Yoshi's Story

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This article is about the Nintendo 64 game. For other uses, see Yoshi's Story (disambiguation).
Yoshi's Story
North American box art for Yoshi's Story
For alternate box art, see the related gallery.
Developer Nintendo EAD
Publisher Nintendo
Platforms Nintendo 64, iQue Player, Virtual Console (Wii, Wii U), Nintendo 64 – Nintendo Classics
Release dates Nintendo 64:
Japan December 21, 1997[1]
USA March 9, 1998[2][3]
Europe May 10, 1998[?]
Australia May 11, 1998[?]
iQue Player:
China March 25, 2004[4]
Virtual Console (Wii):
USA September 17, 2007[5]
Australia October 25, 2007[6]
Europe October 26, 2007[7]
Japan October 30, 2007[8]
Virtual Console (Wii U):
Japan February 17, 2016[9]
USA March 24, 2016[10]
Europe April 14, 2016[7]
Australia April 14, 2016[11]
Nintendo 64 - Nintendo Classics:
USA October 25, 2021[12]
Japan October 26, 2021[13]
Europe October 26, 2021[14]
Australia October 26, 2021[15]
HK October 26, 2021[16]
South Korea October 26, 2021[17]
Languages English
Japanese
Chinese (Simplified)
French (Europe)
German
Genre Platformer
Ratings
ESRB:E - Everyone[18]
CERO:A - All ages[?]
PEGI:3 - Three years and older[7]
ELSPA:3+ - Three years and older[?]
USK:0 - All ages[?]
ACB:G - General[?]
Mode Single player
Format
Game Pak
Digital download
Digital download
Digital download
Digital download
Input
Joy-Con (horizontal)
Serial codes Japan NUS-NYSJ-JPN
China 11021[19]
“The page turned, and the Yoshis grew happier.”
End-of-level recaps in Story Mode

Yoshi's Story is a 2D sprite-based platform game in the Yoshi franchise, and the first one outside the Yoshi series, released for the Nintendo 64. It was released on December 21, 1997 in Japan and March 9, 1998 in the United States. Later, it received a port to the Wii's Virtual Console in the fall of 2007 for all regions and the Wii U's Virtual Console in early 2016, and it is one of the launch titles for Nintendo 64 – Nintendo Classics. The music of Yoshi's Story was composed by Kazumi Totaka, who voices Yoshi in this game, a first for the Super Mario franchise. The gameplay possesses similar mechanics to the Yoshi's Island series of games, but it does not include Baby Mario.

A tech demo called Yoshi Demo was unveiled at the time of the Game Boy Advance's first announcement. The title was seemingly either a port or a direct sequel to Yoshi's Story, but it is unknown if it was simply meant as a demo or was canceled. Years later, a title called Yoshi Topsy-Turvy was released, and it featured the same art style and mechanics as Yoshi's Story and was perceived as a sequel. Yoshi's Story was also the first Super Mario/Yoshi game on the Nintendo 64 released in North America to be rated E for "Everyone" due to the changeover by the ESRB from the previously used K–A for "Kids to Adults" rating in 1998.

Story[edit]

If the player waits for about nine seconds on the title screen, the book onscreen opens and tells this story:

Out of the blue, the island fell, darkened by an evil spell.
The blink of an eye was all it took and the island became a storybook.
The Super Happy Tree vanished, too, and once-happy Yoshis began to stew.
Only Baby Bowser could be so mean, to ruin the happy Yoshis' dream.
The Island[sic] had paid an awful cost, for the Super Happy Tree was lost.
Elsewhere on the pop-up isle, some Yoshi eggs survived the trial.
The spotted eggs in that Yoshi nest would soon face Baby Bowser's test.
One by one, they began to hatch. Six little Yoshis--a perfect batch!
They scratched their heads and looked around. Some even tried to pound the ground.
Sadness darkened every Yoshi's face. It should've been a Super Happy place.
They quickly saw the problem at hand required a cunning Yoshi plan.
"If we grow Super Happy," the Yoshis thought, "we'll spoil Bowser's evil plot."
Their mission then was crystal clear. They had to go and spread the cheer!
So it was, they all agreed, to rescue the Super Happy Tree.
They set out to follow the trail of fruit to find where the tree had taken root.
One Yoshi wondered, as he bounced, if Baby Bowser could be trounced.
"We'll stay together," the others cried[sic] "and stomp his Baby Bowser hide."
By eating fruit and having fun, the deed would surely soon be done.
And so the Yoshis' quest began, to find the tree and save the land.
Just turn the page and you will see how happiness grows in a tree.

