Madcap Mine: Difference between revisions

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|levels=[[Necky's Canyon]]<br>[[Cactus Woods]]<br>[[Treacherous Twister]]
|levels=[[Necky's Canyon]]<br>[[Cactus Woods]]<br>[[Treacherous Twister]]
}}
}}
'''Madcap Mine''' is a cave-themed level in the [[Wild West World]] of ''[[DK: King of Swing]]''. It is one of the four levels in the world that must be completed to battle [[Fire Necky]], the world's boss. Like the previous cave level, [[Contraption Cave]], it features levers, which can be pulled to move [[Donkey Kong]] (or [[Diddy Kong]] in Diddy mode) along long, yellow bars or to allow him to manipulate peg boards. It is also the first level to feature conveyor belts and crates. A large number of [[Flipflap]]s also appear here, along with a few [[Neek]]s. As most levels, it features both a [[Crystal Coconut]] and a [[DK Coin]], which is silver. [[Mine Cart]]s can be seen in the level's background.
'''Madcap Mine''' is a cave-themed level in the [[Wild West World]] of ''[[DK: King of Swing]]''.


==Level Layout==
Like the previous cave level, [[Contraption Cave]], Madcap Mine features levers, which [[Donkey Kong]] (or [[Diddy Kong]] in Diddy Mode) can pull to move across long rail-shaped bars, manipulate the movement of [[Peg Boards]]s, or to make a Peg Board appear. Madcap Mine is the first level to feature conveyor belts and crates. [[Flipflap]]s are the main enemy in the level, and are featured throughout. There are also a few [[Neek]]s, which are the only other enemy in the level. While they are not part of the level itself, [[Mine Cart]]s appear in the background scenery.
 
==Layout==
[[File:Madcap Mine DKKoS shot 2.png|thumb|left|240px|Donkey Kong pulls a lever in order to make a few platforms appear in the third section]]
[[File:Madcap Mine DKKoS shot 2.png|thumb|left|240px|Donkey Kong pulls a lever in order to make a few platforms appear in the third section]]
In the first part of the level, the player can find a lever above a pair of pegs. If they pull it down repeatedly, it moves along the yellow bar it is connected to, which has several [[banana]]s lining it. Two large peg boards are above the end of the bar with a Flipflap to the left of them and another lever ahead of them. The lever can move the player along a yellow bar to reach a few bananas and a blue peg board that has a few single pegs near it. A lever on a slanted bar is by the pegs, which the player can use to travel upwards. A Flipflap gets in the player's way as they travel. The next peg board immediately after the end of this bar is followed by another lever on a bar. Without hitting into the moving Flipflap crossing back and forth on the two sides of the object, the player can pull themselves to a ledge that leads to the next area with the lever.
In the first section, there is a lever above a pair of [[peg]]s. If Donkey Kong pulls it down repeatedly, it moves along the rail it is connected to, which has several [[banana]]s lining it. Two large peg boards are above the end of the bar with a Flipflap to the left of them and another lever ahead of them. The lever can move the player along a yellow bar to reach a few bananas and a blue peg board that has a few single pegs near it. A lever on a slanted bar is by the pegs, which the player can use to travel upwards. A Flipflap gets in the player's way as they travel. The next peg board immediately after the end of this bar is followed by another lever on a bar. Without hitting into the moving Flipflap crossing back and forth on the two sides of the object, the player can pull themselves to a ledge that leads to the next area with the lever.


In this area, there are a few sets of conveyor belts that pull the player downwards. Neeks walk on them as if they were on a treadmill. A crate is at the bottom of the area with some spikes under it. When the crate is destroyed, a large Banana Bunch is revealed. Two more crates are at the top of the belt, and a Neek blocks the player's path between them. Both crates contain normal Banana Bunches. There is a small set of conveyor belts above here, which the player can jump from to reach a ledge that leads to the third section.
In this area, there are a few sets of conveyor belts that pull Donkey Kong downwards. He must quickly climb up to outpace the conveyor belts. A few Neeks walk on them as if they were on a treadmill. A crate is at the bottom of the area with some spikes underneath. By destroying the crate, it reveals a Banana Bunch. Two more crates are at the top of the belt, and a Neek blocks the player's path between them. Both crates contain normal Banana Bunches. There is a small set of conveyor belts above here, which the player can jump from to reach a ledge that leads to the third section.


Here, there are levers that can alter the Kong's surroundings. The first lever is at the beginning of the area above two single pegs. When it is pulled a few times, three blue peg boards appear behind some bananas, disappearing after a short time. They can be used to reach some more peg boards, which have a green lever above them. Three green peg boards appear for a limited time above when it is pulled to aid the hero in reaching some solid peg boards. A [[barrel]] with a DK Coin in it is on one of these peg boards, which can be broken if the player pulls the previous lever to make a fourth peg board appear above it. There is a third lever ahead of here, and when it is pulled, three red peg boards descend for the player to use. When the lever is not being pulled, they begin to move upwards again, so the player can hold onto them as they rise to reach a ledge with an exit sign on it. A ledge nearby supports a [[Bonus Barrel]], which leads to a [[Bonus Level]]. Once the the player exits the bonus level, they can land by the aforementioned exit sign to complete the level.
Here, there are some more levers that correspond to the Peg Boards. The first lever is at the beginning of the area above two single pegs. When it is pulled a few times, three blue peg boards appear behind some bananas, disappearing after a short time. They can be used to reach some more peg boards, which have a green lever above them. Three green peg boards appear for a limited time above when it is pulled to aid the hero in reaching some solid peg boards. A [[barrel]] with a DK Coin in it is on one of these peg boards, which can be broken if the player pulls the previous lever to make a fourth peg board appear above it. There is a third lever ahead of here, and when it is pulled, three red peg boards descend for the player to use. When the lever is not being pulled, they begin to move upwards again, so the player can hold onto them as they rise to reach a ledge with an exit sign on it. Alternatively, the Kong can go onto a ledge nearby with a [[Bonus Barrel]], which leads into a [[Bonus Level]].


