Riverbank Riot: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
mNo edit summary
 
(24 intermediate revisions by 10 users not shown)
Line 1: Line 1:
{{level
{{level infobox
|title=Riverbank Riot
|image=[[File:Riverbank Riot DKL3c.png]]
|image=[[File:Riverbankriot.PNG]]
|code=2-5
|code=2 - 5
|world=[[Primate Plains]]
|game=''[[Donkey Kong Land III]]
|game=''[[Donkey Kong Land III]]''
|notes=This level appears as the "River" level in [[Donkey Kong Land III#Time Attack Mode|Time Attack]] mode.
|before=[[Black Ice Blitz|<<]]
|before=[[Black Ice Blitz|<<]]
|after=[[Miller Instinct|>>]]
|after=[[Miller Instinct|>>]]
}}
}}
'''Riverbank Riot''' is the eleventh level in the ''[[Donkey Kong Land (series)|Donkey Kong Land]]'' game, ''[[Donkey Kong Land III]]''. Located in the south-west of [[Primate Plains]], it takes place on the banks of the river that runs through this area.
'''Riverbank Riot''', named '''River''' in the [[Donkey Kong Land III#Time Attack Mode|Time Attack]] mode, is the eleventh level of ''[[Donkey Kong Land III]]'' and the fifth level of [[Primate Plains]]. It takes place at a riverbank where [[Dixie Kong]] and [[Kiddy Kong]] can either move along the banks or swim in the river. The banks are much higher than in [[Koco Channel]], requiring the [[Kong]]s to often use [[Barrel Cannon]]s to reach the hilltops. Riverbank Riot is one of the twelve levels appearing in the Time Attack mode, where the Kongs are given 55 seconds to complete the level.
==Layout==
When the level begins, the Kongs travel into a nearby Barrel Cannon. It blasts them to a higher area, where they need to fall down from some ledges and make it down the mound of land. Crossing a small gap of water, they walk down a mostly flat surface while passing some enemies. A trail near [[KONG Letters|the letter K]] indicates that they must jump down into a shallow body of water and through a narrow trench. After dodging all the fish foes there, they can find the surface of the water and soon make it to land. Once they jump over two Buzzes, they can find the [[Star Barrel]].


To complete this river level, [[Dixie Kong]] and [[Kiddy Kong]] must either make progress on the banks or swim in the river itself, despite the ill-intentioned hordes of [[Kobble]]s, [[Sneek]]s, [[Bristles]] and [[Buzz (enemy)|Buzzes]]. Since the banks are much higher here than in [[Koco Channel]], the [[Kong]]s often need [[Barrel Cannon]]s to reach the hilltops. In the waters, [[Koco]]s and [[Lurchin]]s try to hinder Dixie and Kiddy from swimming through the narrow tunnels; because of their bulkiness, [[Bounty Bass]]es are also major aquatic obstacles.
About halfway through the level, the apes make their way down the path and use the help of a Niknak to cross a small gap. Farther on, they enter a small area of water and swim across, finding the letter N and land. Walking across the area, the apes find themselves jumping up some ledges and later crossing small, Buzz infested abysses. After the third gap, they can find the letter G and head up some slanted pathways while avoiding common enemies to enter another body of water. Once they get to the other side of the water, they should see a flagpole on land. If they get on land and touch the pole, the level ends.


In the [[Donkey Kong Land III#Time Attack Mode|Time Attack]] mode, unlocked after beating [[Baron K. Roolenstein]] in the [[Lost World (Donkey Kong Land III)|Lost World]], Riverbank Riot appears again to represent "River" levels. It must be completed in less than 55 seconds; so as not to lose time, the Kongs had better stay on the banks unless it is necessary to swim. Jumping on flying [[Knik-Knak]]s may allow them to reach secret shortcuts involving Barrel Cannons.
==Enemies==
*[[Bristles]]
*[[Knik-Knak|Niknak]]
*[[Kobble]]
*[[Koco]]
*[[Lurchin]]
*[[Sneek]]


==Level Layout==
==Items and objects==
When the level begins, the Kongs travel into a nearby Barrel Cannon. It blasts them to a higher area, where they need to fall down from some ledges and make it down the mound of land. Crossing a small gap of water, they walk down a mostly flat surface while passing some enemies. After getting the letter K, they swim through a shallow body of water and make their way into a narrow trench. After they dodging all the fish foes there, they can find the surface of the water and soon make it to land. Once they jump over two Buzzes, they can find the [[Star Barrel]].
The following items and objects appear in the following quantities:
*[[Bear coin]]s: 2
===K-O-N-G Letters===
*K: Found above a lake full of Kocos.
*O: Hovering above a lake with a Bounty Bass.
*N: After the Star Barrel, the "N" is to the right of the lake.
*G: Found after a Bristles near a Buzz.


