Block]]s and two [[Beanstalk|Vine]]s. Climbing the vine takes the player to an area of [[Ice Block]]s guarded by a Dry Bones and two [[Bumper (Super Mario Maker)|Bumpers]] on [[Track (object)|tracks]]. At the end is a [[Lift|Flimsy Lift]] on a track, which is used to get to the top. Alternatively, the player can jump off the Dry Bones and [[Wall Jump]] to the top. After going right a bit, the player needs to drop down onto Donut Blocks. Then, the player needs to climb [[Mushroom Platform]]s guarded by a Dry Bones and a Parabones. Above the Mushroom Platform is another Flimsy Lift on a track, which can help the player get to the [[Warp Door]]. After taking the door, there are six [[Conveyor]]s. After reaching the bottom, there is a hallway containing Semi-Solid Platforms and Lifts. At the end of the hallway are two Red Koopa Troopas and four Piranha Plants on two [[Warp Pipe]]s. Using a Koopa Troopa shell or a [[Ground Pound]] on a ? Block releases a Vine. At the top, the player needs to go left past Piranha Plants and Winged Piranha Plants. Then, the player can get a [[Buzzy Beetle Shell]] either out in the middle or from a Warp Pipe. After the Buzzy Beetle shell, the path splits into two. At the end of both paths are Munchers. However, the lower path can get rid of the Munchers in the top path if the player is [[Super Mario]] or Buzzy Mario due to them being on a [[Brick Block]]. However, if the player is Buzzy Mario, they do not need to go back around. After getting past the Munchers, the player takes the Warp Pipe to the sub area.
The course starts off in a small area with a [[Semisolid Platform]]. To get to it, the player must either use the Big Parabones on a lit Bob-omb, or use the wall at the end. Above the Semisolid Platform is a [[? Block]] containing a [[Super Mushroom]] on a [[Fire Flower]]. On the right are [[Donut Block]]s and two [[Beanstalk|Vine]]s. Climbing the vine takes the player to an area of [[Ice Block]]s guarded by a Dry Bones and two [[Bumper (Super Mario series)|Bumpers]] on [[track]]s. At the end is a [[Flimsy Lift]] on a track, which is used to get to the top. Alternatively, the player can jump off the Dry Bones and [[Wall Jump]] to the top. After going right a bit, the player needs to drop down onto Donut Blocks. Then, the player needs to climb [[Mushroom Platform]]s guarded by a Dry Bones and a Parabones. Above the Mushroom Platform is another Flimsy Lift on a track, which can help the player get to the [[Warp Door]]. After taking the door, there are six [[Conveyor Belt]]s. After reaching the bottom, there is a hallway containing Semisolid Platforms and Lifts. At the end of the hallway are two Red Koopa Troopas and four Piranha Plants on two [[Warp Pipe]]s. Using a Koopa Troopa shell or a [[Ground Pound]] on a ? Block releases a Vine. At the top, the player needs to go left past Piranha Plants and Winged Piranha Plants. Then, the player can get a [[Buzzy Shell]] either out in the middle or from a Warp Pipe. After the Buzzy Shell, the path splits into two. At the end of both paths are Munchers. However, the lower path can get rid of the Munchers in the top path if the player is [[Super Mario (form)|Super Mario]] or Buzzy Mario due to them being on a [[Brick Block]]. However, if the player is Buzzy Mario, they do not need to go back around. After getting past the Munchers, the player takes the Warp Pipe to the sub area.


