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{{level
{{level infobox
|title=Congo Carnage
|image=[[File:CongoCarnage-1.png]]
|image=[[File:Congo Carnage.png|160px]]
|code=1-8
|code=1 - 8
|game=''[[Donkey Kong Land]]''
|game=''[[Donkey Kong Land]]''
|notes=This is the game's last jungle level.
|after=[[Arctic Barrel Arsenal|>>]]
|after=[[Arctic Barrel Arsenal|>>]]
|before=[[Riggin' Rumble|<<]]
|before=[[Riggin' Rumble|<<]]
}}
}}
'''Congo Carnage''' is the eighth level in the [[Game Boy]] game, ''[[Donkey Kong Land]]''. It is also the eighth level in [[Gangplank Galleon Ahoy!]], the first world in the game.
'''Congo Carnage'''<ref>''Donkey Kong Land'' instruction booklet, page 16.</ref> is the eighth level in ''[[Donkey Kong Land]]'' and of the first world, [[Gangplank Galleon Ahoy!]] Congo Carnage is a short level taking place in a jungle where [[Donkey Kong]] and [[Diddy Kong]] swing from [[rope]]s to move across [[pit]]s. The [[Kong]]s encounter many [[Zinger]]s circling the ropes, as well as [[Kritter]]s, [[Gnawty]]s, and perched [[Necky]]s. This is the first level to feature [[Steel Keg]]s, which can defeat enemies in succession or break open walls.


In the final jungle level of ''Donkey Kong Land'', the [[Kong]]s must jump, swing, and shoot heir way to victory. The level is filled with many wide gaps, which must be crossed by using the helpful [[barrel]]s and [[rope]]s. Just as in [[Rope Ravine]], they will encounter many [[Zinger]]s as they travel through the dense jungle on the ropes, which much of the level is spent on. When the heroes are on land, they have other things to worry about. [[Gnawty|Gnawties]] and [[Kritter]]s will be found around the land areas, as well as the nut-throwing foe, [[Necky]], and they must be avoided at all costs.
==Layout==
From the start of the level, the heroes must hop in a barrel to shoot to a rope. The rope will guide them to the letter K, and then take them to a high ledge. There, they will have to drop down a smaller ledge and come up to a [[Steel Keg]]. They should throw it down the path and defeat all the enemies walking by. Once the Kongs follow the barrel until it falls into a pit, they must sneak under a nut-throwing Necky and quickly cling onto a nearby rope. It will lead them to another rope, which must be grabbed onto. This rope will take them to land again, where the [[Continue Point]] is.


==Level Layout==
Halfway through the level, the Kongs need to continue east and sneak under another Necky, before it hits them with its coconuts. Traveling down more of the path will lead the Kongs into a ditch. The walls here are too large to jump over, but there is another Steel Keg which they should throw at the wall on the right to break it, opening a small tunnel they can walk through. The group must journey along more of the jungle from there and soon reach a rope. It will guide them over a large pit. However, as it moves to the other end of the abyss, the heroes must watch out for many Zingers flying all around the area. Shortly after collecting the letter G, they will make it to a platform with a barrel on it. When they jump in the barrel, it will blast them to a portal. Jumping into this portal will take the Kongs to the [[Arctic Barrel Arsenal|next level]].
From the start of the level, the heroes must hop in a barrel to shoot to a rope. The rope will guide them to the letter K, and then take them to a high ledge. There, they will have to drop down a smaller ledge and come up to a barrel. They should throw it down the path and defeat all the enemies walking by. Once the Kongs follow the barrel until it falls into a pit, they must sneak under a nut-throwing Necky and quickly cling onto a nearby rope. It will lead them to another rope, which must be grabbed onto. This rope will take them to land again, where the checkpoint is.


Halfway through the level, the Kongs need to continue east and sneak under another Necky, before it hits them with its coconuts. Traveling down more of the path will lead the Kongs into a ditch. The walls here are too large to jump over, but luckily, there is a barrel to help solve the heroes' problems. They should throw the barrel at the wall on the right to break it and walk through a small tunnel. The group must journey along more of the jungle from there and soon reach a rope. It will guide them over a large pit. However, as it moves to the other end of the abyss, the heroes must watch out for many Zingers flying all around the area. Shortly after collecting the letter G, they will make it to a platform with a barrel on it. When they jump in the barrel, it will blast them to a portal. Jumping into this portal will take the Kongs to the [[Arctic Barrel Arsenal|next level]].
==Enemies==
The following enemies appear in the following quantities:


==Bonus Level(s)==
*[[Gnawty|Gnawties]]: 3
*When the heroes grab onto the first rope in the level, they should near the bottom of it. Right under the letter K, they will see a barrel sticking out of a ledge. They must jump into it and be shot to the [[Bonus Level]]. There, they will need to climb up a ship's mast to find four [[Kong Token]]s. As they climb, though, they must watch out for the unusually-fast [[Mincer]]s throughout the area. Once done, the group should exit by using a nearby barrel.
*[[Kritter]]s: 6
*After the Kongs encounter the level's second [[Necky]], they should travel down the ledge it is on and come up to a barrel. When they get in it, they will be taken to the Bonus Level, where they can cash in their Kong Tokens for [[Extra Live]]s. This can be done by hitting a nearby button and trying to catch the coin that shoots out of the above barrel. When the Kongs are out of tokens, they will end up back in the main level.
*[[Necky]]s: 2
*[[Zinger]]s: 7
 
==Items and objects==
The following items and objects appear in the following quantities:
 
*[[DK Barrel]]: 3
*[[Kong Token]]: 4 (3 of which are in a Bonus Area)
*[[Steel Keg]]: 2
 