About halfway through the level, the apes make their way down the path and use the help of a Knik-Knak to cross a small gap. Farther on, they enter a small area of water and swim across, finding the letter N and land. Walking across the area, the apes find themselves jumping up some ledges and later crossing small, Buzz infested abysses. After the third gap, they can find the letter G and head up some slanted pathways while avoiding common enemies to enter another body of water. Once they get to the other side of the water, they should see a flagpole on land. If they get on land and touch the pole, the level ends.
===DK Coin===
[[File:Riverbank Riot Koin.png|thumb|The Koin of Riverbank Riot]]
When the level begins, the Kongs encounter the [[Koin]] next to the first ledge. They Kongs can use a [[Iron Barrel|Steel Barrel]] found behind the start and throw it against the wall behind Koin. The Steel Barrel bounces back into Koin, defeating it and rewarding the [[DK Coin]] to the Kongs.
{{br}}


==Secrets==
==Bonus Levels==
===Bonus Levels===
[[File:Riverbank Riot DKL3 Bonus Level 1.png|thumb|The first Bonus Level of Riverbank Riot]]
*When the monkeys enter the first body of water, they need to sink down and move to the left, passing some enemies. Eventually, they find a [[Bonus Barrel]], leading to the [[Bonus Level]]. Once they are taken to the special stage, they have to run through another riverbank, avoiding several Buzzes and crossing gaps. At the end of the stage, they can find a [[Bonus Coin]].
Riverbank Riot has two [[Bonus room|Bonus Level]]s, listed by type:
*Shortly after finding the letter N, the Kongs notice a [[Steel Barrel|steel barrel]] lying on the path. They should use it to defeat two nearby Buzzes flying in a gap. Once the wasps are gone, they need to jump into a hidden barrel in the gap and be shot into a Bonus Barrel. This special barrel blasts them into a Bonus Level, where they need to hop off of many Knik-Knaks in mid-air. Staying in the air is vital to completing the stage. Once all the insects are gone, a Bonus Coin appears nearby.
*'''Find the Token!''': When the Kongs enter the first body of water, they must swim to the bottom-left, passing some enemies along the way, and enter a [[Bonus Barrel]]. In the [[Bonus Level]], the Kongs must swim through a riverbank, avoid some Buzzes, and collect the [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]] at the end.
*'''Bash the Baddies!''': Shortly after the letter N is a [[Iron Barrel|Steel Barrel]], which must be used to defeat two nearby Buzzes, allowing the Kongs to enter a hidden Barrel Cannon that blasts them up into a Bonus Barrel. In the Bonus Level, the Kongs have to defeat four Niknaks, specifically by jumping on them. After doing so, the Bonus Coin appears for them to collect.


===DK Coin===
==Gallery==
*When the level begins, the heroes find a [[Koin]] with the [[DK Coin]] next to the first ledge. They have to defeat him to get it. Though his shield protects him from most attacks, the monkeys can use a steel barrel found behind the start and throw it against the wall. As the Koin pays attention to the Kongs, the barrel bounces back and hits him on the side, thus giving the heroes his DK Coin.
<gallery>
Riverbank Riot DKL3 start.png|Dixie at the start of the level
Riverbank Riot DKL3 Bear Coin.png|Kiddy swimming to a bear coin
Riverbank Riot DKL3 letter K.png|The letter K
Riverbank Riot DKL3 Lurchins.png|Dixie swims between two Lurchins
Riverbank Riot DKL3 letter N.png|The letter N
Riverbank Riot DKL3 end.png|Kiddy at the End of Level Flag
</gallery>


