Super Princess Peach
- This article is about the Nintendo DS game. For other uses, see Super Peach (disambiguation).
| Super Princess Peach | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
North American box art For alternate box art, see the related gallery. | |||||||||||
| Developers | TOSE Software Co. Nintendo SPD Group No.2 | ||||||||||
| Publisher | Nintendo | ||||||||||
| Platform | Nintendo DS | ||||||||||
| Release dates | |||||||||||
| Languages | English Japanese French (Europe) German Italian Spanish (Europe) | ||||||||||
| Genre | Platformer | ||||||||||
| Ratings |
| ||||||||||
| Mode | Single-player | ||||||||||
| Format |
| ||||||||||
| Input | |||||||||||
| Serial codes | |||||||||||
Super Princess Peach is a 2D platformer game for the Nintendo DS. In this game, the characters' traditional roles in the Super Mario series are reversed: rather than Mario and Luigi being the protagonists and rescuing Princess Peach, it is Mario, Luigi, and the Toads who are kidnapped and taken to Vibe Island by Bowser, who has stolen the Vibe Scepter, a magical item capable of influencing emotions, leaving Princess Peach to rescue them as the main protagonist. To accomplish this, she befriends an anthropomorphic umbrella, Perry, and uses her own powers of emotion. This is the first game on a dedicated console in the Super Mario franchise in which Peach is the sole main protagonist, with the first overall being Princess Toadstool's Castle Run. This would also be Peach's only other starring role in a game until 2024's Princess Peach: Showtime!, 18 years later.
Story[edit]
Bowser hears of a legendary emotion-controlling artifact called the Vibe Scepter, hidden on an island near the Mushroom Kingdom called Vibe Island, and builds a summer getaway home there in hopes of using it to his advantage. After his second-in-command, Army Hammer Bro, finds the Scepter for him, Bowser hatches a plan to capture the Mario Brothers. Army Hammer Bro entrusts the scepter to a Goomba and sends it into Princess Peach's Castle. With the residents of the castle under the influence of the scepter, Army Hammer Bro and his troops capture Mario, Luigi, and many Toads, imprisoning them all across the island. Returning to Bowser's Villa, the Goomba becomes influenced by the scepter and begins swinging it around, causing Bowser and his minions to lose control of their emotions before Bowser seizes it.
Meanwhile, Princess Peach and Toadsworth return to her castle after a short walk, only to find the residents in emotional disarray and a note from Bowser saying that he has captured Mario and Luigi. Outraged but determined, Peach decides to go to Vibe Island to save the Mario Bros. and the Toads. Shortly before her departure, Toadsworth, reluctant to see Peach travel on her own, gives her a sentient parasol named Perry to help her on her journey.
Peach and Perry rescue Toads and fight back against Bowser's minions as they explore the different regions of the island. Because of the Goomba's earlier flaunting of the scepter, emotional energies known as Vibes--Joy, Rage, Gloom, and Calm--have been dispersed all over the island, and many of Bowser's minions are still influenced by them. Peach is also affected upon arrival, but because she is not directly affected by the scepter, she has better control, gaining new abilities from each. Each time she defeats a boss and clears an area, Perry's backstory is revealed in flashbacks seen in his dreams as he sleeps opposite Peach at a campfire during the night. Long ago, Perry was a young boy with magical powers whose earliest memory was finding himself on a mountainside. He was adopted by an old man whom he came to call "Grandpa". One day, Perry was confronted by a pair of enigmatic magicians who had seemingly heard of the boy's powers and transformed him into an umbrella. The wizard and his henchman captured Perry and brought him toward an unconfirmed location, but he escaped by wiggling free from his captors and fell onto the road. Some time later, a traveling merchant found him and sold him to Toadsworth.
