Goal (Super Mario Land 2: 6 Golden Coins): Difference between revisions
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LinkTheLefty (talk | contribs) (This is a really awkward article since it's more about the bonus games. Couldn't the door just be covered in the bell article?) |
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[[File:SML2 first level Goal.png|thumb|The | {{split|Bell (Super Mario Land 2: 6 Golden Coins)|Bonus game (''Super Mario Land 2: 6 Golden Coins'')}} | ||
The '''[[Goal]]''' in ''[[Super Mario Land 2: 6 Golden Coins]]'' | [[File:SML2 first level Goal.png|thumb|The Goal at the end of the [[Start]] level in ''[[Super Mario Land 2: 6 Golden Coins]]'']] | ||
== | The '''[[Goal]]'''<ref>''Nintendo Power'' Volume 43, page 46.</ref> in ''[[Super Mario Land 2: 6 Golden Coins]]'' is a door found at the end of most levels in the game. The goal has a [[Bell (Super Mario Land 2: 6 Golden Coins)|bell]] above it, which will allow the player to play a '''[[minigame|bonus game]]'''<ref>''Super Mario Land 2: 6 Golden Coins'' English instruction booklet, page 17.</ref> when hit. Usually to get to the bell, the player has to jump on platforms or other obstacles to reach it. | ||
If the player hits the bell, a | |||
==Bonus games== | |||
If the player hits the bell, a bonus game begins. | |||
===Mario Catcher=== | ===Mario Catcher=== | ||
[[File:Crane Game SML2.png|thumb|left| | [[File:Crane Game SML2.png|thumb|left|Mario Catcher.]] | ||
In | In 「マリオキャッチャー<ref name=Shogakukan>「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」 (''Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins''), page 23.</ref>」 (''Mario Kyacchā'', '''Mario Catcher'''), the player has to press the {{button|GB|A}} to make the moving crane drop and collect one of the rewards, which are moving on a conveyor belt. The rewards vary between levels, but usually contain power-ups and 1-ups. Collecting the reward will have it take an immediate effect on [[Mario]]. | ||
{{br|left}} | {{br|left}} | ||
===Amida=== | |||
[[File:SML2 Ladder Game.png|thumb|left| | ===Amida Game II=== | ||
In | [[File:SML2 Ladder Game.png|thumb|left|Amida Game II.]] | ||
In 「アミダゲームⅡ<ref name=Shogakukan/>」 (''Amida Gēmu II'', '''Amida Game II'''), players can move Mario to one of four slots where players then press the {{button|GB|A}} button to hit a block. Two rats jump around very rapidly on wires, which lead to a [[Super Mushroom]], a [[Fire Flower]], a [[Carrot]], or a [[1 UP Heart|1-Up Heart]]. When a block is hit, the rats eat two of the wires, and an electric shock travels to the item, which floats down to Mario and grants him the power-up. If the shock leads to a power-up that the player does not want, then the player can simply press left on the D-Pad to exit the game without obtaining it. | |||
This game is a reference to {{wp|Ghost Leg|Amidakuji}}, as well as the [[Bonus Game (Super Mario Land)|Bonus Game]] from ''[[Super Mario Land]]''. | |||
{{br|left}} | {{br|left}} | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{Goals}} | {{Goals}} | ||
{{SML2}} | {{SML2}} | ||
[[Category:Goals]] | [[Category:Goals]] | ||
[[Category:Super Mario Land 2: 6 Golden Coins objects]] | [[Category:Super Mario Land 2: 6 Golden Coins objects]] |
Revision as of 14:37, December 10, 2021
It has been requested that this article be rewritten and expanded to include more information.
It has been suggested that this page be split into the following: Bell (Super Mario Land 2: 6 Golden Coins), Bonus game (Super Mario Land 2: 6 Golden Coins). (discuss) |
The Goal[1] in Super Mario Land 2: 6 Golden Coins is a door found at the end of most levels in the game. The goal has a bell above it, which will allow the player to play a bonus game[2] when hit. Usually to get to the bell, the player has to jump on platforms or other obstacles to reach it.
Bonus games
If the player hits the bell, a bonus game begins.
Mario Catcher
In 「マリオキャッチャー[3]」 (Mario Kyacchā, Mario Catcher), the player has to press the to make the moving crane drop and collect one of the rewards, which are moving on a conveyor belt. The rewards vary between levels, but usually contain power-ups and 1-ups. Collecting the reward will have it take an immediate effect on Mario.
Amida Game II
In 「アミダゲームⅡ[3]」 (Amida Gēmu II, Amida Game II), players can move Mario to one of four slots where players then press the button to hit a block. Two rats jump around very rapidly on wires, which lead to a Super Mushroom, a Fire Flower, a Carrot, or a 1-Up Heart. When a block is hit, the rats eat two of the wires, and an electric shock travels to the item, which floats down to Mario and grants him the power-up. If the shock leads to a power-up that the player does not want, then the player can simply press left on the D-Pad to exit the game without obtaining it.
This game is a reference to Amidakuji, as well as the Bonus Game from Super Mario Land.