Mario Tennis: Power Tour: Difference between revisions

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{{italic title}}
{{italic title}}
{{Infobox
{{game infobox
|image=[[File:Power Tour Cover Art.jpg|250px]]
|image=[[File:Power Tour Cover Art.jpg|250px]]
|developer=[[Camelot Software Planning]]
|developer=[[Camelot Software Planning]]<br>[[Nintendo SPD Group No.4]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released='''Game Boy Advance'''<br>{{releasedate|Japan|September 13, 2005|Europe|November 18, 2005|Australia|December 1, 2005|USA|December 5, 2005}}'''[[Virtual Console]] (Wii U)'''<br>{{releasedate|Japan|April 30, 2014|Europe|June 26, 2014|Australia|June 27, 2014|USA|July 3, 2014}}
|release='''Game Boy Advance:'''<br>{{release|Japan|September 13, 2005|Europe|November 18, 2005|Australia|December 1, 2005|USA|December 5, 2005}}'''Virtual Console (Wii U):'''<br>{{release|Japan|April 30, 2014|Europe|June 26, 2014|Australia|June 27, 2014|USA|July 3, 2014}}
|languages={{languages|en_us=y|en_gb=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}}
|genre=[[Mario Tennis (series)|Tennis]]  
|genre=[[Mario Tennis (series)|Tennis]]  
|modes=Single player and Multiplayer
|modes=Single-player and Multiplayer
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=g}}
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=g}}
|platforms=[[Game Boy Advance]], [[Virtual Console]] ([[Wii U]])
|platforms=[[Game Boy Advance]], [[Virtual Console]] ([[Wii U]])
|input={{input|gba=1|wiiu=1|wiiupro=1|wiiuclassic=1|wiiusideways=1}}
|input={{input|gba=1|wiiu=1|wiiupro=1|wiiuclassic=1|wiiusideways=1}}
|media={{container|gba=1|wiiudl=1}}
|media={{media|gba=1|wiiudl=1}}
}}
}}
'''''Mario Tennis: Power Tour''''' (also known as '''''Mario Power Tennis''''' in Europe, and as '''''Mario Tennis Advance''''' (マリオテニスアドバンス Mario Tenisu Adobansu) in Japan) is the fifth installment in the [[Mario Tennis (series)|''Mario Tennis'' series]], and the [[Game Boy Advance]] counterpart of ''[[Mario Power Tennis]]'' for the [[Nintendo GameCube]]. This is also the final Mario release for the Game Boy Advance. It is very similar to [[Mario Tennis (Game Boy Color)|''Mario Tennis'']] in gameplay and plot, though it has the addition of [[Power Shot]]s. Though it is the counterpart of ''Mario Power Tennis'', the two games cannot be connected in any way.
'''''Mario Tennis: Power Tour''''', known in European languages as '''''Mario Power Tennis''''', is the fourth direct installment in the [[Mario Tennis (series)|''Mario Tennis'' series]], and the [[Game Boy Advance]] counterpart of ''[[Mario Power Tennis]]'' for the [[Nintendo GameCube]]. This would ultimately be the final ''Super Mario'' release for the Game Boy Advance. It is very similar to ''[[Mario Tennis (Game Boy Color)|Mario Tennis]]'' in gameplay and plot, though it has the addition of [[Power Shot (Mario Tennis series)|Power Shot]]s. Although it is the counterpart of ''Mario Power Tennis'', the two games cannot be connected in any way.
 
The game is compatible with the [[Game Boy Advance#Wireless Adapter|Game Boy Advance Wireless Adapter]]. The game was rereleased for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Japan in April 2014, in Europe and Australia in June 2014, and in North America in July 2014.


==Plot==
==Plot==
The player, either [[Clay]] (Max in Europe) or [[Ace]] (Tina in Europe), is a student in the [[Royal Tennis Academy]]. During this time, masked challengers come to the academy and defeat the academy's champions, leaving everyone in disbelief as they have never lost before. Determined to find out who they are, Clay or Ace become a part of the Junior class, where they defeat everyone in it. They continue on to the Senior classes, and then to Varsity, where they learn that the top two ranking players or teams get to advance to the Island Open, where they would play against top students from the other three tennis schools.
The player, either [[Clay]] or [[Ace]], is a student in the [[Royal Tennis Academy]]. During this time, masked challengers come to the academy and defeat the academy's champions, leaving everyone in disbelief as they have never lost before. Determined to find out who they are, Clay or Ace become a part of the Junior class, where they defeat everyone in it. They continue on to the Senior classes, and then to Varsity, where they learn that the top two ranking players or teams get to advance to the Island Open, where they would play against top students from the other three tennis schools.


Clay/Ace soon ensure their entry to the Island Open. They hear a rumour that the victors of the Open would get a chance to play against [[Mario]]. During the time at the Open, the player may wish to travel between the Academy and the area of the Open at any time. After winning the Open, Clay and Ace realise that they still have not discovered who the masked plays are. However, the very next day Mario comes to the Academy, and gives Clay/Ace the honour of playing with them. Thus begins the [[Peach Tournament]], with Clay/Ace as players. In doubles, both are a team. Clay and Ace travel to the [[Mushroom Kingdom]] by the [[Toad Express]], where the games are being held in the [[Peach Dome]], owned by [[Princess Peach]]. During their stay, Clay/Ace are told that it is Mario and company that were the masked players in the academy, and that it is also them that introduced the concept of [[Power Shot|power shot]]s to [[Earth]]. [[Pianta]]s, [[Toad (species)|Toads]], and [[Noki]]s are present at the dome as part of the audience. Beating the game will unlock the technical difficulty which increases the skill level if the characters in story mode. Beating this mode will reward the player with a screen with all the characters Ace or Clay beat in their journey.
Clay/Ace soon ensure their entry to the Island Open. They hear a rumor that the victors of the Open would get a chance to play against [[Mario]]. During the time at the Open, the player may wish to travel between the Academy and the area of the Open at any time. After winning the Open, Clay and Ace realize that they still have not discovered who the masked plays are. However, the very next day Mario comes to the Academy, and gives Clay/Ace the honor of playing with them. Thus begins the [[Peach Tournament]], with Clay/Ace as players. In doubles, both are a team. Clay and Ace travel to the [[Mushroom Kingdom]] by the [[Toad Express]], where the games are being held in the [[Peach Dome]], owned by [[Princess Peach]]. During their stay, Clay/Ace are told that it is Mario and company that were the masked players in the academy, and that it is also them that introduced the concept of [[Power Shot (Mario Tennis series)|power shot]]s to [[Earth]]. [[Pianta]]s, [[Toad (species)|Toads]], and [[Noki]]s are present at the dome as part of the audience. Beating the game will unlock technical difficulty, which increases the skill level of the characters in story mode. Beating this mode will reward the player with a screen with all the characters Ace or Clay beat in their journey.


==Controls==
==Controls==
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==Characters==
==Characters==
===Playable Characters===
===Playable characters===
''Mario Tennis: Power Tour'' features 36 playable characters when excluding Clay and Ace (the largest number seen in any ''Mario Tennis'' game), although only six are ''Mario'' characters with the rest (barring the two playable characters Clay and Ace) being opponents in the game's story mode, all 30 of which have to be unlocked by the player. This marks the only time [[Waluigi]] has appeared without [[Wario]] (although Wario's voice can be heard in the game's intro) and the second ''Mario Tennis'' game where Wario is not a playable character nor appears at all after ''[[Mario's Tennis]]''. This is also the third time [[Princess Daisy|Daisy]] does not appear as a playable character after Mario's Tennis and the [[Game Boy Color]] version of [[Mario Tennis (Game Boy Color)|Mario Tennis]] and the second time where she doesn't appear at all, also after Mario's Tennis. It also marks this the only ''Mario Tennis'' game where [[Yoshi]] is not a playable character, nor appears at all, making [[Mario]], [[Luigi]] and [[Princess Peach|Peach]] the only characters to appear in every ''Mario Tennis'' game as playable characters. None of the unlockable characters are ''Mario'' characters, although star versions of them can be unlocked.
[[File:MTPT character select.png|thumb|The character select screen]]
''Mario Tennis: Power Tour'' features 36 playable characters when excluding Clay and Ace (the largest number seen in any ''Mario Tennis'' game), although only six debuted in prior games, with the rest (barring the two playable characters Clay and Ace) being opponents in the game's story mode, all 30 of which have to be unlocked by the player. This also marks the only time [[Waluigi]] has appeared without [[Wario]] (although Wario's voice can be heard in the game's intro) and marks the only ''Mario Tennis'' game where [[Yoshi]] is not a playable character. It has also marked the only time the skill type Tactical has appeared in a ''Mario Tennis'' game. None of the unlockable characters debuted in prior games, although star versions of them can be unlocked. Playable characters are classed by play style, listed below.


