Stage 6-7: Difference between revisions

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'''Stage 6-7''' is the seventh stage in the [[Airplane]] in the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]''. The level is very big and is a puzzle.
'''Stage 6-7''' is the seventh stage in the [[Airplane]] in the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]''. The level is very big and is a puzzle.
==Layout==
==Layout==
[[Mario]] starts off on the bottom non-moving platform. He must ride on the [[Conveyor Belt]] that is moving left and [[crouch]] under the wall in his way, then go left and climb up some [[ladder]]s past some fake doors. Once at the top, Mario must [[jump]] up to platform with the [[key]], grab it, then head right and throw the key onto the Conveyor Belt moving left, which goes through a small hole Mario cannot enter due to a [[Spike Trap|spike]] blocking the way, then he must wait until the key falls onto the second Conveyor Belt, at which point he must pull the [[Direction Switch|switch]] to change the direction of the second and third Conveyor Belts. Mario must then climb down the half ladder down to where the next lever is, where a ladder block can be found and used to connect to the half ladder just in case he has to start over. Mario must grab the key to prevent it from going back to where it was, then throw it onto the third Conveyor Belt and pull the lever before going down another ladder to another lever. Mario must then pull the lever to change the last two Conveyor Belts, grab the key to reset the key's timer, activate the ladder block and place it out of the way of the lever, then pull the lever back and place the key on the Conveyor Belt while avoiding a cannon's shots. Mario then must climb down the ladder and pull the lever once the key is on it so he can grab it again, then throw it onto the Conveyor Belt and pull the lever so it goes to the left. Mario must [[crouch]] to pass under the wall to follow the key. Once past the wall, Mario must grab the key then jump and throw it up to some platforms with some fake doors; the [[Key Door|real door]] is the third one in the row of doors. Mario must throw the key up to the real door to end the level.
[[Mario]] starts off on the bottom non-moving platform. He must ride on the [[Conveyor Belt]] that is moving left and [[crouch]] under the wall in his way, then go left and climb up some [[ladder]]s past some fake doors. Once at the top, Mario must [[jump]] up to platform with the [[key]], grab it, then head right and throw the key onto the Conveyor Belt moving left, which goes through a small hole Mario cannot enter due to a [[Spike Trap|spike]] blocking the way, then he must wait until the key falls onto the second Conveyor Belt, at which point he must pull the [[switch (Donkey Kong)|switch]] to change the direction of the second and third Conveyor Belts. Mario must then climb down the half ladder down to where the next switch is, where a ladder block can be found and used to connect to the half ladder just in case he has to start over. Mario must grab the key to prevent it from going back to where it was, then throw it onto the third Conveyor Belt and pull the switch before going down another ladder to another switch. Mario must then pull the switch to change the last two Conveyor Belts, grab the key to reset the key's timer, activate the ladder block and place it out of the way of the switch, then pull the switch back and place the key on the Conveyor Belt while avoiding a cannon's shots. Mario then must climb down the ladder and pull the switch once the key is on it so he can grab it again, then throw it onto the Conveyor Belt and pull the switch so it goes to the left. Mario must [[crouch]] to pass under the wall to follow the key. Once past the wall, Mario must grab the key then jump and throw it up to some platforms with some fake doors; the [[Key Door|real door]] is the third one in the row of doors. Mario must throw the key up to the real door to end the level.


==Enemies==
==Enemies==
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*'''Bag''': On the platform above the [[Cannon]].
*'''Bag''': On the platform above the [[Cannon]].
*'''Parasol''': To the right of a Conveyor Belt below the Conveyor Belt next to the Parasol.
*'''Parasol''': To the right of a Conveyor Belt below the Conveyor Belt next to the Parasol.
{{DK}}
{{DK}}
[[Category:Sky areas]]
[[Category:Sky areas]]
[[Category:Factories]]
[[Category:Factories]]
[[Category:Donkey Kong (Game Boy) levels]]
[[Category:Donkey Kong (Game Boy) levels]]

Latest revision as of 16:23, March 7, 2024

Not to be confused with World 6-7.
Level
Stage 6-7
Stage 6-7 of Donkey Kong for the Game Boy
Level code 6-7
World Airplane
Game Donkey Kong
Time limit 200 seconds
<< Directory of levels >>

Stage 6-7 is the seventh stage in the Airplane in the Game Boy version of Donkey Kong. The level is very big and is a puzzle.

Layout[edit]

Mario starts off on the bottom non-moving platform. He must ride on the Conveyor Belt that is moving left and crouch under the wall in his way, then go left and climb up some ladders past some fake doors. Once at the top, Mario must jump up to platform with the key, grab it, then head right and throw the key onto the Conveyor Belt moving left, which goes through a small hole Mario cannot enter due to a spike blocking the way, then he must wait until the key falls onto the second Conveyor Belt, at which point he must pull the switch to change the direction of the second and third Conveyor Belts. Mario must then climb down the half ladder down to where the next switch is, where a ladder block can be found and used to connect to the half ladder just in case he has to start over. Mario must grab the key to prevent it from going back to where it was, then throw it onto the third Conveyor Belt and pull the switch before going down another ladder to another switch. Mario must then pull the switch to change the last two Conveyor Belts, grab the key to reset the key's timer, activate the ladder block and place it out of the way of the switch, then pull the switch back and place the key on the Conveyor Belt while avoiding a cannon's shots. Mario then must climb down the ladder and pull the switch once the key is on it so he can grab it again, then throw it onto the Conveyor Belt and pull the switch so it goes to the left. Mario must crouch to pass under the wall to follow the key. Once past the wall, Mario must grab the key then jump and throw it up to some platforms with some fake doors; the real door is the third one in the row of doors. Mario must throw the key up to the real door to end the level.

Enemies[edit]

Pauline's lost items[edit]

Within this stage, Pauline's lost items can be found in the following order and in the following places:

  • Hat: To the right of a Conveyor Belt near the Bag.
  • Bag: On the platform above the Cannon.
  • Parasol: To the right of a Conveyor Belt below the Conveyor Belt next to the Parasol.