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{{level
{{level infobox
|title=Groovy
|title=Groovy
|image=[[File:Groovy Screenshot.png|256px]]
|image=[[File:Groovy Screenshot.png|256px]]<br>Mario and Yoshi looking at Pokeys
|code=9-5
|code=9-5
|world=[[Special Zone]]
|game=''[[Super Mario World]]''
|game=''[[Super Mario World]]''
|limit=300 seconds
|limit=300 seconds
|difficulty=Hard.
|before=[[Awesome|<<]]
|before=[[Awesome|<<]]
|after=[[Mondo|>>]]
|after=[[Mondo|>>]]
}}
}}
'''Groovy''' is the fifth [[level]] in the [[Special Zone]] of ''[[Super Mario World]]''. Groovy is very similar in design to the early levels of the first world and is also featured in the demo shown after the title screen; this, combined with the fact that some other Special World levels (such as [[Awesome]] and [[Mondo]]) have designs much like ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros. 3]]'', suggests that the Special World levels were among the first to be added to the game.
'''Groovy''' is the fifth [[level]] of the [[Special Zone]] in ''[[Super Mario World]]''. Groovy is very similar in design to the early levels of the first world and is also featured in the demo shown after the title screen.
 
==Overview==
==Overview==
Groovy consists of one horizontal screen, which the player has 300 seconds on the [[Time Limit|Timer]] to complete. This level contains 5 [[Dragon Coin]]s, and only one exit. Groovy is relatively short compared to other levels in the Special Zone.
Groovy consists of one horizontal screen, which the player has 300 seconds on the [[Time Limit|timer]] to complete. This level contains five [[Dragon Coin]]s, and only one exit. Groovy is relatively short compared to other levels in the Special Zone.


===Normal exit===
The player starts out next to a red [[Koopa Troopa]], whose shell can be used to hit the [[? Block]] close by, which contains a [[Yoshi (species)|Yoshi]]. After the first [[Volcano Lotus]], [[Mario]] or [[Luigi]] can get a [[Super Star]] from the [[Roulette Block]], which will help the player defeat numerous [[Pokey]]s, [[Jumping Piranha Plant]]s, and Volcano Lotuses. At the end, there are three [[Chargin' Chuck|Confused Chuck]]s guarding the [[Giant Gate]].
The player starts out next to a red [[Koopa Troopa]], whose shell can be used to hit the [[? Block]] close by, which contains a [[Yoshi]]. After the first [[Volcano Plant|Volcano Lotus]], [[Mario]] or [[Luigi]] can get a [[Super Star]] from the [[Roulette Block]], which will help the player defeat numerous [[Pokey]]s, [[Jumping Piranha Plant]]s, and Volcano Lotuses. At the end, there are three [[Chargin' Chuck|Confused Chuck]]s guarding the [[Giant Gate]].
{{br}}
{{br}}
{{Wide image|Groovy.png|2560|The level map of Groovy}}


==Gallery==
==Enemies==
[[File:Groovy.png|thumb|600px|center|The map of '''Groovy'''.]]
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"style="text-align: center"
!Sprite
!Name
!Count
|-
|[[File:SMW KoopaTroopa Green.png]]
|[[Koopa Troopa]] (green)
|1
|-
|[[File:SMW KoopaTroopa Red.png]]
|Koopa Troopa (red)
|2
|-
|[[File:SMW KoopaTroopa Blue.png]]
|Koopa Troopa (blue)
|1
|-
|[[File:SMW KoopaTroopa Yellow.png]]
|Koopa Troopa (yellow)
|1
|-
|[[File:SMW KoopaTroopaNoShell Green.png]]
|[[Beach Koopa|Koopa without a Shell]] (green)
|1 (if stomped)
|-
|[[File:SMW KoopaTroopaNoShell Red.png]]
|Koopa without a Shell (red)
|2 (if stomped)
|-
|[[File:SMW KoopaTroopaNoShell Blue.png]]
|Koopa without a Shell (blue)
|1 (regular)<br>1 (if stomped)
|-
|[[File:SMW KoopaTroopaNoShell Yellow.png]]
|Koopa without a Shell (yellow)
|1 (if stomped)
|-
|[[File:Rainbowshell.gif]]
|[[Shell (flashing)|Flashing Shell]]
|1 (nearby)
|-
|[[File:SMWJumpingPiranhaPlant.png]]
|[[Jumping Piranha Plant]]
|3
|-
|[[File:SMW-JumpingPiranhaFire.png]]
|[[Jumping Fire Piranha Plant]]
|1
|-
|[[File:Volcano Lotus SMW sprite.png]]
|[[Volcano Lotus]]
|5
|-
|[[File:SMW Pokey.png]]
|[[Pokey]]
|15
|-
|[[File:PitchingChuckL.gif]]
|[[Chargin' Chuck|Confused Chuck]]
|3
|-
|[[File:SMWCharginChuck.png]]
|Lookout Chuck
|3 (if stomped)
|}