*<span style="color:limegreen">'''All-Around'''</span> characters have well-rounded stats. They can fit in any position but they do not excel at any stat in particular.
*<span style="color:Goldenrod">'''Speedy'''</span> characters have high agility and move around place to place quickly.
*<span style="color:DodgerBlue">'''Technique'''</span> characters focus on accuracy and control.
*<span style="color:DarkOrange">'''Defense'''</span> characters have high reach that allow them to reach balls with greater ease.
*<span style="color:Crimson">'''Power'''</span> characters emphasize on strong shots that can shoot balls at higher top speeds.
*<span style="color:Gray">'''Tactical'''</span> characters excel at putting spin on the ball.
====Default====
{| width=725px border=1 style="text-align:center; border-collapse:collapse;background:white; margin: 0 auto;"
{| width=725px border=1 style="text-align:center; border-collapse:collapse;background:white; margin: 0 auto;"
|- bgcolor=#dedede
|- bgcolor=#dedede
! width=100px | Character
! width=100px | Character
! width=175px | Tennis Affiliation
! width=175px | Tennis affiliation
! width=75px | Skill Type
! width=75px | Skill type
! width=100px | Offensive Power Shot
! width=125px | Offensive Power Shot
! width=100px | Defensive Power Shot
! width=125px | Defensive Power Shot
! width=110px | Unlock Condition
|-
|-
![[File:Mtpt_mario.png]]<br>{{color-link|Mario|red}}
![[File:Mtpt mario.png]]<br>{{color-link|Mario|red}}
| [[Mario World]] || All-Around || [[Iron Hammer]] || [[Spin Jump Return]] || Initially Playable
| [[Mario World]] || All-Around || [[Iron Hammer]] || [[Spin Jump Return]]  
|-
|-
![[File:Mtpt_Peach.png]]<br>{{color-link-piped|Princess Peach|hotpink|Peach}}
![[File:Mtpt Peach.png]]<br>{{color-link|Princess Peach|hotpink|Peach}}
| [[Mario World]] || Technique || [[Super Peach Spin]] || [[Sweet Kiss Return]] || Initially Playable
| [[Mario World]] || Technique || [[Super Peach Spin]] || [[Sweet Kiss Return]]  
|-
|-
![[File:Mtpt_Luigi.png]]<br>{{color-link|Luigi|green}}
![[File:Mtpt Luigi.png]]<br>{{color-link|Luigi|green}}
| [[Mario World]] || All-Around || [[Squeaky Mallet]] || [[Poltergust Return]] || Initially Playable
| [[Mario World]] || All-Around || [[Squeaky Mallet]] || [[Poltergust Return]]  
|-
|-
!  [[File:Mtpt_Waluigi.png]]<br>{{color-link|Waluigi|purple}}
!  [[File:Mtpt Waluigi.png]]<br>{{color-link|Waluigi|indigo}}
| [[Mario World]] || Defense || [[Whirluigi]] || [[Swimming Return]] || Initially Playable
| [[Mario World]] || Defense || [[Whirluigi]] || [[Swimming Return]]  
|-
|-
! [[File:Mtpt_Donkey Kong.png]]<br>{{color-link|Donkey Kong|brown}}
! [[File:Mtpt Donkey Kong.png]]<br>{{color-link|Donkey Kong|#663300}}
| [[Mario World]] || Power || [[Barrel Cannon Blast]] || [[Boomerang Banana Return]] || Initially Playable
| [[Mario World]] || Power || [[Barrel Cannon Blast]] || [[Boomerang Banana Return]]  
|-
|-
! [[File:Mtpt_Bowser.png]]<br>{{color-link|Bowser|darkgreen}}
! [[File:Mtpt Bowser.png]]<br>{{color-link|Bowser|#336600}}
| [[Mario World]] || Power || [[Fire Breath]] || [[Spinning Shell Dash]] || Initially Playable
| [[Mario World]] || Power || [[Fire Breath (Power Shot)|Fire Breath]] || [[Spinning Shell Dash]]  
|-
|-
!  [[File:Mtpt_Clay.png]]<br>{{color-link-piped|Clay|blue|Clay/Max}}
!  [[File:Mtpt Clay.png]]<br>{{color-link|Clay|blue|Clay}} <sup><small>(new)</small></sup>
| [[Royal Tennis Academy]] || Power || Player Determined || Player Determined || Initially Playable
| [[Royal Tennis Academy]] || Power || Player-determined || Player-determined
|-
|-
! [[File:Mtpt_Ace.png]]<br>{{color-link-piped|Ace|#FF0044|Ace/Tina}}
! [[File:Mtpt Ace.png]]<br>{{color-link|Ace|#FF6666|Ace}} <sup><small>(new)</small></sup>
| [[Royal Tennis Academy]] || Technique || Player Determined || Player Determined || Initially Playable
| [[Royal Tennis Academy]] || Technique || Player-determined || Player-determined
|-
|}
! [[File:Mtpt_Sophia.png]]<br>{{color-link|Sophia|#9933FF}}
====Unlockable====
| [[Royal Tennis Academy]]<br>Junior Class || All-Around || None || None || Defeat this character in the story mode
{| width=725px border=1 style="text-align:center; border-collapse:collapse;background:white; margin: 0 auto;"
|-
|- bgcolor=#dedede
! [[File:Mtpt_Meg.png]]<br>{{color-link|Meg|#505050}}
! width=100px | Character
| [[Royal Tennis Academy]]<br>Junior Class || Technique || None || None || Defeat this character in the story mode
! width=175px | Tennis affiliation
! width=75px | Skill type
! width=125px | Offensive Power Shot
! width=125px | Defensive Power Shot
! width=150px | Unlock condition
|-
|-
! [[File:Mtpt_Mason.png]]<br>{{color-link|Mason|#003300}}
! [[File:Mtpt Sophia.png]]<br>{{color-link|Sophia|#6495ED}} <sup><small>(new)</small></sup>
| [[Royal Tennis Academy]]<br>Junior Class || Power || None || None || Defeat this character in the story mode
| [[Royal Tennis Academy]]<br>Junior Class || All-Around || None || None || Defeat this character in Junior Singles
|-
|-
!  [[File:Mtpt_Chad.png]]<br>{{color-link|Chad|#CC3300}}
!  [[File:Mtpt Meg.png]]<br>{{color-link|Meg|#7A6252}} <sup><small>(new)</small></sup>
| [[Royal Tennis Academy]]<br>Junior Class || Power || None || None || Defeat this character in the story mode
| [[Royal Tennis Academy]]<br>Junior Class || Technique || None || None || Defeat this character in Junior Doubles
|-
|-
!  [[File:Mtpt_Sasha.png]]<br>{{color-link|Sasha|#CC33CC}}
!  [[File:Mtpt Mason.png]]<br>{{text outline|{{color-link|Mason|white}}}} <sup><small>(new)</small></sup>
| [[Royal Tennis Academy]]<br>Junior Class || Technique || None || None || Defeat this character in the story mode
| [[Royal Tennis Academy]]<br>Junior Class || Power || None || None || Defeat this character in Junior Singles
|-
|-
![[File:Mtpt_Sylvia.png]]<br>{{color-link-piped|Sylvia (Mario Tennis: Power Tour)|#660099|Sylvia}}
! [[File:Mtpt Chad.png]]<br>{{color-link|Chad|gray}} <sup><small>(new)</small></sup>
| [[Royal Tennis Academy]]<br>Junior Class || Speedy || None || None || Defeat this character in the story mode
| [[Royal Tennis Academy]]<br>Junior Class || Power || None || None || Defeat this character in Junior Doubles
|-
|-
! [[File:Mtpt_Chris.png]]<br>{{color-link|Chris|#66FFFF}}
! [[File:Mtpt Sasha.png]]<br>{{color-link|Sasha|#CC4DCC}} <sup><small>(new)</small></sup>
| [[Royal Tennis Academy]]<br>Junior Class || Speedy || None || None || Defeat this character in the story mode
| [[Royal Tennis Academy]]<br>Junior Class || Technique || None || None || Defeat this character in Junior Singles
|-
|-
! [[File:Mtpt_Kyle.png]]<br>{{color-link|Kyle|#66CCFF}}
![[File:Mtpt Sylvia.png]]<br>{{color-link|Sylvia (Mario Tennis: Power Tour)|#483D8B|Sylvia}} <sup><small>(new)</small></sup>
| [[Royal Tennis Academy]]<br>Junior Class || All-Around || None || None || Defeat this character in the story mode
| [[Royal Tennis Academy]]<br>Junior Class || Speedy || None || None || Defeat this character in Junior Doubles
|-
|-
! [[File:Mtpt_Shawn.png]]<br>{{color-link-piped|Shawn (Mario Tennis: Power Tour)|gray|Shawn}}
! [[File:Mtpt Chris.png]]<br>{{color-link|Chris|#00CED1}} <sup><small>(new)</small></sup>
| [[Royal Tennis Academy]]<br>Senior Class || Defensive || None || None || Defeat this character in the story mode
| [[Royal Tennis Academy]]<br>Junior/Senior Classes || Speedy || None || None || Defeat this character in Junior Singles
|-
|-
! [[File:Mtpt_Linda.png]]<br>{{color-link|Linda|#33CC99}}
! [[File:Mtpt Kyle.png]]<br>{{color-link|Kyle|#66CCFF}} <sup><small>(new)</small></sup>
| [[Royal Tennis Academy]]<br>Senior Class || Speedy || None || None || Defeat this character in the story mode
| [[Royal Tennis Academy]]<br>Junior/Senior Classes || All-Around || None || None || Defeat this character in Junior Doubles
|-
|-
! [[File:Mtpt_Gary.png]]<br>{{color-link-piped|Gary (Mario Tennis: Power Tour)|#00FFCC|Gary}}
! [[File:Mtpt Gary.png]]<br>{{color-link|Gary (Mario Tennis: Power Tour)|#66CDAA|Gary}} <sup><small>(new)</small></sup>
| [[Royal Tennis Academy]]<br>Senior Class || Power || None || None || Defeat this character in the story mode
| [[Royal Tennis Academy]]<br>Senior Class || Power || None || None || Defeat this character in Senior Singles
|-
|-
! [[File:Mtpt_Jet.png]]<br>{{color-link|Jet|green}}
! [[File:Mtpt Jet.png]]<br>{{color-link|Jet|seagreen}} <sup><small>(new)</small></sup>
| [[Royal Tennis Academy]]<br>Senior Class || All-Around || None || None || Defeat this character in the story mode
| [[Royal Tennis Academy]]<br>Senior Class || All-Around || None || None || Defeat this character in Senior Doubles
|-
|-
! [[File:Mtpt_Kyoko.png]]<br>{{color-link|Kyoko|#FF00FF}}
! [[File:Mtpt Linda.png]]<br>{{color-link|Linda|#20B2AA}} <sup><small>(new)</small></sup>
| [[Royal Tennis Academy]]<br>Senior Class || Technique || None || None || Defeat this character in the story mode
| [[Royal Tennis Academy]]<br>Senior Class || Speedy || None || None || Defeat this character in Senior Doubles
|-
|-
! [[File:Mtpt_Micki.png]]<br>{{color-link|Micki|#FFCC66}}
! [[File:Mtpt Shawn.png]]<br>{{color-link|Shawn|#A3ABC2}} <sup><small>(new)</small></sup>
| [[Royal Tennis Academy]]<br>Senior Class || Technique || None || None || Defeat this character in the story mode
| [[Royal Tennis Academy]]<br>Senior Class || Defense || None || None || Defeat this character in Senior Doubles
|-
|-
! [[File:Mtpt_Emi.png]]<br>{{color-link|Emi|#CCCCFF}}
! [[File:Mtpt Kyoko.png]]<br>{{color-link|Kyoko|blueviolet}} <sup><small>(new)</small></sup>
| [[Royal Tennis Academy]]<br>Senior/Varsity Classes || Speedy || [[Curve Shot]] || [[Running Save]] || Defeat this character in the story mode
| [[Royal Tennis Academy]]<br>Senior Class || Technique || None || None || Defeat this character in Senior Singles
|-
|-
! [[File:Mtpt_Roy.png]]<br>{{color-link-piped|Roy (Mario Tennis: Power Tour)|orange|Roy}}
! [[File:Mtpt Micki.png]]<br>{{color-link|Micki|#FFCC66}} <sup><small>(new)</small></sup>
| [[Royal Tennis Academy]]<br>Senior/Varsity Classes || All-Around || [[Power Shot (Offensive Power Shot)|Power Shot]] || [[Running Save]] || Defeat this character in the story mode
| [[Royal Tennis Academy]]<br>Senior Class || Technique || None || None || Defeat this character in Senior Doubles
|-  
! [[File:Mtpt Roy.png]]<br>{{color-link|Roy (Mario Tennis: Power Tour)|#FF8C00|Roy}} <sup><small>(new)</small></sup>
| [[Royal Tennis Academy]]<br>Senior/Varsity Classes || All-Around || [[Power Shot (Offensive Power Shot)|Power Shot]] || [[Running Save]] || Defeat this character in Senior Singles
|-
|-
! [[File:Mtpt_Flit.png]]<br>{{color-link|Flit|#006666}}
! [[File:Mtpt Emi.png]]<br>{{color-link|Emi|#00BFFF}} <sup><small>(new)</small></sup>
| [[Royal Tennis Academy]]<br>Varsity Class || Tactical || [[Curve Shot]] || [[Quick Save]] || Defeat this character in the story mode
| [[Royal Tennis Academy]]<br>Senior/Varsity Classes || Speedy || [[Curve Shot]] || [[Running Save]] || Defeat this character in Senior Singles
|-
|-
! [[File:Mtpt_Skipper.png]]<br>{{color-link|Skipper|magenta}}
! [[File:Mtpt Skipper.png]]<br>{{color-link|Skipper|#C71585}} <sup><small>(new)</small></sup>
| [[Royal Tennis Academy]]<br>Varsity Class || Defensive || [[Tackle Shot]] || [[Lunging Save]] || Defeat this character in the story mode
| [[Royal Tennis Academy]]<br>Varsity Class || Defense || [[Tackle Shot]] || [[Lunging Save]] || Defeat this character in Varsity Doubles
|-
|-
! [[File:Mtpt_Whisker.png]]<br>{{color-link|Whisker|#D6AD33}}
! [[File:Mtpt Flit.png]]<br>{{color-link|Flit|teal}} <sup><small>(new)</small></sup>
| [[Royal Tennis Academy]]<br>Varsity Class || Power || [[High-Power Shot]] || [[Running Save]] || Defeat this character in the story mode
| [[Royal Tennis Academy]]<br>Varsity Class || Tactical || [[Curve Shot]] || [[Quick Save]] || Defeat this character in Varsity Doubles
|-
|-
! [[File:Mtpt_Paula.png]]<br>{{color-link|Paula|#FF75A3}}
! [[File:Mtpt Paula.png]]<br>{{color-link|Paula|lightcoral}} <sup><small>(new)</small></sup>
| [[Royal Tennis Academy]]<br>Varsity Class || Speedy || [[Tackle Shot]] || [[Lunging Save]] || Defeat this character in the story mode
| [[Royal Tennis Academy]]<br>Varsity Class || Speedy || [[Tackle Shot]] || [[Lunging Save]] || Defeat this character in Varsity Singles
|-
|-
! [[File:Mtpt_Elroy.png]]<br>{{color-link|Elroy|#9F81F7}}
! [[File:Mtpt Tori.png]]<br>{{color-link|Tori|#80FF99}} <sup><small>(new)</small></sup>
| [[Royal Tennis Academy]]<br>Varsity Class || All-Around || [[Blizzard Shot]] || [[Typhoon Save]] || Defeat this character in the story mode
| [[Royal Tennis Academy]]<br>Varsity Class || Technique || [[Control Shot]] || [[Quick Save]] || Defeat this character in Varsity Singles
|-  
! [[File:Mtpt Whisker.png]]<br>{{color-link|Whisker|#CCCC00}} <sup><small>(new)</small></sup>
| [[Royal Tennis Academy]]<br>Varsity Class || Power || [[High-Power Shot]] || [[Running Save]] || Defeat this character in Varsity Singles
|-
|-
! [[File:Mtpt_Tori.png]]<br>{{color-link|Tori|#58FA82}}
! [[File:Mtpt Elroy.png]]<br>{{color-link|Elroy|#7B68EE}} <sup><small>(new)</small></sup>
| [[Royal Tennis Academy]]<br>Varsity Class || Technique || [[Control Shot]] || [[Quick Save]] || Defeat this character in the story mode
| [[Royal Tennis Academy]]<br>Varsity Class || All-Around || [[Blizzard Shot]] || [[Typhoon Save]] || Defeat this character in Varsity Singles
|-
|-
! [[File:Mtpt_Barb.png]]<br>{{color-link|Barb|#FACC2E}}
! [[File:Mtpt Barb.png]]<br>{{color-link|Barb|gold}} <sup><small>(new)</small></sup>
| [[Empire]] || All-Around || [[High-Power Shot]] || [[Bubble Save]] || Defeat this character in the story mode
| [[Empire]] || All-Around || [[High-Power Shot]] || [[Bubble Save]] || Defeat this character in the Island Open Singles
|-
|-
! [[File:Mtpt_Sass.png]]<br>{{color-link|Sass|#9FF781}}
! [[File:Mtpt Sass.png]]<br>{{color-link|Sass|#99FF66}} <sup><small>(new)</small></sup>
| [[Factory]] || Power || [[Flying Shot]] || [[Running Save]] || Defeat this character in the story mode
| [[Factory (tennis school)|Factory]] || Power || [[Flying Shot]] || [[Running Save]] || Defeat this character in the Island Open Singles
|-
|-
! [[File:Mtpt_Chas.png]]<br>{{color-link|Chas|#777777}}
! [[File:Mtpt Chas.png]]<br>{{color-link|Chas|black}} <sup><small>(new)</small></sup>
| [[Union]] || Speedy || [[High-Power Shot]] || [[Superswift Save]] || Defeat this character in the story mode
| [[Union]] || Speedy || [[High-Power Shot]] || [[Superswift Save]] || Defeat this character in the Island Open Doubles
|-
|-
! [[File:Mtpt_Mel.png]]<br>{{color-link|Mel|#0080FF}}
! [[File:Mtpt Mel.png]]<br>{{color-link|Mel (character)|#0066FF|Mel}} <sup><small>(new)</small></sup>
| [[Union]] || Speedy || [[Slider Shot]] || [[High-Jump Save]] || Defeat this character in the story mode
| [[Union]] || Speedy || [[Slider Shot]] || [[High-Jump Save]] || Defeat this character in the Island Open Doubles
|-
|-
! [[File:Mtpt_Dweezil.png]]<br>{{color-link|Dweezil|#FE9A2E}}
! [[File:Mtpt Dweezil.png]]<br>{{color-link|Dweezil|#FF6633}} <sup><small>(new)</small></sup>
| [[Empire]] || Defensive || [[Stunner Shot]] || [[Superswift Save]] || Defeat this character in the story mode
| [[Empire]] || Defense || [[Stunner Shot]] || [[Superswift Save]] || Defeat this character in the Island Open Doubles
|-
|-
! [[File:Mtpt_Mynx.png]]<br>{{color-link|Mynx|#FF4000}}
! [[File:Mtpt Mynx.png]]<br>{{color-link|Mynx|#CC3359}} <sup><small>(new)</small></sup>
| [[Empire]] || Technique || [[Flashflop Shot]] || [[Quick-Step Save]] || Defeat this character in the story mode
| [[Empire]] || Technique || [[Flashflop Shot]] || [[Quick-Step Save]] || Defeat this character in the Island Open Doubles
|-
|-
! [[File:Mtpt_Willy.png]]<br>{{color-link|Willy|darkblue}}
! [[File:Mtpt Willy.png]]<br>{{color-link|Willy|#334D99}} <sup><small>(new)</small></sup>
| [[Factory]] || Tactical || [[Summoner Shot]] || [[Hand-Power Save]] || Defeat this character in the story mode
| [[Factory (tennis school)|Factory]] || Tactical || [[Summoner Shot]] || [[Hand-Power Save]] || Defeat this character in the Island Open Singles
|-
|-
! [[File:Mtpt_Sheri.png]]<br>{{color-link|Sheri|#DF0101}}
! [[File:Mtpt Sheri.png]]<br>{{color-link|Sheri|maroon}} <sup><small>(new)</small></sup>
| [[Factory]] || All-Around || [[Gyro Shot]] || [[Illusory Save]] || Defeat this character in the story mode
| [[Factory (tennis school)|Factory]] || All-Around || [[Gyro Shot]] || [[Illusory Save]] || Defeat this character in the Island Open Doubles
|}
|}