After defeating Giant Kamek and freeing Luigi, Peach and Perry arrive at Bowser's Villa, where they confront Bowser and Army Hammer Bro. Bowser uses the Vibe Scepter to increase Army Hammer Bro's power with Rage, but Peach bests him and his fellow Hamer Bros. She then fights Bowser himself, and after his own defeat, the Koopa King uses the scepter to grow to colossal proportions. Peach and Perry defeat him again by throwing Bob-ombs at him, then send him flying out of the villa. Peach frees Mario, who spins with her in victory before he picks her up and pulls flowers out of his hat. She then takes everyone home to the Mushroom Kingdom. Meanwhile, the scepter, dropped by Bowser after Peach sent him flying, is left to an unknown fate, although an epilogue text suggests that, in a breaking of the fourth wall, it may be in the player's house, influencing their parents' emotions.
Gameplay[edit]
Vibe Island locations[edit]
Vibe Island is the World Map for Super Princess Peach, consisting of eight locations (or worlds) of nine stages each.
| World | Image | Information | ||
|---|---|---|---|---|
| World 1 Ladida Plains |
A normal grassland world, with generic enemies being common. | |||
| 1-1 | 1-2 | 1-3 | ||
| 1-4 | 1-5 | 1-6 (boss) | ||
| 1-7 (extra) | 1-8 (extra) | 1-9 (extra) | ||
| World 2 Hoo's Wood |
A forest-themed world, with generic enemies being common. | |||
| 2-1 | 2-2 | 2-3 | ||
| 2-4 | 2-5 | 2-6 (boss) | ||
| 2-7 (extra) | 2-8 (extra) | 2-9 (extra) | ||
| World 3 Shriek Mansion |
A ghost house/mansion-themed world, with ghost and sad enemies being common. | |||
| 3-1 | 3-2 | 3-3 | ||
| 3-4 | 3-5 | 3-6 (boss) | ||
| 3-7 (extra) | 3-8 (extra) | 3-9 (extra) | ||
| World 4 Fury Volcano |
A volcano/lava world, with fire and angry enemies being common. | |||
| 4-1 | 4-2 | 4-3 | ||
| 4-4 | 4-5 | 4-6 (boss) | ||
| 4-7 (extra) | 4-8 (extra) | 4-9 (extra) | ||
| World 5 Wavy Beach |
A beach-themed world, with generic enemies being common. | |||
| 5-1 | 5-2 | 5-3 | ||
| 5-4 | 5-5 | 5-6 (boss) | ||
| 5-7 (extra) | 5-8 (extra) | 5-9 (extra) | ||
| World 6 Gleam Glacier |
A snow and ice world, with sad and angry enemies being common. | |||
| 6-1 | 6-2 | 6-3 | ||
| 6-4 | 6-5 | 6-6 (boss) | ||
| 6-7 (extra) | 6-8 (extra) | 6-9 (extra) | ||
| World 7 Giddy Sky |
An aerial, cloudy, sky-themed world, with calm and glad enemies being common. | |||
| 7-1 | 7-2 | 7-3 | ||
| 7-4 | 7-5 | 7-6 (boss) | ||
| 7-7 (extra) | 7-8 (extra) | 7-9 (extra) | ||
| World 8 Bowser's Villa |
Bowser's Castle, the final world, with all types of enemies. | |||
| 8-1 | 8-2 | 8-3 | ||
| 8-4 | 8-5 | 8-6 (boss) | ||
| 8-7 (extra) | 8-8 (extra) | 8-9 (extra) | ||
Shop[edit]
Toad hosts the Shop which is available at start of the game. The player can access the menu by pressing
while in the menu of Vibe Island or a world to buy abilities, music, puzzle pieces, and minigame levels. Items have different criteria for the player to unlock them in the shop. For each item the player chooses, Perry describes the item.
