Sukōpī: Difference between revisions

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[[File:DKGB Scorpion.png|frame]]
[[File:DKGB Scorpion.png|frame]]
'''Sukōpī'''{{refneeded}} are enemies in the game ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. They first appear in stage 5-11 in the [[Desert]]. Just like [[Arumajiron]]s, they walk around the environment in circles, walking up walls and on ceilings in the process. Unlike Arumajiron, however, they defeat [[Mario]] if he touches them.
'''Sukōpī''' ('''スコーピー'''<ref>Kazuki, Motoyama. Volume 30 of the [[KC Deluxe]] manga, [[Media:Donkey Kong GB characters KC.jpg|page 51]]</ref>, meaning "Scorpy") are dangerous arthropod creatures, designed after scorpions, which appear in the [[Game Boy]] remake of ''[[Donkey Kong (Game Boy)|Donkey Kong]]''. Three can be seen in [[stage 5-11]] of the [[Desert]], out of which only two can be interacted with, since the other one is left outside the boundaries of the stage's accessible map.
 
Sukōpī are indestructible enemies that run up walls and ceilings, always following the path opening in front of them and walking at a constant speed. Should [[Mario]] come in contact with one of these enemies, he loses a life. Prior to exploring stage 5-11, Mario encounters an enemy species whose members behave the same as Sukōpī, which are called [[Sunaipā]].
 
In the stage they can be found in, Sukōpī bustle inside small areas delimited by gates, which Mario can trigger by pulling [[lever]]s. The hero can thus influence the enemies' space restrictions.
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==Names in other languages==
 
{{Foreignname
==References==
|Jap=スコーピー
<references/>
|JapR=Sukōpī
|JapM=Scorpy
}}
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Revision as of 06:43, July 21, 2016

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Sukōpī (compressed)

Sukōpī (スコーピー[1], meaning "Scorpy") are dangerous arthropod creatures, designed after scorpions, which appear in the Game Boy remake of Donkey Kong. Three can be seen in stage 5-11 of the Desert, out of which only two can be interacted with, since the other one is left outside the boundaries of the stage's accessible map.

Sukōpī are indestructible enemies that run up walls and ceilings, always following the path opening in front of them and walking at a constant speed. Should Mario come in contact with one of these enemies, he loses a life. Prior to exploring stage 5-11, Mario encounters an enemy species whose members behave the same as Sukōpī, which are called Sunaipā.

In the stage they can be found in, Sukōpī bustle inside small areas delimited by gates, which Mario can trigger by pulling levers. The hero can thus influence the enemies' space restrictions.

References

  1. ^ Kazuki, Motoyama. Volume 30 of the KC Deluxe manga, page 51

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