Stage 2-6: Difference between revisions

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==Layout==
==Layout==
[[Mario]] starts at the bottom the level where he must go left to switch the [[Lever]] that activates the bridges, opens the [[Gate]] and lets out some dottys. The goal is to get the ladybug creatures on the first three platforms. Mario then must go left climb up a [[Ladder]] then jump on a [[Spring]] up to the platforms with the dottys that he must jump over while going right to get to the next lever. Mario must then jump over a small gap to get to the lever to switch it just in case there are still some dottys left. if all the dottys are moved Mario must jump onto a spring to get up the next platform which he must run across to the left without jumping because there are [[Spike Traps]] on the ceiling that will hurt and defeat him. Then he must jump onto another spring to the next platform where he must head right where there are two pairs of spikes on each side with a opening in the middle. Then Mario must jump on another spring up to the [[Key]] to the right then grab it then go back down to the spring and go left to the left with the [[Door]] where a [[1 UP Heart]] on the left of it Which if the player wants they must get rid of the get to pass the door without ending the level then get the heart then go back to grab the key then bring it the door to end the level.
[[Mario]] starts at the bottom the level where he must go left to switch the [[Lever]] that activates the bridges, opens the [[Gate]] and lets out some dottys. The goal is to get the ladybug creatures on the first three platforms. Mario then must go left, climb up a [[Ladder]], then jump on a [[Spring]] up to the platforms with the dottys that he must jump over while going right to get to the next lever. Mario must then jump over a small gap to get to the lever to switch it just in case there are still some dottys left. if all the dottys are moved Mario must jump onto a spring to get up the next platform which he must run across to the left without jumping because there are [[Spike Traps]] on the ceiling that will hurt and defeat him. Then he must jump onto another spring to the next platform where he must head right where there are two pairs of spikes on each side with a opening in the middle. Then Mario must jump on another spring up to the [[Key]] to the right then grab it then go back down to the spring and go left to the left with the [[Door]] where a [[1 UP Heart]] on the left of it Which if the player wants they must get rid of the get to pass the door without ending the level then get the heart then go back to grab the key then bring it the door to end the level.





Revision as of 23:53, October 1, 2017

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Not to be confused with World 2-6.

Template:Levelbox Stage 2-6 is the sixth level of the Forest in the Game Boy version of Donkey Kong. The stage has a tons of Dottys.

Layout

Mario starts at the bottom the level where he must go left to switch the Lever that activates the bridges, opens the Gate and lets out some dottys. The goal is to get the ladybug creatures on the first three platforms. Mario then must go left, climb up a Ladder, then jump on a Spring up to the platforms with the dottys that he must jump over while going right to get to the next lever. Mario must then jump over a small gap to get to the lever to switch it just in case there are still some dottys left. if all the dottys are moved Mario must jump onto a spring to get up the next platform which he must run across to the left without jumping because there are Spike Traps on the ceiling that will hurt and defeat him. Then he must jump onto another spring to the next platform where he must head right where there are two pairs of spikes on each side with a opening in the middle. Then Mario must jump on another spring up to the Key to the right then grab it then go back down to the spring and go left to the left with the Door where a 1 UP Heart on the left of it Which if the player wants they must get rid of the get to pass the door without ending the level then get the heart then go back to grab the key then bring it the door to end the level.