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{{KoSBox
{{level infobox
|image=[[File:MadcapMine165.PNG|240px]]
|image=[[File:Madcap Mine DKKoS.png]]
|location=[[Wild West World]]
|world=[[Wild West World]]
|levels=[[Necky's Canyon]]<br>[[Cactus Woods]]<br>[[Treacherous Twister]]
|game=''[[DK: King of Swing]]''
|notes=This is first level to feature conveyor belts.
|before=[[Cactus Woods|<<]] [[Treacherous Twister|<<]]
|after=[[Treacherous Twister|>>]] [[Fire Necky's Nest|>>]]
}}
}}
'''Madcap Mine''' is a cave-themed level in the [[Wild West World]] of ''[[DK: King of Swing]]''. It is one of the four levels in the world that must be completed to battle [[Fire Necky]], the world's boss. Like the previous cave level, [[Contraption Cave]], it features levers, which can be pulled to move [[Donkey Kong]] (or [[Diddy Kong]] in Diddy mode) along long, yellow bars or to allow him to manipulate peg boards. It is also the first level to feature conveyor belts and crates. A large number of [[Flipflap]]s also appear here, along with a few [[Neek]]s. As most levels, it features both a [[Crystal Coconut]] and a [[DK Coin]], which is silver.
'''Madcap Mine''' is a cave-themed [[level]] of the [[Wild West World]] in ''[[DK: King of Swing]]''. Like the previous cave level, [[Contraption Cave]], Madcap Mine features levers, which [[Donkey Kong]] (or [[Diddy Kong]] in Diddy Mode) must pull to move across long rail-shaped bars, manipulate the movement of [[Peg Board]]s, or to make a Peg Board slowly appear. Madcap Mine is the first level with conveyor belts and crates. A couple of [[Mine Cart]]s can be seen in the background scenery.


==Level Layout==
==Layout==
In the first part of the level, Donkey Kong can find a lever above a pair of pegs. If he pulls it down repeatedly, it moves along the yellow bar it is connected to, which has several [[banana]]s lining it. Two large peg boards are above the end of the bar with a Flipflap to the left of them and another lever ahead of them. The lever can move the [[Kong]] along a yellow bar to reach a few bananas and a blue peg board that has a few single pegs near it. A lever on a slanted bar is by the pegs, which Donkey Kong can use to travel upwards. A Flipflap gets in his way as he travels. The next peg board immediately after the end of this bar is followed by another lever on a bar. Without hitting into the moving Flipflap crossing back and forth on the two sides of the object, the ape can pull himself to a ledge that leads to the next area with the lever.
[[File:Madcap Mine DKKoS Neeks.png|thumb|left|Donkey Kong encounters some Neeks on the conveyor belt.]]
[[File:Madcap Mine DKKoS shot 2.png|thumb|Donkey Kong pulls a lever in order to make a few platforms appear in the third section]]
In the first section, there is a lever above a pair of [[peg]]s. If Donkey Kong pulls it down repeatedly, it moves along the rail it is connected to, which has several [[banana]]s lining it. Two large peg boards are above the end of the bar with a Flipflap to the left of them and another lever ahead of them. The lever can move the player along a yellow bar to reach a few bananas and a blue peg board that has a few single pegs near it. A lever on a slanted bar is by the pegs, which the player can use to travel upwards. A Flipflap gets in the player's way as they travel. The next peg board immediately after the end of this bar is followed by another lever on a bar. Without hitting into the moving Flipflap crossing back and forth on the two sides of the object, the player can pull themselves to a ledge that leads to the next area with the lever.


In this area, there are a few sets of conveyor belts that pull the ape downwards. Neeks walk on them as if they were on a treadmill. A crate is at the bottom of the area with some spikes under it. When the crate is destroyed, a large Banana Bunch is revealed. Two more crates are at the top of the belt, and a Neek blocks Donkey Kong's path between them. Both crates contain normal Banana Bunches. There is a small set of conveyor belts above here, which the ape can jump from to reach a ledge that leads to the third section.
In this area, there are a few sets of conveyor belts that pull Donkey Kong downwards. He must quickly climb up to outpace the conveyor belts and avoid a few Neeks. A crate is at the bottom of the area with some floor [[Spike Trap|spike]]s underneath. By destroying the crate, it reveals a Banana Bunch. Two more crates are at the top of the belt, and a Neek blocks the player's path between them. Both crates contain normal Banana Bunches. There is a small set of conveyor belts above here, which the player can jump from to reach a ledge that leads to the third section.


[[File:MadcapMine265.PNG|thumb|left|240px|Donkey Kong pulls a lever in order to make a few platforms appear.]]
Here, there are some more levers that correspond to the Peg Boards. The first lever is at the beginning of the area above two single pegs. When it is pulled a few times, three blue peg boards appear behind some bananas, disappearing after a short time. They can be used to reach some more peg boards, which have a green lever above them. Three green peg boards appear for a limited time above when it is pulled to aid the hero in reaching some solid peg boards. A [[barrel]] with a DK Coin in it is on one of these peg boards, which can be broken if the player pulls the previous lever to make a fourth peg board appear above it. There is a third lever ahead of here, and when it is pulled, three red peg boards descend for the player to use. When the lever is not being pulled, they begin to move upwards again, so the player can hold onto them as they rise to reach a ledge with an exit sign on it. Alternatively, the Kong can go onto a ledge nearby with a [[Bonus Barrel]], which leads into a [[Bonus Level]].
Here, there are levers that can alter the Kong's surroundings. The first lever is at the beginning of the area above two single pegs. When it is pulled a few times, three blue peg boards appear behind some bananas, disappearing after a short time. They can be used to reach some more peg boards, which have a green lever above them. Three green peg boards appear for a limited time above when it is pulled to aid the hero in reaching some solid peg boards. A [[barrel]] with a DK Coin in it is on one of these peg boards, which can be broken if Donkey Kong pulls the previous lever to make a fourth peg board appear above it. There is a third lever ahead of here, and when it is pulled, three red peg boards descend for the ape to use. When the lever is not being pulled, they begin to move upwards again, so he can hold onto the as they rise to reach a ledge with a exit sign on it. A ledge nearby supports a [[Bonus Barrel]], which leads to a [[Bonus Level]] where Donkey Kong must climb up many peg boards and collect bananas within the time limit to make a Crystal Coconut appear at the top of the room. Once the ape exits the bonus level, he can land by the aforementioned exit sign to complete the level.
 