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=スペシャリストのためのコース
|Jap=スペシャリストのためのコース <small>(SNES)</small>
|JapR=Supesharisuto no Tame no Kōsu
|JapR=Supesharisuto no Tame no Kōsu
|JapM=Specialists Only Course
|JapM=Specialists Only Course
|Jap2=スペシャリストのためのコース1 <small>(GBA)</small>
|Jap2R=Supesharisuto no Tame no Kōsu 1
|Jap2M=Specialists Only Course 1
|Fre=Groovy
|FreM=From the English name
|Ger=Exzellent
|Ger=Exzellent
|GerM=Excellent
|GerM=Excellent
|Fra=Groovy
|Ita=Ingarbugliato<ref>''[[Super Mario Bros. Encyclopedia]]''; page. 59</ref>
|FraM=From the English name
|ItaM=Tangled
|Spa=Enrevesado
|Spa=Enrevesado
|SpaM=Confusing
|SpaM=Confusing
}}
}}
{{SMW Levels}}
 
[[Category:Dinosaur Land]]
==Trivia==
[[Category:Secret Levels]]
*The background of this stage is used for the ground theme of the ''Super Mario World'' game style in ''[[Super Mario Maker 2]]''.
 
==References==
<references/>
 
{{SMW levels}}
[[Category:Secret levels]]
[[Category:Grasslands]]
[[Category:Grasslands]]
[[Category:Super Mario World Levels]]
[[Category:Super Mario World levels]]

Latest revision as of 08:13, April 3, 2024

Level
Groovy
Groovy
Mario and Yoshi looking at Pokeys
Level code 9-5
World Special Zone
Game Super Mario World
Time limit 300 seconds
<< Directory of levels >>

Groovy is the fifth level of the Special Zone in Super Mario World. Groovy is very similar in design to the early levels of the first world and is also featured in the demo shown after the title screen.

Overview[edit]

Groovy consists of one horizontal screen, which the player has 300 seconds on the timer to complete. This level contains five Dragon Coins, and only one exit. Groovy is relatively short compared to other levels in the Special Zone.

The player starts out next to a red Koopa Troopa, whose shell can be used to hit the ? Block close by, which contains a Yoshi. After the first Volcano Lotus, Mario or Luigi can get a Super Star from the Roulette Block, which will help the player defeat numerous Pokeys, Jumping Piranha Plants, and Volcano Lotuses. At the end, there are three Confused Chucks guarding the Giant Gate.

The level map of Groovy
The level map of Groovy

Enemies[edit]

Sprite Name Count
Sprite of a Green Koopa Troopa from Super Mario World Koopa Troopa (green) 1
Sprite of a Red Koopa Troopa from Super Mario World Koopa Troopa (red) 2
Sprite of a Blue Koopa Troopa from Super Mario World Koopa Troopa (blue) 1
Sprite of a Yellow Koopa Troopa from Super Mario World Koopa Troopa (yellow) 1
Sprite of a Green Koopa without a Shell from Super Mario World Koopa without a Shell (green) 1 (if stomped)
Sprite of a Green Koopa without a Shell from Super Mario World Koopa without a Shell (red) 2 (if stomped)
Sprite of a Blue Koopa without a Shell from Super Mario World Koopa without a Shell (blue) 1 (regular)
1 (if stomped)
Sprite of a Yellow Koopa without a Shell from Super Mario World Koopa without a Shell (yellow) 1 (if stomped)
Flashing Shell Flashing Shell 1 (nearby)
Jumping Piranha Plant from Super Mario World Jumping Piranha Plant 3
A Jumping Fire Piranha Plant from Super Mario World. Jumping Fire Piranha Plant 1
A Volcano Lotus in Super Mario World. Volcano Lotus 5
Sprite of a Pokey from Super Mario World Pokey 15
Confused Chuck Confused Chuck 3
Chargin' Chuck from Super Mario World Lookout Chuck 3 (if stomped)

Names in other languages[edit]

Language Name Meaning
Japanese スペシャリストのためのコース (SNES)
Supesharisuto no Tame no Kōsu
スペシャリストのためのコース1 (GBA)
Supesharisuto no Tame no Kōsu 1
Specialists Only Course

Specialists Only Course 1

French Groovy
From the English name
German Exzellent
Excellent
Italian Ingarbugliato[1]
Tangled
Spanish Enrevesado
Confusing

Trivia[edit]

  • The background of this stage is used for the ground theme of the Super Mario World game style in Super Mario Maker 2.

References[edit]