Bolt (object): Difference between revisions

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[[File:100m.png|thumb|[[100m]], the only stage in ''[[Donkey Kong (game)|Donkey Kong]]'' featuring rivets]]
[[File:100m.png|thumb|[[100m]], the only stage in ''[[Donkey Kong (game)|Donkey Kong]]'' featuring rivets]]
'''Rivets'''<ref>Instruction manuals for Intellivision, ColecoVision, Atari 2600, Atari 8-bit, Commodore 64, Amstrad CPC, and Atari 7800 home ports.</ref> (also known as '''bolts'''<ref>Instruction manual for NES home port.</ref><ref>''[[NES Remix]]''</ref> or '''plugs'''<ref>The ''Donkey Kong 64'' [[Nintendo Power|Player's Guide]], page 127.</ref><ref>''Donkey Kong 64'' [[Prima Games|Prima's Official Strategy Guide]], page 67.</ref>) are objects that [[Mario]] must destroy in level [[100m]] of ''[[Donkey Kong (game)|Donkey Kong]]''.  There are eight (six in the [[Donkey Kong (Game Boy)|Game Boy version]]) orange rivets that are worth 100 [[points]] each. Mario must simply walk, run, or jump across a rivet to remove it.  After all the rivets are gone, the platforms supporting [[Donkey Kong]] will collapse, allowing Mario to rescue [[Pauline]]. Removing a rivet also creates a gap that [[Fire]]s cannot cross. If a rivet is removed while a Fire is on top of it, the enemy will become stuck over the gap. This allows Mario to safely jump over the enemy repeatedly to gain bonus points. Points are the only way to gain [[extra lives]] in this game.
'''Rivets'''<ref>Instruction manuals for Intellivision, ColecoVision, Atari 2600, Atari 8-bit, Commodore 64, Amstrad CPC, and Atari 7800 home ports.</ref> (also known as '''bolts'''<ref>Instruction manual for NES home port.</ref><ref>''[[NES Remix]]''</ref> or '''plugs'''<ref>The ''Donkey Kong 64'' [[Nintendo Power|Player's Guide]], page 127.</ref><ref>''Donkey Kong 64'' [[Prima Games|Prima's Official Strategy Guide]], page 67.</ref>) are objects that [[Mario]] must destroy in level [[100m]] of ''[[Donkey Kong (game)|Donkey Kong]]''.  There are eight (six in the [[Donkey Kong (Game Boy)|Game Boy version]]) orange rivets that are worth 100 [[points]] each. Mario must simply walk, run, or jump across a rivet to remove it.  After all the rivets are gone, the platforms supporting [[Donkey Kong]] will collapse, allowing Mario to rescue [[Pauline]]. Removing a rivet also creates a gap that [[Fire]]s cannot cross. If a rivet is removed while a Fire is on top of it, the enemy will become stuck over the gap. This allows Mario to safely jump over the enemy repeatedly to gain bonus points. Points are the only way to gain [[extra life|extra lives]] in this game.


==References==
==References==

Revision as of 21:44, July 13, 2018

File:100m.png
100m, the only stage in Donkey Kong featuring rivets

Rivets[1] (also known as bolts[2][3] or plugs[4][5]) are objects that Mario must destroy in level 100m of Donkey Kong. There are eight (six in the Game Boy version) orange rivets that are worth 100 points each. Mario must simply walk, run, or jump across a rivet to remove it. After all the rivets are gone, the platforms supporting Donkey Kong will collapse, allowing Mario to rescue Pauline. Removing a rivet also creates a gap that Fires cannot cross. If a rivet is removed while a Fire is on top of it, the enemy will become stuck over the gap. This allows Mario to safely jump over the enemy repeatedly to gain bonus points. Points are the only way to gain extra lives in this game.

References

  1. ^ Instruction manuals for Intellivision, ColecoVision, Atari 2600, Atari 8-bit, Commodore 64, Amstrad CPC, and Atari 7800 home ports.
  2. ^ Instruction manual for NES home port.
  3. ^ NES Remix
  4. ^ The Donkey Kong 64 Player's Guide, page 127.
  5. ^ Donkey Kong 64 Prima's Official Strategy Guide, page 67.