The Yoshis on the Yoshi Storybook.
The Yoshis on top of the storybook

Yoshis live in harmony on Yoshi's Island, and their ultimate source of happiness is provided by the Super Happy Tree. Baby Bowser becomes jealous of their happiness and steals the Super Happy Tree, crushing their happiness, and then performs a spell to turn the entire island into a pop-up picture book.

Six Baby Yoshis hatch on the island and learn of what Baby Bowser has done, and thus, they set out to retrieve the tree. They venture through six "pages" of the island, until eventually fighting him at the end and retrieving the Super Happy Tree.

Gameplay[edit]

Rail Lift from Yoshi's Story
A gameplay screenshot from Rail Lift, one of the levels from Yoshi's Story

Yoshi's Story is played much like Super Mario World 2: Yoshi's Island, although a few aspects were tweaked or removed, such as the timer that counted down for Baby Mario when a Yoshi was hit and a Yoshi's ability to morph. To complete a level, the Baby Yoshis have to eat exactly 30 fruits scattered throughout the level. Before starting a level, the player has to select a Baby Yoshi. Each Yoshi has different taste when it comes to fruits and Shy Guys, and it recovers more health (and scores more points) if it eats a fruit or a Shy Guy that is of its own color. The top left corner of the screen has a flower that serves as the life bar called the Smile Meter; the flower's petals fall off as a Yoshi loses health, and its facial expression also changes accordingly (happy when full, sad when dying). Certain characters aid the Yoshis in various ways, including Miss Warps, who can teleport the Yoshis to different parts of the level, and Poochy, who can find hidden objects from far away.

If a Baby Yoshi is defeated within the level, that Baby Yoshi is taken to the castle of Baby Bowser[20] by Baby Bowser's Toadies. If all of the Baby Yoshis are kidnapped, the game is over. However, any lost Baby Yoshi (aside from the secret, unlockable Black and White Yoshis) can be saved by finding a White Shy Guy and finishing the level with it. When the player starts a game in either Story Mode or Trial Mode, the game randomly selects a Lucky Fruit. Said Lucky Fruit automatically heals all of a Yoshi's life, even if the Yoshi is not supposed to like the fruit.

Each world has four different levels to choose from; once a level is beaten, the player moves on to the next world without visiting the other three levels. This means to play through every single level, the player must play through the game at least four different times, going to the unvisited levels in each world. The game has four difficulty levels: Novice, Easy, Medium, and Hard.

Yoshis' moves[edit]

The Baby Yoshis can perform various moves to complete their adventure. Most of these moves were taken from Yoshi's Island, although some were tweaked or now have a new function.

Jumping and fluttering[edit]

Pink Yoshi
The Pink Yoshi flutter-jumping

By pressing A Button, the player can make a Yoshi jump; by pressing A Button again and holding it, the player can make a Yoshi flutter-jump. This helps the player get to higher places. It is possible to flutter longer by holding A Button after a Yoshi grunts. While fluttering, a Yoshi can do so even higher if the player presses Up on the Control Stick.

Swallowing[edit]

To swallow an object, the Baby Yoshis have to lick with their tongues. It is possible to control the direction of the tongue with the Control Stick. Unlike in Yoshi's Island, a Yoshi automatically ingests the things he eats with his tongue.

Throwing eggs[edit]

A Red Yoshi holding a Yoshi Egg
The Red Yoshi about to throw an egg

When a Yoshi eats an enemy, it can turn into an egg. A Yoshi can aim the egg he made at various things when the player presses and holds Z Button or C Buttons, and he can throw it when the player releases the button. If the player wants to cancel throwing an egg, they should push B Button. Eggs can also be thrown to collect coins and Special Hearts. Even if a thrown egg does not hit anything, it explodes where the cursor was placed, and any enemies or bubbles in the explosion can be defeated or popped, respectively. The explosion's size changes depending on how happy the Yoshi is, although an egg thrown by the Black Yoshi or White Yoshi has more of an explosive impact. Black-spotted eggs explode only when the Black Yoshi or White Yoshi throws them. A thrown egg might simply fall offscreen after hitting some targets, such as bosses, Bumper Balls, or weights. Thrown eggs can also ricochet off walls. Eggs cannot be thrown underwater, however.