===Non-Playable Characters===
===Non-playable characters===
{|
{|
|
|
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*[[Chet (Mario Tennis: Power Tour)|Chet]]
*[[Chet (Mario Tennis: Power Tour)|Chet]]
*[[Alex]]
*[[Alex]]
*[[Harry (Mario Tennis)|Harry]]
*[[Harry (Mario Tennis series)|Harry]]
|
|
*[[Nina]]
*[[Nina (Mario Tennis series)|Nina]]
*[[Kate]]
*[[Kate]]
*[[Mark]]
*[[Mark (Mario Tennis series)|Mark]]
*[[Emily]]
*[[Emily]]
|
|
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*[[Headmaster]]
*[[Headmaster]]
|
|
*[[Ball Bot]]
*[[Great Fairy of Victory]]
*[[Great Fairy of Victory]]
*[[Toad (species)|Toad]]s
*[[Toad (species)|Toad]]s
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*[[Pianta]]s
*[[Pianta]]s
*[[Noki]]s
*[[Noki]]s
*[[Yoshi]] (communication error screen cameo)
*[[Wario]] (opening voice cameo)
*[[Wario]] (opening voice cameo)
|}
|}
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|-
|-
! [[Clay Court]] || [[File:Mtpt Clay Court.png|100px]]
! [[Clay Court]] || [[File:Mtpt Clay Court.png|100px]]
|[[Royal Tennis Academy]]<br>Senior Courts || Slow || Weak || Initially Unlocked
| [[Royal Tennis Academy]]<br>Senior Courts || Slow || Weak || Initially Unlocked
|-
|-
! [[Grass Court]] || [[File:Mtpt Grass Court.png|100px]]
! [[Grass Court]] || [[File:Mtpt Grass Court.png|100px]]
|[[Island Open]] || Fast || Weak || Initially Unlocked
| [[Island Open]] || Fast || Weak || Initially Unlocked
|-
|-
! [[Composition Court]] || [[File:Mtpt Composition Court.png|100px]]
! [[Composition Court]] || [[File:Mtpt Composition Court.png|100px]]
|[[Royal Tennis Academy]]<br>Varsity Building || Fastest || Normal || Initially Unlocked
| [[Royal Tennis Academy]]<br>Varsity Building || Fastest || Normal || Initially Unlocked
|-
|-
! [[Peach Dome]] || [[File:Mtpt Peach Dome.png|100px]]
! [[Peach Dome]] || [[File:Mtpt Peach Dome.png|100px]]
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==Minigames==
==Minigames==
Each minigame consists of three levels and a "challenge" level. The first three levels award a set amount of PS Points per completion, while the challenge level gives PS Points based on completion time or a different factor, depending on the individual minigame.
Each minigame consists of three levels and a "challenge" level. The first three levels award a set amount of PS Points per completion, while the challenge level gives PS Points based on completion time or a different factor, depending on the individual minigame.


Additionally, the [[Tennis Machine]] and [[Wall Practice]] minigames award EXP instead of PS Points. Both minigames have four levels: Beginner, Standard, Expert, and Master. After completing Master level, an alarm will sound and Alex and Nina will come over to congratulate the player.
Additionally, the [[Tennis Machine]] and [[Wall Practice]] minigames award EXP instead of PS Points. Both minigames have four levels: Beginner, Standard, Expert, and Master.