If the player can afford the item with a certain amount of coins, Toad asks the player if they want the item. If the player accepts, the player can trade the coins for the item. If the player rejects, Toad bawls at the player for teasing him. If the player cannot afford the item, Toad states they do not have enough coins.
| Name | In-game description | Cost | Criteria |
|---|---|---|---|
| Floatbrella | "You'll be able to fly for a while. This ability-enhancing umbrella is a bargain!" | 200 | Available at start. |
| Poundbrella | "This ability-enhancing umbrella allows you to pound down while jumping!" | 500 | Available at start. |
| Chargebrella | "This ability-enhancing umbrella will let you charge up and fire a blast!" | 700 | Available at start. |
| Tough Coffee | "This drink is made from heart fragments! Your maximum HP |
250 (1st time) 500 (2nd time) 1000 (3rd time) 1500 (last time) |
Available at start. |
| Vibe Tea | "This drink is made from vibe crystals! It'll extend your Vibe Gauge!" | 250 (1st time) 500 (2nd time) 1000 (3rd time) 1500 (last time) |
Available at start. |
| Courage Soda | "This drink was created by merchants! All you have to do is attack enemies with me and you get coins!" | 1000 | After completing Shriek Mansion. |
| Natural Power | "A drink of mystery! Stop for awhile in your travels and your Vibe Gauge fills!" | 3000 | After completing Gleam Glacier. |
| Endless Vibe | "This drink smells like pure danger! Drink it and you’ll never tire... Your Vibe Gauge will never go down! What an amazing drink!" | 0 | After completing all stages, minigames and puzzles, and collecting all Puzzle Pieces and music scores. |
| Opening | "Buy this to hear this song in the music room!" | 20 | Available at start. |
| Opening 2 | 20 | Buy Opening. | |
| Opening 3 | 20 | Buy Opening 2. | |
| Title | 20 | Available at start. | |
| File Selection | 20 | Available at start. | |
| Area Selection | 20 | Available at start. | |
| Shop | 20 | Available at start. | |
| Ladida Plains 1 | 30 | Complete Ladida Plains. | |
| Pause | 30 | Pause the menu. | |
| Stage Clear | 30 | Complete Ladida Plains 1-1. | |
| Boss | 30 | Complete Ladida Plains. | |
| Hoo's Wood 1 | 40 | Complete Hoo's Wood. | |
| Shriek Mansion 1 | 50 | Complete Shriek Mansion. | |
| Slidebrella | 50 | Complete Shriek Mansion 3-1. | |
| Fury Volcano 1 | 60 | Complete Fury Volcano. | |
| Wavy Beach 1 | 70 | Complete Wavy Beach. | |
| Subrella | 70 | Complete Wavy Beach 5-2. | |
| Gleam Glacier 1 | 80 | Complete Gleam Glacier. | |
| Giddy Sky 1 | 90 | Complete Giddy Sky. | |
| Bowser's Villa | 100 | Complete Bowser's Villa. | |
| Puzzle A Piece 1 (1st time) Puzzle A Piece 2 (2nd time) Puzzle A Piece 3 (3rd time) Puzzle A Piece 4 (4th time) |
"Buy this to assemble a puzzle by picking Puzzle in the Menu on the map screen." | 10 (1st time) 30 (2nd time) 50 (3rd time) 70 (4th time) |
Available at start. |
| Puzzle B Piece 1 (1st time) Puzzle B Piece 2 (2nd time) Puzzle B Piece 3 (3rd time) Puzzle B Piece 4 (4th time) |
10 (1st time) 30 (2nd time) 50 (3rd time) 70 (4th time) |
Complete Hoo's Wood 2-6. | |
| Puzzle C Piece 1 (1st time) Puzzle C Piece 2 (2nd time) Puzzle C Piece 3 (3rd time) Puzzle C Piece 4 (4th time) |
10 (1st time) 30 (2nd time) 50 (3rd time) 70 (4th time) |
Complete Fury Volcano 4-6. | |
| Puzzle D Piece 1 (1st time) Puzzle D Piece 2 (2nd time) Puzzle D Piece 3 (3rd time) Puzzle D Piece 4 (4th time) |