===K-O-N-G Letters===
[[File:CongoCarnage-O.png|thumb|The letter O]]
*K: Found by climbing up the rope at the start of the level and going right.
*O: Hovering over a gap shortly after three Gnawty.
*N: In the air during a rope climbing section.
*G: After five Zingers in a later rope section, the "G" should be hovering high.
{{br}}
 
==Bonus Areas==
[[File:CongoCarnage-3.png|thumb|The first Bonus Area]]
Congo Carnage has two [[Bonus room|Bonus Areas]]:
 
*When the Kongs grab on the first rope in the level, they must climb near the bottom of it. Directly below the letter K is a [[Blast Barrel]], which they must fall into to access the [[Bonus Area]]. In it, Donkey Kong or Diddy must jump up a ship mast and collect four Kong Tokens along the way while avoiding some [[Mincer]]s. They can return into the main level by entering a Blast Barrel at the top-right.
*When the Kongs encounter the second perched [[Necky]], they must jump down from the ledge and enter a nearby Blast Barrel that takes them into the second Bonus Level. There, the Kongs can jump on a button to make a barrel release their Kong Tokens, which they can jump at to obtain [[extra life|extra lives]]. After the Kongs use all of their Kong Tokens, they are automatically sent back into the main level.
 
==Gallery==
<gallery>
CongoCarnage-K.png|DK near the letter K
CongoCarnage-2.png|DK finds the Blast Barrel that leads to the first Bonus Area, at the bottom right.
CongoCarnage-4.png|DK next to the Blast Barrel that leads to the second Bonus Area
CongoCarnage-5.png|DK walks through a tunnel discovered by breaking a feeble wall.
CongoCarnage-6.png|Diddy rolls on a Steel Keg down a footpath.
</gallery>


==Names in other languages==
==Names in other languages==
Line 27: Line 58:
|JapM=Rope Jungle 2
|JapM=Rope Jungle 2
|Spa=Batalla en el Congo
|Spa=Batalla en el Congo
|SpaM=Battle in the Congo}}
|SpaM=Battle in the Congo
{{br}}
|Ita=La carneficina del Congo<ref>''[[Donkey Kong Land]]'' Italian booklet, pag. 16</ref>
{{NIWA|DKWiki=1}}
|ItaM=The Congo massacre
}}
 
==References==
<references/>
 
{{DKL}}
{{DKL}}
[[Category:Forests and Jungles]]
[[Category:Jungles]]
[[Category:Donkey Kong Land Levels]]
[[Category:Donkey Kong Land levels]]

Latest revision as of 13:48, December 15, 2023

Level
Congo Carnage
Congo Carnage
Level code 1-8
Game Donkey Kong Land
<< Directory of levels >>

Congo Carnage[1] is the eighth level in Donkey Kong Land and of the first world, Gangplank Galleon Ahoy! Congo Carnage is a short level taking place in a jungle where Donkey Kong and Diddy Kong swing from ropes to move across pits. The Kongs encounter many Zingers circling the ropes, as well as Kritters, Gnawtys, and perched Neckys. This is the first level to feature Steel Kegs, which can defeat enemies in succession or break open walls.

Layout[edit]

From the start of the level, the heroes must hop in a barrel to shoot to a rope. The rope will guide them to the letter K, and then take them to a high ledge. There, they will have to drop down a smaller ledge and come up to a Steel Keg. They should throw it down the path and defeat all the enemies walking by. Once the Kongs follow the barrel until it falls into a pit, they must sneak under a nut-throwing Necky and quickly cling onto a nearby rope. It will lead them to another rope, which must be grabbed onto. This rope will take them to land again, where the Continue Point is.

Halfway through the level, the Kongs need to continue east and sneak under another Necky, before it hits them with its coconuts. Traveling down more of the path will lead the Kongs into a ditch. The walls here are too large to jump over, but there is another Steel Keg which they should throw at the wall on the right to break it, opening a small tunnel they can walk through. The group must journey along more of the jungle from there and soon reach a rope. It will guide them over a large pit. However, as it moves to the other end of the abyss, the heroes must watch out for many Zingers flying all around the area. Shortly after collecting the letter G, they will make it to a platform with a barrel on it. When they jump in the barrel, it will blast them to a portal. Jumping into this portal will take the Kongs to the next level.

Enemies[edit]

The following enemies appear in the following quantities:

Items and objects[edit]

The following items and objects appear in the following quantities:

K-O-N-G Letters[edit]

The letter O in Congo Carnage
The letter O
  • K: Found by climbing up the rope at the start of the level and going right.
  • O: Hovering over a gap shortly after three Gnawty.
  • N: In the air during a rope climbing section.
  • G: After five Zingers in a later rope section, the "G" should be hovering high.

Bonus Areas[edit]

Congo Carnage
The first Bonus Area

Congo Carnage has two Bonus Areas:

  • When the Kongs grab on the first rope in the level, they must climb near the bottom of it. Directly below the letter K is a Blast Barrel, which they must fall into to access the Bonus Area. In it, Donkey Kong or Diddy must jump up a ship mast and collect four Kong Tokens along the way while avoiding some Mincers. They can return into the main level by entering a Blast Barrel at the top-right.
  • When the Kongs encounter the second perched Necky, they must jump down from the ledge and enter a nearby Blast Barrel that takes them into the second Bonus Level. There, the Kongs can jump on a button to make a barrel release their Kong Tokens, which they can jump at to obtain extra lives. After the Kongs use all of their Kong Tokens, they are automatically sent back into the main level.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ロープ・ジャングル2
Rōpu Janguru2
Rope Jungle 2

Italian La carneficina del Congo[2]
The Congo massacre
Spanish Batalla en el Congo
Battle in the Congo

References[edit]

  1. ^ Donkey Kong Land instruction booklet, page 16.
  2. ^ Donkey Kong Land Italian booklet, pag. 16