Ground Pound[edit]

For a Baby Yoshi to utilize this move, the player must jump and quickly press Down on the Control Stick. The Yoshi pounds the ground. A Ground Pound can be used to reveal a few items hidden in the ground or to defeat enemies.

Sniffing[edit]

Yoshi's Story promotional artwork: Green Yoshi sniffing
The Green Yoshi sniffing

Being a move exclusive to this game, sniffing is helpful in finding objects hidden in the ground. To execute it, the player must press R Button. If a Baby Yoshi is near an object, a "!" will appear next to the Baby Yoshi's head. If the Baby Yoshi is standing on a hidden item, he will wave at the player. Any objects hidden in the ground can be revealed by ground-pounding them. If a hidden item is in midair or in a rock block, the Baby Yoshi might need to throw an egg at the hidden item's spot to reveal it. In a few levels, the player can find Poochy, who sniffs for the Yoshi clan.

Modes[edit]

Story Mode[edit]

Baby Yoshis in Yoshi's Story.
The main cast of Yoshi's Story, featuring the eight Yoshis that appear in the game as well as Poochy

As the main portion of the game, Story Mode contains 24 levels (four per world), but only six can be played during a single playthrough (the game jumps directly to the next world after a level is completed). The player can choose which of the four levels on the first page they wish to start on. However, the choice of levels in later worlds is determined by the number of Special Hearts collected in the previous level. To finish each level, the Yoshis must eat 30 different fruits scattered throughout the level. Whenever a level is completed, the Baby Yoshis start singing and a text appears to explain what happened in the level.

Trial Mode[edit]

Yoshi's Story Trial Mode menu
Trial Mode stage-selection screen with all stages unlocked

Trial Mode is a mode that allows the player to play any stage that they have beaten in Story Mode. In order to unlock all the stages, the player must play Story Mode at least four times and get all the Special Hearts from the stage that they were playing. This mode was created to save the player's highest score of the levels. To quit a stage, the Z Button and START Button buttons should be pressed together. Also, the player cannot use the Black Yoshi or White Yoshi; both are playable only in Story Mode.

Eating nothing but melons is the most efficient method of increasing one's high score, although it can be difficult to perform in some stages. If this is done, a marker appears at the end of the level. In order to eat all the melons from the stage, the player needs to sniff all the time to find hidden objects in the ground.

Also, if the player waits for two minutes and ten seconds, "Totakeke's theme" is heard.

Practice[edit]

Main article: Practice

The Practice mode consists of an exclusive level in which the various controls and techniques of the game are explained. This level is the only one that does not have 30 melons in it.

Worlds and levels[edit]