10 (1st time) 30 (2nd time) 50 (3rd time) |
Complete Gleam Glacier 6-6. | |
| Toad Jump Lv. 2 (1st time) Toad Jump Lv. 3 (2nd time) Toad Jump Lv. 4 (3rd time) Toad Jump Lv. 5 (4th time) Toad Jump Lv. 6 (5th time) Toad Jump Lv. 7 (6th time) |
"Buy this and you can play it by picking Minigame in the Menu on the map screen." | 100 (1st time) 150 (2nd time) 200 (3rd time) 250 (4th time) 300 (5th time) 350 (6th time) |
Find minigame in Hoo's Wood 2-4. |
| Toad Tote Lv. 2 (1st time) Toad Tote Lv. 3 (2nd time) Toad Tote Lv. 4 (3rd time) Toad Tote Lv. 5 (4th time) Toad Tote Lv. 6 (5th time) Toad Tote Lv. 7 (6th time) |
100 (1st time) 150 (2nd time) 200 (3rd time) 250 (4th time) 300 (5th time) 350 (6th time) |
Find minigame in Fury Volcano 4-1. | |
| Toad Shot Lv. 2 (1st time) Toad Shot Lv. 3 (2nd time) Toad Shot Lv. 4 (3rd time) Toad Shot Lv. 5 (4th time) Toad Shot Lv. 6 (5th time) Toad Shot Lv. 7 (6th time) |
100 (1st time) 150 (2nd time) 200 (3rd time) 250 (4th time) 300 (5th time) 350 (6th time) |
Find minigame in Gleam Glacier 6-1. |
Peach's Vibes[edit]
During the course of gameplay, the player is able to help Peach trigger one of four vibe abilities, provided she has an adequate amount of energy in the Vibe Gauge (located on the top left screen of the Nintendo DS, below her main health meter) to do so. In order to do this, there are four colored Heart Panels on the bottom screen, each representing a certain vibe. The player can touch them to allow Peach to proceed with the related action for each vibe ability.
The four vibes are as listed on the following chart:
| Image | Vibe | Effect | Heart |
|---|---|---|---|
| Joy | Peach becomes extremely happy while singing inaudibly and gains the ability to float when the player presses A. When the player releases A, Peach also creates a tornado which dispels air and gets rid of some boundaries. In most cases, the flight lets her reach otherwise inaccessible Toads and areas of stages. This vibe effect also alters the background music to a happy, higher-octave, somewhat faster tone. | ||
| Rage | Peach becomes enraged and catches fire. The fire lights up the area around her, as well as having the ability to light lamps and fuel hot air balloons. When she jumps, the resulting stomp as she comes back down can shake the ground, stunning most enemies nearby and setting off big switches. This vibe effect also alters the background music to an angry tone with a deep, slow, menacing pitch. | ||
| Gloom | Peach becomes very sad and begins to cry two large streams of tears, causing her to run faster and make plants grow for her to climb. Her tears can also make water wheels go around, opening hidden parts of stages, and can freeze onto cold surfaces to make them slippery and make it easier to get under tight spaces. This vibe effect also alters the background music to a slower, somewhat lower, and distorted tone. | ||
| Calm | Peach becomes calm, restoring HP while depleting the Vibe Gauge. The process stops when she either reaches her maximum HP, depletes the Vibe Gauge, or is attacked by an enemy. This vibe effect also alters the background music to a subtly higher pitch. |
To refill the Vibe Gauge, Peach is able to collect blue gems that are scattered around each stage. Perry is also able to eat most basic enemies to achieve the same result by picking them up while they are upside down and stunned, then pressing "Down" on the Control Pad to swallow them.