{| width=800px border=1 style="text-align:center; border-collapse:collapse;background:white; margin: 0 auto;"
{| width=800px border=1 style="text-align:center; border-collapse:collapse;background:white; margin: 0 auto;"
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|This game is played by rapidly pressing {{button|gba|B}} to run and pressing {{button|gba|A}} to jump over bananas and barrels to reach the target distance.
|This game is played by rapidly pressing {{button|gba|B}} to run and pressing {{button|gba|A}} to jump over bananas and barrels to reach the target distance.
|PS Speed
|PS Speed
|Beat [[Chris]] at the Junior Singles or [[Kyle]] in Junoir Doubles.
|Beat [[Chris]] in Junior Singles or Chris and [[Kyle]] in Junior Doubles.
|-
|-
|[[Bicep Pump]]
|[[Bicep Pump]]
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|This game is played by using the {{button|gba|A}} and {{button|gba|B}} buttons to raise a spiky ball and pop balloons. Yellow balloons are worth one point, reds are two, and blue balloons are the most valuable at three points.
|This game is played by using the {{button|gba|A}} and {{button|gba|B}} buttons to raise a spiky ball and pop balloons. Yellow balloons are worth one point, reds are two, and blue balloons are the most valuable at three points.
|PS Muscle
|PS Muscle
|Beat [[Shawn (Mario Tennis: Power Tour)|Shawn]] at the Senior Singles or [[Linda]] in Senior Doubles.
|Beat [[Gary (Mario Tennis: Power Tour)|Gary]] in Senior Singles or [[Linda]] and [[Shawn]] in Senior Doubles.
|-
|-
|[[Jump Gym]]
|[[Jump Gym]]
|[[File:JumpGym.PNG|240px]]
|[[File:JumpGym.png|240px]]
|This game is played by using the Control Pad to move, and the {{button|gba|A}} button to jump and break the target amount of brick blocks.
|This game is played by using the Control Pad to move, and the {{button|gba|A}} button to jump and break the target amount of brick blocks.
|PS Jump
|PS Jump
|Beat [[Gary]] at the Senior Singles or [[Jet]] in Senior Doubles.
|Beat [[Kyoko]] in Senior Singles or Gary and [[Jet]] in Senior Doubles.
|-
|-
|[[Swift Spin]]
|[[Swift Spin]]
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|This game is played by using the {{button|gba|A}} button to raise the screws and {{button|gba|B}} to lower them as the player collects the coins to reach the target number of points. Yellow coins are worth one point, red balloons are worth five and blue are worth ten.
|This game is played by using the {{button|gba|A}} button to raise the screws and {{button|gba|B}} to lower them as the player collects the coins to reach the target number of points. Yellow coins are worth one point, red balloons are worth five and blue are worth ten.
|PS Spin
|PS Spin
|Beat [[Kyoko]] at the Senior Singles or [[Micki]] in Senior Doubles.
|Beat [[Roy (Mario Tennis: Power Tour)|Roy]] in Senior Singles or Kyoko and [[Micki]] in Senior Doubles.
|-
|-
|[[Duck Walk]]
|[[Duck Walk]]
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|This game is played by pressing the {{button|gba|A}} and {{button|gba|B}} buttons to hop over electrified panels on a strip composed of panels, and reach the target destination.
|This game is played by pressing the {{button|gba|A}} and {{button|gba|B}} buttons to hop over electrified panels on a strip composed of panels, and reach the target destination.
|PS Speed
|PS Speed
|Beat [[Emi]] at the Senior Singles or [[Roy]] in Senior Doubles.
|Beat [[Emi]] in Senior Singles or Emi and Roy in Senior Doubles.
|-
|-
|[[Rope Climb]]
|[[Rope Climb]]
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|This game is played by alternating between the {{button|gba|A}} and {{button|gba|B}} buttons to climb up the ropes. The player must collect flags as they make their way to the platform at the top.
|This game is played by alternating between the {{button|gba|A}} and {{button|gba|B}} buttons to climb up the ropes. The player must collect flags as they make their way to the platform at the top.
|PS Muscle
|PS Muscle
|Beat [[Skipper]] and [[Roy]] at the Varsity Doubles.
|Beat [[Paula]] in Varsity Singles or Roy and [[Skipper]] in Varsity Doubles.
|-
|-
|[[Reflex Rally]]
|[[Reflex Rally]]
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|This game is played by having the player choose either Rock, Paper or Scissors with the Control Pad depending on which one would beat the RPS Mech's choice of the three in a game of Rock, Paper, Scissors.
|This game is played by having the player choose either Rock, Paper or Scissors with the Control Pad depending on which one would beat the RPS Mech's choice of the three in a game of Rock, Paper, Scissors.
|PS Response
|PS Response
|Beat [[Tori]] in Varisty Singles or[[Flit]] and [[Emi]] at the Varsity Doubles.
|Beat [[Tori]] in Varsity Singles or Emi and [[Flit]] in Varsity Doubles.
|-
|-
|[[Tightrope (minigame)|Tightrope]]
|[[Tightrope (minigame)|Tightrope]]
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|This game is played by using the Control Pad to balance the player as they make their way across a tightrope.
|This game is played by using the Control Pad to balance the player as they make their way across a tightrope.
|PS Balance
|PS Balance
|Beat [[Paula]] and [[Whisker]] at the Varsity Doubles.
|Beat [[Whisker]] in Varsity Singles or Paula and Whisker in Varsity Doubles.
|-
|-
|[[Tacklebot]]
|[[Tacklebot]]
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|This game is played by rapidly pressing {{button|gba|A}} and {{button|gba|B}} to build momentum as the player charges toward the Tacklebot in order to defeat it, while holding left on the Control Pad to defend against its own attacks.
|This game is played by rapidly pressing {{button|gba|A}} and {{button|gba|B}} to build momentum as the player charges toward the Tacklebot in order to defeat it, while holding left on the Control Pad to defend against its own attacks.
|PS Body
|PS Body
|Beat [[Chas]] and [[Mel]] in the Island Open Doubles.
|Beat [[Barb]] in the Island Open Singles or [[Chas]] and [[Mel (character)|Mel]] in the Island Open Doubles.
|-
|-
|[[Instinct Drill]]
|[[Instinct Drill]]
|[[File:Mario Tennis Power Tour Instinct Drill.png|240px]]
|[[File:Mario Tennis Power Tour Instinct Drill.png|240px]]
|To win this game, the player must use ESP (pressing and holding the {{button|gba|B}} button) in order to see the symbols on the fronts of
|To win this game, the player must use ESP (pressing and holding the {{button|gba|B}} button) in order to see the symbols on the fronts of cards. Afterwards, the player must select and flip over pairs of cards using the {{button|gba|A}} button.
cards. Afterwards, the player must select and flip over pairs of cards using the {{button|gba|A}} button.
|PS ESP
|PS ESP
|Beat the [[Island Open]].
|Win the [[Island Open]] in either Singles or Doubles.
|-
|}
|}


==Power Shots==
==Power Shots==
{{construction}}
There are 44 [[Power Shot (Mario Tennis series)|Power Shot]]s in ''Mario Tennis: Power Tour'', with half of them being [[Power Shot (Mario Tennis series)|Offensive]] and the other half being [[Power Shot (Mario Tennis series)|Defensive]], although 12 of these are exclusive to the Mario characters. These first become first available after reaching Senior level, however only Varsity and Island Open opponents actually use them. To unlock a Power Shot, certain levels need to be reached in the PS Minigames. The Power Shots that Ace and Clay can use and the requirements for each are listed below. To use a Power Shot in the game, the Power Shot meter must be fully charged. When it is, a yellow-orange ring will appear around the players character. Hold {{button|gba|R}} and press {{button|gba|A}} for an Offensive Power Shot, and hold {{button|gba|R}} and press {{button|gba|B}} for a Defensive Power Shot.
There are 44 [[Power Shot]]s in ''Mario Tennis: Power Tour'', with half of them being Offensive and the other half being Defensive, although 12 of these are exclusive to the Mario characters. These first become first available after reaching Senior level, however only Varsity and Island Open opponents actually use them. To unlock a Power Shot, certain levels need to be reached in the PS Minigames. The Power Shots that Ace and Clay can use and the requirements for each are listed below. To use a Power Shot in the game, the Power Shot meter must be fully charged. When it is, a yellow-orange ring will appear around the players character. Hold {{button|gba|R}} and press {{button|gba|A}} for an Offensive Power Shot, and hold {{button|gba|R}} and press {{button|gba|B}} for a Defensive Power Shot.