Levels
Sprite of a Heart Fruit from Yoshi's Story Practice Sprite of a Heart Fruit from Yoshi's Story
Screenshot of Yoshi's Story's introduction
Icon # Level Type of level
N/A N/A Practice Plains
Sprite of a Yoshi's Egg in Yoshi's Story P. 1-Beginning Sprite of a Yoshi's Egg in Yoshi's Story
Screenshot of Yoshi's Story's ending
Icon # Level Type of level
Treasure Hunt (level) 1-1 Treasure Hunt Plains
Surprise!! 1-2 Surprise!! Coast
Rail Lift 1-3 Rail Lift Coast
Tower Climb (level) 1-4 Tower Climb Tower
Sprite of a Yoshi's Egg in Yoshi's Story P. 2-Cavern Sprite of a Yoshi's Egg in Yoshi's Story
Screenshot of Yoshi's Story's ending
Icon # Level Type of level
Bone Dragon Pit 2-1 Bone Dragon Pit Cave
Blargg's Boiler 2-2 Blargg's Boiler Lava
Coast
Jelly Pipe 2-3 Jelly Pipe Sewer
Cave
Torrential Maze 2-4 Torrential Maze Sewer
Sprite of a Yoshi's Egg in Yoshi's Story P. 3-Summit Sprite of a Yoshi's Egg in Yoshi's Story
Screenshot of Yoshi's Story's ending
Icon # Level Type of level
Cloud Cruising 3-1 Cloud Cruising Coast
The Tall Tower 3-2 The Tall Tower Tower
Poochy & Nippy 3-3 Poochy & Nippy Snow
Frustration 3-4 Frustration Snow
Sewer
Sprite of a Yoshi's Egg in Yoshi's Story P. 4-Jungle Sprite of a Yoshi's Egg in Yoshi's Story
Screenshot of Yoshi's Story's ending
Icon # Level Type of level
Jungle Hut 4-1 Jungle Hut Village
Jungle Puddle 4-2 Jungle Puddle Swamp
Piranha Grove 4-3 Piranha Grove Brambles
Neuron Jungle 4-4 Neuron Jungle Swamp
Sprite of a Yoshi's Egg in Yoshi's Story P. 5-Ocean Sprite of a Yoshi's Egg in Yoshi's Story
Screenshot of Yoshi's Story's ending
Icon # Level Type of level
Lots O'Jelly Fish 5-1 Lots O'Jelly Fish Coast
Underwater
Lots O'Fish 5-2 Lots O'Fish Coast
Underwater
Shy Guy Limbo 5-3 Shy Guy Limbo Plains
Shy Guy's Ship 5-4 Shy Guy's Ship Coast
Sprite of a Yoshi's Egg in Yoshi's Story P. 6-Finale Sprite of a Yoshi's Egg in Yoshi's Story
Screenshot of Yoshi's Story's ending
Icon # Level Type of level
Mecha Castle 6-1 Mecha Castle Castle
Lift Castle 6-2 Lift Castle Castle
Tower
Ghost Castle 6-3 Ghost Castle Castle
Cave
Magma Castle 6-4 Magma Castle Lava
Castle
Cave

Characters[edit]

Playable[edit]

All the following Yoshis are playable. Each of their names is listed next to their Favorite Fruit. When a Yoshi eats one of its favorite foods, the Smile Meter heals more than it usually does. Eating melons also has this effect, no matter which Yoshi color it is. The different colors also serve as lives. The Black Yoshi is unlocked after the player finds a hidden black-spotted Giant Egg in the Bone Dragon Pit or Torrential Maze, and the White Yoshi is unlocked after the player finds a hidden white Giant Egg in The Tall Tower or Poochy & Nippy.

Yoshis Favorite Fruit
Yoshi from Yoshi's Story Green Sprite of a Yoshi's Egg in Yoshi's Story Sprite of a Watermelon from Yoshi's Story Watermelon
Red Yoshi from Yoshi's Story Red Sprite of a Yoshi's Egg in Yoshi's Story Sprite of an Apple from Yoshi's Story Apple
Pink Yoshi from Yoshi's Story Pink Sprite of a Yoshi's Egg in Yoshi's Story
Yellow Yoshi from Yoshi's Story Yellow Sprite of a Yoshi's Egg in Yoshi's Story Sprite of a Banana from Yoshi's Story Banana
Blue Yoshi from Yoshi's Story Blue Sprite of a Yoshi's Egg in Yoshi's Story Sprite of Grapes from Yoshi's Story Grape
Light-Blue Yoshi from Yoshi's Story Light Blue Sprite of a Yoshi's Egg in Yoshi's Story
White Yoshi from Yoshi's Story White Sprite of a Yoshi's Egg in Yoshi's Story All
Black Yoshi from Yoshi's Story Black Sprite of a Yoshi's Egg in Yoshi's Story

Supporting characters[edit]

