King K. Rool (level): Difference between revisions

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(not only is this article hideous, but it also belongs in the boss's article like all other boss levels.)
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#REDIRECT[[King K. Rool]]
{{level infobox
|image=[[File:DKKoS K Rool Battle.png]]
|world=[[K. Kruizer III]]
|game=''[[DK: King of Swing]]''
|before=[[K. Kruizer III Engine|<<]]
}}
'''King K. Rool''' is the boss level of the [[K. Kruizer III]] in ''[[DK: King of Swing]]'' and the final level of the game. In this level, [[Donkey Kong]] battles [[King K. Rool]] to reclaim the [[DK Coin|medals]] for the [[Jungle Jam|Jungle Jam Tournament]].
 
==Layout==
[[File:King K. Rool DKKoS level shot 1.png|left|frame|K. Rool challenges Donkey Kong to a race.]]
King K. Rool flies in using a small spaceship and tells DK that he will have to beat him in a panel-climbing race to recover the medals. The race is a simple climb upwards, and if DK loses, then K. Rool will challenge him again. If DK wins the race, K. Rool says that it was "just practice" and that the real challenge is a battle on a group of [[Peg Board]]s.
 
To damage King K. Rool, DK must hit him with an Attack<!-- this is capitalized on the game page so I assume it is official --> by holding the {{button|gba|L}} and {{button|gba|R}} buttons until he glows red. If DK hits K. Rool while Attacking, K. Rool will take damage. K. Rool can do the Attack as well, and can damage DK this way. If both of them collide while Attacking, they will be knocked back. DK must hit K. Rool four times before he is defeated and drops a medal. After DK collects the medal, he gets in K. Rool's spaceship and flies away as the K. Kruizer III explodes.
{{br|left}}
 
==Names in other languages==
{{foreign names
|Jap=キングクルール
|JapR=Kingu Kurūru
|JapM=King K. Rool
|Ita=King K. Rool
|ItaM=-
}}
 
{{DKKOS}}
[[Category:DK: King of Swing levels]]

Revision as of 16:03, December 22, 2023

Level
King K. Rool
King K. Rool fight in DK: King of Swing
World K. Kruizer III
Game DK: King of Swing
<< Directory of levels >>

King K. Rool is the boss level of the K. Kruizer III in DK: King of Swing and the final level of the game. In this level, Donkey Kong battles King K. Rool to reclaim the medals for the Jungle Jam Tournament.

Layout

King K. Rool challenges Donkey Kong to a race in the K. Kruizer III.
K. Rool challenges Donkey Kong to a race.

King K. Rool flies in using a small spaceship and tells DK that he will have to beat him in a panel-climbing race to recover the medals. The race is a simple climb upwards, and if DK loses, then K. Rool will challenge him again. If DK wins the race, K. Rool says that it was "just practice" and that the real challenge is a battle on a group of Peg Boards.

To damage King K. Rool, DK must hit him with an Attack by holding the L Button and R Button buttons until he glows red. If DK hits K. Rool while Attacking, K. Rool will take damage. K. Rool can do the Attack as well, and can damage DK this way. If both of them collide while Attacking, they will be knocked back. DK must hit K. Rool four times before he is defeated and drops a medal. After DK collects the medal, he gets in K. Rool's spaceship and flies away as the K. Kruizer III explodes.

Names in other languages

Language Name Meaning Notes
Japanese キングクルール[?]
Kingu Kurūru
King K. Rool
Italian King K. Rool[?] -