{| width=750px border=1 style="text-align:center; border-collapse:collapse;background:white; margin: 0 auto;"
{| width=750px border=1 style="text-align:center; border-collapse:collapse;background:white; margin: 0 auto;"
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|-
|-
|[[Power Shot (Offensive Power Shot)|Power Shot]]
|[[Power Shot (Offensive Power Shot)|Power Shot]]
|[[File:PowerShot.jpg|100px]]
|[[File:PowerShot.PNG|100px]]
|Offensive
|Offensive
|L1 Muscle
|L1 Muscle
Line 337: Line 357:
|-
|-
|[[High-Power Shot]]
|[[High-Power Shot]]
|[[File:High-Power Shot.jpg|100px]]
|[[File:High-Power Shot.PNG|100px]]
|Offensive
|Offensive
|L3 Muscle
|L3 Muscle
Line 343: Line 363:
|-
|-
|[[Curve Shot]]
|[[Curve Shot]]
|[[File:CurveShot.jpg|100px]]
|[[File:CurveShot.PNG|100px]]
|Offensive
|Offensive
|L1 Spin
|L1 Spin
Line 349: Line 369:
|-
|-
|[[Slider Shot]]
|[[Slider Shot]]
|[[File:Slider Shot.jpg|100px]]
|[[File:Slider Shot.PNG|100px]]
|Offensive
|Offensive
|L3 Spin
|L3 Spin
Line 355: Line 375:
|-
|-
|[[Control Shot]]
|[[Control Shot]]
|[[File:Control Shot.jpg|100px]]
|[[File:MTPT Control Shot.png|100px]]
|Offensive
|Offensive
|L1 Balance
|L1 Balance
Line 361: Line 381:
|-
|-
|[[Flashflop Shot]]
|[[Flashflop Shot]]
|[[File:Flashflop (Charging).png|100px]]
|[[File:FlashflopShot.png|100px]]
|Offensive
|Offensive
|L3 Balance
|L3 Balance
Line 367: Line 387:
|-
|-
|[[Tackle Shot]]
|[[Tackle Shot]]
|[[File:TackleShot.jpg|100px]]
|[[File:TackleShot.png|100px]]
|Offensive
|Offensive
|L1 Body
|L1 Body
Line 373: Line 393:
|-
|-
|[[Stunner Shot]]
|[[Stunner Shot]]
|[[File:StunnerShot.jpg|100px]]
|[[File:StunnerShot.png|100px]]
|Offensive
|Offensive
|L3 Body
|L3 Body
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|-
|-
|[[Flying Shot]]
|[[Flying Shot]]
|[[File:Flying Shot (Charging).png|100px]]
|[[File:Flying Shot.png|100px]]
|Offensive
|Offensive
|L4 Muscle + L2 Jump
|L4 Muscle + L2 Jump
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|-
|-
|[[Gyro Shot]]
|[[Gyro Shot]]
|[[File:GyroShot.jpg|100px]]
|[[File:GyroShot.png|100px]]
|Offensive
|Offensive
|L5 Spin + L2 Balance
|L5 Spin + L2 Balance
Line 391: Line 411:
|-
|-
|[[Dragon Shot]]
|[[Dragon Shot]]
|[[File:DragonShot2.jpg|100px]]
|[[File:DragonShot2.png|100px]]
|Offensive
|Offensive
|L5 Muscle + L2 Body
|L5 Muscle + L2 Body
Line 397: Line 417:
|-
|-
|[[Sonic Shot]]
|[[Sonic Shot]]
|[[File:SonicShot.jpg|100px]]
|[[File:SonicShot.png|100px]]
|Offensive
|Offensive
|L6 Spin + L4 ESP
|L6 Spin + L4 ESP
Line 403: Line 423:
|-
|-
|[[Blizzard Shot]]
|[[Blizzard Shot]]
|[[File:BlizzardShot.jpg|100px]]
|[[File:BlizzardShot.png|100px]]
|Offensive
|Offensive
|L6 Speed + L6 Response + L7 Spin
|L6 Speed + L6 Response + L7 Spin
Line 412: Line 432:
|Offensive
|Offensive
|L7 Muscle + L7 Response + L5 Balance
|L7 Muscle + L7 Response + L5 Balance
|
|A shot that confuses opponents with a magic circle.
|-
|-
|[[Specter Shot]]
|[[Specter Shot]]
|
|[[File:MTPT Specter Shot.png|100px]]
|Offensive
|Offensive
|L8 Spin + L6 Balance + L6 ESP
|L8 Spin + L6 Balance + L6 ESP
|
|A spooky shot that will leave foes paralyzed with fear.
|-
|-
|[[Volcano Shot]]
|[[Volcano Shot]]
|
|[[File:VolcanoShot.png|100px]]
|Offensive
|Offensive
|L10 Jump + L10 Muscle + L10 Balance + L10 Body
|L10 Jump + L10 Muscle + L10 Balance + L10 Body
|
|The ultimate lob shot. Ride a pillar of fire!
|-
|-
|[[Running Save]]
|[[Running Save]]
|[[File:RunningSave.jpg|100px]]
|[[File:RunningSave.png|100px]]
|Defensive
|Defensive
|L1 Speed
|L1 Speed
|
|A save that can save the ball from a short distance away.
|-
|-
|[[Superswift Save]]
|[[Superswift Save]]
|[[File:SuperswiftSave.jpg|100px]]
|[[File:SuperswiftSave.png|100px]]
|Defensive
|Defensive
|L3 Speed
|L3 Speed
|
|An enhanced Running Save that can reach distant balls.
|-
|-
|[[Lunging Save]]
|[[Lunging Save]]
|[[File:LungingSave.jpg|100px]]
|[[File:LungingSave.png|100px]]
|Defensive
|Defensive
|L1 Jump
|L1 Jump
Line 445: Line 465:
|-
|-
|[[High-Jump Save]]
|[[High-Jump Save]]
|[[File:High-JumpSave.jpg|100px]]
|[[File:High-JumpSave.png|100px]]
|Defensive
|Defensive
|L3 Jump
|L3 Jump
Line 451: Line 471:
|-
|-
|[[Quick Save]]
|[[Quick Save]]
|[[File:Quick Save.jpg|100px]]
|[[File:Quick Save.png|100px]]
|Defensive
|Defensive
|L1 Response
|L1 Response
|
|A save which increases response after returning the ball.
|-
|-
|[[Quick-Step Save]]
|[[Quick-Step Save]]
|[[File:Quick-StepSave.jpg|100px]]
|[[File:Quick-StepSave.png|100px]]
|Defensive
|Defensive
|L3 Response
|L3 Response
|
|A powerful Quick Save that increases response even more.
|-
|-
|[[Hand-Power Save]]
|[[Hand-Power Save]]
|[[File:Hand-Power Save.jpg|100px]]
|[[File:Hand-Power Save.png|100px]]
|Defensive
|Defensive
|L1 ESP
|L1 ESP
|
|A save that brings in balls from far away using hand power.
|-
|-
|[[Psychic Save]]
|[[Psychic Save]]
|[[File:PyschicSave.jpg|100px]]
|[[File:PyschicSave.png|100px]]
|Defensive
|Defensive
|L4 ESP
|L4 ESP
|
|A powerful Hand Save that reaches even farther.
|-
|-
|[[Typhoon Save]]
|[[Typhoon Save]]
|[[File:TyphoonSave2.jpg|100px]]
|[[File:TyphoonSave.png|100px]]
|Defensive
|Defensive
|L4 Jump + L2 Spin
|L4 Jump + L2 Spin
|
|A spinning save that creates a tornado to return the ball with.
|-
|-
|[[Bubble Save]]
|[[Bubble Save]]
|[[File:BubbleSave.jpg|100px]]
|[[File:BubbleSave.png|100px]]
|Defensive
|Defensive
|L4 Spin + L3 Speed
|L4 Spin + L3 Speed
|
|Blow bubbles to bring the ball in close enough to save.
|-
|-
|[[Illusory Save]]
|[[Illusory Save]]
|[[File:IllusionarySave.jpg|100px]]
|[[File:Illusory Save.png|100px]]
|Defensive
|Defensive
|L5 Speed + L4 Response
|L5 Speed + L4 Response
|
|Save the ball with an illusion that spreads out either side.
|-
|-
|[[Spider Save]]
|[[Spider Save]]
|[[File:SpiderSave.jpg|100px]]
|[[File:SpiderSave.png|100px]]
|Defensive
|Defensive
|L5 Response + L4 Balance
|L5 Response + L4 Balance
|
|Use a spiderweb to bring the ball in.
|-
|-
|[[Falcon-Dive Save]]
|[[Falcon-Dive Save]]
|[[File:FalconSave.jpg|100px]]
|[[File:FalconSave.png|100px]]
|Defensive
|Defensive
|L5 Response + L5 ESP
|L5 Response + L5 ESP
|
|Move at high speed, and save the ball with your afterimage.
|-
|-
|[[Shark-Bite Save]]
|[[Shark-Bite Save]]
|[[File:Shark-BiteSave.jpg|100px]]
|[[File:MTPT Shark-Bite Save.png|100px]]
|Defensive
|Defensive
|L8 Speed + L8 Response + L4 Body
|L8 Speed + L8 Response + L4 Body
|
|Turn into a shark and bite down on the ball.
|-
|-
|[[Shooting-Star Save]]
|[[Shooting-Star Save]]
|[[File:ShootingStarSave.jpg|100px]]
|[[File:MTPT Shooting-Star Save.png|100px]]
|Defensive
|Defensive
|L10 Response + L10 Jump + L9 ESP
|L10 Response + L10 Jump + L9 ESP
|
|Ride a shooting star down from the sky to lob the ball back.
|-
|-
|[[Rainbow Save]]
|[[Rainbow Save]]
|[[File:Rainbow Save (Airbourne).png|100px]]
|[[File:RainbowSave.png|100px]]
|Defensive
|Defensive
|L10 Speed + L10 ESP + L10 Spin + L8 Balance
|L10 Speed + L10 ESP + L10 Spin + L8 Balance
|
|Suck the ball in with a beam of light and return it with a drop.
|}
|}


Line 528: Line 548:
*''I thought I'd never see them again, but they came back to see me...''
*''I thought I'd never see them again, but they came back to see me...''
*''So you can't tell? Not even by watching them play?''
*''So you can't tell? Not even by watching them play?''
===Headmaster===
===Headmaster===
*Playing in the Island Open proves you're the academy's best. That alone is worth it.
*Playing in the Island Open proves you're the academy's best. That alone is worth it.
Line 533: Line 554:


==Reception==
==Reception==
The game received generally positive reviews, receiving an average review score of 81 based on 21 reviews. IGN gave the game a 90/100, praising it's gameplay, story mode and adaption from it's GameCube predecessor, ''[[Mario Power Tennis]]''. IGN found that the problems from the GameCube game also carried over, such as the descriptive [[Power Shot]]s, and also criticised the recycled music and lack of connectivity to ''Mario Power Tennis''. The game was largely compared too and viewed as slightly inferior to ''[[Mario Golf: Advance Tour]]''.
===Critical reception===
The game received generally positive reviews, receiving an average review score of 81 based on 21 reviews. {{wp|IGN}} gave the game a 90/100, praising it's gameplay, story mode and adaption from its [[Nintendo GameCube|GameCube]] predecessor, ''[[Mario Power Tennis]]''. IGN found that the problems from the GameCube game also carried over, such as the disruptive [[Power Shot (Mario Tennis series)|Power Shot]]s, and also criticized the recycled music and lack of connectivity to ''Mario Power Tennis''. The game was largely compared to and viewed as slightly inferior to ''[[Mario Golf: Advance Tour]]''.
 
{| class="wikitable reviews"
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|[[Game Boy Advance]]
|Craig Harris, [https://www.ign.com/articles/2005/12/09/mario-tennis-power-tour IGN]
|9/10
|''"Mario Tennis Power Tour does for tennis what Mario Golf Advance Tour did for its sport: It's the best representation of the sport on the handheld, and it offers up the same amount of depth and playability. Though I prefer the casual challenge of Mario Golf over this game, the fact remains that you won't find a better game of tennis on the handheld. Even without the RPG elements Mario Tennis Power Tour would have rocked our socks. But the extensive adventure mode really gives the portable experience far more legs than the console design."''
|-
|Game Boy Advance
|Frank Provo, [https://www.gamespot.com/reviews/mario-tennis-review/1900-2622118/ GameSpot]
|8.2/10
|''"There is no doubt going to be a minor debate over which of the two games, Mario Tennis or Virtua Tennis, is better. Thanks to quality gameplay and Nintendo's rich stable of character designs, Mario Tennis goes toe-to-toe with Sega's game in every conceivable way. To discuss which is better is a moot point. Nintendo comes at you with familiar faces and more unique modes, while Sega's game counters with real tennis pros and slightly more accurate gameplay. Don't let its happy looks and age-appropriate gameplay fool you. Mario Tennis hits hard and fast."''
|-
|Game Boy Advance
|Patrick Klepek, [https://web.archive.org/web/20060213155822/http://gba.gamespy.com/gameboy-advance/mario-tennis/674209p1.html Gamespy]
|4/5
|''"There are other nit-picky aspects to Power Tour, such as the use of ugly rendered models for all of the characters during actual tennis matches instead of the great 2D sprites featured in the academy portion of the game (when you're roaming around looking for your next match). This pre-rendered nonsense ultimately turns characters like Donkey Kong and Bowser into pixilated messes. You'll hardly notice the visual discrepancies when playing, but it's a bizarre choice that hopes to maintain the visual consistency between the console and handheld games that doesn't really work. In all other respects, Power Tour stands as a perfect example of how to bring a fleshed-out console sport onto a handheld, and all of the seemingly frivolous extras only help to enhance the experience when you're tired of battling the A.I. For Mario and arcade tennis fans alike, this is a must buy."''
|-
!colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Platform / Score
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/game-boy-advance/mario-tennis-power-tour 81]
|-
|colspan=2|GameRankings
|colspan=2|[https://www.gamerankings.com/gba/928295-mario-tennis-power-tour/index.html 80.76%]
|}
{{br}}