==Enemies==
==Collectibles==
*[[Flipflap]]
{|class="dktable-brown" width=45%
*[[Neek]]
|-
!Item
!Location
|-
|align=center|[[File:DKKOSCrystalCoconut.png]]<br>[[Crystal Coconut]]
|Rewarded for completing the [[Bonus Level]].
|-
|align=center|[[File:DKKOSBronze.png]]<br>[[Medal (DK: King of Swing)|Bronze Medal]]
|Hidden inside a [[Barrel]] in the third and final section of the level.
|}


==Bonus Level==
==Bonus Level==
*Located in plain sight before the level's exit. In the stage, Donkey Kong has twenty seconds to get to the top of the area and amass all of the bananas on the way. The path upward is narrow, and using "Going Bananas" is recommended to reach the top in time. It is possible to finish this bonus level without Going Bananas, but quite difficult. A [[Crystal Coconut]] will appear at the end once all bananas are collected.  
*Located in plain sight before the level's exit. In the stage, Donkey Kong has twenty seconds to get to the top of the area and amass all of the bananas on the way. The path upward is narrow, and using "Going Bananas" is recommended to reach the top in time. A [[Crystal Coconut]] appears at the end after Donkey Kong collects every banana.  


{{DKKOS}}
{{DKKOS}}
[[Category:Subterranean Areas]]
[[Category:Subterranean Areas]]
[[Category:DK: King of Swing Levels]]
[[Category:DK: King of Swing Levels]]

Revision as of 15:11, May 28, 2019

Template:KoSBox Madcap Mine is a cave-themed level in the Wild West World of DK: King of Swing.

Like the previous cave level, Contraption Cave, Madcap Mine features levers, which Donkey Kong (or Diddy Kong in Diddy Mode) can pull to move across long rail-shaped bars, manipulate the movement of Peg Boardss, or to make a Peg Board appear. Madcap Mine is the first level to feature conveyor belts and crates. Flipflaps are the main enemy in the level, and are featured throughout. There are also a few Neeks, which are the only other enemy in the level. While they are not part of the level itself, Mine Carts appear in the background scenery.

Layout

Madcap Mine
Donkey Kong pulls a lever in order to make a few platforms appear in the third section

In the first section, there is a lever above a pair of pegs. If Donkey Kong pulls it down repeatedly, it moves along the rail it is connected to, which has several bananas lining it. Two large peg boards are above the end of the bar with a Flipflap to the left of them and another lever ahead of them. The lever can move the player along a yellow bar to reach a few bananas and a blue peg board that has a few single pegs near it. A lever on a slanted bar is by the pegs, which the player can use to travel upwards. A Flipflap gets in the player's way as they travel. The next peg board immediately after the end of this bar is followed by another lever on a bar. Without hitting into the moving Flipflap crossing back and forth on the two sides of the object, the player can pull themselves to a ledge that leads to the next area with the lever.

In this area, there are a few sets of conveyor belts that pull Donkey Kong downwards. He must quickly climb up to outpace the conveyor belts. A few Neeks walk on them as if they were on a treadmill. A crate is at the bottom of the area with some spikes underneath. By destroying the crate, it reveals a Banana Bunch. Two more crates are at the top of the belt, and a Neek blocks the player's path between them. Both crates contain normal Banana Bunches. There is a small set of conveyor belts above here, which the player can jump from to reach a ledge that leads to the third section.

Here, there are some more levers that correspond to the Peg Boards. The first lever is at the beginning of the area above two single pegs. When it is pulled a few times, three blue peg boards appear behind some bananas, disappearing after a short time. They can be used to reach some more peg boards, which have a green lever above them. Three green peg boards appear for a limited time above when it is pulled to aid the hero in reaching some solid peg boards. A barrel with a DK Coin in it is on one of these peg boards, which can be broken if the player pulls the previous lever to make a fourth peg board appear above it. There is a third lever ahead of here, and when it is pulled, three red peg boards descend for the player to use. When the lever is not being pulled, they begin to move upwards again, so the player can hold onto them as they rise to reach a ledge with an exit sign on it. Alternatively, the Kong can go onto a ledge nearby with a Bonus Barrel, which leads into a Bonus Level.

Collectibles

Item Location
Sprite of a Crystal Coconut from DK: King of Swing.
Crystal Coconut
Rewarded for completing the Bonus Level.
DKKOSBronze.png
Bronze Medal
Hidden inside a Barrel in the third and final section of the level.

Bonus Level

  • Located in plain sight before the level's exit. In the stage, Donkey Kong has twenty seconds to get to the top of the area and amass all of the bananas on the way. The path upward is narrow, and using "Going Bananas" is recommended to reach the top in time. A Crystal Coconut appears at the end after Donkey Kong collects every banana.