Perry's Assistance[edit]
Perry can form into several different objects to aid Peach's travels as well, from a boat to a submarine, from a cable car to a laser weapon. More details about each strategy are listed below:
Enemies and obstacles[edit]
Enemies[edit]
| No. | Image | Name | Description | Levels | Vibes | New | |
|---|---|---|---|---|---|---|---|
| First | Last | ||||||
| 01 | Goomba | The most basic enemy, Goombas simply walk forward most of the time, though they may lunge when near Peach. Unlike most games, jumping on them does not squish them, rather knocking them around. They can be defeated by whacking, eating, or throwing them into another enemy with Perry. | Ladida Plains 1-1 | Bowser's Villa 8-7 | — | — | |
| 02 | Mad Goomba | Goombas that can shake the floor to immobilize Peach. | Ladida Plains 1-1 | Bowser's Villa 8-1 | |||
| 03 | Sad Goomba | Goombas that run at breakneck speeds no matter what is in front of them. | Ladida Plains 1-1 | Giddy Sky 7-8 | |||
| 04 | Paragoomba | Winged Goombas, the brown ones fly for short distances and drop Micro-Goombas. Stomping them makes them lose their wings. | Ladida Plains 1-3 | Giddy Sky 7-3 | — | — | |
| 05 | Sad Paragoomba | Paragoombas that slowly fly back-and-forth. | Ladida Plains 1-6 | Giddy Sky 7-8 | |||
| 06 | Red Paragoomba | The Red Paragoombas hop along the ground. Stomping them makes them lose their wings. | Ladida Plains 1-2 | Gleam Glacier 6-5 | — | — | |
| 07 | M. Red P-Goomba | Aggressive Paragoombas that leap after Peach and can jump up walls. | Shriek Mansion 3-8 | Bowser's Villa 8-5 | |||
| Micro-Goomba | Tiny Goombas dropped from brown Paragoombas, they latch on to Peach to weigh her down, but can be removed by attacking enough. | Ladida Plains 1-3 | Giddy Sky 7-3 | — | — | ||
| 08 | Green Koopa | Basic enemy turtles that can be knocked out of their shells. The green ones walk off ledges. | Ladida Plains 1-2 | Bowser's Villa 8-9 | — | — | |
| 09 | Mad Green Koopa | Koopa Troopas that charge at Peach on sight. | Ladida Plains 1-4 | Bowser's Villa 8-4 | |||
| 10 | Red Koopa | The Red Koopa Troopas turn when they reach the edge of platforms. | Ladida Plains 1-3 | Bowser's Villa 8-5 | — | — | |
| 11 | Glad Red Koopa | Koopa Troopas that skip as they move and occasionally jump. | Ladida Plains 1-2 | Bowser's Villa 8-4 | |||
| 12 | Green Paratroopa | Winged Koopa Troopas, the green ones usually hop forward. Stomping them removes their wings. | Ladida Plains 1-2 | Bowser's Villa 8-9 | — | — | |
| 13 | Mad G. P-Troopa | Paratroopas that patrol a small area in the air, charging when they see Peach. | Ladida Plains 1-9 | Bowser's Villa 8-4 | |||
| 14 | Red Paratroopa | The red Paratroopas fly up and down in the air. Stomping them removes their wings. | Ladida Plains 1-3 | Bowser's Villa 8-5 | — | — | |
| 15 | G. R. P-Troopa | Cheerful Paratroopas that fly in Möbius-strip patterns. | Shriek Mansion 3-9 | Giddy Sky 7-4 | |||
| Unshelled Koopa | Koopa Troopas that have been evicted from their shells. This also causes them to lose any vibe abilities. | Ladida Plains 1-2 | Bowser's Villa 8-5 | — | — | ||
| 16 | Lakitu | Flies around while throwing explosive Spiny Eggs toward Peach. | Hoo's Wood 2-2 | Giddy Sky 7-5 | — | — | |
| 17 | Calm Lakitu | Calm Lakitus sleep on their clouds in the air, completely still. They stir and resume normal behaviors if Peach moves too quickly in their vicinity. | Hoo's Wood 2-7 | Giddy Sky 7-3 | |||
