Jetty Jitters: Difference between revisions

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{{level
{{level infobox
|title=Jetty Jitters
|image=[[File:Jetty Jitters DKL3c.png]]
|image=[[Image:Jettyjitters.PNG]]
|code=2-3
|code=2 - 3
|world=[[Primate Plains]]
|game=''[[Donkey Kong Land III]]
|game=''[[Donkey Kong Land III]]''
|notes=This level introduces [[Klasp]]s.
|before=[[Minky Mischief|<<]]
|before=[[Minky Mischief|<<]]
|after=[[Black Ice Blitz|>>]]
|after=[[Black Ice Blitz|>>]]
}}
}}
'''Jetty Jitters''' is the ninth level in the classic [[Game Boy]] and [[Game Boy Color]] game, ''[[Donkey Kong Land III]]''. Located on the river that runs through the [[Primate Plains]], this level is the third in this world.  
'''Jetty Jitters''' is the ninth level in ''[[Donkey Kong Land III]]'' and the third level of [[Primate Plains]]. It takes place on a series of boardwalks overhanging a shallow river. Eventually [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] must climb across several horizontal [[rope]]s in order to cross the wide gaps between the wharves. However, most ropes have a [[Klasp]] hanging from them, moving back and forth in a fixed pattern. Jetty Jitters is among the few levels shown on the title screen's gameplay demo.
==Layout==
[[File:JettyJitters-Lurchin.png|thumb|left|Dixie swimming toward a Lurchin]]
At the beginning of the level, the heroes have to walk down a short, slanted wharf and cross a small gap. Soon, they reach a long tightrope. After dodging all the Klasps on it, they need to jump to [[KONG Letters|the letter K]] and the next rope. Once the group jumps off one last tightrope, they have to get back on the wharves and head under a small roof-like structure. Eventually, the monkeys walk up some more slanted paths and need to climb over a long tightrope. Once they get over the tightrope, they have to roll into a nearby gap to find the letter O, and then cross another small pit to find the [[Star Barrel]].  


Like [[Red Wharf]] and [[Ford Knocks]], Jetty Jitters takes place on a series of boardwalks overhanging a shallow river. In this stilt level, [[Dixie Kong|Dixie]] and [[Kiddy Kong]] have to cling on to several tightropes in order to cross the wide gaps between the wharves. However, [[Klasp]]s hang from most of these ropes, moving back and forth in a fixed pattern, and they interfere with the [[Kong]]s' progress. A good timing is required to jump over the explosive [[Kremling]]s. Though the monkeys can normally avoid each Klasp by swimming through the water, the river is flooded with many [[Lurchin]]s to attack them. On the boardwalks, Dixie and Kiddy encounter the usual foes, [[Kobble]]s and [[Sneek]]s. [[Buzz (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Buzzes]], [[Krumple]]s, and [[Booty Bird]]s also appear in one of the level's Bonus Stages.
About halfway through the level, the Kongs find another tightrope to climb across. Once they find the third tightrope in that area, they will be able to collect to [[bear coin]]s, as well as the letter N. After this, they need to drop down onto another rope and make their way back to solid ground. There, they have to walk under another roof, defeating Kobbles, and cross a small gap to find another roof towering above the wharves. Beating some Kobbles again, they find the letter G and have to swim through a small watery area. Though most parts of the water in this level are filled with Lurchins, this part only has one foe in it, making the monkeys journey through this area a little easier. Once out of the water, the apes need to walk up another slanted pathway and get over more boardwalks to find another gap. After crossing it, the heroes walk up a slanted pathway again to find a flagpole. One touch of the flagpole ends the level.
{{br}}


Noticeably, Jetty Jitters is ''Donkey Kong Land III's'' equivalent of [[Kreeping Klasps]], a level from ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', as both levels share similar features.
==Enemies==
The following enemies appear in the following quantities:
*[[Kobble]]: 6
*[[Sneek]]: 6
*[[Klasp]]: 10
*[[Buzz (enemy)|Buzz]]: 2
*[[Krumple]]: 1


==Level Layout==
==Items and objects==
At the beginning of the level, the heroes have to walk down a short, slanted wharf and cross a small gap. Soon, they reach a long tightrope. After dodging all the Klasps on it, they need to jump to the letter K and the next rope. Once the group jumps off one last tightrope, they have to get back on the wharves and head under a small roof-like structure. Eventually, the monkeys walk up some more slanted paths and need to climb over a long tightrope. Once they get over the tightrope, they have to roll into a nearby gap to find the letter O, and then cross another small pit to find the [[Star Barrel]].  
The following items and objects appear in the following quantities:
*[[Bear coin]]: 3
*[[DK Barrel]]: 3
*[[Iron Barrel|Steel Barrel]]: 1
===K-O-N-G Letters===
*K: Above the second Klasp in the level.
*O: In a gap between two pieces of boardwalk.
*N: To the right of the two bear coins.
*G: Found on the floor of the boardwalk below some ropes late into the level. A Sneek is near it.