In the sub area, the player can use a [[POW Block]] to take out two Big Munchers and get [[Yoshi]]. Yoshi can help the player cross the [[Spike Trap]]s without taking damage, but the player can also cross them while taking damage. There is a Super Mushroom in a ? Block after the Spike Traps. The path then splits into two. The lower path is filled with [[Grinder (obstacle)|Grinders]], which only Yoshi can cross. At the end of the lower path, the player needs to get to the top by either climbing a vine (which leaves Yoshi behind) or use fire from a [[Burner]] to shot a Giant Bob-omb which drops a [[coin]] into a [[Junior Clown Car]], which comes to [[Mario]]. The player cannot get to the Junior Clown Car manually due to [[One-Way Wall]]s. The upper path is taken via vine, but the player can get back Yoshi by going in the nearby Warp Door. Buzzy Mario is required to get past this section due to the ceiling being made of Spike Traps. After the two paths merge, there is a Dry Bones and a few coins before the Warp Pipe back to the main area. There is also a secret area that can be reach either by using Yoshi or the Koopa Clown Car. In the secret area is a [[Hidden Block]] containing a [[1-Up Mushroom]].
In the sub area, the player can use a [[POW Block]] to take out two Big Munchers and get [[Yoshi (species)|Yoshi]]. Yoshi can help the player cross the [[Spike Trap]]s without taking damage, but the player can also cross them while taking damage. There is a Super Mushroom in a ? Block after the Spike Traps. The path then splits into two. The lower path is filled with [[Grinder]]s, which only Yoshi can cross. At the end of the lower path, the player needs to get to the top by either climbing a vine (which leaves Yoshi behind) or use fire from a [[Burner]] to shot a Mega Bob-omb which drops a [[coin]] into a [[Junior Clown Car]], which comes to [[Mario]]. The player cannot get to the Junior Clown Car manually due to [[One-Way Wall]]s. The upper path is taken via vine, but the player can get back Yoshi by going in the nearby Warp Door. Buzzy Mario is required to get past this section due to the ceiling being made of Spike Traps. After the two paths merge, there is a Dry Bones and a few coins before the Warp Pipe back to the main area. There is also a secret area that can be reached either by using Yoshi or the Junior Clown Car. In the secret area is a [[Hidden Block]] containing a [[1-Up Mushroom]].


Back in the main area, the player needs to use a Bob-omb (either from out in the open or from a Warp Pipe above) to blow up [[Hard Block]]s holding up a Red [[Bullet Bill]] that shoots [[Fire Flower]]s. There is a Burner near the Hard Blocks which can light the Bob-omb if it is not already lit. Two Sledge Bros. are in an inaccessible area below the area. Also, near the Warp Pipe that spits Bob-ombs are two Brick Blocks with one containing coins, a ? Block containing a Super Mushroom, and a Hidden Block containing a 1-Up Mushroom. Past the Red Bullet Bill is a battle against Big Bowser with two Lava Bubbles and two Sledge Bros. nearby. The player needs to defeat Big Bowser due to him blocking the [[Axe]] and not moving due to Conveyor moving right. If the player is unable to defeat Big Bowser, they can climb up to a place where a Warp Pipe spits out Fire Flowers and a Buzzy Beetle shell in a Hidden Block. To leave the area, the player needs to Ground Pound Brick Blocks with the bottom two containing coins. There is a [[Fire Koopa Clown Car]] in a Hidden Block to the right of the Brick Blocks, which is indicated with [[Super Star]] rotating around an unreachable Fire Koopa Clown Car.
Back in the main area, the player needs to use a Bob-omb (either from out in the open or from a Warp Pipe above) to blow up [[Hard Block]]s holding up a [[Bull's-Eye Blaster]] that shoots [[Fire Flower]]s. There is a Burner near the Hard Blocks which can light the Bob-omb if it is not already lit. Two Sledge Bros. are in an inaccessible area below the area. Also, near the Warp Pipe that spits Bob-ombs are two Brick Blocks with one containing coins, a ? Block containing a Super Mushroom, and a Hidden Block containing a 1-Up Mushroom. Past the Bull's-Eye Blaster is a battle against [[Giant Bowser]] with two Lava Bubbles and two Sledge Bros. nearby. The player needs to defeat Giant Bowser due to him blocking the [[Axe]] and not moving due to Conveyor Belt moving right. If the player is unable to defeat Giant Bowser, they can climb up to a place where a Warp Pipe spits out Fire Flowers and a Buzzy Shell in a Hidden Block. To leave the area, the player needs to Ground Pound Brick Blocks with the bottom two containing coins. There is a [[Fire Koopa Clown Car|Fire Junior Clown Car]] in a Hidden Block to the right of the Brick Blocks, which is indicated with [[Super Star]] rotating around an unreachable Fire Junior Clown Car.


==Challenges==
==Challenges==
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*[[Koopa Troopa]]s
*[[Koopa Troopa]]s
*[[Piranha Plant]]s
*[[Piranha Plant]]s
*Winged Pirnaha Plants
*Winged Piranha Plants
*[[Muncher]]s
*[[Muncher]]s
*Big Munchers
*Big Munchers
*[[Giant Bob-omb]]
*[[Mega Bob-omb]]
*[[Sledge Bros.]]
*[[Sledge Bro]]s.
*[[Lava Bubble]]s
*[[Lava Bubble]]s
*Big [[Bowser]]
*[[Giant Bowser]]
 
{{SMM levels}}
{{SMM Levels}}
[[Category:Super Mario Maker for Nintendo 3DS levels]]
[[Category:Super Mario Maker for Nintendo 3DS Levels]]

Latest revision as of 22:57, August 17, 2022

This article is about World 16-4 in Super Mario Maker for Nintendo 3DS. For World 16-4 in Super Mario Maker, see 8-4 Remix (Castle Labyrinth).
Level
World 16-4
W16-4 SMM3DS.png
Level code 16-4
Game Super Mario Maker for Nintendo 3DS
Game style New Super Mario Bros. U style
Theme(s) Castle
Time limit 350 seconds
<< Directory of levels >>

World 16-4 is the fourth and last level of World 16 of Super Mario Challenge from Super Mario Maker for Nintendo 3DS.

