Stage 7-2: Difference between revisions

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{{distinguish|World 7-2}}
{{distinguish|World 7-2}}
{{Levelbox
{{level infobox
|title=Stage 7-2
|title=Stage 7-2
|image=[[File:DonkeyKong-Stage7-2 (GB).png]]
|image=[[File:DonkeyKong-Stage7-2 (GB).png]]
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|secret=
|secret=
}}
}}
'''Stage 7-2''' is the second level of the [[Iceberg]] of the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]''. The level has water sections and introduces [[Ottō]], a sea creature which will grab onto the player and [[Tododesu]], walruses who are very aggressive.
'''Stage 7-2''' is the second level of the [[Iceberg]] of the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]''. The level has water sections and introduces [[Ottō]], sea creatures that can grab onto [[Mario]], and [[Tododesu]], walrus enemies that charge towards Mario upon sight.
 
==Layout==
==Layout==
[[Mario]] starts off on a icy platform which is very slippery. Mario must enter the water then swim down to get to a [[Switch (Donkey Kong)|lever]] while avoiding the Ottō, once he gets to the lever Mario then must flip it to the left to activate the moving platforms then enter the water again and swim back up while avoiding the Ottō. Mario must then [[jump]] onto the floating ice then jump onto to the moving platforms and ride them up, he must then jump onto the slippery platform then make it over to the [[key]] while watching out for the Tododesu which will try to bite him. Once Mario picks up the key he can defeat the Tododesu with it, then he must go back to the moving platforms then ride them down to the floating ice, then he must ride the ice over to [[door]] making sure he constantly jumps so the ice doesn't go to far down into water causing Mario to start over. Once at the slippery platform he must go to the door to end the level.
[[Mario]] starts off on a icy platform which is very slippery. Mario must enter the water then swim down to reach a [[switch (Donkey Kong)|switch]] while avoiding the Ottō. Mario must flip the switch to the left to activate the moving platforms, then enter the water again and swim back up while avoiding the Ottō. Mario must then [[jump]] along the floating ice towards the moving platforms, then ride them up to the icy platform where the [[key]] can be found on the right side guarded by a Tododesu. Once Mario picks up the key, he can defeat the Tododesu with it, then he must go back to the moving platforms and ride them down to the floating ice, then ride the ice over to the [[Key Door|door]] on the icy platform, making sure he constantly jumps so the ice does not sink into the water causing Mario to start over. Once at the icy platform, Mario can unlock the door to end the level.


==Enemies==
==Enemies==
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==Pauline's lost items==
==Pauline's lost items==
Within this stage, [[Pauline's lost items]] can be found in the following order and in the following places:
Within this stage, [[Pauline's lost items]] can be found in the following order and in the following places:
*'''Hat''': Near the [[key]].
*'''Bag''': Next to the moving platforms.
*'''Bag''': Next to the moving platforms.
*'''Hat''': Near the [[key]].
*'''Parasol''': Below the ice platform.
*'''Parasol''': Below the ice platform.
{{DK}}
{{DK}}
[[Category:Donkey Kong (Game Boy) Levels]]
[[Category:Snowscapes]]
[[Category:Donkey Kong (Game Boy) levels]]

Latest revision as of 16:24, March 7, 2024

Not to be confused with World 7-2.
Level
Stage 7-2
Stage 7-2 of Donkey Kong for the Game Boy
Level code 7-2
World Iceberg
Game Donkey Kong
Time limit 150 seconds
<< Directory of levels >>

Stage 7-2 is the second level of the Iceberg of the Game Boy version of Donkey Kong. The level has water sections and introduces Ottō, sea creatures that can grab onto Mario, and Tododesu, walrus enemies that charge towards Mario upon sight.

Layout[edit]

Mario starts off on a icy platform which is very slippery. Mario must enter the water then swim down to reach a switch while avoiding the Ottō. Mario must flip the switch to the left to activate the moving platforms, then enter the water again and swim back up while avoiding the Ottō. Mario must then jump along the floating ice towards the moving platforms, then ride them up to the icy platform where the key can be found on the right side guarded by a Tododesu. Once Mario picks up the key, he can defeat the Tododesu with it, then he must go back to the moving platforms and ride them down to the floating ice, then ride the ice over to the door on the icy platform, making sure he constantly jumps so the ice does not sink into the water causing Mario to start over. Once at the icy platform, Mario can unlock the door to end the level.

Enemies[edit]

Pauline's lost items[edit]

Within this stage, Pauline's lost items can be found in the following order and in the following places:

  • Hat: Near the key.
  • Bag: Next to the moving platforms.
  • Parasol: Below the ice platform.