About halfway through the level, the Kongs find another tightrope to climb across. Once they find the third tightrope in that area, they will be able to collect to [[Bear Coin]]s, as well as the letter N. After this, they need to drop down onto another rope and make their way back to solid ground. There, they have to walk under another roof, defeating Kobbles, and cross a small gap to find another roof towering above the wharves. Beating some Kobbles again, they find the letter G and have to swim through a small watery area. Though most parts of the water in this level are filled with Lurchins, this part only has one foe in it, making the monkeys journey through this area a little easier. Once out of the water, the apes need to walk up another slanted pathway and get over more boardwalks to find another gap. After crossing it, the heroes walk up a slanted pathway again to find a flagpole. One touch of the flagpole ends the level.
===DK Coin===
 
[[File:Jetty Jitters DKL3 Koin.png|thumb|The Koin of Jetty Jitters]]
==Secrets==
When starting the level, the Kongs must go left to find the [[Koin]]. They must pick up a nearby [[Iron Barrel|Steel Barrel]] and throw it to the left behind Koin. The Steel Barrel rolls into Koin from behind, and the Kongs are rewarded the [[DK Coin]].
===Bonus Levels===
{{br}}
 
*Right before finding the letter O, the heroes find themselves on a long rope, dangling above a small gap. They must fall into the gap, being caught by a hidden [[Bonus Barrel]]. It takes them to a [[Bonus Level]], where they have to run along a long path, collecting many stars. After they obtain every star on the wharves, they have to jump into the water and swim back under the wooden boards. Making their way back to the start, the heroes find themselves with every star. If they did get each one, the [[Bonus Coin]] appears nearby.
*After the letter N, [[Dixie Kong]] have to jump off of the last rope in the area and twirl onto the top of a roof. If she and [[Kiddy Kong|Kiddy]] walk along this roof, they find a barrel. It shoots them to the next Bonus Barrel. Going into it, they are able to access a Bonus Level, where they need to run along a long path, watching out for Krumples and Buzzes. Once they get to the end, they need to hop onto some Booty Birds to the left and bounce to the top of a small roof. There, they find the stage's Bonus Coin.


===DK Coin===
==Bonus Levels==
*At the start of the level, the Kongs have to walk backwards to find the [[Koin]] with the [[DK Coin]]. They need to defeat him to get the coin. His shield protects him from most attacks, so the heroes have to pick up a [[Steel Barrel]] nearby and stand on the foe. Then, they must throw the barrel into the edge of the screen. While the Koin is distracted, the barrel will bounce back and hit him in the side. This will defeat the Koin and give the monkeys the DK Coin.
{{multiframe|[[File:JettyJitters-Bonus.png]] [[File:Jetty Jitters DKL3 Bonus Level 2.png]]|size=340|The first and second Bonus Levels respectively}}
Jetty Jitters has two [[Bonus room|Bonus Level]]s, listed by type:
*'''Collect the Stars!''': Right before the letter O is a long rope dangling above a small gap. The Kongs must fall into the gap to be caught by a hidden [[Bonus Barrel]]. In the [[Bonus Level]], Dixie or Kiddy have 40 seconds to collect all 63 [[Star (Donkey Kong franchise)|star]]s along a boardwalk. Each of the stars are sorted in groups of nine in the form of an arrow. At the end of the boardwalk, the active Kong must jump down into the water and swim left to the remaining stars under the boardwalks. When Dixie or Kiddy collect every star, the [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]] appears on the boardwalk.
*'''Find the Token!''': After the letter N, Dixie must jump from the last rope in the area and use her [[Helicopter Spin]] to get onto a roof. If she and [[Kiddy Kong|Kiddy]] walk along this roof, they enter a Barrel Cannon that shoots them into the second Bonus Barrel. In the Bonus Level, the active Kong has 20 seconds to go across a series of boardwalks and reach the Bonus Coin at the other end. There are two Buzzes in the area, and if Kiddy is active, he can jump on a Krumple to get onto the roof, where the Bonus Coin is. Alternatively, the active Kong can get on top by jumping from two Booty Birds.