{{BoxTop}}
==Enemies==
{{DK:KOS}}
The following enemies appear in the following quantities:
[[Category:Donkey Kong Levels]]
 
[[Category:Donkey Kong Places]]
<gallery>
[[Category:DK: King of Swing Levels]]
FlipFlap-DKKOS.png|[[Flipflap]] (5)
[[Category:Subterranean Areas]]
Neek-DKKOS.png|[[Neek]] (3)
</gallery>
 
==Key items==
*'''[[Crystal Coconut]]:''' Rewarded for completing the [[Bonus Level]].
*'''[[Medal (DK: King of Swing)|Bronze Medal]]:''' Hidden inside a [[Barrel]] in the third and final section of the level.
 
==Bonus Level==
Located in plain sight before the level's exit. In the stage, Donkey Kong has twenty seconds to get to the top of the area and amass all of the bananas on the way. The path upward is narrow, and using "Going Bananas" is recommended to reach the top in time. A [[Crystal Coconut]] appears at the end after Donkey Kong collects every banana.  
 
==Names in other languages==
{{foreign names
|Jap=こうやのこうざん
|JapR=Kōya no kōzan
|JapM=Wilderness Mine
|Ger=Mörsermine
|GerM=Mortar Mine
|Ita=Miniera oscura
|ItaM=Dark mine
}}
{{DKKOS}}
[[Category:Mines]]
[[Category:DK: King of Swing levels]]

Latest revision as of 14:37, December 22, 2023

Level
Madcap Mine
Madcap Mine
World Wild West World
Game DK: King of Swing
<< << Directory of levels >> >>

Madcap Mine is a cave-themed level of the Wild West World in DK: King of Swing. Like the previous cave level, Contraption Cave, Madcap Mine features levers, which Donkey Kong (or Diddy Kong in Diddy Mode) must pull to move across long rail-shaped bars, manipulate the movement of Peg Boards, or to make a Peg Board slowly appear. Madcap Mine is the first level with conveyor belts and crates. A couple of Mine Carts can be seen in the background scenery.

Layout[edit]

Donkey Kong traveling past some Neeks in Madcap Mine in DK: King of Swing
Donkey Kong encounters some Neeks on the conveyor belt.
Madcap Mine
Donkey Kong pulls a lever in order to make a few platforms appear in the third section

In the first section, there is a lever above a pair of pegs. If Donkey Kong pulls it down repeatedly, it moves along the rail it is connected to, which has several bananas lining it. Two large peg boards are above the end of the bar with a Flipflap to the left of them and another lever ahead of them. The lever can move the player along a yellow bar to reach a few bananas and a blue peg board that has a few single pegs near it. A lever on a slanted bar is by the pegs, which the player can use to travel upwards. A Flipflap gets in the player's way as they travel. The next peg board immediately after the end of this bar is followed by another lever on a bar. Without hitting into the moving Flipflap crossing back and forth on the two sides of the object, the player can pull themselves to a ledge that leads to the next area with the lever.

In this area, there are a few sets of conveyor belts that pull Donkey Kong downwards. He must quickly climb up to outpace the conveyor belts and avoid a few Neeks. A crate is at the bottom of the area with some floor spikes underneath. By destroying the crate, it reveals a Banana Bunch. Two more crates are at the top of the belt, and a Neek blocks the player's path between them. Both crates contain normal Banana Bunches. There is a small set of conveyor belts above here, which the player can jump from to reach a ledge that leads to the third section.

Here, there are some more levers that correspond to the Peg Boards. The first lever is at the beginning of the area above two single pegs. When it is pulled a few times, three blue peg boards appear behind some bananas, disappearing after a short time. They can be used to reach some more peg boards, which have a green lever above them. Three green peg boards appear for a limited time above when it is pulled to aid the hero in reaching some solid peg boards. A barrel with a DK Coin in it is on one of these peg boards, which can be broken if the player pulls the previous lever to make a fourth peg board appear above it. There is a third lever ahead of here, and when it is pulled, three red peg boards descend for the player to use. When the lever is not being pulled, they begin to move upwards again, so the player can hold onto them as they rise to reach a ledge with an exit sign on it. Alternatively, the Kong can go onto a ledge nearby with a Bonus Barrel, which leads into a Bonus Level.

Enemies[edit]

The following enemies appear in the following quantities:

Key items[edit]

Bonus Level[edit]

Located in plain sight before the level's exit. In the stage, Donkey Kong has twenty seconds to get to the top of the area and amass all of the bananas on the way. The path upward is narrow, and using "Going Bananas" is recommended to reach the top in time. A Crystal Coconut appears at the end after Donkey Kong collects every banana.

Names in other languages[edit]

Language Name Meaning
Japanese こうやのこうざん
Kōya no kōzan
Wilderness Mine

German Mörsermine
Mortar Mine
Italian Miniera oscura
Dark mine