==Staff==
==Staff==
{{main|List of Mario Tennis: Power Tour staff}}
{{main|List of Mario Tennis: Power Tour staff}}
The game's executive producer was [[Satoru Iwata]], and other producers include Shinji Hatano, Hiroyuki Takahashi and Shugo Takahashi. This game's music was made by [[Motoi Sakuraba]]. [[Shigeru Miyamoto]], Shin Yamanouchi and Fumihide Aoki all worked on the character design.
The game's executive producer was [[Satoru Iwata]], and other producers include Shinji Hatano, Hiroyuki Takahashi and Shugo Takahashi. This game's music was made by [[Motoi Sakuraba]]. [[Shigeru Miyamoto]], Shin Yamanouchi and Fumihide Aoki all worked on the character design. This game was the first game to be localized by video game localization company [[wikipedia:8-4|8-4]] (which was incidentally named after [[World 8-4 (Super Mario Bros.)|World 8-4]] of ''[[Super Mario Bros.]]'')<ref name="8-4">[http://8-4.jp/gameography/?lang=en 8-4 gameography]. Retrieved October 6, 2020.</ref><ref>[https://www.youtube.com/watch?v=RnW_E61ONws Akibatteru アキバってる - Taipei Comic Fair, Game localization and Tokyo Anime Fair]. Retrieved October 18, 2022.</ref> and it is one of two games in the [[Super Mario (franchise)|''Super Mario'' franchise]] that was localized into English by the company, the other being the [[Wii U]] version of ''[[Mario & Sonic at the Rio 2016 Olympic Games (Wii U)|Mario & Sonic at the Rio 2016 Olympic Games]]''.<ref name="8-4"/>


==Glitches==
==Glitches==
In [[Instinct Drill]], if the player where to complete a level at the same time that the time runs out, everthing will act like the player failed, except that the results screen will have a "Cleared", instead of "Failed".
In [[Instinct Drill]], if the player were to complete a level at the same time that the time runs out, everything will act like the player failed, except that the results screen will have a "Cleared," instead of "Failed."


==References to other games==
==References to other games==
*''[[Super Mario Bros.]]'' - The main theme plays in the ending.
*''[[Super Mario Bros.]]'' - The main theme plays in the ending.
*''[[Super Mario 64]]'' - The music that would play inside [[Princess Peach's Castle]] in ''Super Mario 64'' plays inside the Peach Dome, and during matches on the dome's respective court.
*''[[Super Mario 64]]'' - The music that would play inside [[Peach's Castle]] in ''Super Mario 64'' plays inside the Peach Dome, and during matches on the dome's respective court.
*''[[Mario Tennis (Game Boy Color)]]'' - [[Alex]], [[Harry (Mario Tennis)|Harry]], [[Nina]], [[Kate]], [[Mark]], [[Emily]], and [[Kevin]] appear as coaches in the Academy. Also, the story mode and academy is nearly identical to this game.
*[[Mario Tennis (Nintendo 64)|''Mario Tennis'' (Nintendo 64)]] - [[Alex]], [[Nina (Mario Tennis series)|Nina]], and [[Kate]]'s voice clips are reused from this game.
*''[[Mario Power Tennis]]'' - [[Power Shot]]s, the Game and Match point music and overall structure of ''Mario Tennis: Power Tour'' are similar to this game.
*[[Mario Tennis (Game Boy Color)|''Mario Tennis'' (Game Boy Color)]] - Alex, [[Harry (Mario Tennis series)|Harry]], Nina, Kate, [[Mark (Mario Tennis series)|Mark]], [[Emily]], and [[Kevin]] appear as coaches in the Academy. Also, the story mode and academy is nearly identical to this game.
*''[[Mario Golf: Advance Tour]]'' - Many of the jingles are reused from this game. [[Neil]], [[Ella]], [[Putts]], [[Joe (Mario Golf series)|Joe]], [[Grace]], [[Tiny (Mario Golf series)|Tiny]], [[Gene]], and [[Kid]]'s voice clips are reused from this game.
*''[[Mario Power Tennis]]'' - [[Power Shot (Mario Tennis series)|Power Shot]]s, the Game and Match point music and overall structure of ''Mario Tennis: Power Tour'' are similar to this game.
 
==Regional differences==
{{multiframe
|align=right
|[[File:SkipperIconUS.png|50px]][[File:SkipperScoreboardUS.png|50px]][[File:SassIconUS.png|50px]][[File:SassScoreboardUS.png|50px]]<br>[[File:SkipperIconJapan.png|50px]][[File:SkipperScoreboardJapan.png|50px]][[File:SassIconJapan.png|50px]][[File:SassScoreboardJapan.png|50px]]
|Skipper and Sass's icons in the U.S. (top) and Japanese (bottom) versions
|size=200
}}
*[[Skipper]] and [[Sass]] have different  character select screen and scoreboard icons in the Japanese version.
*[[Clay]] and [[Ace]] have different default names in the European and Japanese versions. In the European version, Clay is named Max by default and Ace is named Tina by default. In the Japanese version, Clay is named Norty by default and Ace is named Tabby by default.
{{br}}


==Gallery==
==Gallery==
{{Main|Gallery:Mario Tennis: Power Tour}}
{{Main-gallery|Mario Tennis: Power Tour}}
<gallery>
<gallery>
File:Power_Tour_Cover_Art.jpg|North American box art
Power Tour Cover Art.jpg|North American box art
File:Power Tennis GBA.jpg|European box art
Power Tennis GBA.jpg|European box art
File:Marioptgba.png|Mario holding a Tennis Racket at a tennis court.
MTPT main artwork.jpg|Artwork of Mario holding a tennis racket at a tennis court
</gallery>
</gallery>
==Media==
{{Main-media}}
{{media table
|file1=MTPT Junior Class Rank 4 & 3 Match.oga
|title1=Junior Class Rank 4 & 3 Match
|length1=0:30
|file2=MTPT Junior Class Rank 2 & 1 Match.oga
|title2=Junior Class Rank 2 & 1 Match
|length2=0:30
|file3=MTPT Senior Class Rank 4 & 3 Match.oga
|title3=Senior Class Rank 4 & 3 Match
|length3=0:30
}}
==Names in other languages==
{{NIWA|GoldenSun=1|StrategyWiki=1}}
{{foreign names
|Jap=マリオテニスアドバンス
|JapR=Mario Tenisu Adobansu
|JapM=Mario Tennis Advance
|ChiT=瑪利歐網球Advance<ref>[https://www.nintendo.com.hk/switch/mario/history/index.html Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary]. Retrieved October 23, 2020.</ref>
|ChiTR=Mǎlì'ōu Wǎngqiú Advance
|ChiTM=Mario Tennis Advance
}}


==Trivia==  
==Trivia==  
*There is an NPC in the clean-up crew after the Island Open celebration that resembles [[Link]]. He is located near the top of the screen when the player wakes up on the field.
*This game was released on the 20th anniversary of ''[[Super Mario Bros.]]'' in Japan.
*This game is one of Mario games that North American version allows select other European languages.
*This game is one of the few ''Super Mario'' games before the Wii's release where the North American version allows players to select other European languages.
 
==References==
<references/>


{{BoxTop}}
{{MTPT}}
{{MTPT}}
{{Mariogames}}
{{Super Mario games}}
{{GBA}}
{{GBA}}
[[de:Mario Power Tennis (Game Boy Advance)]]
[[Category:Mario Tennis: Power Tour|*]]
[[Category:Mario Games]]
[[Category:Games]]
[[Category:Games]]
[[Category:Game Boy Advance Games]]
[[Category:Game Boy Advance games]]
[[Category:Sports Games]]
[[Category:Sports games]]
[[Category:2005 games]]
[[Category:2005 games]]
[[Category:Mario Tennis: Power Tour|*]]
[[Category:Role-playing games]]
[[Category:RPGs]]
[[de:Mario Power Tennis (Game Boy Advance)]]
[[it:Mario Power Tennis (Game Boy Advance)]]

Latest revision as of 19:51, April 21, 2024

Mario Tennis: Power Tour
North American box art for Mario Tennis: Power Tour
For alternate box art, see the game's gallery.
Developer Camelot Software Planning
Nintendo SPD Group No.4
Publisher Nintendo
Platform(s) Game Boy Advance, Virtual Console (Wii U)
Release date Game Boy Advance:
Japan September 13, 2005
Europe November 18, 2005
Australia December 1, 2005
USA December 5, 2005
Virtual Console (Wii U):
Japan April 30, 2014
Europe June 26, 2014
Australia June 27, 2014
USA July 3, 2014
Language(s) Deutsch
English (United Kingdom)
English (United States)
Español (España)
Français (France)
Italiano
日本語
Genre Tennis
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
Mode(s) Single-player and Multiplayer
Media
Wii U:
Digital download
Game Boy Advance:
Game Pak
Input
Wii U:
Wii Remote (horizontal)
Game Boy Advance:

Mario Tennis: Power Tour, known in European languages as Mario Power Tennis, is the fourth direct installment in the Mario Tennis series, and the Game Boy Advance counterpart of Mario Power Tennis for the Nintendo GameCube. This would ultimately be the final Super Mario release for the Game Boy Advance. It is very similar to Mario Tennis in gameplay and plot, though it has the addition of Power Shots. Although it is the counterpart of Mario Power Tennis, the two games cannot be connected in any way.

The game is compatible with the Game Boy Advance Wireless Adapter. The game was rereleased for the Wii U's Virtual Console in Japan in April 2014, in Europe and Australia in June 2014, and in North America in July 2014.

Plot[edit]

The player, either Clay or Ace, is a student in the Royal Tennis Academy. During this time, masked challengers come to the academy and defeat the academy's champions, leaving everyone in disbelief as they have never lost before. Determined to find out who they are, Clay or Ace become a part of the Junior class, where they defeat everyone in it. They continue on to the Senior classes, and then to Varsity, where they learn that the top two ranking players or teams get to advance to the Island Open, where they would play against top students from the other three tennis schools.

Clay/Ace soon ensure their entry to the Island Open. They hear a rumor that the victors of the Open would get a chance to play against Mario. During the time at the Open, the player may wish to travel between the Academy and the area of the Open at any time. After winning the Open, Clay and Ace realize that they still have not discovered who the masked plays are. However, the very next day Mario comes to the Academy, and gives Clay/Ace the honor of playing with them. Thus begins the Peach Tournament, with Clay/Ace as players. In doubles, both are a team. Clay and Ace travel to the Mushroom Kingdom by the Toad Express, where the games are being held in the Peach Dome, owned by Princess Peach. During their stay, Clay/Ace are told that it is Mario and company that were the masked players in the academy, and that it is also them that introduced the concept of power shots to Earth. Piantas, Toads, and Nokis are present at the dome as part of the audience. Beating the game will unlock technical difficulty, which increases the skill level of the characters in story mode. Beating this mode will reward the player with a screen with all the characters Ace or Clay beat in their journey.