Course layout[edit]

The course starts off in a small area with a Semisolid Platform. To get to it, the player must either use the Big Parabones on a lit Bob-omb, or use the wall at the end. Above the Semisolid Platform is a ? Block containing a Super Mushroom on a Fire Flower. On the right are Donut Blocks and two Vines. Climbing the vine takes the player to an area of Ice Blocks guarded by a Dry Bones and two Bumpers on tracks. At the end is a Flimsy Lift on a track, which is used to get to the top. Alternatively, the player can jump off the Dry Bones and Wall Jump to the top. After going right a bit, the player needs to drop down onto Donut Blocks. Then, the player needs to climb Mushroom Platforms guarded by a Dry Bones and a Parabones. Above the Mushroom Platform is another Flimsy Lift on a track, which can help the player get to the Warp Door. After taking the door, there are six Conveyor Belts. After reaching the bottom, there is a hallway containing Semisolid Platforms and Lifts. At the end of the hallway are two Red Koopa Troopas and four Piranha Plants on two Warp Pipes. Using a Koopa Troopa shell or a Ground Pound on a ? Block releases a Vine. At the top, the player needs to go left past Piranha Plants and Winged Piranha Plants. Then, the player can get a Buzzy Shell either out in the middle or from a Warp Pipe. After the Buzzy Shell, the path splits into two. At the end of both paths are Munchers. However, the lower path can get rid of the Munchers in the top path if the player is Super Mario or Buzzy Mario due to them being on a Brick Block. However, if the player is Buzzy Mario, they do not need to go back around. After getting past the Munchers, the player takes the Warp Pipe to the sub area.

In the sub area, the player can use a POW Block to take out two Big Munchers and get Yoshi. Yoshi can help the player cross the Spike Traps without taking damage, but the player can also cross them while taking damage. There is a Super Mushroom in a ? Block after the Spike Traps. The path then splits into two. The lower path is filled with Grinders, which only Yoshi can cross. At the end of the lower path, the player needs to get to the top by either climbing a vine (which leaves Yoshi behind) or use fire from a Burner to shot a Mega Bob-omb which drops a coin into a Junior Clown Car, which comes to Mario. The player cannot get to the Junior Clown Car manually due to One-Way Walls. The upper path is taken via vine, but the player can get back Yoshi by going in the nearby Warp Door. Buzzy Mario is required to get past this section due to the ceiling being made of Spike Traps. After the two paths merge, there is a Dry Bones and a few coins before the Warp Pipe back to the main area. There is also a secret area that can be reached either by using Yoshi or the Junior Clown Car. In the secret area is a Hidden Block containing a 1-Up Mushroom.

Back in the main area, the player needs to use a Bob-omb (either from out in the open or from a Warp Pipe above) to blow up Hard Blocks holding up a Bull's-Eye Blaster that shoots Fire Flowers. There is a Burner near the Hard Blocks which can light the Bob-omb if it is not already lit. Two Sledge Bros. are in an inaccessible area below the area. Also, near the Warp Pipe that spits Bob-ombs are two Brick Blocks with one containing coins, a ? Block containing a Super Mushroom, and a Hidden Block containing a 1-Up Mushroom. Past the Bull's-Eye Blaster is a battle against Giant Bowser with two Lava Bubbles and two Sledge Bros. nearby. The player needs to defeat Giant Bowser due to him blocking the Axe and not moving due to Conveyor Belt moving right. If the player is unable to defeat Giant Bowser, they can climb up to a place where a Warp Pipe spits out Fire Flowers and a Buzzy Shell in a Hidden Block. To leave the area, the player needs to Ground Pound Brick Blocks with the bottom two containing coins. There is a Fire Junior Clown Car in a Hidden Block to the right of the Brick Blocks, which is indicated with Super Star rotating around an unreachable Fire Junior Clown Car.

Challenges[edit]

  • Goomba - Reach the goal with at least 150 left on the clock.
  • Bowser - Reach the goal with at least 200 left on the clock.

Enemies[edit]