==Trivia==
==Gallery==
*Similar to arcade games before coins are inserted, certain levels will be "demoed" at the title screen if the player doesn't press start. This is one of those levels.
<gallery>
JettyJitters-K.png|The letter K is between Dixie and a Klasp
JettyJitters-O.png|The letter O
Jetty Jitters DKL3 Bear Coins.png|Dixie jumping at two bear coins
JettyJitters-G.png|The letter G
</gallery>


== Names in Other Languages ==
==Names in other languages==
{{Foreignname
{{foreign names
|Jap=クラスプロープ
|Jap=クラスプロープ
|JapR=Kurasupu Rōpu
|JapR=Kurasupu Rōpu
|JapM=Klasp Rope
|JapM=Klasp Rope
}}
}}
{{BoxTop}}
{{NIWA|DKWiki=1}}
{{DKL3}}
{{DKL3}}
[[Category:Donkey Kong Levels]]
[[Category:Lakes]]
[[Category:Northern Kremisphere]]
[[Category:Northern Kremisphere]]
[[Category:Donkey Kong Places]]
[[Category:Donkey Kong Land III levels]]
[[Category:Donkey Kong Land III]]

Latest revision as of 20:03, January 2, 2024

Level
Jetty Jitters
Screenshot of Jetty Jitters in Donkey Kong GB: Dinky Kong & Dixie Kong.
Level code 2-3
World Primate Plains
Game Donkey Kong Land III
<< Directory of levels >>

Jetty Jitters is the ninth level in Donkey Kong Land III and the third level of Primate Plains. It takes place on a series of boardwalks overhanging a shallow river. Eventually Dixie and Kiddy must climb across several horizontal ropes in order to cross the wide gaps between the wharves. However, most ropes have a Klasp hanging from them, moving back and forth in a fixed pattern. Jetty Jitters is among the few levels shown on the title screen's gameplay demo.

Layout[edit]

Jetty Jitters in Donkey Kong GB: Dinky Kong & Dixie Kong
Dixie swimming toward a Lurchin

At the beginning of the level, the heroes have to walk down a short, slanted wharf and cross a small gap. Soon, they reach a long tightrope. After dodging all the Klasps on it, they need to jump to the letter K and the next rope. Once the group jumps off one last tightrope, they have to get back on the wharves and head under a small roof-like structure. Eventually, the monkeys walk up some more slanted paths and need to climb over a long tightrope. Once they get over the tightrope, they have to roll into a nearby gap to find the letter O, and then cross another small pit to find the Star Barrel.

About halfway through the level, the Kongs find another tightrope to climb across. Once they find the third tightrope in that area, they will be able to collect to bear coins, as well as the letter N. After this, they need to drop down onto another rope and make their way back to solid ground. There, they have to walk under another roof, defeating Kobbles, and cross a small gap to find another roof towering above the wharves. Beating some Kobbles again, they find the letter G and have to swim through a small watery area. Though most parts of the water in this level are filled with Lurchins, this part only has one foe in it, making the monkeys journey through this area a little easier. Once out of the water, the apes need to walk up another slanted pathway and get over more boardwalks to find another gap. After crossing it, the heroes walk up a slanted pathway again to find a flagpole. One touch of the flagpole ends the level.

Enemies[edit]

The following enemies appear in the following quantities:

Items and objects[edit]

The following items and objects appear in the following quantities:

K-O-N-G Letters[edit]

  • K: Above the second Klasp in the level.
  • O: In a gap between two pieces of boardwalk.
  • N: To the right of the two bear coins.
  • G: Found on the floor of the boardwalk below some ropes late into the level. A Sneek is near it.

DK Coin[edit]

Dixie Kong holding a Steel Barrel at the Koin of Jetty Jitters in Donkey Kong GB: Dinky Kong & Dixie Kong
The Koin of Jetty Jitters

When starting the level, the Kongs must go left to find the Koin. They must pick up a nearby Steel Barrel and throw it to the left behind Koin. The Steel Barrel rolls into Koin from behind, and the Kongs are rewarded the DK Coin.

Bonus Levels[edit]

Jetty Jitters in Donkey Kong GB: Dinky Kong & Dixie Kong Kiddy Kong encounters a Krumple in the second Bonus Level of Jetty Jitters in Donkey Kong GB: Dinky Kong & Dixie Kong
The first and second Bonus Levels respectively

Jetty Jitters has two Bonus Levels, listed by type:

  • Collect the Stars!: Right before the letter O is a long rope dangling above a small gap. The Kongs must fall into the gap to be caught by a hidden Bonus Barrel. In the Bonus Level, Dixie or Kiddy have 40 seconds to collect all 63 stars along a boardwalk. Each of the stars are sorted in groups of nine in the form of an arrow. At the end of the boardwalk, the active Kong must jump down into the water and swim left to the remaining stars under the boardwalks. When Dixie or Kiddy collect every star, the Bonus Coin appears on the boardwalk.
  • Find the Token!: After the letter N, Dixie must jump from the last rope in the area and use her Helicopter Spin to get onto a roof. If she and Kiddy walk along this roof, they enter a Barrel Cannon that shoots them into the second Bonus Barrel. In the Bonus Level, the active Kong has 20 seconds to go across a series of boardwalks and reach the Bonus Coin at the other end. There are two Buzzes in the area, and if Kiddy is active, he can jump on a Krumple to get onto the roof, where the Bonus Coin is. Alternatively, the active Kong can get on top by jumping from two Booty Birds.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese クラスプロープ
Kurasupu Rōpu
Klasp Rope