| 18 | Spiny | Spiked turtles that cannot be safely jumped on, though their shells can be used when flipped. | Hoo's Wood 2-2 | Giddy Sky 7-5 | — | — | |
| 19 | Sad Spiny | Spinies that run at full speeds oblivious to anything around them. | Ladida Plains 1-7 | Bowser's Villa 8-4 | |||
| 20 | Mecha-Spike Top | Small, spiked turtles that can climb up walls and across the ceiling. | Wavy Beach 5-1 | Bowser's Villa 8-3 | — | — | |
| 21 | M. M-Spike Top | Mecha-Spike Tops with an extendable spike they can only stretch when stopping. | Fury Volcano 4-4 | Bowser's Villa 8-7 | |||
| 22 | Hammer Bro | Elite Koopas that jump and throw and endless amount of hammers in a tall arc. | Wavy Beach 5-2 | Bowser's Villa 8-9 | — | — | |
| 23 | Calm Hammer Bro | Calm Hammer Bros. sleep standing up. They resume their normal behaviors if Peach moves too quickly around them. | Wavy Beach 5-2 | Bowser's Villa 8-9 | |||
| 24 | A. F. H. Bro | Squat Hammer Bros. who swoop back-and-forth on a Flying Platform, occasionally throwing a hammer to either side. | Giddy Sky 7-1 | Bowser's Villa 8-7 | — | — | |
| 25 | C. A. F. H. Bro | These A. F. H. Bros. are asleep and their Flying Platforms are still. If she defeats it before it wakes up or immediately after, their platforms remain stationary. | Hoo's Wood 2-7 | Giddy Sky 7-4 | |||
| Kamek | Fly from the sides of the screen in the Giant Kamek fight, occasionally carrying crystals. | Giddy Sky 7-6 | — | — | |||
| 26 | Spike | Squat turtle that regurgitate and throw large spiked balls as they walk. | Hoo's Wood 2-9 | Fury Volcano 4-3 | — | — | |
| 27 | Mad Spike | Spikes that leap as they move and attack. | Ladida Plains 1-7 | Fury Volcano 4-2 | |||
| 28 | Piranha Plant | Giant immobile plants that capture Peach in their mouths if she comes too close. | Ladida Plains 1-4 | Giddy Sky 7-7 | — | — | |
| 29 | Glad P. Plant | Piranha Plants that can fly and spit arcing fireballs. | Ladida Plains 1-9 | Gleam Glacier 6-7 | |||
| 30 | Nipper Plant | Tint hopping Piranha Plants that can be easily defeated. | Ladida Plains 1-4 | Wavy Beach 5-5 | — | — | |
| 31 | Sad N. Plant | Nipper Plants that jump in inconsistent, erratic patterns. | Ladida Plains 1-7 | Wavy Beach 5-5 | |||
| 32 | Ptooie | Walking Piranha Plants that use their breath to keep a spiked ball suspended in the air over them. | Ladida Plains 1-8 | Wavy Beach 5-3 | — | — | |
| 33 | Glad Ptooie | Ptooies that twirl while juggling a ball between locations. If the ball is lost, it becomes aggressive despite still being happy. | Hoo's Wood 2-4 | Wavy Beach 5-9 | |||
| 34 | Volcano Plant | Fiery flowers that spit four fireballs high, which slowly float downward. | Ladida Plains 1-3 | Wavy Beach 5-2 | — | — | |
| 35 | C. V. Plant | While sleeping, these yellow Volcano Plants envelope themselves in their leaves and do not attack. Moving too quickly in their vicinity causes their leaves to unfurl and begin attacking. | Hoo's Wood 2-7 | ||||
| 36 | Pokey | Three segmented cacti that slowly wiggle around. They can be defeated with the Poundbrella. | Wavy Beach 5-2 | Gleam Glacier 6-9 | — | — | |
| 37 | Mad Pokey | Pokeys that extend from three segments to five. | Wavy Beach 5-3 | Wavy Beach 5-8 | |||
| 38 | Cheep Cheep | Fish found on the water's surface. Cheep Cheeps often make high leaps. | Ladida Plains 1-5 | Wavy Beach 5-5 | — | — | |
| 39 | |||||||