Controls[edit]

Story[edit]

  • A Button - Confirm
  • B Button - Run/Back
  • +Control Pad - Move
  • Start Button - Menu

Menu[edit]

  • A Button - Confirm
  • B Button - Back
  • +Control Pad - Select
  • L Button - Left-Handed Character
  • R Button - Star Character

Tennis[edit]

  • A Button/B Button - Start swing
  • A Button + A Button - Topspin
  • B Button + B Button - Slice
  • A Button + B Button - Lob
  • B Button + A Button - Drop Shot
  • +Control Pad - Move
  • R Button - Activate Power Shot
  • L Button - Cancel Charge
  • L Button + A Button/B Button - Jump Shot

Characters[edit]

Playable characters[edit]

Character select for Mario Tennis: Power Tour
The character select screen

Mario Tennis: Power Tour features 36 playable characters when excluding Clay and Ace (the largest number seen in any Mario Tennis game), although only six debuted in prior games, with the rest (barring the two playable characters Clay and Ace) being opponents in the game's story mode, all 30 of which have to be unlocked by the player. This also marks the only time Waluigi has appeared without Wario (although Wario's voice can be heard in the game's intro) and marks the only Mario Tennis game where Yoshi is not a playable character. It has also marked the only time the skill type Tactical has appeared in a Mario Tennis game. None of the unlockable characters debuted in prior games, although star versions of them can be unlocked. Playable characters are classed by play style, listed below.

  • All-Around characters have well-rounded stats. They can fit in any position but they do not excel at any stat in particular.
  • Speedy characters have high agility and move around place to place quickly.
  • Technique characters focus on accuracy and control.
  • Defense characters have high reach that allow them to reach balls with greater ease.
  • Power characters emphasize on strong shots that can shoot balls at higher top speeds.
  • Tactical characters excel at putting spin on the ball.

Default[edit]

Character Tennis affiliation Skill type Offensive Power Shot Defensive Power Shot
Mario profile sprite from Mario Tennis: Power Tour
Mario
Mario World All-Around Iron Hammer Spin Jump Return
Profile sprite from Mario Tennis: Power Tour
Peach
Mario World Technique Super Peach Spin Sweet Kiss Return
Profile sprite from Mario Tennis: Power Tour
Luigi
Mario World All-Around Squeaky Mallet Poltergust Return
Mario profile sprite from Mario Tennis: Power Tour
Waluigi
Mario World Defense Whirluigi Swimming Return
Mario profile sprite from Mario Tennis: Power Tour
Donkey Kong
Mario World Power Barrel Cannon Blast Boomerang Banana Return
Mario profile sprite from Mario Tennis: Power Tour
Bowser
Mario World Power Fire Breath Spinning Shell Dash
Mario profile sprite from Mario Tennis: Power Tour
Clay (new)
Royal Tennis Academy Power Player-determined Player-determined
Mario profile sprite from Mario Tennis: Power Tour
Ace (new)
Royal Tennis Academy Technique Player-determined Player-determined

Unlockable[edit]

Character Tennis affiliation Skill type Offensive Power Shot Defensive Power Shot Unlock condition
Mario profile sprite from Mario Tennis: Power Tour
Sophia (new)
Royal Tennis Academy
Junior Class
All-Around None None Defeat this character in Junior Singles
Mario profile sprite from Mario Tennis: Power Tour
Meg (new)
Royal Tennis Academy
Junior Class
Technique None None Defeat this character in Junior Doubles
Mario profile sprite from Mario Tennis: Power Tour
(new)
Royal Tennis Academy
Junior Class
Power None None Defeat this character in Junior Singles
Mario profile sprite from Mario Tennis: Power Tour
Chad (new)
Royal Tennis Academy
Junior Class
Power None None Defeat this character in Junior Doubles
Mario profile sprite from Mario Tennis: Power Tour
Sasha (new)
Royal Tennis Academy
Junior Class
Technique None None Defeat this character in Junior Singles
Mario profile sprite from Mario Tennis: Power Tour
Sylvia (new)
Royal Tennis Academy
Junior Class
Speedy None None Defeat this character in Junior Doubles
Mario profile sprite from Mario Tennis: Power Tour
Chris (new)
Royal Tennis Academy
Junior/Senior Classes
Speedy None None Defeat this character in Junior Singles
Mario profile sprite from Mario Tennis: Power Tour
Kyle (new)
Royal Tennis Academy
Junior/Senior Classes
All-Around None None Defeat this character in Junior Doubles
Mario profile sprite from Mario Tennis: Power Tour
Gary (new)
Royal Tennis Academy
Senior Class
Power None None Defeat this character in Senior Singles
Mario profile sprite from Mario Tennis: Power Tour
Jet (new)
Royal Tennis Academy
Senior Class
All-Around None None Defeat this character in Senior Doubles
Mario profile sprite from Mario Tennis: Power Tour
Linda (new)
Royal Tennis Academy
Senior Class
Speedy None None Defeat this character in Senior Doubles
Mario profile sprite from Mario Tennis: Power Tour
Shawn (new)
Royal Tennis Academy
Senior Class
Defense None None Defeat this character in Senior Doubles
Mario profile sprite from Mario Tennis: Power Tour
Kyoko (new)
Royal Tennis Academy
Senior Class
Technique None None Defeat this character in Senior Singles
Mario profile sprite from Mario Tennis: Power Tour
Micki (new)
Royal Tennis Academy
Senior Class
Technique None None Defeat this character in Senior Doubles
Mario profile sprite from Mario Tennis: Power Tour
Roy (new)
Royal Tennis Academy
Senior/Varsity Classes
All-Around Power Shot Running Save Defeat this character in Senior Singles
Mario profile sprite from Mario Tennis: Power Tour
Emi (new)
Royal Tennis Academy
Senior/Varsity Classes
Speedy Curve Shot Running Save Defeat this character in Senior Singles
Mario profile sprite from Mario Tennis: Power Tour
Skipper (new)
Royal Tennis Academy
Varsity Class
Defense Tackle Shot Lunging Save Defeat this character in Varsity Doubles
Mario profile sprite from Mario Tennis: Power Tour
Flit (new)
Royal Tennis Academy
Varsity Class
Tactical Curve Shot Quick Save Defeat this character in Varsity Doubles
Mario profile sprite from Mario Tennis: Power Tour
Paula (new)
Royal Tennis Academy
Varsity Class
Speedy Tackle Shot Lunging Save Defeat this character in Varsity Singles
Mario profile sprite from Mario Tennis: Power Tour
Tori (new)
Royal Tennis Academy
Varsity Class
Technique Control Shot Quick Save Defeat this character in Varsity Singles
Mario profile sprite from Mario Tennis: Power Tour
Whisker (new)
Royal Tennis Academy
Varsity Class
Power High-Power Shot Running Save Defeat this character in Varsity Singles
Mario profile sprite from Mario Tennis: Power Tour
Elroy (new)
Royal Tennis Academy
Varsity Class
All-Around Blizzard Shot Typhoon Save Defeat this character in Varsity Singles
Mario profile sprite from Mario Tennis: Power Tour
Barb (new)
Empire All-Around High-Power Shot Bubble Save Defeat this character in the Island Open Singles
Mario profile sprite from Mario Tennis: Power Tour
Sass (new)
Factory Power Flying Shot Running Save Defeat this character in the Island Open Singles
Mario profile sprite from Mario Tennis: Power Tour
Chas (new)
Union Speedy High-Power Shot Superswift Save Defeat this character in the Island Open Doubles
Mario profile sprite from Mario Tennis: Power Tour
Mel (new)
Union Speedy Slider Shot High-Jump Save Defeat this character in the Island Open Doubles
Mario profile sprite from Mario Tennis: Power Tour
Dweezil (new)
Empire Defense Stunner Shot Superswift Save Defeat this character in the Island Open Doubles
Mario profile sprite from Mario Tennis: Power Tour
Mynx (new)
Empire Technique Flashflop Shot Quick-Step Save Defeat this character in the Island Open Doubles
Mario profile sprite from Mario Tennis: Power Tour
Willy (new)
Factory Tactical Summoner Shot Hand-Power Save Defeat this character in the Island Open Singles
Mario profile sprite from Mario Tennis: Power Tour
Sheri (new)
Factory All-Around Gyro Shot Illusory Save Defeat this character in the Island Open Doubles

Non-playable characters[edit]

Courts[edit]

Name Image Location Ball Speed Ball Bounce Unlock Condition
Hard Court Mario profile sprite from Mario Tennis: Power Tour Royal Tennis Academy
Junior Courts
Normal Strong Initially Unlocked
Clay Court Mario profile sprite from Mario Tennis: Power Tour Royal Tennis Academy
Senior Courts
Slow Weak Initially Unlocked
Grass Court Mario profile sprite from Mario Tennis: Power Tour Island Open Fast Weak Initially Unlocked
Composition Court Mario profile sprite from Mario Tennis: Power Tour Royal Tennis Academy
Varsity Building
Fastest Normal Initially Unlocked
Peach Dome Mario profile sprite from Mario Tennis: Power Tour Mario World Normal Normal Beat the Peach Tournament

Minigames[edit]

Each minigame consists of three levels and a "challenge" level. The first three levels award a set amount of PS Points per completion, while the challenge level gives PS Points based on completion time or a different factor, depending on the individual minigame.

Additionally, the Tennis Machine and Wall Practice minigames award EXP instead of PS Points. Both minigames have four levels: Beginner, Standard, Expert, and Master.

Name Image Description Points Awarded Unlock Condition
Wall Practice Wall Practice.png This game is played by rallying the tennis ball off the panels on the wall to gain points and reach the target amount. EXP Available initially.
Tennis Machine Tennis Machine This game is played by returning the tennis balls the Tennis Machine fires into the target area on the other side of the court to gain points and reach the target amount. EXP Available initially.
Treadmill TreadmillMPT.png This game is played by rapidly pressing B Button to run and pressing A Button to jump over bananas and barrels to reach the target distance. PS Speed Beat Chris in Junior Singles or Chris and Kyle in Junior Doubles.
Bicep Pump BicepPump.PNG This game is played by using the A Button and B Button buttons to raise a spiky ball and pop balloons. Yellow balloons are worth one point, reds are two, and blue balloons are the most valuable at three points. PS Muscle Beat Gary in Senior Singles or Linda and Shawn in Senior Doubles.
Jump Gym JumpGym.png This game is played by using the Control Pad to move, and the A Button button to jump and break the target amount of brick blocks. PS Jump Beat Kyoko in Senior Singles or Gary and Jet in Senior Doubles.
Swift Spin SwiftSpin.PNG This game is played by using the A Button button to raise the screws and B Button to lower them as the player collects the coins to reach the target number of points. Yellow coins are worth one point, red balloons are worth five and blue are worth ten. PS Spin Beat Roy in Senior Singles or Kyoko and Micki in Senior Doubles.
Duck Walk DuckWalk.PNG This game is played by pressing the A Button and B Button buttons to hop over electrified panels on a strip composed of panels, and reach the target destination. PS Speed Beat Emi in Senior Singles or Emi and Roy in Senior Doubles.
Rope Climb Rope Climb.png This game is played by alternating between the A Button and B Button buttons to climb up the ropes. The player must collect flags as they make their way to the platform at the top. PS Muscle Beat Paula in Varsity Singles or Roy and Skipper in Varsity Doubles.
Reflex Rally ReflexRally.PNG This game is played by having the player choose either Rock, Paper or Scissors with the Control Pad depending on which one would beat the RPS Mech's choice of the three in a game of Rock, Paper, Scissors. PS Response Beat Tori in Varsity Singles or Emi and Flit in Varsity Doubles.
Tightrope The Tightrope minigame in Mario Tennis: Power Tour. This game is played by using the Control Pad to balance the player as they make their way across a tightrope. PS Balance Beat Whisker in Varsity Singles or Paula and Whisker in Varsity Doubles.
Tacklebot Tacklebot.png This game is played by rapidly pressing A Button and B Button to build momentum as the player charges toward the Tacklebot in order to defeat it, while holding left on the Control Pad to defend against its own attacks. PS Body Beat Barb in the Island Open Singles or Chas and Mel in the Island Open Doubles.
Instinct Drill Mario Tennis Power Tour Instinct Drill.png To win this game, the player must use ESP (pressing and holding the B Button button) in order to see the symbols on the fronts of cards. Afterwards, the player must select and flip over pairs of cards using the A Button button. PS ESP Win the Island Open in either Singles or Doubles.