==Names in other languages==
==Names in other languages==
{{Foreignname
{{foreign names
|Jap=川辺の大あばれ
|Jap=かわべの大あばれ
|JapR=Kawabe no Dai-abare
|JapR=Kawabe no Dai-abare
|JapM=Riverside Rampage
|JapM=Riverside Rampage
}}
}}
{{BoxTop}}
{{NIWA|DKWiki=1}}
{{DKL3}}
{{DKL3}}
[[Category:Donkey Kong Levels]]
[[Category:Donkey Kong Land III levels]]
[[Category:Northern Kremisphere]]
[[Category:Northern Kremisphere]]
[[Category:Donkey Kong Places]]
[[Category:Aquatic areas]]
[[Category:Bodies of Water]]
[[Category:Forests]]
[[Category:Forests and Jungles]]
[[Category:Donkey Kong Land III]]

Latest revision as of 21:21, January 2, 2024

Level
Riverbank Riot
Screenshot of Riverbank Riot in Donkey Kong GB: Dinky Kong & Dixie Kong.
Level code 2-5
World Primate Plains
Game Donkey Kong Land III
<< Directory of levels >>

Riverbank Riot, named River in the Time Attack mode, is the eleventh level of Donkey Kong Land III and the fifth level of Primate Plains. It takes place at a riverbank where Dixie Kong and Kiddy Kong can either move along the banks or swim in the river. The banks are much higher than in Koco Channel, requiring the Kongs to often use Barrel Cannons to reach the hilltops. Riverbank Riot is one of the twelve levels appearing in the Time Attack mode, where the Kongs are given 55 seconds to complete the level.

Layout[edit]

When the level begins, the Kongs travel into a nearby Barrel Cannon. It blasts them to a higher area, where they need to fall down from some ledges and make it down the mound of land. Crossing a small gap of water, they walk down a mostly flat surface while passing some enemies. A trail near the letter K indicates that they must jump down into a shallow body of water and through a narrow trench. After dodging all the fish foes there, they can find the surface of the water and soon make it to land. Once they jump over two Buzzes, they can find the Star Barrel.

About halfway through the level, the apes make their way down the path and use the help of a Niknak to cross a small gap. Farther on, they enter a small area of water and swim across, finding the letter N and land. Walking across the area, the apes find themselves jumping up some ledges and later crossing small, Buzz infested abysses. After the third gap, they can find the letter G and head up some slanted pathways while avoiding common enemies to enter another body of water. Once they get to the other side of the water, they should see a flagpole on land. If they get on land and touch the pole, the level ends.

Enemies[edit]

Items and objects[edit]

The following items and objects appear in the following quantities:

K-O-N-G Letters[edit]

  • K: Found above a lake full of Kocos.
  • O: Hovering above a lake with a Bounty Bass.
  • N: After the Star Barrel, the "N" is to the right of the lake.
  • G: Found after a Bristles near a Buzz.

DK Coin[edit]

Dixie Kong holding a Steel Barrel at the Koin of Riverbank Riot in Donkey Kong GB: Dinky Kong & Dixie Kong
The Koin of Riverbank Riot

When the level begins, the Kongs encounter the Koin next to the first ledge. They Kongs can use a Steel Barrel found behind the start and throw it against the wall behind Koin. The Steel Barrel bounces back into Koin, defeating it and rewarding the DK Coin to the Kongs.

Bonus Levels[edit]

Kiddy Kong in the first Bonus Level of Riverbank Riot from Donkey Kong GB: Dinky Kong & Dixie Kong
The first Bonus Level of Riverbank Riot

Riverbank Riot has two Bonus Levels, listed by type:

  • Find the Token!: When the Kongs enter the first body of water, they must swim to the bottom-left, passing some enemies along the way, and enter a Bonus Barrel. In the Bonus Level, the Kongs must swim through a riverbank, avoid some Buzzes, and collect the Bonus Coin at the end.
  • Bash the Baddies!: Shortly after the letter N is a Steel Barrel, which must be used to defeat two nearby Buzzes, allowing the Kongs to enter a hidden Barrel Cannon that blasts them up into a Bonus Barrel. In the Bonus Level, the Kongs have to defeat four Niknaks, specifically by jumping on them. After doing so, the Bonus Coin appears for them to collect.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese かわべの大あばれ
Kawabe no Dai-abare
Riverside Rampage