Image Name Description
Sprite of a Balloon Bully from Yoshi's Story Sprite of a Balloon Bully in Yoshi's Story Balloon Bully A balloon-like entity that carries a log on its head, allowing the Yoshis to reach otherwise inaccessible locations.
A green Dragon from Yoshi's Story
Sprite of a red Dragon from Yoshi's Story
Dragon A serpentine creature that acts as a lift for the Yoshis to use while in the air or over lava.
A Ghost Rider. Ghost Rider A whisp-like spirit that acts as a platform for the Yoshis to use.
Sprite of a Ghost Stream in Yoshi's Story Ghost Stream A squishy ghost that acts as a platform Yoshis can climb on.
Sprite of a Lakitu in Yoshi's Story. Lakitu Rewards Yoshis with melons depending on their performance in certain minigames.
Sprite of the first Miss Warp from Yoshi's Story Sprite of the second Miss Warp from Yoshi's Story Sprite of the third Miss Warp from Yoshi's Story Sprite of the fourth Miss Warp from Yoshi's Story Miss Warp An egg-shaped creature that is asleep, but soon warps Yoshis to another Miss Warp when awoken.
Sprite of a red Neuron from Yoshi's Story Sprite of a blue Neuron from Yoshi's Story Sprite of a yellow Neuron from Yoshi's Story Purple Neuron from Yoshi's Story Neuron A slug-like creature that makes movements depending on its color.
Sprite of Poochy from Yoshi's Story Poochy A dog that can sniff items for the Yoshis. He follows a Yoshi.
Sprite of a Power Bee from Yoshi's Story Power Bee An insect that restores health to the Yoshis when eaten. These creatures cannot harm the Yoshis if touched.
Sprite of a Green Snake from Yoshi's Story Sprite of a red Snake from Yoshi's Story. Snake A serpentine creature that acts similarly to a dragon, except it is much smaller.
Sprite of a White Shy Guy in Yoshi's Story White Shy Guy A friendly Shy Guy that can rescue any captured Yoshi if a level is completed after one is found.

Enemies[edit]

Image Name Description First appearance Last appearance
Sprite/model of an Air Bag in Yoshi's Story Air Bag A balloon creature that appears from an immovable Mystery Crate. It attacks by blowing air at a Yoshi. Surprise!!
Sprite of an Attacky Sack in Yoshi's Story Attacky Sack A circular marble-like creature that bounces around aimlessly, attempting to run into a Yoshi. Magma Castle
Sprite of a red bamboo dancer from Yoshi's Story Sprite of a yellow bamboo dancer from Yoshi's Story Sprite of a green bamboo dancer from Yoshi's Story Bamboo Dancer (blue) Bamboo dancers Two Shy Guys that each hold a long stick across a pathway, requiring the Yoshi to jump over it. Shy Guy Limbo
Sprite of a bee swarm in Yoshi's Story Bee A swarm of bees inhabits a hive and obstructs the Yoshi's path if the Yoshi moves too quickly near them. If the Yoshi hits the bees with an egg, they will attack the Yoshi. Jungle Hut Lots O'Fish
Big & Little Boo from Yoshi's Story Big & Little Boo A line of Boos that follow each other, holding a melon within the line. They mimic the reverse of a Yoshi's movements. Jelly Pipe
Sprite of a Black Shy Guy in Yoshi's Story Black Shy Guy An aggressive version of Flying Shy Guy. Poochy & Nippy Ghost Castle
Sprite of Blargg Blargg A giant blob-like creature that randomly arises from lava. Blargg's Boiler
Sprite of a Blindfold Boo from Yoshi's Story Blindfold Boo A blindfolded Boo that uses sound cues such as the gathering of coins to attack a Yoshi. Ghost Castle
Blue Blurp from Yoshi's Story Blue Blurp A giant fish that spits water up at Yoshis. If a Yoshi falls into the river the Blurp resides in, the Yoshi will be eaten by it. Jungle Puddle
Sprite of a Bob-bomb from Yoshi's Story Bob-bomb A sentient bomb that wanders around, eventually exploding. Any Yoshis caught in the blast take damage. Shy Guy's Ship
A Head of the Bone Dragon from Yoshi's Story Bone Dragon A head of the Bone Dragon that is separated from the main body. Bone Dragon Pit
Boo in Yoshi's Story. Boo A ghost enemy that stops moving when looked at and follows a Yoshi when facing away. It can be defeated only by looking away from it and bouncing an egg off a wall to hit it. Ghost Castle
A Block Boo in Yoshi's Story Sprite of a Ghost Block from Yoshi's Story Block Boo A Boo that disguises as a block when looked at. It reveals its true form when looked away from. Ghost Castle
Sprite of a Bullet Bill in Yoshi's Story Bullet Bill A bullet-like enemy that is emitted from a Turtle Cannon and travels in a straight line. Tower Climb Shy Guy's Ship
Sprite of a bumblebee from Yoshi's Story. Bumblebee A big bee that flies ahead in a straight line, grouped from both sides of the screen. Cloud Cruising
Sprite of a Bumpty from Yoshi's Story Bumpty A penguin-like foe that can bump a Yoshi around. Frustration
A centipede from Yoshi's Story. Centipede An enemy with spiked segments