Footlight Lane: Difference between revisions

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|after=[[Deepwater Dungeon|>>]] [[A Beam in the Dark|>>]]
|after=[[Deepwater Dungeon|>>]] [[A Beam in the Dark|>>]]
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'''Footlight Lane''', otherwise named '''{{world|bowser|4}}''', is the fourth standard course and fifth overall level in [[World Bowser]] from ''[[Super Mario 3D World]]'' and its Nintendo Switch port ''[[Super Mario 3D World + Bowser's Fury]]'', becoming accessible after the completion of [[The Bowser Express]]. The completion of either this level or [[Deepwater Dungeon]] unlocks [[A Beam in the Dark]].
'''Footlight Lane''', otherwise named '''{{world|bowser|4}}''', is the fourth standard course and fifth overall level in [[World Bowser]] from ''[[Super Mario 3D World]]'' and its [[Nintendo Switch]] port ''[[Super Mario 3D World + Bowser's Fury]]'', becoming accessible after the completion of [[The Bowser Express]]. The completion of either this level or [[Deepwater Dungeon]] unlocks [[A Beam in the Dark]].


==Layout==
==Layout==
The level is composed primarily of blue pathways that are just visible around the player, but the view of the paths expand on impact induced by Cat Bullet Bills, Thwomps, or Ground Pounds. The level starts on a cyan pathway with a [[Thwomp]] and a [[Parabones]] nearby, followed by some more Thwomps. Another cyan pathway infested with Parabones brings the player to the [[Checkpoint Flag]]. This time, rolling spiked bars fill the pathway. This is followed by a cyan pathway with a multitude of [[Bullet Bill]] launchers nearby. The Bullet Bills soon stop coming out and are replaced by [[Cat Bullet Bill]]s. A nearby [[Warp Box]] brings the player to an area which houses the [[Goal Pole]].
The level is composed primarily of invisible blue walkways that become visible around the player, but the view of the paths expand on impact by Cat Bullet Bills, Thwomps, or Ground Pounds. The level starts on a cyan pathway with a [[Thwomp]] and a [[Parabones]] nearby, followed by some more Thwomps. Another cyan pathway infested with Parabones brings the player to the [[Checkpoint Flag]]. This time, [[spiked roller]]s fill the pathway. This is followed by a cyan pathway with a multitude of [[Bullet Bill]] launchers nearby. The Bullet Bills soon stop coming out and are replaced by [[Cat Bullet Bill]]s. A nearby [[Warp Box]] brings the player to an area which houses the [[Goal Pole]].


==Green Stars==
==Green Stars==
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Bullet Bill SM3DW Prima.jpg|[[Bullet Bill]]s
Bullet Bill SM3DW Prima.jpg|[[Bullet Bill]]s
Cat Bullet Bill SM3DW Prima.jpg|[[Cat Bullet Bill]]s
Cat Bullet Bill SM3DW Prima.jpg|[[Cat Bullet Bill]]s
SpikeBar3dworld.jpg|[[Spike Bar]]s
SM3DWBF Spiked Roller.jpg|[[Spiked roller]]s
</gallery>
</gallery>


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|ChiR=Zhàomíng zhī Lù
|ChiR=Zhàomíng zhī Lù
|ChiM=Illumination Road
|ChiM=Illumination Road
|Kor=일루미네이션 로드
|KorR=Illumineisyeon Rodeu
|KorM=Illumination Road
}}
}}


{{SM3DW levels}}
{{SM3DW levels}}
[[Category:Sky areas]]
[[Category:Super Mario 3D World levels]]
[[Category:Super Mario 3D World levels]]
[[de:Geheimnisvolle Pfade]]
[[de:Geheimnisvolle Pfade]]

Latest revision as of 20:06, February 28, 2024

Level
Footlight Lane
Footlight Lane from Super Mario 3D World.
Level code World Bowser-4
World World Bowser
Game Super Mario 3D World
Super Mario 3D World + Bowser's Fury
Time limit 400 seconds
<< << Directory of levels >> >>

Footlight Lane, otherwise named World Bowser-4, is the fourth standard course and fifth overall level in World Bowser from Super Mario 3D World and its Nintendo Switch port Super Mario 3D World + Bowser's Fury, becoming accessible after the completion of The Bowser Express. The completion of either this level or Deepwater Dungeon unlocks A Beam in the Dark.

Layout[edit]

The level is composed primarily of invisible blue walkways that become visible around the player, but the view of the paths expand on impact by Cat Bullet Bills, Thwomps, or Ground Pounds. The level starts on a cyan pathway with a Thwomp and a Parabones nearby, followed by some more Thwomps. Another cyan pathway infested with Parabones brings the player to the Checkpoint Flag. This time, spiked rollers fill the pathway. This is followed by a cyan pathway with a multitude of Bullet Bill launchers nearby. The Bullet Bills soon stop coming out and are replaced by Cat Bullet Bills. A nearby Warp Box brings the player to an area which houses the Goal Pole.

Green Stars[edit]

  • Green Star 1: Right before the checkpoint, the first Green Star is on an isolated invisible platform.
  • Green Star 2: The player must activate the Green Ring and collect all 8 Green Coins to reveal the Green Star.
  • Green Star 3: After the stamp, there is a Mystery Box that leads to a room with invisible floors, a Thwomp, and the Green Star.

Stamp[edit]

Wii U version
Switch version

Enemies and obstacles[edit]

Names in other languages[edit]

Language Name Meaning
Japanese イルミネーションロード
Iruminēshon rōdo
Illumination Road

Chinese 照明之路
Zhàomíng zhī Lù
Illumination Road

Dutch Een brug van verlichting
A bridge of illumination
German Geheimnisvolle Pfade
Mysterious paths
Italian Ponti luminosi
Bright bridges
Korean 일루미네이션 로드
Illumineisyeon Rodeu
Illumination Road

Portuguese Avenida dos passos luminosos
Luminous steps avenue
Russian Потайные ходы
Potayniye hody
Secret passages

Spanish Un viaje sonado
A soundy trip