Power Shots[edit]

There are 44 Power Shots in Mario Tennis: Power Tour, with half of them being Offensive and the other half being Defensive, although 12 of these are exclusive to the Mario characters. These first become first available after reaching Senior level, however only Varsity and Island Open opponents actually use them. To unlock a Power Shot, certain levels need to be reached in the PS Minigames. The Power Shots that Ace and Clay can use and the requirements for each are listed below. To use a Power Shot in the game, the Power Shot meter must be fully charged. When it is, a yellow-orange ring will appear around the players character. Hold R Button and press A Button for an Offensive Power Shot, and hold R Button and press B Button for a Defensive Power Shot.

Name Image Type Unlock Conditions Description
Power Shot Roy performing the Power Shot. Offensive L1 Muscle A powerful shot that sends opponents flying.
High-Power Shot Barb performing the High-Power Shot. Offensive L3 Muscle An intense Power Shot with a little added oomph.
Curve Shot Ace performing the Curve Shot. Offensive L1 Spin A curving shot that sends opponents reeling.
Slider Shot Mel performing the Slider Shot Offensive L3 Spin A powerful Curve Shot with an even tighter curve.
Control Shot Tori performing the Control Shot. Offensive L1 Balance A commanding shot that sends the ball right into the corner.
Flashflop Shot Mynx uses the Flashflop Shot. Offensive L3 Balance A drop shot that uses a bright light to blind opponents.
Tackle Shot Paula uses the Tackle Shot. Offensive L1 Body An aggresive shot that tackles the ball and sends foes flying
Stunner Shot Stunner Shot in Mario Tennis: Power Tour. Offensive L3 Body A shot that stuns foes with a ball masked as a giant fist.
Flying Shot Sass uses the Flying Shot. Offensive L4 Muscle + L2 Jump A powerful shot that blows foes away with a flame-cloaked ball.
Gyro Shot Sheri using the Gyro Shot. Offensive L5 Spin + L2 Balance A speedy lob shot that spins fiercely, like a top.
Dragon Shot Clay using the Dragon Shot. Offensive L5 Muscle + L2 Body A powerful shot that pounds foes with a dragon-flame fueled ball.
Sonic Shot Ace uses the Sonic Shot. Offensive L6 Spin + L4 ESP A shot that stuns opponents with a dazzling melody.
Blizzard Shot Elroy uses the Blizzard Shot. Offensive L6 Speed + L6 Response + L7 Spin A shot that freezes opponents in a bitter-cold flurry.
Summoner Shot Willy using the Summoner Shot in Mario Tennis Power Tour Offensive L7 Muscle + L7 Response + L5 Balance A shot that confuses opponents with a magic circle.
Specter Shot Ace performing the Specter Shot. Offensive L8 Spin + L6 Balance + L6 ESP A spooky shot that will leave foes paralyzed with fear.
Volcano Shot Clay using the Volcano Shot. Offensive L10 Jump + L10 Muscle + L10 Balance + L10 Body The ultimate lob shot. Ride a pillar of fire!
Running Save Roy uses the Running Save. Defensive L1 Speed A save that can save the ball from a short distance away.
Superswift Save Chas uses the Superswift Save. Defensive L3 Speed An enhanced Running Save that can reach distant balls.
Lunging Save Paula using the Lunging Save. Defensive L1 Jump A save that allows you to jump into the air to return high balls.
High-Jump Save Mel using the High-Jump Save Defensive L3 Jump A powerful Lunging Save that can reach balls higher up.
Quick Save Flit using the Quick Save. Defensive L1 Response A save which increases response after returning the ball.
Quick-Step Save Mynx using the Quick-Step Save. Defensive L3 Response A powerful Quick Save that increases response even more.
Hand-Power Save Willy using the Hand-Power Save. Defensive L1 ESP A save that brings in balls from far away using hand power.
Psychic Save Ace using the Psychic Save. Defensive L4 ESP A powerful Hand Save that reaches even farther.
Typhoon Save Elroy using the Typhoon Save. Defensive L4 Jump + L2 Spin A spinning save that creates a tornado to return the ball with.
Bubble Save Barb using the Bubble Save. Defensive L4 Spin + L3 Speed Blow bubbles to bring the ball in close enough to save.
Illusory Save Sheri using the Illusory Save. Defensive L5 Speed + L4 Response Save the ball with an illusion that spreads out either side.
Spider Save Clay using the Spider Save. Defensive L5 Response + L4 Balance Use a spiderweb to bring the ball in.
Falcon-Dive Save Clay using the Falcon-Dive Save. Defensive L5 Response + L5 ESP Move at high speed, and save the ball with your afterimage.
Shark-Bite Save Clay using the Shark-Bite Save. Defensive L8 Speed + L8 Response + L4 Body Turn into a shark and bite down on the ball.
Shooting-Star Save Ace using the Shooting-Star Save. Defensive L10 Response + L10 Jump + L9 ESP Ride a shooting star down from the sky to lob the ball back.
Rainbow Save Ace using the Rainbow Save. Defensive L10 Speed + L10 ESP + L10 Spin + L8 Balance Suck the ball in with a beam of light and return it with a drop.

Quotes[edit]

Main article: List of Mario Tennis: Power Tour quotes

Alex[edit]

  • I thought I'd never see them again, but they came back to see me...
  • So you can't tell? Not even by watching them play?

Headmaster[edit]

  • Playing in the Island Open proves you're the academy's best. That alone is worth it.
  • Just do your best. We're all with you out there!

Reception[edit]

Critical reception[edit]

The game received generally positive reviews, receiving an average review score of 81 based on 21 reviews. IGN gave the game a 90/100, praising it's gameplay, story mode and adaption from its GameCube predecessor, Mario Power Tennis. IGN found that the problems from the GameCube game also carried over, such as the disruptive Power Shots, and also criticized the recycled music and lack of connectivity to Mario Power Tennis. The game was largely compared to and viewed as slightly inferior to Mario Golf: Advance Tour.

Reviews
Release Reviewer, Publication Score Comment
Game Boy Advance Craig Harris, IGN 9/10 "Mario Tennis Power Tour does for tennis what Mario Golf Advance Tour did for its sport: It's the best representation of the sport on the handheld, and it offers up the same amount of depth and playability. Though I prefer the casual challenge of Mario Golf over this game, the fact remains that you won't find a better game of tennis on the handheld. Even without the RPG elements Mario Tennis Power Tour would have rocked our socks. But the extensive adventure mode really gives the portable experience far more legs than the console design."
Game Boy Advance Frank Provo, GameSpot 8.2/10 "There is no doubt going to be a minor debate over which of the two games, Mario Tennis or Virtua Tennis, is better. Thanks to quality gameplay and Nintendo's rich stable of character designs, Mario Tennis goes toe-to-toe with Sega's game in every conceivable way. To discuss which is better is a moot point. Nintendo comes at you with familiar faces and more unique modes, while Sega's game counters with real tennis pros and slightly more accurate gameplay. Don't let its happy looks and age-appropriate gameplay fool you. Mario Tennis hits hard and fast."
Game Boy Advance Patrick Klepek, Gamespy 4/5 "There are other nit-picky aspects to Power Tour, such as the use of ugly rendered models for all of the characters during actual tennis matches instead of the great 2D sprites featured in the academy portion of the game (when you're roaming around looking for your next match). This pre-rendered nonsense ultimately turns characters like Donkey Kong and Bowser into pixilated messes. You'll hardly notice the visual discrepancies when playing, but it's a bizarre choice that hopes to maintain the visual consistency between the console and handheld games that doesn't really work. In all other respects, Power Tour stands as a perfect example of how to bring a fleshed-out console sport onto a handheld, and all of the seemingly frivolous extras only help to enhance the experience when you're tired of battling the A.I. For Mario and arcade tennis fans alike, this is a must buy."
Aggregators
Compiler Platform / Score
Metacritic 81
GameRankings 80.76%

Staff[edit]

Main article: List of Mario Tennis: Power Tour staff

The game's executive producer was Satoru Iwata, and other producers include Shinji Hatano, Hiroyuki Takahashi and Shugo Takahashi. This game's music was made by Motoi Sakuraba. Shigeru Miyamoto, Shin Yamanouchi and Fumihide Aoki all worked on the character design. This game was the first game to be localized by video game localization company 8-4 (which was incidentally named after World 8-4 of Super Mario Bros.)[1][2] and it is one of two games in the Super Mario franchise that was localized into English by the company, the other being the Wii U version of Mario & Sonic at the Rio 2016 Olympic Games.[1]

Glitches[edit]

In Instinct Drill, if the player were to complete a level at the same time that the time runs out, everything will act like the player failed, except that the results screen will have a "Cleared," instead of "Failed."

References to other games[edit]

Regional differences[edit]

SkipperIconUS.pngSkipperScoreboardUS.pngSassIconUS.pngSassScoreboardUS.png
SkipperIconJapan.pngSkipperScoreboardJapan.pngSassIconJapan.pngSassScoreboardJapan.png
Skipper and Sass's icons in the U.S. (top) and Japanese (bottom) versions
  • Skipper and Sass have different character select screen and scoreboard icons in the Japanese version.
  • Clay and Ace have different default names in the European and Japanese versions. In the European version, Clay is named Max by default and Ace is named Tina by default. In the Japanese version, Clay is named Norty by default and Ace is named Tabby by default.

Gallery[edit]

For this subject's image gallery, see Gallery:Mario Tennis: Power Tour.

Media[edit]

For a complete list of media for this subject, see List of Mario Tennis: Power Tour media.
Audio.svg Junior Class Rank 4 & 3 Match
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File infoMedia:MTPT Senior Class Rank 4 & 3 Match.oga
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Help:MediaHaving trouble playing?

Names in other languages[edit]

Language Name Meaning
Japanese マリオテニスアドバンス
Mario Tenisu Adobansu
Mario Tennis Advance

Chinese (traditional) 瑪利歐網球Advance[3]
Mǎlì'ōu Wǎngqiú Advance
Mario Tennis Advance

Trivia[edit]

  • This game was released on the 20th anniversary of Super Mario Bros. in Japan.
  • This game is one of the few Super Mario games before the Wii's release where the North American version allows players to select other European languages.

References[edit]